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XyZspineZyX
08-20-2003, 02:43 PM
Tried some landings with the new patch last night. Really noticed a big difference. As a total flight wanker and casual user, I was just getting used to landings and only cracking up about 10% (OK maybe closer to 30%) of the time. Now I gotta get some more practice. That slipperly little sucker did not want to set down and ran down the runway like a race horse on meth. By the time I walked back to the operations tent, (hauling my chute) dinner was over. Oh well, more practice tonight.

XyZspineZyX
08-20-2003, 02:43 PM
Tried some landings with the new patch last night. Really noticed a big difference. As a total flight wanker and casual user, I was just getting used to landings and only cracking up about 10% (OK maybe closer to 30%) of the time. Now I gotta get some more practice. That slipperly little sucker did not want to set down and ran down the runway like a race horse on meth. By the time I walked back to the operations tent, (hauling my chute) dinner was over. Oh well, more practice tonight.

XyZspineZyX
08-20-2003, 02:46 PM
You need to come in much slower (If there is such a thing!) close to near stalling speed.

That's what I have to do these days.

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XyZspineZyX
08-20-2003, 02:53 PM
Flaps are not as effective it seems. You have to start your approach further out, 3 to 5 km. Try to land at less than 200kph. Trim tail heavy. throttle down to about 15-20%. Practice. Practice Practice.

Good luck

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XyZspineZyX
08-20-2003, 02:59 PM
Use side sliping technique to slow your airspeed

rudder left stick right also I recomend only using combat flaps I know its unrealistic but hey it works for me

also use 0 proppitch this seems to help slow you down as well


once you get the wheels on the deck slowley give full elavator & tap the breaks intermintantaly while Firing any remaining ammo


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michapma
08-20-2003, 03:05 PM
I read the following interesting excerpt from http://www.bf109.com/frameset.html (under Historical Docs > Flying the 109) yesterday; it's from a report the British wrote on flying a captured Emil:

This is more difficult than on the Hurricane I or Spitfire I. Owing to the high ground attitude, the airplane must be rotated through a large angle before touchdown, and this requires a fair amount of skill. If a wheel landing is done the left wing tends to drop just before touchdown, and if the ailerons are used to lift it, they snatch, causing over-correction. The brakes can be applied immediately after touchdown without fear of lifting the tail. The ground run is short, with no tendency to swing. View during hold-off and ground run is very poor, and landing at night would not be easy.

Also on the same page are some comments on a late-model 109:

The '109 is one of the most controllable aircraft that I have flown at slow speed around finals, and provided you don't get too slow is one of the easiest to three point. It just feels right ! THe only problem is getting it too slow. If this happens you end up with a very high sink rate, very quickly and absolutely no ability to check or flare to round out. It literally falls out of your hands !

Once down on three points the aircraft tends to stay down - but this is when you have to be careful. The forward view has gone to hell and you cannot afford to let any sort of swing develop. The problem is that the initial detection is more difficult. The aeroplane is completely unpredictable and can diverge in either direction. There never seems to be any pattern to this. Sometimes the most immaculate three pointer will turn into a potential disaster half way through the landing roll. Other times a ropey landing will roll thraight as an arrow !

When we first started flying the '109 both my father and I did a lot of practice circuits on the grass before trying a paved strip. Operating off grass is preferred. Although it is a much smoother ride on the hard, directionally the aircraft is definitely more sensative. WIthout doubt you cannot afford to relax until you are positively stationary. I would never make a rolling exit from a runway in the '109. It is just as likely to wrap itself up at 25 as it is at 80 mph. Another promlem is that you have to go easy on the brakes. Hammer them too early in the landing roll and they will have faded to nothing just when you need them ! The final word of advice is always three point the aircraft and if the wind is such that it makes a three pointer inadvisable it's simple: the aeroplane stays in the hanger !


<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
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Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
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Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
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XyZspineZyX
08-20-2003, 03:07 PM
The P-39 comes in hot so I try to land it at speeds of 180kph. The BF109 comes in hot as well but doesn't like that speed, so 190-200kph should work. Guns aren't necessary. Tap the Brakes every two seconds and pull back on the elevators to get the tailwheel down. Once it's down, you should be able to slow easily. Full flaps do work and you should put prop pitch to 10% and Throttle to 15-25%. It should work, but practice, I can land a BI-1 this way.

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XyZspineZyX
08-20-2003, 03:07 PM
Run in parallel to the runway, keep fairly tight, alt 300-500m speed whatever you like 600kph +, mid way down airfield break over the runway, throttle back all the way, rad open and flap 1. You are aiming to do a 90 deg turn on the wing tip just starting to grey out. Cross the runway and do a reverse so you are parallel to the r/w again but on opposite side, pull hard in the turns and drop flap and gear with speed. Opposite threshold start turn onto finals start descent, you should be fully configured, maybe just landing flaps to go as you line up.
Points to remember use top rudder in the turns and sideslip on finals if required, i.e. left/right wing down with opposite rudder.
This is a variation of military run and break.
Finally if your too fast go-around. I made a track but don't know if I can post it here.
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michapma
08-20-2003, 03:22 PM
inagadadavida,


...............


?


No, I think that's for landing an RC plane at an airshow. /i/smilies/16x16_robot-very-happy.gif

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
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Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
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XyZspineZyX
08-20-2003, 03:34 PM
I disable both magnetos (so the prop won`t move) and punch brakes every 2 seconds.

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XyZspineZyX
08-20-2003, 03:34 PM
Thanks for the tips. I will work on it tonight. Russian planes seem a bit more forgiving. Will try the P39 tonight as well.

XyZspineZyX
08-20-2003, 03:36 PM
After the patch, it's true that all planes do not easily loose speed just by decresing throttle. Expecilli those with manual pitch propellers.

About Bf109 G and K landing procedure, I do like this, and it works well:

Approach airfield at about 1000-1200 m altitude.
When you're at about 2-3 km distance, open flaps to "Fight" position and make a couple of descending turns with 5-10% throttle to decrease speed.
Now you should be at about 150-200 m altitude, 250-300 km/h and a couple of km from the airport.
Now bring yourself in line with the landing-strip and open flaps to maximum ("Landing"). Throttle at 40% to have some air on your wings and not to drop like a stone. Don't do quick or hazardous maneuvres or you'll fall!
Keep on descending in a corner (about 15‚?) that will bring you down not very fast and that will make speed drop smoothly. PRACTICE to find the right angle, distance and technique to touchdown at about 160-180 km/h.
Useful tip: look at the gunsight! When you're about to touch, the orizontal line should be exactly on the horizon: if it's lower, you'll break your landing gear 'cause you decsend too fast, if it's higher, the plane will touch and immediatley rebound and quite surely crash.
Once you have both front wheels down (NEVER attempt a 3-point landing with a 109!!!), keep the nose down.
Now, if needed you can brake at 1 sec intervals (beware of the propeller!!!) until speed drops at about 50 km/h.

Good luck!

michapma
08-20-2003, 03:49 PM
Wow, lots of different advice. The runways in IL-2 and FB are generously long, so if you find yourself running out of room, it is because of one or both of two reasons: your approach speed is too high, or you are using too much runway before touching down. Most likely is the first one.

Approach at 1000m or less, 600m is a comfortable altitude. Drop gear once below 300kph and then in steps flaps to full. The most difficult thing to learn is how to judge the glide slope. As has been mentioned, in the 109 a good approach speed is around 190kph. Faster and you will find it hard to touch down, much slower and you will start to drop a wing.

I think the 109 will be in my next landing track. (These are my favorite kinds of tracks to make.)

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-20-2003, 04:15 PM
Watch the AI land the plane a few times and check out the landing speed and angle of attack. For example, the AI will land a 109 E at 133 kph. Speeds, of course, vary from plane to plane. But check out an AI landing and you'll have your speed target.

Nowi

michapma
08-20-2003, 04:25 PM
Try it, but I wouldn't be too sure about comparing what you can do to what the AI can do. The AI's flight model, even for your own plane, is significantly relaxed for the AI pilot.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-20-2003, 05:03 PM
bleed off the most energy you can before approach,fastest way to stop is lock the tail wheel turn off engine hit landing flaps and keep tapping the brake and keep moving the rudder left and right.

You also can hold the brake down and pull back on the stick if you need to stop extra fast. Sounds like your use to 1.0 where you can land at 400kph and stop instantly


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XyZspineZyX
08-20-2003, 05:16 PM
Nah...

Keep the wheels up!

The resulting friction as the 'planes belly touches the ground will bleed the speed of real quick!

Seriously now......

I fly the 190 A8. And crash it 70-80% of the time on landing.

I have found it to be a lot easier to land with a dead engine, speed bleeds of nicely.
Trouble with that is you can't go round and you are a sitting duck.

In a DF map it is very hard to get a long run at the field, the enemy will quite happily chew your ar$e off whilst you try to drop speed.

Frustrating to say the least!

michapma
08-20-2003, 05:24 PM
Why do land at an airfield surrounded by enemy?

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-20-2003, 05:29 PM
lol..you guys /i/smilies/16x16_smiley-happy.gif this is what i did the other nite ...beat this...

http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=98;t=003068

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XyZspineZyX
08-20-2003, 05:47 PM
Nice, very impressive. I have trouble flying the damn things even with control surfaces. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-20-2003, 07:55 PM
One wheel, in a thunderstorm...acceptable damage...
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ShadowHawk__
08-20-2003, 08:07 PM
Try some 3 point landings with full flaps, it ensures you're going really REALLY slow by the time you actually touch the runway and you shouldn't have too much trouble slowing down from there. You come dangerously close to a stall when you do it but with enough practice it shouldn't be too much of a problem.

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XyZspineZyX
08-20-2003, 08:10 PM
michapma wrote:
- Why do land at an airfield surrounded by enemy?
-
Hi Mike, like your manual work btw.

Landing with enemy around not much of a choice on some maps. The opposing airfields are close together.

So when landing to re-arm 9 times out of 10 you get spotted, pre-patch wasn't an issue 'cos I could shed speed very rapidly and make a good landing.

Now I have no chance!

The server has an anti-vulch rule, that is enforced as much as possible, but this is of no use when you have to make your approach almost over the enemy field!

It's a good map, don't get me wrong, and I'm enjoying the challenge of getting down quick!

adlabs6
08-20-2003, 08:23 PM
The landings are very different now. I fly the FW190A's, and they just don't want to set down if you've got much speed and landing flaps dropped.

If your approaching the strip at more than 200km/h, your in trouble. 180km/h is more like it. I use full flaps, and set the throttle so that I maintain a steady 180km/h. I'll adjust the throttle to control my decent angle if it's needed. Works great like that, and I hit 99% of landings correctly.

What helped me more than anything was to learn to watch the cockpit airspeed dail rather than the speedbar. With the dial, I see not only my speed, by also rate of speed change. I find this helpful during landing.

Good Luck!

BTW, are the tracks totally buggered? I'd make one and post it otherwise, haven't tested it myself.


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XyZspineZyX
08-20-2003, 08:31 PM
michapma wrote:
-
- Also on the same page are some comments on a
- late-model 109:
-
- The '109 is one of the most controllable aircraft
- that I have flown at slow speed around finals, and
- provided you don't get too slow is one of the
- easiest to three point. It just feels right ! THe
- only problem is getting it too slow. If this happens
- you end up with a very high sink rate, very quickly
- and absolutely no ability to check or flare to round
- out. It literally falls out of your hands !

I have a feeling this was written by Mark Hanna who was to die whilst landing a Spanish 109 (Buchon) at a show in Spain a couple of years ago.The areoplane appeared to stall onto the runway and burned./i/smilies/16x16_smiley-sad.gif





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XyZspineZyX
08-20-2003, 09:16 PM
Well, I got a little practice in today with the 109 and FW190. The real secret for novice flyers is to spend some time flying around the airfield at low speed. For an inexperienced pilot this is the most difficult thing and the practice helped me gain a feel for the planes at low speed and built confidence (Not a bad idea for combat either). Using the advice I got here, I was putting both planes down a whole lot better and rarely overshooting the runway. A few bounces here and there but working on it.

Thanks!

XyZspineZyX
08-21-2003, 06:59 AM
adlabs6 wrote:
- The landings are very different now. I fly the
- FW190A's, and they just don't want to set down if
- you've got much speed and landing flaps dropped.
-
- If your approaching the strip at more than 200km/h,
- your in trouble. 180km/h is more like it. I use full
- flaps, and set the throttle so that I maintain a
- steady 180km/h. I'll adjust the throttle to control
- my decent angle if it's needed. Works great like
- that, and I hit 99% of landings correctly.
-
- What helped me more than anything was to learn to
- watch the cockpit airspeed dail rather than the
- speedbar. With the dial, I see not only my speed, by
- also rate of speed change. I find this helpful
- during landing.
-
- Good Luck!
-
- BTW, are the tracks totally buggered? I'd make one
- and post it otherwise, haven't tested it myself.

Nice post adlabs6 - This is good advice /i/smilies/16x16_smiley-very-happy.gif As mentioned above I also use the 'elevator full back while jabbing the brakes' to stop rapidly. Obviously you need to do this below 130Kph or so to prevent lifting off again /i/smilies/16x16_smiley-wink.gif

If I ever feel uneasy about a landing I usually go-around. I would rather curcuit and let another squad member land than FUBAR the whole runway by forcing a poor approach / landing. I know DF servers are a little different but that's just the way it is I'm afraid.


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XyZspineZyX
08-21-2003, 07:11 AM
Most of you seem to be using the prop pitch wrong, you need to throttle back to about 25% and work the prop pitch up to 100% it works like 1st gear in your car and will strip off the speed, you can also open flaps. I go with landing flaps and trim wound back a bit and flair at 160-170 cut the engine on touch down and tap the brakes, Im down to stopping in about the same distance as Il2FB1.0.

JG4_Tiger

michapma
08-21-2003, 08:27 AM
Max Von Furball,
Come on, you still had one-and-a-half control surfaces left! Actually if I had to choose just one control surface for landing it would be rudder. You can control the vertical fairly well with throttle.


ShadowHawk,
Actually, you should stall on a three-point landing. You just have to time it that you stall a few inches off the ground.


B16Enk,
Thanks, still working on it bit by bit. Sounds like a challenging map. I like to have fun on dogfight maps too, but I hardly consider them a training ground for landing. /i/smilies/16x16_robot-happy.gif


adlabs6,
Your advice is spot on. The online tracks (*.ntrk format) work fine, they're just a little big.

Dogtail,
It was Mark Hannah. You can read the rest of his comments at that site.

CRSutton,
Good work! And the low-speed maneuvering is an excellent idea. It is an important part of real-life pilot training. In real-life of course, you practice low speed maneuvers at high altitude and away from airports and traffic...

Tiger27,
At high speed and low throttle a fine prop pitch does work as a brake. That's why multi-engined craft feather the prop when an engine dies, to reduce drag. Not sure how well this is modeled after the patch, but I have heard some complaints. On the weekend I landed a 109F2 with no problems, without paying special attention to whether it was different after the patch. I can tell you that it is possible to make a wheel landing (as opposed to a 3-point landing). I still think the main thing is to start at the right altitude and distance on approach (setting up the glide slope) and don't start the approach at high speeds. As long as I am under 300kph I will drop gear. After dropping gear you will lose enough speed to drop flaps. After that you can adjust pitch and throttle to keep the glide slope at the approach speed.

Approach speed should be 1.3&times;V<sub>x</sub>, where V<sub>x</sub> is the stall speed of the airplane with gear and flaps fully extended. You can determine V<sub>x</sub> for your aircraft at altitude (at least 1000m). The idea is that that 0.3&times;V<sub>x</sub> will be burned off in the flare, and you will be at stall speed coming out of the flare just above the runway, allowing your plane to touch down nicely. (The flare is where you pull back on the stick to transition from glide slope to almost level flight.) So to do this, you have to set your glide slope and aim for a given point, usually short of the runway. About 2 seconds before your glide slope would lead you into the ground, at around 20 feet (6m), you (smoothly) throttle back and flare. The flare will/should burn off the extra few kph and bring you out level just above the surface. Flare too soon and you will be at stall speed too high up. Flare too late and you will hit too hard. Of course you can adjust the flare as you are performing it, but be careful. For example, if you pull back too hard or too long you will zoom back up and be too high and too slow.

These kinds of "evil zooms" cause lots of accidents. If this happens, off the top of my head I think proper procedure is to add power (all of it, but not all at once or you risk torquing into a stall) and try to re-estabilsh level flight. If you can slightly descend to help build speed do so, and if you are in control and can land with plenty of runway then okay, but this is probably rarely the case. Don't just push the nose back down and try to land! Once this kind of zoom happens you should almost always abort the landing. Just try to recover flight without stalling, and don't touch the gear or flaps. You could retract the gear to help build speed, but you might just need them if you can't recover. If you raise the flaps, you will lose too much lift at once and likely descend right into the ground. Once you have built back enough speed&mdash;enough to take off if you were on the ground&mdash;then raise the gear. When you have enough to start a slow climb, raise the flaps one notch, build more speed and altitude and raise flaps and keep building enough speed and altitude to control the plane. There, you are ready to go around.

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-21-2003, 08:29 AM
After you have practiced landing, practise some more!

XyZspineZyX
08-21-2003, 08:45 AM
in terms of excessive runway roll out


- raise the flaps once you are on the ground, this will reduce lift and help you slow quicker by getting more weight on the wheels also prevents bumps bouncing you back into the air

- map brakes to a slider so you can control the braking rather than having to key tap

<center> http://groups.msn.com/_Secure/0SQDLAtUWiWZ3BKw19!aryp7v3C1h1DuNwpHOOuqhlraGSyMAY KiPEOZAA1OBgsLu*Sa0UQ2my0PiFyvNkJ5K7Clsoy7yNtEvOXY nHDuPNiotpZACY2oJxw/aircraftround.jpg </center>

michapma
08-21-2003, 11:06 AM
Galway, I suppose that, depending on the flap type the drag induced by the flaps may help to slow the aircraft more than the extra weight on the wheels. Still, I agree that once you are sure you are down it's not a bad idea to raise flaps, for the other reason you mentioned, and to keep chunks of kicked-up runway from damaging them. /i/smilies/16x16_robot-wink.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-21-2003, 11:51 AM
michapma wrote:
-
- inagadadavida,


Just thought I would throw this in in case no one else ever saw the interview ....

Doug Engle (sp) the guy that wrote the song, said in an interview that when he penned the song and was going through the cords, the other guys in the band that were present asked him about the refrain, "what are you saying ? as he was smashed drunk and slurring his speech heavily ..

In-A-Gadda-Da-Vida, he replied !

What ???

In-A-Gadda-Da-Vida !!

What ???

Damnit ...In-A-Gadda-Da-Vida !!!

OK ...

The next morning he explained to them the refrain was ..

In the garden of Eden ..


CC

XyZspineZyX
08-22-2003, 04:28 PM
Well, more practice today. I have got the 109 and 190 down pretty well. Tried the P40 and that is an easy bird to land and launch. Very good plane for beginners (at least for takeoffs and landings)-very forgiving. I suspect the Hurricane is the same. Tried the P47 only once and went in to slow. That fat bird dropped like a rock with predictable results. Not like the P40 at all-which simply floated in at slow speeds. I will try the fat girl today and bring her in a little faster and watch the altitude drop a little more carefully.

Any tips on the P47?

XyZspineZyX
08-22-2003, 04:31 PM
http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zalku

1 Judge not, that ye be not judged.
2 For with what judgment ye judge, ye
shall be judged: and with what
measure ye mete, it shall be
measured to you again.

http://acompletewasteofspace.com/forum/templates/subSilver/images/logo_phpBB.gif (http://acompletewasteofspace.com/forum/index.php)

XyZspineZyX
08-22-2003, 07:13 PM
Well I know there are beginners trying to land so I can understand the difficulties to some extent. But personally
I never thought "virtually landing" any of these simulated planes is as hard as landing a real Cessna 172!!! And the C-172 is one of the easier planes to land in real aviation.
Although I personally like Cherokee/Warriors for ease of landing since the stick force is soooo much lighter than a
Nose-heavy Cessna. My advice here, is if you never master landing all ( and I do mean all ) of these FB planes, you probably shouldn't waste your time taking flying lessons.
Maybe some of my opinion is tainted by the fact that, due to really bad luck, almost every time I've flown lately, I've had to land in a gusty and strong crosswind. One time winds were almost perfect 90 degrees crosswind and gusting from
16 to 24 knots. Cessnas and their pilots hate those types of conditions. I only wish landing was as easy in real life as it is to land any of the 109s in this sim!!! I dream about that...sigh......

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin - 1755



Message Edited on 08/22/0306:17PM by mortoma