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View Full Version : FPS KILLERS??



Riceball88
05-21-2004, 02:51 PM
What are the FPS killers in PF besides the water??? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

Riceball88
05-21-2004, 02:51 PM
What are the FPS killers in PF besides the water??? http://ubbxforums.ubi.com/images/smiley/blink.gif http://ubbxforums.ubi.com/images/smiley/blink.gif

Retrofish
05-21-2004, 03:52 PM
I'm a bit worried about the the smokestack smoke on the carriers.

Taking off and landing on a carrier with 10-20 fps would be a bit difficult.

I hope its a more fps friendly smoke than the exhaust smoke from the planes.

olaleier
05-21-2004, 04:03 PM
Nothing will destory fps quite like the water will. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Get those X800XTs by x-mas!

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Marvin in hyperlobby

Obi_Kwiet
05-21-2004, 04:16 PM
Arcadish muzzle flashes are a HUGE FPS hit. I couldn't play this on my P4 1.6 because of these. We need to be able to dissable them. Every time I fired it turned into a slide show.

Maby smoke from tracers?

Catalyst 4.3-5 drivers.

Please don't think I'm hijacking your thread, If anyone wants to give proof, or disscuss muzzle flashes other than agree with me please do it in another thread, so as not to get OT.

Flakwalker
05-21-2004, 04:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Retrofish:
I'm a bit worried about the the smokestack smoke on the carriers.

Taking off and landing on a carrier with 10-20 fps would be a bit difficult.

I hope its a more fps friendly smoke than the exhaust smoke from the planes.<HR></BLOCKQUOTE>

VERY GOOD point, actually smoke slow down fps a lot, I will want some smooth landings and take off.

In case this won`t be improved, an option to turn off carrier smoke is a must.

Aztek_Eagle
05-21-2004, 11:52 PM
i am more worried about tracers of the aaa in the guns, at offline and online when those gships start to shoot fps goes horrifying slow, and at online planes just warp away because of the instand lag caused

http://www.angelfire.com/art2/robertosgallery/AztekEaglesig.JPG

LeadSpitter_
05-22-2004, 12:42 PM
my concern is the snakelike AAA fire which makes fb run extremely poor, maybe limited not every tracer being fires same with the long smoke line effect,

i can run 50 88 cannons with the skys fill of flak but 6 aaa tanks neon cyan tracers will cut my fps by 3/4ths

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif