PDA

View Full Version : cannon/mg convergence



XyZspineZyX
08-17-2003, 11:30 PM
anyone have suggestions on what to set them at...or can direct me to a previous thread with this info...

Thanks,

XyZspineZyX
08-17-2003, 11:30 PM
anyone have suggestions on what to set them at...or can direct me to a previous thread with this info...

Thanks,

adlabs6
08-17-2003, 11:38 PM
If i'm firing at air targets, I use a convergence in the 200 to 300 meter range. For ground targets, I generally set to 500 meters.

<html>
<body>
<table cellpadding="2" cellspacing="0" border="0" width="600" align="center">
<tbody>
<tr>
<td valign="top" bgcolor="#ffffff">
<font face="Helvetica, Arial, sans-serif"><font color="000000">adlabs<font color="#ff9900">6</font></font>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#42524e">
<div align="center"><font color="#999999">
http://www.geocities.com/adlabs6/B/bin/sigtemp.JPG (http://mudmovers.com/Sims/FB/fb_skins_historical_adlabs6.htm)
<small><font color="#ff6600">NEW</font> at mudmovers! Click the pic to download my skins from mudmovers.com!</small>
</font>
Skinner's Guide at mudmovers (http://mudmovers.com/Sims/FB/fb_skinnersguide.htm) | Skinner's heaven (http://www.1java.org/sh) | IL2skins (http://www.il2skins.com)
<font color="#999999">
My Forgotten Battles Webpage (http://www.geocities.com/adlabs6/B/index.html) Current Wallpaper: <font color="#999999">Bf-109 Morning Run</font></font>

<A HREF="http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zhiwg" TARGET=_blank>"Whirlwind Whiner"
The first of the few</A>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>

XyZspineZyX
08-17-2003, 11:40 PM
Depends of from what dist you use to shoot, if you fire mg's and cannons all at once.. etc.. usualy set Mg's closer then cannons. For 109's Yak's, a goos converg range could be: mg:150, cannon 200-300m
I fly the P-39 an I got my Mg's set to 220m an the cannon at 175, cuz I use the mg's just too keep the hun busy until he get's close enough, and then one 37mm shot shot usualy gives me a kill. /i/smilies/16x16_smiley-wink.gif


<center>"The show must go on..."<center>
<center>http://www.btinternet.com/~jj_b/vaw/images/iar81t.jpg </center>
<center>A 'good' landing is one from which you can walk away. A 'great'
landing is one after which they can use the plane again<center>

XyZspineZyX
08-18-2003, 12:09 AM
If the guns are wing-mounted, set it close: 150m or less. With nose mounted guns it doesn't matter as much.

XyZspineZyX
08-18-2003, 12:30 AM
Try this if your still new set bouth to 350m. When the icon on the enemy plane say's 35 start shooting. When you get better change it to 400 or 500ect.

But remember if yuo set the convergence to 200m or less then dont be surpriced if you cant down any planes farther than 300m.

XyZspineZyX
08-18-2003, 02:10 AM
Actually I think it should be the other way around. Start at about 300-400 meters convergence and ease it down to 150-200. The idea is to learn how to hold your fire until your right on top of the enemy and let rip with everything you have and to bring him down in a short burst before he even knows whats happening.

<img src="http://www.geocities.com/agrill101/Sig.jpg.txt"

XyZspineZyX
08-18-2003, 04:07 AM
Shifty101 wrote:
- Actually I think it should be the other way around.
- Start at about 300-400 meters convergence and ease
- it down to 150-200. The idea is to learn how to
- hold your fire until your right on top of the enemy
- and let rip with everything you have and to bring
- him down in a short burst before he even knows whats
- happening.

Good advice.
At longer ranges MG fire in particular becomes less damaging as well as less concentrated. Wing mounted MG's are several times more potent at 150m than at 400m (concentration is a big factor, but projectile energy is also dropping off fairly quickly).

Re the original post - remember that convergence in FB sets both the angle and elevation of the gun. Convergence range is the distance at which the rounds fired will cross the centre of the gunsight.
For centrally mounted weapons the rounds will cross the sight line twice - for a weapon zeroed to 200m the rounds will first cross your sight line on the way up (at about 50m, depends on velocity) then again on the way down at 200m.
Oleg has stated that even the Mk108's monster HE rounds are less damaging at long range (based on historical data) - due to poor velocity the shell explodes with less than ideal effect (on the surface rather than inside the airframe).

Salute

Athos

"When first under fire and you're wishful to duck, don't look nor take heed at the man that is struck, be thankful you're living, and trust to your luck, and face to your front like a soldier"
ex. Rudyard Kipling

XyZspineZyX
08-18-2003, 04:12 AM
Athosd wrote:
-
- Good advice.
- At longer ranges MG fire in particular becomes less
- damaging as well as less concentrated. Wing mounted
- MG's are several times more potent at 150m than at
- 400m (concentration is a big factor, but projectile
- energy is also dropping off fairly quickly).

It's even heard that the .50 can take out a Tiger when placing it in the convergience./i/smilies/16x16_smiley-happy.gif

rgds

XyZspineZyX
08-18-2003, 05:34 AM
Here we go again...

<img src="http://www.geocities.com/agrill101/Sig.jpg.txt"

XyZspineZyX
08-18-2003, 08:11 AM
Closer, better... More punch, hit, more destruction. From far, bullets can bounce or only scratch colour from plain...

XyZspineZyX
08-18-2003, 08:32 AM
This, largely depends on one's shooting habits and skill. But in a generalized perspective, trying a shot further than 300 meters was grossly ineffective in real life. Admittably IL-2/FB has the best gunnery modelling to be seen in air combat simulation games, and as much, it generally holds true in the game too.

If I concentrate enough, I can hit targets out to further than 300meters in the game, but it takes a long stream of bullets, and the confirmation process is slow. Even if a hit is confirmed, it is hard to expect to put in enough lead to bring the target down.

Thus, I recommend a setting of 150~200 meters for the machine guns, and 100~150 meters for the cannons. Shoot within 200 meters. Your main line of punch is the cannons, use the MGs to check the enemy over further distances, scaring him into an evasive or a turn. Besides, lucky shots might be able to snag an oil line or a fuel tank, and force the enemy to retreat.

In all MG armed planes such as the P-40, B-239 or the P-40, I recommend a setting of 150 for both cannons and MGs. Some people prefer one set of machine guns converged at far, and other set converged in close, but that is generally a rare case.



-----------
Due to pressure from the moderators, the sig returns to..

"It's the machine, not the man." - Materialist, and proud of it!