PDA

View Full Version : End of 56k flying online for me because of cheat protection?



Jumoschwanz
09-08-2004, 08:28 AM
Since everyone has "tightened" up their servers I have not been able to stay connected to or even join one. When I connect the default is I believe 20sec 17%. Most are set up with much tighter like 5 to 10 seconds and lower than ten percent. If I can get the server to even load then I usually get kicked in about the time I get to alt or am half way on my bombing run. NOt much fun there.

I run an external U.S Robotics V92 hardware modem, have all my ports set at or above 56k, and do not have one bit of spyware on my rig via ad-aware, Mozilla and spybot S&D. I have a great isp that usually connects between 49 and 54kb/s.

Now all this is because poeple are worried about cheaters right? I have been flying this sim online for almost three years now and I never noticed much of a cheating problem and don't care if I see one anyway. It is a very small minority. The full real style servers I usually flew on had more serious virtual pilots and were not attractive to novice/gamer style poeple who treated Il2 like it was a first-person shooter. It seems the majority of the immature pilots and cheaters are the ones on arcade type/wonder woman servers who are not really interested in using the Il2 sims potential to re-create what an actual WWII sortie might have been like.

I use to like flying on Birds of Prey and Fallen Angels, and other servers with the cockpit on, and no stupid icons. But now that they are all set up this way it is not worth my trouble to join. I will be kicked unless there are almost no other pilots on the server.

I do not have cable, do not watch hardly any TV and do not do any filesharing. All I mostly do with a computer is a little e-mailing and occasional research, and fly this sim. I am not a gamer. The newest pc game i have is doom2. So it is just not worth it for me to follow the mindless masses to the world of broadband right now.
S! Jumoschwanz

Jumoschwanz
09-08-2004, 08:28 AM
Since everyone has "tightened" up their servers I have not been able to stay connected to or even join one. When I connect the default is I believe 20sec 17%. Most are set up with much tighter like 5 to 10 seconds and lower than ten percent. If I can get the server to even load then I usually get kicked in about the time I get to alt or am half way on my bombing run. NOt much fun there.

I run an external U.S Robotics V92 hardware modem, have all my ports set at or above 56k, and do not have one bit of spyware on my rig via ad-aware, Mozilla and spybot S&D. I have a great isp that usually connects between 49 and 54kb/s.

Now all this is because poeple are worried about cheaters right? I have been flying this sim online for almost three years now and I never noticed much of a cheating problem and don't care if I see one anyway. It is a very small minority. The full real style servers I usually flew on had more serious virtual pilots and were not attractive to novice/gamer style poeple who treated Il2 like it was a first-person shooter. It seems the majority of the immature pilots and cheaters are the ones on arcade type/wonder woman servers who are not really interested in using the Il2 sims potential to re-create what an actual WWII sortie might have been like.

I use to like flying on Birds of Prey and Fallen Angels, and other servers with the cockpit on, and no stupid icons. But now that they are all set up this way it is not worth my trouble to join. I will be kicked unless there are almost no other pilots on the server.

I do not have cable, do not watch hardly any TV and do not do any filesharing. All I mostly do with a computer is a little e-mailing and occasional research, and fly this sim. I am not a gamer. The newest pc game i have is doom2. So it is just not worth it for me to follow the mindless masses to the world of broadband right now.
S! Jumoschwanz

lil_labbit
09-08-2004, 08:34 AM
Yup saw that happening too...

I do have cable though (tried 64kbps for a while), but never had a problem...

You are probably joining through Hyperlobby, so did you try ASE ? (http://www.udpsoft.com/eye2/index.html)
It has a better connection to games http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif - what's more it lists the IP's and sees other/more games than Hyper (all dedicated games too!)

And if even that fails try through a direct-ip connect to the game server (thats the fastest you can get) - try to lower the graphics settings too if you have a low-end rig http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

stubby
09-08-2004, 09:10 AM
When I host up coops, I disable it. The hit in online performance isn't worth it. I've never had a person join a coop that I suspected of cheating. Anyway, the game runs much smoother for folks joining with that cheat check disabled. So, I turn it off.

lil_labbit
09-08-2004, 09:40 AM
Yeah I second that -
I think myself people are paranoid because of the "Cheating Detected" message lol

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

NorrisMcWhirter
09-08-2004, 10:05 AM
Hi,

Sorry to hear this, Jumo. I fly with a 56k connection (actually, it's typically 40kbps) and I get by OK. If you can connect in the first place, is it actually because your ping is inconsistent rather than just 'too high'?

For me, I run a special profile with few services running and a firewall and it seems to be ok.

May I suggest using tracert to see how many hops there are to each server to assess which might be best?

Ta,
norris

================================================== ==========

: Chris Morris - Blue Jam :
http://cabinessence.cream.org/

: More irreverence :
http://www.tvgohome.com/

: You've seen them... :
www.chavscum.co.uk (http://www.chavscum.co.uk)

'Bugs? What bugs?'
'AAA steals online kills, crash landing if good landing but out of fuel, muzzle flashes, kill given for planes that have landed OK, AI steals offline kills, gauges not working, Spitfire never overheats, FW190 view, P63 damage model, weird collision modelling...'
'Yeah, but look on the bright side - at least the 0.50s are fixed!'
Moral: $$$ + whining = anything is possible

Supr
09-08-2004, 10:12 AM
the days of dial up and online gaming are coming to an end. Somegames now list broadband as a min requirment for multiplayer.

Sorry http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Monguse
09-08-2004, 10:14 AM
Jumoschwanz,

I flew with you last night and the night before on Birds of Prey and did notice some lag. I have DSL connection and was booted/kicked from Birds of Prey. My take is that something goofy is going on with the dedicated server...

As lil_labbit suggests, try to join again using All Seeing Eye and see what happens. I'll be testing ASE tonight as well.

One thing that a fellow simmer told me on BOP was that I was lagging. So I tested the system again against viruses, trojans and spyware and came up clean.

The only thing I can thinbk of are two things.

1. My IPS is dropping packets
2. HL

My take? Don't give up.

BTW lil_labbit howdy!

BaldieJr
09-08-2004, 10:33 AM
Its not the cheat protection thats causing you problems.

The issue comes from the server admins who can't do basic math/ don't care about dial-up users.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

crazyivan1970
09-08-2004, 11:02 AM
Many servers have 300-400 ms barrier. That`s plain wrong. I keep mine at 700.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Taylortony
09-08-2004, 11:21 AM
Have u considered flying on UBICom? i dont think this is an issue there, perhaps UBI should fire up its hosted games on the server with the settings set to allow 56krs to join in without all theis grief http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif i can never understand why they took the dedicated servers off it http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

RedDeth
09-08-2004, 11:34 AM
many have their settings tight to kick packet loss not ping. my server is tight. you can have a 500 ping and not get kicked but if you are on dial up and losing packets which causes lagg and makes it harder to shoot you down then you get kicked.

if you speedhack it checks time diff and you are kicked. p.s. SPEEDHACKING was becoming very common at the end when they introduced this protection.

some servers also check for ping as they have fb daemon. truthfully if i had fb daemon id set it to kick anyone with a ping over 350 as when i get many pilots in game on dialup the lagg for everyone quadruples.

if you dont like it get broadband. its only 26 bucks to 40 bucks a month. drink less beer.

for those that cant get broadband and have high pings well....

like Sam Kennison said to the starving ethiopians......are you hungry? are you thirsty? are you starving? do you know why? CUZ YOUR LIVING IN A DESERT !!!!! MOOOOOOOOVE !!!!! GET OUT OF THE DESERT !!!!!!

www.fighterjocks.net (http://www.fighterjocks.net) home of 12 time Champions AFJ http://66.237.29.231/IL2FS/round9.cfm http://www.onpoi.net/ah/pics/users/120_1088291823_taylor-greycap.jpg

lil_labbit
09-08-2004, 11:40 AM
And that some might not know their math... well
That's plainly not (only) it...

Having extra checks in place will allways take time to perform - therefore the game will suffer - that's the last thing I want...
Ping can be very high and player can still fly good ingame as Ivan has pointed out

I'd rather have (some) stutters from high pingers/bad connections in a game than many because of anti-cheat checks.

These checks are just effective untill they find another way...

So I say let them come-on - IF they cheat it will be discovered sooner or later. This way they can defend themselves or get banned - FAR better than checking for them in every game http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

BaldieJr
09-08-2004, 12:05 PM
Listen to me and listen good:

Anti-cheat measures don't cause lag unless the server is a pile of **** to start with (200mhz pentium with 32mb ram).

The problem is related to the net speed that some servers run. They CREATE packet loss.

You need to understand something about link speeds, stack settings, and packet overhead before you go tweaking the client link. Installing a bunch of speed tweaks and hosting on your cable/dsl router with a net speed of 5000 just invites packet loss.

On a similar note: Would anyone like to split a heavy-duty server 4 ways? I think HL would allow all servers to attach as long as they have thier own IP's. Cost would prolly be around $60 month for 24 players (each server) and we can setup a shared team speak server also. PT me if interested.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

lil_labbit
09-08-2004, 01:27 PM
Hehe I just set my
Netspeed in conf.ini to 64000 (I have a 4Mbps/512k line), and to 5000 when joining a game http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

The math involved being:

- ? -

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

Maple_Tiger
09-08-2004, 01:57 PM
I'll have to agree there.

I don't even bother trying to connect to a DF server anymore.

I'll be flying around and all of a suddun my ping jumps to 900 lol. Then it's Maple getting kicked.


I never had this proublom before AEP. Hence, it is not my connection. I usualy only connect to a server when i'm pinging at atleast 250.


I would like to thank all the cheaters for making online play a crappy experiance.

Capt. 361stMapleTiger.
http://img52.photobucket.com/albums/v158/Maple_Tiger/FBAA2.gif
Proud member of the FBAA and Nutty Philosohpy Club.
-----------------------------
The more less you'r travelling, the further back in time you go.


I am hear,
but not quite there.
I am near,
Come if you dare.

BaldieJr
09-08-2004, 02:10 PM
Tip: 56k modems upload at 28.8k under perfect conditions.

Setting the servers netspeed higher than this will cause packet loss because the client can not send data as fast as the server can recieve.
This means: dropped packets and the servers "prediction" gets all screwed up.

netspeed is not "bandwidth for entire server". It is "bandwidth per client". If you try to cram/ request more data than the client can send/recieve, you cause packet loss. And if you host in a datacenter (where bandwidth costs $$$), you're just throwing you money away by cranking up the netspeed.

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

Osirisx9
09-08-2004, 02:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Its not the cheat protection thats causing you problems.

The issue comes from the server admins who can't do basic math/ don't care about dial-up users.

http://officemax.secureportal.com/
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com
<HR></BLOCKQUOTE>

I hope your not talking about the admins at BOP

Respectfully.
RAF238thOsiris

SlickStick
09-08-2004, 02:45 PM
One thing to remember, in the conf.ini file, Speed check is for speed difference (latency), MAX LAG settings check for packet loss.

When speed check is exceeded, it usually results in a "Timed out" message shortly after the connection bar goes full red.

When you get auto-kicked for MAX LAG you see that you have been explicitly kicked from the server. Yes, there are honest issues that cause the message to be set off as well, but those are more random in nature and do not constantly happen at "interstingly convenient" times.

The two settings are very different and I'll tell ya this....there is much, much more cheating going on than people let onto or are aware of.

C'mon, you've seen them...top of the line rig, cable connection, loads of RAM and yet, EVERYTIME they are in a defensive position, they lag, warp, roll, stutter, shake, wash, rinse and repeat, with messages flying across the screen.

YET, watch them in F2 during any neutral or offensive situation and their connection is rock-solid without the slightest hint of warp or lag. I feel sorry for true full real pilots that fly on a loose MAX LAG server. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

Oleg once posted the difference between lag and warp and it was very clear. I can't locate the thread because it was at the old board, but it went something like this:

(verbatim)"If you see a random "slide" or warp and the plane immediately returns to the original flight path, it's most likely lag. These situations happen to all at one time or another, but it's usually very random.

However, when there is constant maneuvering DURING the warp/lag, ex: climbing, turning, ending up in different spots after each warp, as is easily noticed, this is the cheat."

A couple of things that will help you tell the difference between lag and intentional warp:

- It mostly only happens when the cheater is in a defensive position.

- You can actually SEE the "sliding" to the left or right in an unnatural glide path, usually while they are inverted or at an unrealistic AOA.

- The messages fly almost everytime you see the warp or slide.

- It happens constantly with the same people and by modifying netmessages.properties file to show the name of the pilot who is causing the message, you'll start to see a pattern develop with "certain" pilots of the top hardware/cable variety.

HOSTS have the power to prevent or limit this sort of cheating. They are the ones who have to ensure that they set MAX LAG and SpeedCheck to values that limit the use of speed hacks.

One of the hacks can be tied to a hot key and used instantaneously when needed. Usually it's set just below the server's MAX LAG, so they don't set off the message everytime, only if they hold it too long.

You'll find that the truly ingenious ones use the speed hack to go SLOWER, rather than faster. This is very effective in shortening turns, causing overshoots by the bogey behind you and allows shells to pass through planes as they hit the warp key. The planes almost become intangible for a sec and the hits don't register or miss completely.

I have played this series for three-plus years now and I could literally post a list of pilots that would be almost 100% accurate as to who uses some sort of warp/speed hack daily. I would never post it, but I know who's who.

I can also list the squads that set up their servers intentionally without speed check or MAX LAG or with MAX LAG at a known level, so they can warp at will...others have been there, trust me. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

The pish-poshers can have at me, but I truly know what Evil lurks in the hearts of virtual pilots. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

Sadly, in order to root out these types of cheats, one must indulge in the black arts of testing these cheats. I've always used a closed server with a friend, who would setup the server with different values of MAX LAG and I would join using different values of speed hack and see what could and couldn't be detected.

No doubt that the conf.ini file settings that Oleg gave us in the code, DO stop or severely limit this type of cheat. Unfortunately, not enough Hosts know or care to learn what these settings are for.

I hope that gets better someday.

My post is not to incite a witch hunt, but to help people better understand the difference between lag and warp and learn to use the anti-cheat settings to prevent this sort of thing.

Warpers/laggers ruin the entire server, because it effects all players usually. I keep my MAX LAG settings tight and if some dial-ups get booted, it's not their latency, it's their packet loss and that spells trouble for the entire server.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Aviar
09-08-2004, 05:31 PM
SlickStick,

What is your opinion of DF servers that request the joined players to set their connection speeds to Cable\DSL or to a number such as 8000...no matter what type of connection they may actually have?

Aviar

--------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy 2
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard
--------------------------

Udidtoo
09-08-2004, 06:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RedDeth:
many have their settings tight to kick packet loss not ping. my server is tight. you can have a 500 ping and not get kicked but if you are on dial up and losing packets which causes lagg and makes it harder to shoot you down then you get kicked.

if you speedhack it checks time diff and you are kicked. p.s. SPEEDHACKING was becoming very common at the end when they introduced this protection.

some servers also check for ping as they have fb daemon. truthfully if i had fb daemon id set it to kick anyone with a ping over 350 as when i get many pilots in game on dialup the lagg for everyone quadruples.

if you dont like it get broadband. its only 26 bucks to 40 bucks a month. drink less beer.

for those that cant get broadband and have high pings well....

like Sam Kennison said to the starving ethiopians......are you hungry? are you thirsty? are you starving? do you know why? CUZ YOUR LIVING IN A DESERT !!!!! MOOOOOOOOVE !!!!! GET OUT OF THE DESERT !!!!!!

http://www.fighterjocks.net home of 12 time Champions AFJ http://66.237.29.231/IL2FS/round9.cfm http://www.onpoi.net/ah/pics/users/120_1088291823_taylor-greycap.jpg <HR></BLOCKQUOTE>

Trade my sky full of stars and knowing that everything 5 acres every direction from where I'm sitting is mine for a chance to play airquake with an attitude like yours?

No thank you. Now me and the the rest of the unworthy mudpeople have some FMBuilding to get back to.

..............................
I always have just enough fuel to arrive at the scene of my crash.

ZG77_Lignite
09-08-2004, 06:43 PM
I've found a little time to do some flying the last few days. I find Bajamaja to be very good with regards to lag, as well as JG54 (forgot its name). The old favorites are the same as they alwayse have been for me such as BA_Darts, regardless of the 'change' in netcode as well as a different (new) modem (which connects significantly slower than my old one, I'm now at 33333 constantly).

Not sure Jumo, but sounds like something at your end. Is your ISP 'upgrading' or experiencing problems? Also excessive rain can often cause 'line noise' in the dialup loop, which will contribute to what you describe.

P.S. Great information here gents, so nice to not have to deal with very many of the 'broadband snobs'. I'm fully in agreement that dialup can still play this game just fine; and I plan to take a crack at those 'broadband only' titles that are in the works, I could be a contender http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SlickStick
09-08-2004, 07:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aviar:
SlickStick,

What is your opinion of DF servers that request the joined players to set their connection speeds to Cable\DSL or to a number such as 8000...no matter what type of connection they may actually have?

Aviar<HR></BLOCKQUOTE>

I've seen Hunter82 and other tech gurus here post that 56K setting is fine for any connection. I'm not sure I see the need to lower below that.

Being a relative doofus when it comes to networking, I've set my cable connection from cable through 28.8 and it does seem to make the game smoother at the lower settings, when I fly against dial-ups. I've been running 56K for a few months now.

I also agree with Lignite that dial-up can play this game online with good results. I spent a few months on AOL back a ways and with a normal 150-200ish ping daily, I played on any server, barely ever setting off lag messages or having others tell me that my connection was lagging.

Again as stated and reiterated, latency and packet loss are quite different. There IS decent dial-up available these days, where a little latency is the norm, but packet loss should be quite minimal.

I've told this story before, but I also had a guy with an 800mS ping fly 1 vs 1 with me for over an hour on my cable server with MAX LAG set tight, like 1.0 sec NEAR tight. And although he had some microblips, he never once warped, lagged, or set off the lag message.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Tully__
09-08-2004, 07:58 PM
In my experience it's the ping limit rather than the packet loss/synchronisation settings that are causing these kicks. I run cable but because I'm in Australia I have a higher ping to the Eastern US and Europe. I agree with Ivan, any ping limit lower than 500ms is draconian and 700ms is a more reasonable setting. This combined with fairly tight sync settings will enable all but the flakiest of dial up connections to enjoy the game without letting the true cheats go to work.

=================================================


http://members.optusnet.com.au/tully_78th/sig.jpg

Tully's X-45 profile (SST drivers) (http://members.optusnet.com.au/tully_78th/fb.zip)

Salut
Tully

Jumoschwanz
09-08-2004, 08:20 PM
I have had the All seeing eye for years and use it when HL is down or to check problems like this. Have also tried just typing in the IP address. I can fly online. Just on servers that are less sophisticated. Nearly all the good cockpit on servers I like are set up tight to eliminate this cheat. I can fly on the ones that are default ok. The only other time I had trouble getting kicked was the one patch with the messed up sound dll.
I know it is just a matter of time before 56k online gaming is history. I did look at Doom3 in the store and it says it cannot be played except over broadband. I am sure this is the new norm and BoB will be like this. Maybe I will just have to fly on an arcade server or whatever is available until someday I feel bucks up enough to splurge to broadband cable.

I have been flying this sim online for about as long as anyone though and cheating has not ever spoiled my night. It is the cheaters problem if they have that kind of mind that makes them have to live that way to enjoy probably all aspects of thier life.

I do feel there is an over-reaction to cheating and it is too bad a few may have spoiled this golden and twilight era of online sim flying for many. I will still of course look at servers often and if I see one i like I will try it again but the way things have been going the last few months a lot of the enthusiasm is out of my sails. Thanks for the intrest,
S!

Jumoschwanz

RedDeth
09-08-2004, 09:45 PM
slickstick your always good for a laugh...probably just like me.

if someone has a 650 ping im pretty sure they are way outside of usa and are bouncing all over the net to get to my server in CA. thus they probably have more packet loss than others with dialup but living in usa with a 225 ping. thus anytime i see over a 500 ping i kick them instantly. i have messages running in server all the time telling them to leave if ping is over 350 and every day i come online and see guys flying with 900 pings not caring. ill boot em in a heartbeat. if you dont like getting booted get broadband. if you cant get broadband then play on a dialup only server. that way you have less lagg

www.fighterjocks.net (http://www.fighterjocks.net) home of 12 time Champions AFJ http://66.237.29.231/IL2FS/round9.cfm http://www.onpoi.net/ah/pics/users/120_1088291823_taylor-greycap.jpg

lil_labbit
09-08-2004, 09:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Tip: 56k modems upload at 28.8k under _perfect conditions_.

Setting the servers netspeed higher than this will cause packet loss because the client can not send data as fast as the server can recieve.
This means: dropped packets and the servers "prediction" gets all screwed up.

netspeed is not "bandwidth for entire server". It is "bandwidth per client". If you try to cram/ request more data than the client can send/recieve, you cause packet loss. And if you host in a datacenter (where bandwidth costs $$$), you're just throwing you money away by cranking up the netspeed.

http://officemax.secureportal.com/
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com
<HR></BLOCKQUOTE>

so - I have a stable (VERY) 4Mbps down and 512kbps upload http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I am gonne host for N players...
I'm gonne set my graphics way down low http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif because I host...
sooo
what netspeed in conf.ini should i set
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif (remember its settings-sensitive http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif )

OK now I play - i still set my graphics way down low
now i set my netspeed to 4000 - 8000 http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

and yep just hosted a 16-player game with all planes (including AI) and not optimized http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif without any big trouble - and no not any checks http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif lol
a copy of conf.ini section:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>

[NET]
speed=64000
routeChannels=0
serverChannels=19
localPort=21000
remotePort=21000
SkinDownload=1
serverName=lil_labbit_Server
serverDescription=
remoteHost=192.168.0.101
localHost=
socksHost=

checkServerTimeSpeed=0
checkClientTimeSpeed=0
checkTimeSpeedDifference=0.2
checkTimeSpeedInterval=60

[MaxLag]
farMaxLagTime=100.0
nearMaxLagTime=100.0
cheaterWarningDelay=60.0
cheaterWarningNum=3

[DeviceLink]
port=21100
host=127.0.0.1
<HR></BLOCKQUOTE>

lol


http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

[This message was edited by lil_labbit on Wed September 08 2004 at 09:04 PM.]

[This message was edited by lil_labbit on Wed September 08 2004 at 09:08 PM.]

SlickStick
09-08-2004, 10:35 PM
Hehe MAX LAG 100.0 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Glad to hear it, Red. I'm always glad to provide one of my good buddies over at the AFJ with a laugh or two now and then. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

As long as the point is made and the views keep climbing, enough will take what they want and leave the rest. http://ubbxforums.ubi.com/images/smiley/smileys-gun2.gif

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

BaldieJr
09-08-2004, 11:19 PM
lil_labbit,

If you are hosting on HL and you haven't changed the netspeed in the hl conf, you aren't hosting at 64000. You can set it in your fb/aep ini all day, every day and it wont make any difference. HL will always default you to 2000.

Here is what I think is causing the confusion:

Netspeed sets the bandwidth per client. Not the bandwidth for the server.

In other words: each client gets 64k channel to the server (using your example).

So 16 players times 64k = 1024k of server bandwidth.

You don't have 1024kbps of server bandwidth. Your max upload is 512kbps under ideal conditions.

If you try to cram 64k into a 56k modem, its not going to work. The modem can't recieve it so packets get dropped.

The modem can only send at 28.8k under ideal conditions, therefore the server is always waiting on the modem user (whos too busy trying to sort out what its recieving).

With netspeed set at 2000, you should be able to host 32 players IF

Your server can handle the processor load.
Each client can handle the processor load.

Finally, lets talk about lag and what it really means.

Lag has to do with the round-trip delay of packets to the server.

If I send a small packet to your server and it takes 500 ms for it to return, the representation of other players on my screen is roughly 1/2 second delayed. Everything other people do is at least 1/2 second delayed as far as i'm concerned. Ping is a representation of how far behind the game you are... you are "lagging" in time.

If you know your ping is 500ms, and you know you are recieving game data 1/2 sec. behind everyone else, then you know you need to shoot 1/2 second ahead to make a kill.

To make up for this time shift, the server/client calculate the round trip time and attempt to predict what was going on at the time of [whatever}.

Example:

Player1: I shot Player2 at XYZ.
...wait...
Player2: I was at ABC.
...wait...
Server: Player2 was at ABC when you shot. No kill.
...wait...
Player1: I shot Player2 at EFG.
...wait...
Server: Player2 was at EFG when you shot. Kill?
...wait...
Player2: I was at EFG when Player2 shot.
...wait...
Server: Player2 was at EFG when you shot. Player2 is dead.

If Player2 never responds because of packet loss everyone has to go back and sort out what was going on at the time player1 shot. Packet loss throws everything out of sync.

Dig?

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

ruf9ii
09-08-2004, 11:59 PM
hey,
to whomever posted this...post http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

i'd advise you to join a squad that is 'close' to you. obviously thanks to the global nature of the net there will be people from all over in a US squad. for example, im in an aussie squad an there r people from US and europe in it too.
even if you have a bad connection (500ish) or watever, they will generally be more tolerant of your bad connection...usually http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif try not to join a squad that is too up themself, the ones that have a full on protocol like in a real airforce or something and u gotta talk to ur wing leader to talk to the CO or some ****. haha

good luck

WUAF_Badsight
09-09-2004, 01:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Tip: 56k modems upload at 28.8k under _perfect conditions_.

Setting the servers netspeed higher than this will cause packet loss because the client can not send data as fast as the server can recieve.
This means: dropped packets and the servers "prediction" gets all screwed up.

netspeed is not "bandwidth for entire server". It is "bandwidth per client". If you try to cram/ request more data than the client can send/recieve, you cause packet loss. And if you host in a datacenter (where bandwidth costs $$$), you're just throwing you money away by cranking up the netspeed
<HR></BLOCKQUOTE>

IN OTHER WORDS ,. . . . . .

SET YOUR NETSPEED TO THE SAME AS THE HOST


how many times this has been stated & people still disbelieve it works

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

WUAF_Badsight
09-09-2004, 01:49 AM
hosts of Coops & DF rooms are setting their Netspeed to high & so are clients

clients have extra responsibility to everyone else ! ! !

when you join a Coop or DF room you should . . . . .
FIND OUT THE HOSTS NETSPEED & SET YOURS TOO THE EXACT SAME

how many do this ?

huh ?

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

WUAF_Badsight
09-09-2004, 01:54 AM
i dont care wether you have a T1 internet connection . . . . .
EVERYONE NEEDS TO SET THE SAME NETSPEED AS THE HOST TO MINIMIZE LAG & WARP

just because you might have fast internet means nothing ! ! ! !

for all to see & create as little warp as possible , ALL need to set their NETSPEED to the same setting

56K comes highly recommended as a across the board speed but its relative to the hosts internet as to what he should set his too

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

jada002
09-09-2004, 02:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
I am not a gamer. The newest pc game i have is doom2. So it is just not worth it for me to follow the mindless masses to the world of broadband right now.
<HR></BLOCKQUOTE>

Hmm, doom2 was released in 1994 i believe. But you seem to play IL-2...you sure you never bought a game since then. Hint IL2. If you never bought the thing - Shame on you.

Jumoschwanz
09-09-2004, 09:48 AM
Il2 is not a game it is a sim. That is what I have spent my money on the last ten years. EAW, cfs1&2, and all the il2 series, ok?

S!

Jumoschwanz

BaldieJr
09-09-2004, 10:11 AM
Just to clarify:

netspeed on the server just sets the maximum allowable channel speed for any client. If some guy sets his speed to 5000000 (thinking he'll get smoother game-play because, as we all know: if more is better, too much MUST be just right), the server will not let him have more than the value of netspeed.

At the same time, there is not minimum netspeed, and this is the biggest problem the game has.

Best thing to do: Set netspeed for 2000 and leave it alone. If your intention is to exclude all dial-up players because you think they are the cause for lag, by all means, crank up your netspeed, but doing so makes your server vulnerable to specific packet cheats.

Yes, I aired it. Shame on me.

2000 is where you need to be. All the honorable cool kids are doing it http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

<A HREF="http://officemax.secureportal.com/" TARGET=_blank>
Hey ya'll prepare yourselves
for the rubberband man!</A>
http://www.fighterjerks.com/rbman.png
http://www.fighterjerks.com

crazyivan1970
09-09-2004, 10:24 AM
Baldie is correct, 2000 is where client should be.

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

SlickStick
09-09-2004, 01:22 PM
Interesting....2000 for all clients...no matter what the connection or HOST? I figured I would have read Hunter82 write that somewhere, yet I recall him saying 56K was the setting....oh well. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

As I had posted above, I didn't see a reason to change it lower before, but now, change may be good.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif