PDA

View Full Version : All Of the Smoke & Fire In Online DF rooms



XyZspineZyX
08-13-2003, 08:48 AM
Im not complaining......

But I would Like to know Why is the Smoke & Fire of crashed or bombed ac/ground units lasting so long ??? This new effect is cool if it lasted maybe 30 to 60 seconds MAX...
but each fire is lasting 10 minutes or Longer thats to Long

I was In a DF room Earlier & It Looked Like the Kuati Oil Feilds after Sadam had them lit up......

My main concern here is that these Firey-Smokepots will be ADDING to the Lag Issues Of online play Cuz Im preaty dam Sure they Cant be helping.....

Just a thought

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 08:48 AM
Im not complaining......

But I would Like to know Why is the Smoke & Fire of crashed or bombed ac/ground units lasting so long ??? This new effect is cool if it lasted maybe 30 to 60 seconds MAX...
but each fire is lasting 10 minutes or Longer thats to Long

I was In a DF room Earlier & It Looked Like the Kuati Oil Feilds after Sadam had them lit up......

My main concern here is that these Firey-Smokepots will be ADDING to the Lag Issues Of online play Cuz Im preaty dam Sure they Cant be helping.....

Just a thought

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 08:52 AM
Well .... an aircraft can burn for a long time if it crashes, so I'd say this was more "realistic".

It'll make for interesting races ... that smoke looks sufficiently similar to the chimneys we've adopted as turn markers.

<div align="center">

http://www.robert-stuart.me.uk/il2/signature/paint_sig_003.jpg

I've given up correcting my own spelling
Unless I've corrected it here <MAP NAME="paint_sig_003"><AREA SHAPE="rect" COORDS="0,159,199,199" HREF="http://www.il2airracing.com" TARGET="_blank" alt="Air Racing" title="Air Racing"><AREA SHAPE="rect" COORDS="0,0,199,159" HREF="http://www.robert-stuart.me.uk/" title="Painter's home page" alt="Painter's home page"><AREA SHAPE="rect" COORDS="199,0,399,199" HREF="http://www.robert-stuart.me.uk/il2/index.html" TARGET="_blank" alt="Painter's IL2 Pages" title="Painter's IL2 Pages">
</MAP></div>

XyZspineZyX
08-13-2003, 08:54 AM
well, there is no reason for these smokepiles to increase lag, as they don't need to be updated regularly...

XyZspineZyX
08-13-2003, 09:01 AM
War is not pretty Murdoc /i/smilies/16x16_smiley-wink.gif Didn't seem to create lag today, although it might decrease FPS on some machines.

<center><img src=http://home.bresnan.net/~krojas/img/77banner.jpg alt="Click here to visit Maddog-Simulations.com!"> (http://www.maddog-simulations.com)</center>