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SodBuster43
04-01-2004, 01:36 AM
I must say, I prefer to play on closed cockpit servers even though I'm not that good. This means no externals enabled and no wonderwoman view. Also, I prefer some form of limited icons.

The problem here however is that it seams to leave the server wide open to cheats as without enemy or in some cases friendly id tags it is very hard to identify cheaters. Also, without external views, you can't look at other players aircraft on occasion where you might see something questionable. In other words, cheaters can't be identified unless the program ejects them from the game.

Early this morning I got on the WAR_CLOUDS_44+ server. I really like the settings on this server. No externals, no wonderwoman view, and limited icons. On one sorte in my 109G-10, I engaged a P-39 and had the advantage during the entire encounter.

As the P-39 crested in a climbing maneuver I got into a good shooting position and put the hammer down. His plane rolled over and went into a steep dive and I followed. I figured I had won this encounter and followed just to make sure. We smoothly leveled off just above the terrain. I was on his tail the entire time but the P-39 accelerated away at an amazing speed and within a few seconds just entirely disappeared from view like the Starship Enterprize in warp drive. This acceleration was just way too obvious and suggested that the player controlling this P-39 was doing something to cause this.

As this was happening, I noticed that the "cheating has been detected" message showed three times. Noone was ejected from or left the server as I watched the chat messages and expected this to happen. I wondered to myself at this point if someone that is cheating could use the "cheating has been detected" message as a countdown to know when to stop cheating.

I have been playing long enough to know the difference between a lag warp and what I witnessed. The P-39's acceleration was smooth and deliberate.

Following this I looked at the player list and there were a couple players flying the P-39's and since enemy ID tags do not show up while ingame I could not pinpoint the culprit.

Checking each players ping I did not notice any that were above say 150ms. Also, the game was running very smoothly and there were only around ten players in the list.

When all the hype surrounding cheating came around a month or so ago there seamed to be a move away from closed cockpit servers for this reason. It is a shame that some players need to resort to these tactics.

[This message was edited by SodBuster43 on Thu April 01 2004 at 03:16 PM.]

SodBuster43
04-01-2004, 01:36 AM
I must say, I prefer to play on closed cockpit servers even though I'm not that good. This means no externals enabled and no wonderwoman view. Also, I prefer some form of limited icons.

The problem here however is that it seams to leave the server wide open to cheats as without enemy or in some cases friendly id tags it is very hard to identify cheaters. Also, without external views, you can't look at other players aircraft on occasion where you might see something questionable. In other words, cheaters can't be identified unless the program ejects them from the game.

Early this morning I got on the WAR_CLOUDS_44+ server. I really like the settings on this server. No externals, no wonderwoman view, and limited icons. On one sorte in my 109G-10, I engaged a P-39 and had the advantage during the entire encounter.

As the P-39 crested in a climbing maneuver I got into a good shooting position and put the hammer down. His plane rolled over and went into a steep dive and I followed. I figured I had won this encounter and followed just to make sure. We smoothly leveled off just above the terrain. I was on his tail the entire time but the P-39 accelerated away at an amazing speed and within a few seconds just entirely disappeared from view like the Starship Enterprize in warp drive. This acceleration was just way too obvious and suggested that the player controlling this P-39 was doing something to cause this.

As this was happening, I noticed that the "cheating has been detected" message showed three times. Noone was ejected from or left the server as I watched the chat messages and expected this to happen. I wondered to myself at this point if someone that is cheating could use the "cheating has been detected" message as a countdown to know when to stop cheating.

I have been playing long enough to know the difference between a lag warp and what I witnessed. The P-39's acceleration was smooth and deliberate.

Following this I looked at the player list and there were a couple players flying the P-39's and since enemy ID tags do not show up while ingame I could not pinpoint the culprit.

Checking each players ping I did not notice any that were above say 150ms. Also, the game was running very smoothly and there were only around ten players in the list.

When all the hype surrounding cheating came around a month or so ago there seamed to be a move away from closed cockpit servers for this reason. It is a shame that some players need to resort to these tactics.

[This message was edited by SodBuster43 on Thu April 01 2004 at 03:16 PM.]

crazyivan1970
04-01-2004, 01:47 AM
I`m sorry Buster, but this is tipical lag mate...especially with cheater detected message http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

V!
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SodBuster43
04-01-2004, 01:53 AM
I beg to differ Ivan. usually planes that lag warp go rolling around and even dip into the ground, shoot off at strange angles, or go into high orbit.

This guy pulled a nice smooth move and leveled off nicely...then had an energy burst. He was losing this fight and was in a big hurry to depart the scene.

Zayets
04-01-2004, 01:55 AM
That was definitely a warp. Is happening all the time.How many times you had somebody in the crosshair and he/she started jumping around,vanishing for a second or so? That's warping.But there are worse cases. When you are followed by somebody which is warping badly. Because you can't see him , or if you seee him is too late. Or even worse , when you don't even see from where does he fire. You don't see tracers, but you see aftter a second or two that your engine is smoking or your winshield is full of oil.
What you are saying happens all the time.Join servers where you have a good ping. That's all I know.And don't worry about "Cheating..." messagee.That was a bad choice in describing somebody with a really bad connection.

NOTE : while I'm here I would like to ask something to all the online players. I don't know if this is correct but worth a try. I know many have broadband connection, some don't. When you setup your game , set connection speed to 28.8 instead of Cable/DSL or something. Seems that the servers handle better these settings. I am not suree about it, somebody hosting can make a test and let us know.

Zayets out
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Zayets
04-01-2004, 01:56 AM
Damn Ivan, you beat me two minutes!

Zayets out
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kit_lg2002
04-01-2004, 02:10 AM
Hi there
Zayets
I see an I.A.R.80 or 81 in your picture, are u from romania???
Can you tell me what internet connection do you have, what is the minimum to play online???
IAR80 an 81 RULEZ

Zayets
04-01-2004, 02:15 AM
I was born Romanian.
My connection type is cable. Minimum to play online I believe is 56kbps modem. Never heard somebody trying to connect with a 28.8 modem.

Zayets out
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Gershy
04-01-2004, 02:26 AM
You said you played on WarClouds server. Like that one but if it's full it's unplayable. Causing screnfreezes. The guy running it should maybe consider to limit the number of players as the server has probs (don't get me wrong still a good server) but I'm not the only one who's getting freezes as soon as the server is full.

-----------------------------

So long.We wish you well.
You told us how you weren't afraid to die.
Well then, so long.Don't cry.
Or feel too down.
Not all martyrs see divinity.
But at least you tried.

BBB_Hyperion
04-01-2004, 02:32 AM
80 % of all freezes are on client side i suggest reading sparx article about.) Special explosions crashs etc causing heavy load on local maschines.

Oh and for cheating detected when you want to know who is it add a {0} at the start of the message in you i18n netmessages file.

Regards,
Hyperion

Gershy
04-01-2004, 02:43 AM
Could you give me the link Hyperion? thnx

-----------------------------

So long.We wish you well.
You told us how you weren't afraid to die.
Well then, so long.Don't cry.
Or feel too down.
Not all martyrs see divinity.
But at least you tried.

MR.Reah
04-01-2004, 03:12 AM
ping is meaninless- it's packet loss- we can run at 1000- 3000 ping np- as long as all see the same events in co-ordinated way all will see same smooth gameplay- it's when machines get out of synch with each other that things look funny..........

Xnomad
04-01-2004, 04:41 AM
Yeah warclouds is laggy I saw some strange things happening on it today, plus I hate getting killed by a laggy plane, you are flying along keeping him out of a solution and then no tracer no impact and your engine is smoking.

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Alexi_Alx_Anova
04-01-2004, 04:52 AM
Accelerate

Typical

-----------------------------
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-----------------------------

IAFS_Painter
04-01-2004, 05:46 AM
That does sound like lag warp to me.

I've been hit by a plane accelerating through me before.
IIRC, my plane was wrecked, and he flew on (but did appologise - this was a race, not combat).

I may still have a track somewhere.

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PBNA-Boosher
04-01-2004, 06:07 AM
You know man, he probably was killed when you shot him, someone typed a message and hit enter just after the ... was killed message came up, and instead of waiting to crash, hit refly or something like that. It happens.

PE_Tigar
04-01-2004, 06:19 AM
Just a couple of remarks, from the host point of view:

-two things happen in Il-2 that very negatively influence gameplay: lag and packet loss. Lag you get when client's or server's connection is overloaded and packet loss happens when server's processing power is too low for what's going on so the server simply doesn't send data to clients. Other reason for packet loss can be bad quality connection--not necessarily low bandwidth. The main problem is, in fact, packet loss. Lag is only its visible form http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

-when there is packet loss, FB calculates the position of the airplane(s) according to their previous speed, acceleration, position and attitude. Someone coming from a steep dive, levelling of and then experiencing packet loss would just accelerate in a linear fashion--much like what the original poster saw.

-there is cheating, however. First way to cheat is to artificially incur packet loss--by way of overloading your CPU. Simply press Print Screen three times in a row and voila--the guy on your tail sees you jumping and warping all around the place. Other way to do it are specialized speedhack applications which speed up your PCs clock so your computer is able to persuade server that you're flying (or turning)faster then you really are.

-because of these issues, servers in FB check both packet loss time (server says "hello" and if client is silent for more than set number of seconds client gets disconnected) and for difference in clock between server and client (if the difference is bigger than set percentage client gets disconnected). Both these settings can be changed in conf.ini file.

-now what I do as a host is that I set these values very low. This causes also some people who only have bad connections to get discos, there are up to 2-3 discos in every game I host. However, I have yet to be killed by a warper in my games (it happened to me several times on some servers).

-what I see with most of dogfight servers you guys play at most of the time and where I play occasionally is that anti-lag/anti-cheat settings are left at default values which are much higher then they should be (they're actually "all inclusive" as in "28.8 k welcome" http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif). For warporama to stop just contact hosts and make them change these settings in conf.ini and presto--problem solved.

Tully__
04-01-2004, 06:20 AM
Absolutely typical behaviour for a client that has lost connection or had an extended packet loss event. You'll also see every plane in the server do it if you lose connection.

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lil_labbit
04-01-2004, 06:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zayets:

NOTE : while I'm here I would like to ask something to all the online players. I don't know if this is correct but worth a try. I know many have broadband connection, some don't. When you setup your game , set connection speed to 28.8 instead of Cable/DSL or something. Seems that the servers handle better these settings. I am not suree about it, somebody hosting can make a test and let us know.

Zayets out
http://server5.uploadit.org/files/Zayets-iar80pic.jpg
<HR></BLOCKQUOTE>

I got a Cable connection Zayets; its 8Mbps download and 250-300kbps upload.
I dont experience any difference between using 28.8 kbps or Cable/DSL, it never had any influence this side on the clients either (as far as I can tell).
Perhaps its of influence on dedicated servers though http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Zayets
04-01-2004, 06:37 AM
lil_labbit,
very weird. I was expecting a difference, but if you say there's no diff , I wonder what's the use of that setting?

Zayets out
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Tully__
04-01-2004, 06:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zayets:
lil_labbit,
very weird. I was expecting a difference, but if you say there's no diff , I wonder what's the use of that setting?

Zayets out
http://server5.uploadit.org/files/Zayets-iar80pic.jpg <HR></BLOCKQUOTE>

The original IL2 was happy with as little as 14.4k if the mission wasn't too big.

The difference is noticable in large missions. The speed setting in IL2 setup tells the server whay your machine is capable of receiving.

If everyone is set the same, the server sends an even share of position and damage updates to everyone. If however most players are set to 56kB and one is set to LAN/Cable, the server will send occasional updates to the 56k clients and masses of updates to the LAN/Cable client. This can have the unfortunate effect of overloading the server's upload capacity, ruining the game for all players. It is for this reason that the HL client (by default) resets all players using HL to 28.8k settings.

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VW-IceFire
04-01-2004, 07:04 AM
Sounds like the typical warp...its usually harder to spot when you play with cockpits and no externals on.

Thing to keep in mind is that ping times may be good but if packet loss is occuring then you can have a 80 ping and still be warping like crazy.

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lil_labbit
04-01-2004, 07:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zayets:
lil_labbit,
very weird. I was expecting a difference, but if you say there's no diff , I wonder what's the use of that setting?

Zayets out
http://server5.uploadit.org/files/Zayets-iar80pic.jpg <HR></BLOCKQUOTE>

The original IL2 was happy with as little as 14.4k if the mission wasn't too big.

The difference is noticable in large missions. The speed setting in IL2 setup tells the server whay your machine is capable of receiving.

If everyone is set the same, the server sends an even share of position and damage updates to everyone. If however most players are set to 56kB and one is set to LAN/Cable, the server will send occasional updates to the 56k clients and masses of updates to the LAN/Cable client. This can have the unfortunate effect of overloading the server's upload capacity, ruining the game for all players. It is for this reason that the HL client (by default) resets all players using HL to 28.8k settings.

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Thanks Tully_ so if I get this right I should set mine back to 56k or what?

p.s. is the netspeed setting in config.ini set by changing your connection speed in setup? - how do netspeed (in config.ini - and console &gt;set netspeed=#) and the connection speed setting in setup relate to eachother ?

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glottis77
04-01-2004, 08:51 AM
i play online for a week now, 1-3 hours a day, mainly on the server mentioned. i also observed what you write, and since i maybe have only flown 20 hours so far online i think it is being done on purpose. why? because when i get on the guys six everything is fine...but when i start to fire - and i fire very bad, i.e. off target - things like this happen. i once asked in a thread why i see thing why are physically impossible. for an instance yesterday i dove after a 109 which had it's engine smoking. he pulled up succesfully before impact, but his smoke showed a clear 90plus angle, not the slightest shape of a bend. it sucks because i am a newbie and these guys are superior even without doing this stuff. to cause a warp by pressing a key 3times may be handy for survival but it is sad that people playing a sim do such stuff.

lil_labbit
04-01-2004, 08:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by glottis77:
i play online for a week now, 1-3 hours a day, mainly on the server mentioned. i also observed what you write, and since i maybe have only flown 20 hours so far online i think it is being done on purpose. why? because when i get on the guys six everything is fine...but when i start to fire - and i fire very bad, i.e. off target - things like this happen. i once asked in a thread why i see thing why are physically impossible. for an instance yesterday i dove after a 109 which had it's engine smoking. he pulled up succesfully before impact, but his smoke showed a clear 90plus angle, not the slightest shape of a bend. it sucks because i am a newbie and these guys are superior even without doing this stuff. to cause a warp by pressing a key 3times may be handy for survival but it is sad that people playing a sim do such stuff.<HR></BLOCKQUOTE>

If I read this I get the distinct impression that you go online through a 56k phone modem. That is why thing happen as they do - your connection is too slow - every bullet is an object with data that has to be sent to the other players - now when you begin spraying bullets a LOT of data had to be sent and the 56k line can't handle that...

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DuxCorvan
04-01-2004, 10:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
I got a Cable connection Zayets; its 8Mbps download and 250-300kbps upload.<HR></BLOCKQUOTE>

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lil_labbit
04-01-2004, 11:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DuxCorvan:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
I got a Cable connection Zayets; its 8Mbps download and 250-300kbps upload.<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif Marry me.<HR></BLOCKQUOTE>

You got weird habits Dux http://members.home.nl/lil.labbit/smiley/rofl2.gif Before you propose to someone better first click the name and check if compatible under "view public profile" http://ubbxforums.ubi.com/images/smiley/59.gif

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Bamatt
04-01-2004, 11:43 AM
Sodbuster, heres what happened...

This climbing manouver you mentioned that he pulled, this is where he started laggin out. He was probably going straight along the deck the whole time, and never started climbing at all. Then when you got behind him down low, his plane took off at light speed to catch up to where the plane "actaully" was.

Make sense?

xTHRUDx
04-01-2004, 11:45 AM
Sod, that happens to me all the time on that server, but it was because the map was cycling and loading the new map. but not before the plane count has run out. it's normal, no cheat

glottis77
04-01-2004, 11:48 AM
non, i can download with 80 kbytes/second and upload 40 kbytes/second (cable; chello/austria). i did not know that you can cheat in fb, but since you can i am not surprised that people do it.

Airhead_777_AVG
04-01-2004, 12:01 PM
S! Sodbuster,
Interesting...I was flying on the WarClouds server last evening in a P-39 under the callsign 310thDizz (sorry, still using my old 777 login here). I don't know what GMT zone you are in, so I don't know if we were flying against each other. A screenshot of the stats page I took following a kill indicates we were not, but your description of the situation is similar to what occured to me last night.

I was getting my clocked cleaned by a Ki84 and 109 when I decided the best strategy was to bug out. I hit the deck...belching smoke the whole way and was amazed that I was slowly outdistancing my opponents even with a bad engine. For all practical purposes he should've been able to easily catch me and finish me off, but either he couldn't or decided I was as good as dead and went on to find another victim. Mind you I didn't pull away like the Starship Enterprise as you describe, but he simply couldn't catch me for some reason. BTW, I did notice a lot of lag and had two bandits warp right out of my gunsight...just chalked it up to server limitations.

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maxim26
04-01-2004, 12:14 PM
All you, guys say now sounds really like a lag.

But did you consider another posibility io cheating...

I played Americas Army alot befoe Aces came out. An we had an issue there. The game is biuld on the engine of Unreal Tournament 2003. UT2003 had and option of autoaiming. And Americas Army has it, but it was disabled. But people found the way to modify the code and turn on aiming assist, so colled aiming bots. Ask anybody how played AA how big issue it was. So with next putch, all oficial servers required from clients to run Punkbuster software. It's a utility thet will kill the players who had their code modified.

Yesterdey I played FB online. Server had cockpit on, external off and no enemy icons. I spoted the guy on Bf109 and was closing. He saw me and dove into cloud. I folowed. When i exit the cloud, I looked around and spoted him again, and this happened 2 more times and every time ether I was lucky, or my TrackIR helped me alot, but I didn't loose contact wiht a bandit. The guy was really good, though I made some damage to him he tool out my controls with a cannon and I crashed.

I was pissed. And imaging this, right after crash this guy asked me did i cheat. I replyed thet i didn't and asked why he though thet i was cheating. And he said thet I had clouds off!!!

And here the thought stroke me. I know from my experience how, other guys spotted me really easy several times in a rall from high altiduse, though icons were off. And other cases like thet.

It is very possible thet some guys modify the code to bypass server dificulty settings. In this case they can outturn anybody having stalls and spins of or they can disable clouds or stuff like thet.

I think it would be great if developers will add Punlbuster protection to avoid cheating or pointless accusations.

And one more thing... I have DSL, pings are always good. But wery often, when i view the track when sombody got me and traces go very far from my a/c by it gets demaged. Probably its just lag, but can i change my connection settings to minimize it?

Airhead_777_AVG
04-01-2004, 12:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Airhead_777_AVG:
S! Sodbuster,
Interesting...I was flying on the WarClouds server last evening in a P-39 under the callsign 310thDizz (sorry, still using my old 777 login here). I don't know what GMT zone you are in, so I don't know if we were flying against each other. A screenshot of the stats page I took following a kill indicates we were not, but your description of the situation is similar to what occured to me last night.

I was getting my clock cleaned by a Ki84 and 109 when I decided the best strategy was to bug out. I hit the deck...belching smoke the whole way and was amazed that I was slowly outdistancing my opponents even with a bad engine. For all practical purposes he should've been able to easily catch me and finish me off, but either he couldn't or decided I was as good as dead and went on to find another victim. Mind you I didn't pull away like the Starship Enterprise as you describe, but he simply couldn't catch me for some reason. BTW, I did notice a lot of lag and had two bandits warp right out of my gunsight...just chalked it up to server limitations.

http://777AVG.com/sigs/sig03.gif <HR></BLOCKQUOTE>

http://777AVG.com/sigs/sig03.gif

SlickStick
04-01-2004, 02:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DuxCorvan:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
I got a Cable connection Zayets; its 8Mbps download and 250-300kbps upload.<HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif Marry me.<HR></BLOCKQUOTE>

You got weird habits Dux http://members.home.nl/lil.labbit/smiley/rofl2.gif Before you propose to someone better first click the name and check if compatible under "view public profile" http://ubbxforums.ubi.com/images/smiley/59.gif

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LOL, maybe Dux misread your name as lil_labias and got excited. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

___________________________
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lil_labbit
04-01-2004, 03:26 PM
http://members.home.nl/lil.labbit/smiley/bootyshake.gif I live at 124.... no six near me...

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[This message was edited by lil_labbit on Thu April 01 2004 at 02:41 PM.]

SodBuster43
04-01-2004, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alexi_Alx_Anova:
Accelerate

Typical<HR></BLOCKQUOTE>

I don't know if you are trying to correct my spelling or not. Yes, at my age I do have occasional problems with this. I corrected this in my post. I'm sure there are others. Oh wellhttp://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

lil_labbit
04-01-2004, 04:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SodBuster43:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alexi_Alx_Anova:
Accelerate

Typical<HR></BLOCKQUOTE>

I don't know if you are trying to correct my spelling or not. Yes, at my age I do have occasional problems with this. I corrected this in my post. I'm sure there are others. Oh wellhttp://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif<HR></BLOCKQUOTE>

WHAT http://ubbxforums.ubi.com/images/smiley/1072.gif HOW OLD ? should i censor my smileys ?
hmmm its a good thread with lotsa info http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif tell me if i need to change anything http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif dont like censorship, but it has its place...

http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day

SodBuster43
04-01-2004, 04:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bamatt:
Sodbuster, heres what happened...

This climbing manouver you mentioned that he pulled, this is where he started laggin out. He was probably going straight along the deck the whole time, and never started climbing at all. Then when you got behind him down low, his plane took off at light speed to catch up to where the plane "actaully" was.

Make sense?<HR></BLOCKQUOTE>

OK, you got me on this one. It actually seams to make sense. I suppose this is what happened http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

lil_labbit
04-01-2004, 04:33 PM
Hey SodBuster - you just hit the 1000 sighted...http://members.home.nl/lil.labbit/smiley/heartcancan.gif http://members.home.nl/lil.labbit/smiley/bier.gif mate !
... "rules of conduct" only has 1402 now http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day

SodBuster43
04-01-2004, 05:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
Hey SodBuster - you just hit the 1000 sighted...<HR></BLOCKQUOTE>

Do I get a prize for this http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif

lil_labbit
04-01-2004, 05:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SodBuster43:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
Hey SodBuster - you just hit the 1000 sighted...<HR></BLOCKQUOTE>

Do I get a prize for this http://ubbxforums.ubi.com/images/smiley/16x16_smiley-surprised.gif<HR></BLOCKQUOTE>

NO


well....


mayby a sticky http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day

SodBuster43
04-01-2004, 05:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BBB_Hyperion:
80 % of all freezes are on client side i suggest reading sparx article about.) Special explosions crashs etc causing heavy load on local maschines.

Oh and for cheating detected when you want to know who is it add a {0} at the start of the message in you i18n netmessages file.

Regards,
Hyperion<HR></BLOCKQUOTE>

I have revised my netmessages as follows:

user_cheating1 {0} UFO has been detected!
user_cheating2 {0} UFO has been detected!
user_cheating3 {0} UFO has been detected!

Thanks, with my luck it will be my name popping up http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

lil_labbit
04-01-2004, 05:38 PM
I use these SodBuster :


user_cheating1 {0} : HOST : Packet Loss or Bad connection Press 'S' key !
user_cheating2 {0} : HOST : 2ND WARNING ! Packet Loss or Bad Connection !
user_cheating3 {0} : HOST : LAST WARNING

http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day

Tully__
04-02-2004, 08:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:

Thanks Tully_ so if I get this right I should set mine back to 56k or what?

p.s. is the netspeed setting in config.ini set by changing your connection speed in setup? - how do netspeed (in config.ini - and console &gt;set netspeed=#) and the connection speed setting in setup relate to eachother ?

http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day<HR></BLOCKQUOTE>

I have mine set to 14.4k without problems since my last HL update. If I start experiencing problems in large missions, I double it (gives 28.8k). I've never had to set it higher than that in all my time flying IL2/FB/AEP. As I'm in Australia, I very rarely see pings lower than 200 to a server, and often I'm as high as 350.

The [NET] speed setting in conf.ini is in in approximate bytes per second, multiply by 8/1000 to get approx kbps (kilobits per second).

=================================================


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Salut
Tully

BM357_Troll
04-02-2004, 11:25 PM
Tully, I don't use HL directly. I enjoy some of the servers that are connected through HL by direct IP connection. So, based on your comment that the HL client switches all users to 28.8k and that anyone who is not at 28.8 will get a disportionate amount of information, am I in fact being disruptive to the game by having my IL2_FB Internet connection speed set to something other than 28.8? I have a cable connection, but typically leave my Internet Connection Speed set to 56k. Leaving it at 56k is just one of the many things that I have done to try to improve my own frame rates. But if everyone else in the game is operating at 28.8, am I negatively impacting their game in an effort to improve my own?

Tully__
04-03-2004, 04:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BM357_Troll:
Tully, I don't use HL directly. I enjoy some of the servers that are connected through HL by direct IP connection. So, based on your comment that the HL client switches all users to 28.8k and that anyone who is not at 28.8 will get a disportionate amount of information, am I in fact being disruptive to the game by having my IL2_FB Internet connection speed set to something other than 28.8? I have a cable connection, but typically leave my Internet Connection Speed set to 56k. Leaving it at 56k is just one of the many things that I have done to try to improve my own frame rates. But if everyone else in the game is operating at 28.8, am I negatively impacting their game in an effort to improve my own?<HR></BLOCKQUOTE>

It depends on the server performance and upload capacity of the server connection. It's probably not an issue on most at 56kB. I didn't run the tests myself, so I don't know how close the tolerances are, but it's not as much of an issue with the improved upload bandwidth now as it was 2-3 years ago.

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Salut
Tully

[This message was edited by Tully__ on Sat April 03 2004 at 04:31 AM.]

DD_NL
04-03-2004, 05:47 AM
You know, it might not neccesarely be lag related and this could very well be a cheat.
There is a (hacker)program called Gear that has been used often and in some cases is still being used in many online games. Gear allows the players avatar ( be it a person, car, or plane ) to move faster then normal within the 3d environment. I know this from another game I play, called Asherons Call. This is a MMORPG (online role-playing). Gear was used extensively in this game untill a Gear-detection system was put in place last year and players caught using it were banned. In the game, Gear enabled the player's avatar to move way beyond its normal running speed, thus having an advantage over other players (in PvP) or monsters. Before use of this program first was discovered people also thought it was internet-related lag. It would not surprise me if a someone or a group of people has configured Gear for FB.

http://home.tiscali.nl/ddonline/planes/spitfire2.jpg

Tully__
04-03-2004, 07:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DD_NL:
You know, it might not neccesarely be lag related and this could very well be a cheat.
There is a (hacker)program called Gear that has been used often and in some cases is still being used in many online games. Gear allows the players avatar ( be it a person, car, or plane ) to move faster then normal within the 3d environment. I know this from another game I play, called Asherons Call. This is a MMORPG (online role-playing). Gear was used extensively in this game untill a Gear-detection system was put in place last year and players caught using it were banned. In the game, Gear enabled the player's avatar to move way beyond its normal running speed, thus having an advantage over other players (in PvP) or monsters. Before use of this program first was discovered people also thought it was internet-related lag. It would not surprise me if a someone or a group of people has configured Gear for FB.

http://home.tiscali.nl/ddonline/planes/spitfire2.jpg <HR></BLOCKQUOTE>

IL2/FB has built in protection against this type of cheat. If the server has autokick turned on, using this will rapidly result in the player being booted (within seconds).

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Salut
Tully

antifreeze
04-03-2004, 10:46 AM
These two pages explain why he accelerated so much during and after his dive, and also many other symptoms of lag that you might see:

www.rdrop.com (http://www.rdrop.com/users/hoofj/netlag.htm)
www.errthum.com (http://www.errthum.com/troy/warbirds/tests/netlag.html)

http://forgotten.battles.pulpo.co.uk/il2logo.gif

AFJ_Locust
04-04-2004, 02:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SodBuster43:
I must say, I prefer to play on closed cockpit servers even though I'm not that good. This means no externals enabled and no wonderwoman view. Also, I prefer some form of limited icons.

The problem here however is that it seams to leave the server wide open to cheats<HR></BLOCKQUOTE>

Thats exzactaly why I dont fly in FR games more often, the scumbag/lag_makeing morons are out in full force.

I lose 60% of fights in FR due to some form of lag/latencey (No its not my *ing computer either or my connection).

What seems realy wierd is you can have 4v4 = 8 people in a Fighter Sweeps match and experiance No lag/spikes/pauses/hickups &/or hokus pokus but go into an 8 or 10 man DF server & everytime your gona lineup a shot there will be laging & pausing & bullSH*T.

Flame on.......

http://img20.photobucket.com/albums/v61/AFJ_Locust/Loco_mad_sig2_small.jpg

http://alloutwar.com/IL2FS/

AFJ_Locust
04-04-2004, 02:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BM357_Troll:
Tully, I don't use HL directly. I enjoy some of the servers that are connected through HL by direct IP connection. So, based on your comment that the HL client switches all users to 28.8k and that anyone who is not at 28.8 will get a disportionate amount of information, am I in fact being disruptive to the game by having my IL2_FB Internet connection speed set to something other than 28.8? I have a cable connection, but typically leave my Internet Connection Speed set to 56k. Leaving it at 56k is just one of the many things that I have done to try to improve my own frame rates. But if everyone else in the game is operating at 28.8, am I negatively impacting their game in an effort to improve my own?<HR></BLOCKQUOTE>

Yes set it too 14.8k or 28 its much better for everyone involved

http://img20.photobucket.com/albums/v61/AFJ_Locust/Loco_mad_sig2_small.jpg

http://alloutwar.com/IL2FS/

AFJ_Locust
04-04-2004, 02:50 PM
I read more of these posts & I have to say you guys are dismising lots of stuff latley as lag or whatever ...

Then tell me this how I can have 70 ping SOLID to a game & EVERY time right before I pull the triger on a sweet deflection shot theres a huge lag pause thing..... I miss the shot, and the bandit is lose So I reset the attack & dive again same thing happens over & over & over & Over & over & Over & Over & over & over......

this dosent happen in ever DF but in about 20/30 percent, To me that spells one thing CHEATING CHICKENSH*T SCUMBAGS

sorry for my bad attitude but Ive been seeing more & more & more of this If it keeps up Ill leave & so will many others.....

Stop cheating baby.....

http://img20.photobucket.com/albums/v61/AFJ_Locust/Loco_mad_sig2_small.jpg

http://alloutwar.com/IL2FS/

Chuck_Older
04-04-2004, 03:05 PM
I used to play an online only game (Motor City Online- Reno says "hiya" http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif )and had pings from 150-300 consistently. It did not affect how I played at all, or the players who played with me, and folks who had a nice quick loading staus bar (denoting, as it was thought, low ping number) would often 'time out' at the start of the game. These players would often complain of lag, and would be the ones seen by other players as the ones warping, whereas a relatively high ping like mine would not show me warping.

The issue wasn't my ping being 'high' or the other player's being 'low'

It mystified me then, and I am not a know-it-all about online gaming, but the raw ping rate does not seem to be the only issue.

many many players swore up and down that these 'high ping creeps' were ruining the games.


The game is not supposed to be enjoyed by only the Low Ping Elite, and the superior attitude low ping players often seem to have is not helping. Actually, I found it to hurt, because these low ping number players just assume that they can't be doing anything to promote lag, or that lag isn't coming from anywhere but high ping players.

*****************************
Punk Rockers in the UK, they won't notice anyway. They're all too busy fighting for a good place under the lighting~ Clash

antifreeze
04-06-2004, 06:17 AM
=============================
& everytime your gona lineup a shot there will be laging & pausing & bullSH*T.
=============================

If you read the links I posted, it explains this effect. It is to do with the difference in vectors between steady, smooth flight and jinking/evasive maneouvers.
Half of the time when you see other planes, your computer is guessing where they are based on their last known vector until it can get real data on their position (which may take up to 2 seconds under normal conditions and even more if there is an inconsistent connection).
If they are flying steadily, the guess is pretty good, so you don't see them jumping around. But if they are trying to evade you, the guesses get very bad, and you start to see the plane jumping around all over the place when your computer gets the 'real position data' (which isalready out of date when you finally get it).
The pilot knows that know you are behind them and starts to evade and jink is all that is happening. The articles I linked to in my last post are a must-read for anyone playing online.

http://forgotten.battles.pulpo.co.uk/il2logo.gif

Neww_Guy
04-06-2004, 10:07 AM
[QUOTE]Originally posted by AFJ_Locust:
I read more of these posts & I have to say you guys are dismising lots of stuff latley as lag or whatever ...

Then tell me this how I can have 70 ping SOLID to a game & EVERY time right before I pull the triger on a sweet deflection shot theres a huge lag pause thing..... I miss the shot, and the bandit is lose So I reset the attack & dive again same thing happens over & over & over & Over & over & Over & Over & over & over......

this dosent happen in ever DF but in about 20/30 percent, To me that spells one thing CHEATING CHICKENSH*T SCUMBAGS

sorry for my bad attitude but Ive been seeing more & more & more of this If it keeps up Ill leave & so will many others.....

Stop cheating baby....."


Zoloft......Prozac.........Therapy

BM357_TinMan
04-06-2004, 10:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by AFJ_Locust:

Then tell me this how I can have 70 ping SOLID to a game & EVERY time right before I pull the triger on a sweet deflection shot theres a huge lag pause thing..... I miss the shot, and the bandit is lose So I reset the attack & dive again same thing happens over & over & over & Over & over & Over & Over & over & over......

this dosent happen in ever DF but in about 20/30 percent, To me that spells one thing CHEATING CHICKENSH*T SCUMBAGS

sorry for my bad attitude but Ive been seeing more & more & more of this If it keeps up Ill leave & so will many others.....

Stop cheating baby.....

http://alloutwar.com/IL2FS/<HR></BLOCKQUOTE>

Um, dude, if you are experienceing "pausing", it is most likely a local problem. How much ram do you run? what cpu/gpu? etc.?

I have seen some goofy stuff on line, and pauseing DOES start with the server IF there is more going on on the server than the server can handle (or when people spawn), but in your situtation, it sounds like YOUR computer that is pausing.

To all that are hosting on Cable/ADSL, more than about 18 people (depending on what your provider provides for upstream) on a 190 steady upstream, is about the threshold before slewing starts and it increases exponentially from about 20 people on.

The host's upstream just simply can not send the information to that many clients with 190 upstream....

Ofcoarse, the more upstream you have the more clients you can host, provided your server's cpu can manage and route the info correctly.

If the host's connection CAN handle the players and has the ability to route all the info correctly, the client may STILL incur slewing (aparent or real) or stutter due to the limitations of HIS machine/bandwith. The amount of people in a server doesn't affect the clients bandwith (the client is only sending and recieving to one computer - where the host is sending and recieving from as many clients are connected), BUT will affect his computers ability to proccess the info that the server is sending him.

BM357_TinMan
xo BM357 VFG
www.bm357.com (http://www.bm357.com)

AFJ_Locust
04-06-2004, 02:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by antifreeze:
These two pages explain why he accelerated so much during and after his dive, and also many other symptoms of lag that you might see:

http://www.rdrop.com/users/hoofj/netlag.htm
http://www.errthum.com/troy/warbirds/tests/netlag.html

http://forgotten.battles.pulpo.co.uk/il2logo.gif <HR></BLOCKQUOTE>

Good articals Antifreeze that definataly makes sence but its still rather annoying guess nothing can be done about it untill were all on Fiberoptic one day http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://img20.photobucket.com/albums/v61/AFJ_Locust/Loco_mad_sig2_small.jpg

http://alloutwar.com/IL2FS/

GK.
04-06-2004, 03:00 PM
More than likely the lag is being caused by the lack of dedicated server patch. My studies have proven that cheating is more prevalent on arcade servers; people erase their cockpit and use externals.