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ACZanius
04-14-2015, 01:31 PM
The title says it all, what was your vision of what AC3 will be BEFORE game was released or general info was released? AC3 for me was a huge letdown and also fantastic game at same time (Jin/Jang ;) ). I thought it would have multiple cities as AC2 around 4-5, also HUGE EPIC BATTLES which were not in except Bunker hill which was go to point A-B-C and around. It was advertised differently in trailers especially E3, i also thought it would have around 14-15 sequences like AC2, and of course it was defining conclusion to Desmond which in every way they screwed it up. So yeah just your thoughts in WHAT did game FAILED YOU and WHAT DID IT MAKE RIGHT? Please no arguments just thread i wanted to post to see people's thoughts if they are similar to mine.

SixKeys
04-14-2015, 02:28 PM
I expected the hunting system to be more like RDR's: small animals would require patience, rare animals could only be lured with bait and dangerous animals would actually be dangerous. I expected my first encounter with a bear or a pack of wolves to be terrifying, requiring quick thinking and good reflexes. Instead it was a collection of easy QTEs.

I loved the teaser trailer where the British soldier is stumbling through heavy snow while the fleet-footed assassin stalks him from the trees. Connor shoots the soldier in the leg, incapacitating but not killing him. I expected this to be an actual feature in the game, giving us more choice in how we wanted to play the assassin. Would we mercilessly headshot every target, or could we simply wound them to gather information?

Thanks to that teaser, I expected seasons and weather to have a more profound effect on the environment. I wanted frozen lakes that would alter the way we navigated the environment in the winter. I wanted the possibility of luring soldiers into freezing water where they would drown, and Connor being at risk of doing the same. I wanted canoes that we could freely use in the summer, but which would be unusable in the winter or dangerous in unpredictable spring rapids. I wanted snow to stick to clothing like in the teaser. I wanted radical weather changes like heavy rainstorms or thick fog that would make it harder to see (and make it hard for enemies to spot you).

I expected Connor to have a better voice actor. I expected his heritage (half-white, half-native) to play a larger role in his story as the trailers promised.

I had apprehensions about the huge size of the world, but hoped and expected the devs would fill it up with lots of cool side quests. I expected random quests to emerge as you explore the world, like in the E3 footage where the woman approaches you and asks you to save her husband or the Frontier demo where a man pleads with you to find medicine.

I was also apprehensive about how on earth they would wrap up Desmond's story in a satisfactory way when modern day had gotten so over-complicated, but having Corey May as the writer again, I expected them to be able to pull it off and make it epic and touching. The man wrote AC1 and AC2, after all.

I expected the recruit system (especially covert escort, as shown in the demos) to be a lot more reliable and fun to use. Turned out to be extremely poorly explained and needlessly complicated.

I expected having the much-touted thousands of NPCs on screen to have an effect on gameplay rather than just background decoration in one or two missions. Bunker Hill would have been amazing if we were allowed to play it like in the trailer, charging head-on at redcoats and dashing through them before they could reload their weapons.

Expected naval to be freeroam as the devs claimed at E3.

Shahkulu101
04-14-2015, 02:35 PM
I expected the second coming of Jesus.

ze_topazio
04-14-2015, 02:43 PM
We all thought it was going to be the best thing ever, the frontier looked awesome with random battles happening all over the place, lots of settlements full of activities, frozen lakes, etc..., Connor a native American would give us a great insight into that culture, random quests looked very promising, hunting sounded like it was a super fun activity, the colonial cities look beautiful and exciting, the ambient music sounded great and moody in the videos, and naval looked like the best thing ever made in the history of humankind.

Pretty much only the naval missions lived up to the hype.

king-hailz
04-14-2015, 03:19 PM
I thought it was going to have massive epic battles and really cool game play, I thought it was going to be bug free...

With the story what I say may sound really stupid now lol... I thought originally that connors mother was an assassins who was taken by haytham the templar and was raped. Since that did happen and I though that Connor wouldn't be accepted by the native americans because he had the blood of the enemy, and he wouldn't be accepted by the rest of the people in the country because he was native American. I thought he would only have his mother who we spent time with in the game and she introduced is to achilles. She would then be killed in the fire and achilles would be the only person he can talk to left in the world... and so on... It would be cool to see that he feels like needs to save people and kill the templar because people like him for it... He would start to do these things because it was the only way people accepted him...

VestigialLlama4
04-14-2015, 04:17 PM
Expectations
- Canoeing around rivers and valleys. A good deal more of the Frontiersman and Forester gameplay.
- Greater focus on the Iroquois Confederacy and Native American culture, with multiple tribes and divisions between pro-Patriot and pro-English tribes. Also attention to some of the free blacks who fought for the English.
- Quirky historical figures like Aaron Burr, (I had read Gore Vidal's BURR, the best novel on the Revolutionary Period), John Paul Jones, Baron von Steuben, Marquis de Lafayette.
- Intense battle sequences.
- More violent assassinations, like staining snow with blood.

Reality
- I was pretty happy and impressed with the Frontier gameplay on the whole but I felt that Canoeing was a major disappointment because it would have been awesome to sneak up on one of the Forts on the coast side via Canoe, row it in an alcove and then scale up...it would have been amazing.
- The biggest letdown was the fact that aside from the introductory scenes, there is not a lot of focus on the Iroquois Confederacy and the Mohawk valley. Sure, Haytham's a cool plot-twist but on repeated playthroughs I really feel they should have made him a simple NPC and gave him a DLC. It should have been about Connor and really told through the Mohawk perspective however hard that might have been for Ubisoft.
- Also no Aaron Burr, and especially no John Paul Jones (a real-life badass MF). Lafayette is there for a bit but not much. George Washington is also far less colourful than the real guy (incredibly hot-tempered and intimidatingly tall who scared Jefferson).
- Generally aside from Israel Putnam, all the historical characters here suck. King Washington in the TOKW DLC is way more cool than Prime!Washington(He also has more of the real guy's personality).

Surprises
- Naval was a lot more fun than I anticiapted. As was the Homestead gameplay. On repeated playthroughs, I think that the frontier cities like Boston and New York are pretty well done.
- Rock climbing and tree-running ''never gets old''.
- Connor is an awesome character.
- The battle scenes are pretty well done, in that it gives you the soldier's sense of the battle as chaos and strikes a mean between showing battle scenes and still being a free-roam AC title. UNITY being a coward's title that it is does not build on the innovations here to show the incredibly intense battles of the French Revolution.
- Also a deep, moving story that is incredibly ambitious and attaining a maturity that most titles never did.

VoXngola
04-14-2015, 05:24 PM
I expected the second coming of Jesus.
This sums it up perfectly, yes.

ACZanius
04-14-2015, 06:13 PM
Sixkeys, one of the things i seriously hoped for was the CHOICE if we shoot enemy let's say in leg or other places he would fall down and we can interrogate etc, that would so amazing also huge letdown regarding the battles, especially bunker hill, imagine that being executed same as in E3 trailer, holy shyt ;).

PS: This is a thought i had after game was released, and i wanna know what you guys think if we could play as all 6 recruits on their missions across Colonies real-time but the missions could be linear completely lol, that would have been epic beyond belief.

Shahkulu101: I expected second coming of Ezio (aaaaa ameriiica lol)

GunnerGalactico
04-14-2015, 06:20 PM
* I was expecting better designed missions, like non-linear. I also wished that they had placed more emphasis on the stealth aspect on that department.

* I was hoping to see the things that were announced at E3 like the: Great Fire of New York, random quests, frozen lakes and canoes.

* I wish that they didn't delete some of the dialogue from the game. We could've heard stuff like Achilles talking to Connor about Ziio and how she was an important ally of the Colonial Assassins.

* I expected to have a multitude of side content and missions.

* More insight on Connor's heritage.

* It would've been cool if we had a mission where Connor tries to assassinate Washington after learning that he was responsible for burning down his village. Connor infiltrates Mt. Vernon and slips pass the blue coats. Once he is inside the manor, he then wrestles with his conscience on whether to go through with the deed. After he ways the pros and cons, he decides to spare Washington's life. It would've made a lot of sense, and some people out there (I'm talking about YT commenters :rolleyes:) wouldn't be confused and insist that Connor killed Charles Lee out of revenge.

VestigialLlama4
04-14-2015, 06:55 PM
* I was expecting better designed missions, like non-linear. I also wished that they had placed more emphasis on the stealth aspect on that department.

* I was hoping to see the things that were announced at E3 like the: Great Fire of New York, random quests, frozen lakes and canoes.


Oh the Great Fire of New York was a major loss. The developers should have prioritized that over say all the Tunnel missions or for that matter the entire city of New York, make that a one-off incident since they really don't need New York in the Map (unlike Boston).


* It would've been cool if we had a mission where Connor tries to assassinate Washington after learning that he was responsible for burning down his village. Connor infiltrates Mt. Vernon and slips pass the blue coats. Once he is inside the manor, he then wrestles with his conscience on whether to go through with the deed. After he ways the pros and cons, he decides to spare Washington's life. It would've made a lot of sense, and some people out there (I'm talking about YT commenters :rolleyes:) wouldn't be confused and insist that Connor killed Charles Lee out of revenge.

To be honest, they should never have introduced that late-game story idea of "Washington killed your mother". 1) It is poorly explained and never clarified. 2) It is un-necessary and serves no discernible plot function. The only function that revelation could serve is make Connor's final villain Charles Lee from a villain to a sympathetic character, but it doesn't, since Lee is a certifiable a--hole without any shades in either case. The other obvious function that serves is create a break between Connor and Washington, but again it isn't needed because Washington is ordering the Sullivan Expedition, which actually happened, his motivations for that are clear and the fact that Connor's village is targeted is more than enough to create a break. They pointlessly added that tidbit without any clarification, payoff or resolution.

The only purpose it serves is to make Haytham look good and that actually is the main problem of AC3. Haytham is really the major reason why AC3 becomes this weak game finally. From what I've read he was added at a later stage in development and he's not really that deep as a character. At the end of the day he's only a better motivated and better looking bad guy than Borgia and Robert de Sable but the production team found it easy(being that he's a White Anglo-Saxon Male) to pivot a story around his viewpoint rather than focusing more fully on Connor. The minute Haytham comes into Connor's story (the Thomas Hickey sequence), AC3 becomes a really linear game, likewise all of the Haytham sequences in the prologue are the most linear missions in the entire game. There actually is no gameplay reason for playing Haytham outside of a plot twist but he's just added as this unnecessary apendage.

AC3 sins by excess and they basically put in stuff that's not really needed at many levels. Ideally the game should have had the Frontier (slightly expanded to feature more Native American settlements), the Homestead and Boston (but no New York) no playable Haytham (maybe keeping it for DLC with actual Templar-related gameplay, thereby removing any need for Rogue's existence), greater focus on the forest and naval missions. Connor's motivations were fine enough without the whole "Avenge his mother" thing (which was added presumably to make Connor Ezio-esque). When we first see Teen Connor with Kanento;kon planning to hunt and he talks about their land being encroached upon and then the whole Juno vision, his motivations for being an Assassin are more than clear. That should have been the first mission in AC3 ideally, his mother could have died of "disease" or "broken heart when his father left her" (thereby giving him a need to find his British father and creating enough tension between them when they meet). Connor is a native american in the 18th Century, he has enough reasons to dislike White people as it is on top of them burning his village down.

It is of course easy to say this in retrospect but ultimately I think the developers at AC3 chickened out because they were not entirely confident about having a Native American assassin. There are parts of the game that could be really great but their timidity did them in.

the_don7684
04-14-2015, 07:03 PM
I couldn't agree more on this!

SixKeys
04-14-2015, 07:52 PM
The Great Fire of New York might have been cool, but OTOH right from the start I feared it would be a very linear mission (which, judging by the rest of the game, would without a doubt have been the case). So losing one more linear mission doesn't feel like a huge loss. The only disappointment is that they announced it too early, so people were let down when it didn't appear in the game.

VestigialLlama4
04-14-2015, 07:59 PM
The Great Fire of New York might have been cool, but OTOH right from the start I feared it would be a very linear mission (which, judging by the rest of the game, would without a doubt have been the case). So losing one more linear mission doesn't feel like a huge loss. The only disappointment is that they announced it too early, so people were let down when it didn't appear in the game.

Well a game where you are escaping or saving people from a fire would be linear in any case. There's not much logic in programming alternate ways to escape fires. It would have been amazing because that was a huge event at that time in terms of scale. Anyway.

m4r-k7
04-14-2015, 08:05 PM
AC 3 lived up to the hype for me to be honest. People expect every game to be a masterpiece, when in reality this isn't going to happen. Masterpieces are very hard to find, but incredible games aren't and AC 3 was one incredible game. Whilst there were definitely flaws with the game, AC 3 was still well ahead of its time. It did things other open world games couldn't.
It could easily pass as a next-gen game even now.

Thats the way I look at it anyway.

GunnerGalactico
04-14-2015, 08:18 PM
AC 3 lived up to the hype for me to be honest. People expect every game to be a masterpiece, when in reality this isn't going to happen. Masterpieces are very hard to find, but incredible games aren't and AC 3 was one incredible game. Whilst there were definitely flaws with the game, AC 3 was still well ahead of its time. It did things other open world games couldn't.
It could easily pass as a next-gen game even now.

Thats the way I look at it anyway.

I wouldn't go as far as saying that it lived up to the hype, but when I look at AC3 on it's own accord, it is a very fabulous game. When my friends watched me play the Pitcairn Assassination mission, they were tempted to purchase this game on the first instant and they are now hooked on the AC franchise.

SixKeys
04-14-2015, 08:19 PM
Well a game where you are escaping or saving people from a fire would be linear in any case. There's not much logic in programming alternate ways to escape fires. It would have been amazing because that was a huge event at that time in terms of scale. Anyway.

Meh, burning the harbor in ACR was "epic" in the same sense but I don't care for that mission either. The Lisbon earthquake in Rogue was epic too, but doesn't really have much replay value due to its linearity. That's how I envision the Great Fire would have been.

Hans684
04-14-2015, 09:25 PM
Meh, burning the harbor in ACR was "epic" in the same sense but I don't care for that mission either. The Lisbon earthquake in Rogue was epic too, but doesn't really have much replay value due to its linearity. That's how I envision the Great Fire would have been.

Doesn't really matter unless we investigate or assassinate, it's story driven missions in this case.

Xstantin
04-14-2015, 09:36 PM
I expected the game to be darker and heavier. More snow too

Sushiglutton
04-14-2015, 09:51 PM
I expected the second coming of Jesus.

And we ended up with George W. Bush.....

Defalt221
04-15-2015, 11:58 AM
AC3 is gone. Unless a Connor sequel is in the works (I want that), there's no point in dreaming or thinking back in past hype memories. Because it'll only make us sad since no AC game had this huge potential (beyond epic proportions) that slipped out of their hands. I personally would love an AC3 Remake that brings back:
-Random battles in Frontier.
-Patriot camps in Fromtier where they'll give me assassination missions to take down british generals behind enmy lines to the scale of Pitcairn assassination with more open ended possibilities.
-Connor's odd haircut near the end of the game removed.
-A better Connor vs Haytham battle like Batman vs Deathstroke type of quality.
-All other main Tmeplars stealthily to be assassinated in huge AC U level of scaled sandboxes.
-More assassination missions in Frontier.
-A crouch button, hiding under thick snow mechanic, crouching over rooftop mechanic,free aiming etc.

SixKeys
04-15-2015, 03:27 PM
AC3 is gone. Unless a Connor sequel is in the works (I want that), there's no point in dreaming or thinking back in past hype memories. Because it'll only make us sad since no AC game had this huge potential (beyond epic proportions) that slipped out of their hands. I personally would love an AC3 Remake that brings back:
-Random battles in Frontier.
-Patriot camps in Fromtier where they'll give me assassination missions to take down british generals behind enmy lines to the scale of Pitcairn assassination with more open ended possibilities.
-Connor's odd haircut near the end of the game removed.
-A better Connor vs Haytham battle like Batman vs Deathstroke type of quality.
-All other main Tmeplars stealthily to be assassinated in huge AC U level of scaled sandboxes.
-More assassination missions in Frontier.
-A crouch button, hiding under thick snow mechanic, crouching over rooftop mechanic,free aiming etc.

Don't forget actually having our chosen outfit showing up in the cut scenes.

GunnerGalactico
04-15-2015, 03:48 PM
Don't forget actually having our chosen outfit showing up in the cut scenes.

^ This.

Xstantin
04-15-2015, 04:40 PM
AC3 is gone. Unless a Connor sequel is in the works (I want that), there's no point in dreaming or thinking back in past hype memories. Because it'll only make us sad since no AC game had this huge potential (beyond epic proportions) that slipped out of their hands.

Dunno, for me AC hype is more exciting than some of the games :)

Defalt221
04-15-2015, 06:25 PM
Don't forget actually having our chosen outfit showing up in the cut scenes.

Because the cutscenes aren't in-engine pre rendered like in AC3. They added cloth physics to those because of complaints earlier about other outfits not reacting properly.



Dunno, for me AC hype is more exciting than some of the games :)

But since AC3 is being post-hyped, it shows that AC3 has SO many possibilities to be a masterpiece that devs didn't take. It first introduced huge crowds, it introduced life-like animations,better facial character animation,weather cycle,snow, better combat,crouching animation (not option but animation... speaking of crouching animation, they simply could assign that animation to a specific button and we'd get a crouch button), huge scaled battles,naval combat,dual wielding, etc.
And even after so many let downs and issues it scored pretty high (8/10 in most sites). Imagine what'd have happened if everything mentioned by others in this thread was present in the game: sandbox missions, explorable E3-like battle of bunker hill, Great fire of New York (with many alternate routes), more Connor characterization+screentime,random wars in the frontier,better stealth,locational damage,better AI, reactive crowd,realistic deeper snow etc. I'm sure it'd then make it's name in world record.

SixKeys
04-16-2015, 02:27 AM
Because the cutscenes aren't in-engine pre rendered like in AC3. They added cloth physics to those because of complaints earlier about other outfits not reacting properly.

I am aware, but it was still stupid. I much prefer AC4 annd Unity's cut scenes where our chosen outfit shows up in cut scenes.


... speaking of crouching animation, they simply could assign that animation to a specific button and we'd get a crouch button)

It's not that simple. AC4 originally had something like what you describe, but they ultimately removed it because playtesters were getting frustrated because the animation was telling them they were still crouching after exiting the stalking zone, yet enemies could still detect them. This is because the enemies' line-of-sight is based on whether they can see your head. Stalking zones don't just add a simple animation, they are an entirely separate mechanic of their own. They bend the normal rules of detection by hiding your head, but as soon as you step out again, the old rules return. Unity rewrote those rules by finally giving us a real crouch mechanic, something that is able to bend the rules even outside of specific areas. People often say stuff like "why can't they just do something simple like..." when in practice, it may not be simple at all.

VestigialLlama4
04-16-2015, 06:24 AM
I am aware, but it was still stupid. I much prefer AC4 annd Unity's cut scenes where our chosen outfit shows up in cut scenes.

That's true. That said practically all the alternative outfits in AC3 were utter eyesores, so its not a big deal. The alternative outfits in large cases generally suck. Even in AC2, Altair's Armour is this ugly rummage-sale-reject and the dyes don't really look as good as the default outfit, its slightly improved in Brotherhood and Revelations, but AC3's were by far the worst outfits.

I will say that the Crouch Mechanic is entirely unnecessary to the kind of game AC is and UNITY shows why they should never have bothered with it.

Farlander1991
04-16-2015, 09:10 AM
Because the cutscenes aren't in-engine pre rendered like in AC3. They added cloth physics to those because of complaints earlier about other outfits not reacting properly.


Pre-rendered doesn't mean what you think it means :p

There's only one pre-rendered scene in AC3 - the moment when Connor looks through the spyglass in Battle of Bunker Hill (that's a pre-rendered video), everything else is real-time. The problem is, AC3 cutscenes use very high-res models and textures and they couldn't manage to put one for each outfit.

Defalt221
04-16-2015, 01:03 PM
Pre-rendered doesn't mean what you think it means :p

There's only one pre-rendered scene in AC3 - the moment when Connor looks through the spyglass in Battle of Bunker Hill (that's a pre-rendered video), everything else is real-time. The problem is, AC3 cutscenes use very high-res models and textures and they couldn't manage to put one for each outfit.

I was referring to THAT. I just couldn't explain what to call it...
Anyway, hype killed it. I'm sure when victory comes out the interviews will be like:"We've taken Unity feedbacks into account. THIS time you'll get BIGAR and MOAR maps and locations. A new brash,charismatic,assassin-the most deadly assassin. Behold 'Samuel Fey'. He's originally a normal boy. Then he watches his uncle get murdered by Templars. So as a means to an end, he seeks out the assassins to avenge and redeem himself until he realizes that there's a war bigger than himself and gets involved in Assassin-Templar war.
The game will have more black box open ended missions and stealth will include a prone button to hide under carriages or over it. Combat system will be more intuitive and hrder than before. We've built everything from the ground up etc etc.."

Markaccus
04-16-2015, 02:08 PM
I expected to be rebuilding the Assassin brotherhood in the colonies. Instead of that, i got six random people who couldnt die, but were out of action for 20 mins if thier energy ran out. I expected platforming on the scale of the assassin tombs, but instead,walked around underground lighting lamps and twisting lampshades. I expected more of ac's open world epicness with loads of interesting side missions. Instead we had the Boston Brawler, Identical liberation missions, and the poorest excuse for assassination contracts ever!

The only thing that lived up to what i thought it would be was the combat, which, while still easy, was smooth and impressive looking, especially once you had crafted the war tomahawk.

pacmanate
04-16-2015, 02:28 PM
Expectations

Connor to be cold and heartless
Canoes as advertised
Lakes to freeze over in winter as advertised
Four Seasons as advetised
Hunting to not be Quicktime events, something more like RDR's
The Frontier to be full of missions and side activities due to the size
The Great Fire of Boston as advertised
Not to take 6 sequences to become an Assassin
To play as Connor throughout
A good story (Only say this because of how much hype was generated. Kind of comes in the package)
A Polished game as it had the longest development time at the time
For stealth to actually work. 50% of the time when I would use a bow for a silent kill I would get detected for some reason, broken mechanic.

SixKeys
04-16-2015, 06:34 PM
That's true. That said practically all the alternative outfits in AC3 were utter eyesores, so its not a big deal. The alternative outfits in large cases generally suck. Even in AC2, Altair's Armour is this ugly rummage-sale-reject and the dyes don't really look as good as the default outfit, its slightly improved in Brotherhood and Revelations, but AC3's were by far the worst outfits.

I will say that the Crouch Mechanic is entirely unnecessary to the kind of game AC is and UNITY shows why they should never have bothered with it.

It wasn't just alternative outfits, but ordinary dyes as well. I much preferred using the subtler dyes like brown and blue. Achilles' outfit was better than Connor's default robes, but IIRC that one did show up in cut scenes.

I don't see how Unity shows that crouch is unnecessary? I didn't use to want a crouch feature in AC games, but after playing Unity, I find myself wishing the old games had something similar.

Defalt221
04-16-2015, 06:40 PM
Expectations
Connor to be cold and heartless
Altair was already that.. Devs wanted an original character. Not inspired by previos ones. Though I expected him to be like Altair from that E3 demo.


Canoes as advertised
Their logic: Why would Connor need a canoe if he can swim lot faster?


Lakes to freeze over in winter as advertised
In Reddit AMA, a dev said (quoted): "We originally were going to have an element where you & NPCs lose health points while navigating in water during the water, but decided against it in the end. It would be more realistic yes, but a pain in the *** to the player if you desynced because of navigating in water in the winter. " (Although Rogue has that 'health reduction due to swimming'. LOL)


Four Seasons as advetised
Yeah. Me too. I wanted Summer, Winter, Monsoon and Autumn (leaves falling).


Hunting to not be Quicktime events, something more like RDR's
The Frontier to be full of missions and side activities due to the size
The Great Fire of Boston as advertised
^ That

Not to take 6 sequences to become an Assassin
They thought Haytham should be characterized as a brilliant villain. They succeded with the cost of Connor.

To play as Connor throughout
Earlier reason.

A good story (Only say this because of how much hype was generated. Kind of comes in the package)
Connor's story WAS AWESOME. Only the last 2 missions ruined it's pacing.

A Polished game as it had the longest development time at the time
Adding too many features rendered that long development time as short.

For stealth to actually work. 50% of the time when I would use a bow for a silent kill I would get detected for some reason, broken mechanic.
Yeah. No doubt they worked SO hard on combat. it was better off called Assassin's Creed 3: The Path of the Warrior.

VestigialLlama4
04-16-2015, 06:46 PM
It wasn't just alternative outfits, but ordinary dyes as well. I mu8ch preferred using the subtler dyes like brown and blue.

To be honest, while I dislike the alternative outfits, I like Connor's default outfit (and I like even more his Sea Captain outfit which you can't wear normally) mainly because its kind of ugly. I mean he's a frontiersman so he shouldn't be dressed too well. It kind of creates a nice contrast between him and Haytham, Connor is the man of the people, working-class-hero while Haytham is this well-dressed posh jerk in these really fashionable clothes.

It has a functionality to it, on one hand its the Assassin white, but its a beige white and dust coats on it, so it actually blends better than you think. When I replayed AC3 recently I was amazed by how much the colours of the sky and background really work with the default outfit as opposed to the other dyes and alternative outfits. The lighting there is really specific and they shouldn't give Connor alternative dyes ideally. But anyway. I also dislike the Tyranny of Washington Outfit, mainly because its this native American Savage stereotype, but unsurprisingly Ubisoft have taken that look as their favorite. the Initiates Badge is done with that as does the drawing in the Abstergo Employee book.

SixKeys
04-16-2015, 06:56 PM
To be honest, while I dislike the alternative outfits, I like Connor's default outfit (and I like even more his Sea Captain outfit which you can't wear normally) mainly because its kind of ugly. I mean he's a frontiersman so he shouldn't be dressed too well. It kind of creates a nice contrast between him and Haytham, Connor is the man of the people, working-class-hero while Haytham is this well-dressed posh jerk in these really fashionable clothes.

It has a functionality to it, on one hand its the Assassin white, but its a beige white and dust coats on it, so it actually blends better than you think. When I replayed AC3 recently I was amazed by how much the colours of the sky and background really work with the default outfit as opposed to the other dyes and alternative outfits. The lighting there is really specific and they shouldn't give Connor alternative dyes ideally. But anyway. I also dislike the Tyranny of Washington Outfit, mainly because its this native American Savage stereotype, but unsurprisingly Ubisoft have taken that look as their favorite. the Initiates Badge is done with that as does the drawing in the Abstergo Employee book.

I dislike his default outfit because it looks neither here nor there. It doesn't look like it'd blend in anywhere. It only has a few feathers and snake skins to make it look "native" and it looks nothing like a colonial frontiersman's garb. He looks like a weirdo dressed in an extremely strange white get-up that makes him look like neither a hunter nor an ordinary citizen. At least when you dye it brown it kinda makes sense from a hunter's camouflage perspective, and blue makes him blend better in dark environments. White with red accents would - for once - have made sense from a social stealth perspective, since those are the British colors. Anyone sporting those colors would seem like they support the Empire, something that in Connor's case would be even more crucial considering he's a native and the soldiers didn't always know which tribes were on their side. The standard white/blue is completely useless in a social stealth context and even stupider when you go into a forest where you're supposed to blend in with the environment.

Markaccus
04-16-2015, 07:00 PM
That's true. That said practically all the alternative outfits in AC3 were utter eyesores, so its not a big deal. The alternative outfits in large cases generally suck. Even in AC2, Altair's Armour is this ugly rummage-sale-reject and the dyes don't really look as good as the default outfit, its slightly improved in Brotherhood and Revelations, but AC3's were by far the worst outfits.

I will say that the Crouch Mechanic is entirely unnecessary to the kind of game AC is and UNITY shows why they should never have bothered with it.


It wasn't just alternative outfits, but ordinary dyes as well. I much preferred using the subtler dyes like brown and blue. Achilles' outfit was better than Connor's default robes, but IIRC that one did show up in cut scenes.

I don't see how Unity shows that crouch is unnecessary? I didn't use to want a crouch feature in AC games, but after playing Unity, I find myself wishing the old games had something similar.

But, we got the option to wear Connors Prison outfit.....yay.

Seriously, who the hell thought that was a good idea!?!? The homeless people outside the Haymarket Metro station in Newcastle dress better than that! I also went with the default cozzy in light blue. So, so many things to cry about in ac3

VestigialLlama4
04-16-2015, 07:07 PM
I dislike his default outfit because it looks neither here nor there. It doesn't look like it'd blend in anywhere. It only has a few feathers and snake skins to make it look "native" and it looks nothing like a colonial frontiersman's garb.

And what exactly is colonial frontiersman garb? If you see old time photographs in the 19th Century, a lot of that has that mix. Reports also note that they used unusual colours. Connor's default outift reflects that, and aesthetically the neither-here-nor-there goes well with his entire character arc.


He looks like a weirdo dressed in an extremely strange white get-up that makes him look like neither a hunter nor an ordinary citizen. At least when you dye it brown it kinda makes sense from a hunter's camouflage perspective,

There's no real reason to do it brown. Connor's outfit is beige white and it gets coated with dust, when you are in the frontier hunting, it blends beautifully in the environment. The lighting there isn't static.


White with red accents would - for once - have made sense from a social stealth perspective, since those are the British colors. Anyone sporting those colors would seem like they support the Empire, something that in Connor's case would be even more crucial considering he's a native and the soldiers didn't always know which tribes were on their side.

Well whenever Connor's in the Frontier, he's on Notoriety Level 1 anyway.

Xstantin
04-16-2015, 07:12 PM
But, we got the option to wear Connors Prison outfit.....yay.



Don't forget the fashionable nutcracker look :rolleyes:


The standard white/blue is completely useless in a social stealth context and even stupider when you go into a forest where you're supposed to blend in with the environment.

I think they went just with it to make him different from earlier red-and-white Ezio's look tbh.

VestigialLlama4
04-16-2015, 07:18 PM
Don't forget the fashionable nutcracker look :rolleyes:



I think they went just with it to make him different from earlier red-and-white Ezio's look tbh.

And let's not forget Red sticks out even worse than blue in camouflage.

SixKeys
04-16-2015, 07:31 PM
And what exactly is colonial frontiersman garb? If you see old time photographs in the 19th Century, a lot of that has that mix. Reports also note that they used unusual colours. Connor's default outift reflects that, and aesthetically the neither-here-nor-there goes well with his entire character arc.

It may fit his character arc, but it completely destroys any pretense of social stealth. When I'm capturing a fort or hunting deer, I don't particularly care about Connor's character arc, I care about the fantasy of being a stealthy assassin.

A colonial frontiersman garb could for example be something like the actual frontiersmen wore in the game. Very ordinary clothing with subdued colors that make you think they probably fashioned them out of furs and skins. But noooo, we gotta make the assassin iconic, after all. That's why he needs a tomahawk in the form of the assassin insignia and a beak-shaped hood in a city where literally no-one else wears anything like it. :rolleyes:


Well whenever Connor's in the Frontier, he's on Notoriety Level 1 anyway.

Which never made any sense, but whatever. They probably had to do it so people wouldn't be bored to tears having nothing to do and no-one to fight.



And let's not forget Red sticks out even worse than blue in camouflage.

Depends on which shade of red, but that's why we have options, after all. I like to dye my outfit depending on the environment. In the Frontier it makes sense to wear forest-y colors so people would think I'm a hunter. In the cities I wear brighter colors. When I'm doing Peg Leg missions I wear the captain outfit because it makes no sense for Connor to change into his regular clothes while out at sea. That's why it's annoying that whenever a cut scene happens (and there are a LOT), it breaks my immersion by defaulting into the standard white and blue hood no matter where I am.

Xstantin
04-16-2015, 07:37 PM
But noooo, we gotta make the assassin iconic, after all.


OT, I guess but yeah it's getting silly

http://i.imgur.com/lfNr5lD.png

VestigialLlama4
04-16-2015, 07:42 PM
OT, I guess but yeah it's getting silly

I don't get why VICTORY dude has all that buckles. Is he into BDSM?

Markaccus
04-16-2015, 07:48 PM
I don't get why VICTORY dude has all that buckles. Is he into BDSM?

AC:BF Known as Pirates Creed
ACRo Known as Templars Creed
ACV Will this be Gimps Creed?!?!

The mind boggles.

Xstantin
04-16-2015, 07:48 PM
^I think it's RPG belt trope thingy

GunnerGalactico
04-16-2015, 08:07 PM
To be honest, while I dislike the alternative outfits, I like Connor's default outfit (and I like even more his Sea Captain outfit which you can't wear normally) mainly because its kind of ugly. I mean he's a frontiersman so he shouldn't be dressed too well. It kind of creates a nice contrast between him and Haytham, Connor is the man of the people, working-class-hero while Haytham is this well-dressed posh jerk in these really fashionable clothes.

Honestly, I don't really have a favourite outfit in particular in AC3. The only I've used was the default one and the New York outfit. I wish that we had the in-game Captain's outfit because I don't like the DLC version. Also, the civilian outfit looked okay, too bad it was not useable.


OT, I guess but yeah it's getting silly

http://i.imgur.com/lfNr5lD.png

This pic sorta reminds me of Malcolm Merlin/Black Archer.

ze_topazio
04-16-2015, 08:09 PM
Maybe he was designed by Tetsuya Nomura.

Shahkulu101
04-16-2015, 08:11 PM
Best AC3 outfit is Achilles' robes hands down. Plain and inconspicuous enough to blend in but really badass and stylish too.

I-Like-Pie45
04-16-2015, 08:15 PM
all outfits show up in ac3 cutscenes except for default dyes

GunnerGalactico
04-16-2015, 08:16 PM
Best AC3 outfit is Achilles' robes hands down. Plain and inconspicuous enough to blend in but really badass and stylish too.

I like that outfit too, but that tassel doesn't do it for me. That's just my personal gripe, anyways. :nonchalance:

Mr.Black24
04-16-2015, 10:23 PM
I like that outfit too, but that tassel doesn't do it for me. That's just my personal gripe, anyways. :nonchalance:
I like the tassel, it has a nice touch to it. What really gripes me is that Assassin beaked hood of his:

I mean look at Altair's hood. While it has the basic groundings of a normal hood, it also builds up geometrically to an eagle's beak! It looks nice
http://fc07.deviantart.net/fs70/f/2011/305/4/3/altair_ibn_la_ahad_by_kari5-d4epe9t.jpg

But with Achilles's hood....
http://images.gamenguide.com/data/images/full/15422/achilles-in-assassins-creed-rogue.jpg?w=720

It looks like someone tapped one big *** triangle on it. No form, just, pah.

SpiritOfNevaeh
04-17-2015, 01:41 AM
I like that outfit too, but that tassel doesn't do it for me. That's just my personal gripe, anyways. :nonchalance:

I liked both robes equally.

But the Achilles' robe made Connor look kinda skinny IMO.

SixKeys
04-17-2015, 02:04 AM
I still wish we could have had these two outfits :( :

http://images3.wikia.nocookie.net/__cb20120826025508/assassinscreed/images/a/af/Native_Assassin_Connor_concept.jpg
http://i.ytimg.com/vi/NE95j8cY_nM/maxresdefault.jpg

Namikaze_17
04-17-2015, 02:14 AM
http://images3.wikia.nocookie.net/__cb20120826025508/assassinscreed/images/a/af/Native_Assassin_Connor_concept.jpg

I wish this could have been in the game too. It's a good blend of his Assassin outfit and his native heritage.
( Even more than the default outfit)

As for the second, I like this version as well:

https://pbs.twimg.com/media/B9e4Az1CEAA33wD.jpg:large

SixKeys
04-17-2015, 02:18 AM
I wish this could have been in the game too. It's a good blend of his Assassin outfit and his native heritage.
( Even more than the default outfit)

I pre-ordered the game just so I could get my hands on that outfit. It was advertised on the official box art and everything. I raged pretty hard when I found out the actual outfit looked nothing like that.


As for the second, I like this version as well:

https://pbs.twimg.com/media/B9e4Az1CEAA33wD.jpg:large

Haven't seen that one before. The cape is a little too Ezio-esque.

Namikaze_17
04-17-2015, 02:27 AM
I pre-ordered the game just so I could get my hands on that outfit. It was advertised on the official box art and everything. I raged pretty hard when I found out the actual outfit looked nothing like that.

I would not like to imagine how that must have felt.




Haven't seen that one before. The cape is a little too Ezio-esque.



Agreed on the cape; not really a style that suits Connor.



Best AC3 outfit is Achilles' robes hands down. Plain and inconspicuous enough to blend in but really badass and stylish too.

This. I always wear Achilles' robes when travelling to Boston or NY.

VestigialLlama4
04-17-2015, 03:31 AM
I still wish we could have had these two outfits :( :

http://images3.wikia.nocookie.net/__cb20120826025508/assassinscreed/images/a/af/Native_Assassin_Connor_concept.jpg
http://i.ytimg.com/vi/NE95j8cY_nM/maxresdefault.jpg

Have to say, as bad as the game's alternative outfits are, the Concept Art is worse. The Red Highlights just look wrong. They look even more rummage sale reject.

I think the subtle ways of putting across Native motifs in Connor's main outfit is much better. There's something about functionality. The mix of unusual elements - Thigh High Boots and Breeches, plain white coat with blue highlights on the inner vest, white-blue shirt and blue trousers with a stylish Red belt (with an A logo there). I mean White-Blue-Red, those are the colours of the American Flag (Just like Arno's default outfit, which I like more than the entire game and any outfit there, is the French Tricolore). The colour, this white beige, makes a great deal more sense than the pure white of Achilles' outfit. The best part is that its totally symmetrical. I mean Altair's and Ezio's outfits weren't symmetrical. It kind of brings the balance, the mix of different elements and cultures harmonizing there.

Defalt221
04-17-2015, 07:54 AM
Best AC3 outfit is Achilles' robes hands down. Plain and inconspicuous enough to blend in but really badass and stylish too.

Except everytime I wear that in the game, I feel like I'm playing Achilles and not Connor.

Shahkulu101
04-17-2015, 11:20 AM
Except everytime I wear that in the game, I feel like I'm playing Achilles and not Connor.

I feel like Connor is honoring his dead mentor when he wears them. I see it as a symbol of how Achilles' role has been fully passed on to Connor.

SpiritOfNevaeh
04-17-2015, 02:14 PM
I feel like Connor is honoring his dead mentor when he wears them. I see it as a symbol of how Achilles' role has been fully passed on to Connor.

I felt this exact same way too.

ACZanius
04-17-2015, 02:29 PM
The thing that pissed me off with other outfits was the quiver was missing is was so annoying haha i always used default outfit. Also guys what do you think if this was included in final game, that we could play as all 6 Assassin recruits from those missions they were sent by Connor, battles, events etc, these missions would have to be absolutely linear for sure but still would be sick, linear or not we would see more of the colonies, Quebec, South Carolina etc etc, i wonder realistically how more time would it take to build this. So yeah what do you think of this?

VestigialLlama4
04-17-2015, 02:51 PM
Also guys what do you think if this was included in final game, that we could play as all 6 Assassin recruits from those missions they were sent by Connor, battles, events etc, these missions would have to be absolutely linear for sure but still would be sick, linear or not we would see more of the colonies, Quebec, South Carolina etc etc, i wonder realistically how more time would it take to build this. So yeah what do you think of this?

To build it realistically that is properly with unique animations and special skillsets, it would take a good year or two more. Arkham City had four unique playable characters with different skillsets, animations and traversal and that had a two year development period, but most of that animation was restricted for challenge rooms and reused parts of the map. Here you are creating six new characters, and several different locations, even if they are linear missions.

As for whether we could play as them, no. I mean none of those extra Assassins, while its nice they have a personality rather than the NPCs in Brotherhood, paradoxically, Connor's bond with them is a little bit more forced. In Brotherhood, Ezio is the leader of the Resistance, going all "I'm Ezio Auditore and I'm here to recruit you" while in Revelations he's a one-man Turkish Assassin Recruitment Officer telling dispossessed Turkish kids about opportunities in the Assassin Brotherhood and how many ladies they'll score if they sign up, makes some amount of sense. But here its an additional system that aside from the Hanging Scene doesn't give much of a payoff. In terms of gameplay, while I'm sure its nice to see Quebec and South Carolina and other parts of the American Revolution, in terms of gameplay it would not be very different from the Bunker Hill and Monmouth.

The American Revolution wasn't an especially diverse event, in that some areas of the event were radically different from others. The French Revolution on the other hand was a very diverse event. And UNITY generally would have been helped immeasurably if you had multiple characters. You can have Arno, Elise and Pierre Bellec and since you have three characters you can avoid gump factor by selecting some historical figures for each player to interact with. And you know diverse gameplay, you can visit the warfronts and do more intense battle scenes and then the missions in the countryside. AC3 had a period with fairly limited potential and they kind of stretched it out and made it work, UNITY had a period with incredible array of potential and f--ked it all up.

ACZanius
04-17-2015, 04:59 PM
Great talk VestigialLlama4, really well said, though i see it like this. The recruits Stephane Chapheau, Duncan Little, Clipper Wilkinson, Deborah Carter, Jacob Zenger, Jamie Colley, all had either Connor/Haytham/Aveline animations so it would make sense if they basically re-used it on them, not a problem at all. Just make them playable and have those animations, i was such a huge fan of the Assassin recruit system in AC3 was so good but in end i guess the most biggest thing would be make these locations, completely LINEAR, but it would still take a lot of work, let's not forget voice actors. IDK how this idea that i put out people would react if it would be in AC3 personally i think it would be sick, and a great opportunity to see more action and more colonies.

PS: I like this thread i made a lot since we can discuss this stuff anything that we felt was left out or some desires in AC3 lol

VestigialLlama4
04-17-2015, 05:35 PM
PS: I like this thread i made a lot since we can discuss this stuff anything that we felt was left out or some desires in AC3 lol

I think the main thing is all of us, even the people who didn't like it, still want the game that AC3 promised. It was to be the ultimate historical adventure AC immersion experience. It innovated like crazy. Natural environments that weren't backdrops. Trees and forest that look and feel like natural environments. Dynamic weather system. An open world to put on the mantle. A unique protagonist who challenges and dares the industry to think outside the box and a historical setting that actually evokes the tragedy and grandeur of the period the way a movie like Lawrence of Arabia does. Gameplay that is simple but flexible, supple and competent. And side missions that are unique and specic to a certain timeline and which immerses you in that open world.

Did AC3 achieve all that? In parts and bits but not in a whole certainly. But whats really disappointing, more than AC3 itself and more than not continuing Connor (who much as I like him, he's a one-game-story and all they need from me is just an updated database entry with his year of death and one parapgraph on his career, that's all), is that they pretty much abandoned that innovation. LIke Black Flag is a terrific game built entirely on AC3's systems and its more streamlined and competent, and that is to be credited but its also scaling back a bit from the weather and more immersive qualities of AC3. Then we have UNITY which is praised for avoiding AC3's mistakes precisely because it tries nothing new, it doesn't build on any of the game's innovations in storytelling and open world. People would be less sentimental about AC3 if they actually mounted another game with that same ambition, promise and daring. Instead of a side-scroller in China, give us a game in China or India with a brand new setting, new gameplay, new systems, new open world and a unique protagonist who has nothing to compare with anyone else in the industry. The fact is this is a AAA title, people spend good money, they want David Lean/Ridley Scott/Spielberg and not Michael Bay/Brett Rattner (UNITY).

There's that famous slogan from the French Revolution (conveniently missing from the game because it would expose their lack of b-lls) :We need audacity and even more audacity. Until AC4-Black Flag, every game had that we're going to be bigger/crazier/zanier than the previous one. That spirit more than anything else was what AC was about. Without it, its worth less than say, Hitman.

GunnerGalactico
04-17-2015, 05:41 PM
I still wish we could have had these two outfits :( :

http://images3.wikia.nocookie.net/__cb20120826025508/assassinscreed/images/a/af/Native_Assassin_Connor_concept.jpg
http://i.ytimg.com/vi/NE95j8cY_nM/maxresdefault.jpg

Have to admit, not having those outfits was a major let down.

Mr.Black24
04-17-2015, 05:44 PM
I feel like Connor is honoring his dead mentor when he wears them. I see it as a symbol of how Achilles' role has been fully passed on to Connor.
If Connor ever does come back, I hope he is wearing Achillies' robes as Mentor of the American Brotherhood. That and that sweet cape from the Colonial Assassin concept art.

ACZanius
04-17-2015, 05:44 PM
VestigialLlama4 Damn, well said, " It was to be the ultimate historical adventure AC immersion experience. It innovated like crazy" agreed so much, like seriously it was Assassin's Creed 3, the EPIC THIRD CONCLUSION probably THE MOST HYPED AC of all ACs, great point on everything else really good observation. In this you're not alone i am very annoyed and angry that they (i hope not yet completely) abandoned Connor, it is very frustrating to see these side-scrollers though i think it's still fantastic that we are getting Chronicles games and more story but like i said it is frustrating lol since you kind of think how sick and mind blowing these settings would be for a FULL GAME but let's be real these things seriously take time and you can only do so much with certain decisions in certain time.I nothing but appreciate the work these guys put in, the team, creatives etc etc etc ALL OF THEM.

GunnerGalactico
04-17-2015, 06:00 PM
If Connor ever does come back, I hope he is wearing Achillies' robes as Mentor of the American Brotherhood. That and that sweet cape from the Colonial Assassin concept art.

I think I'm in the minority about this. I don't really feel that Connor should use Achilles' robes as Mentor of the Brotherhood. I prefer the outfit from the target footage video to be his Master Assassin outfit.

VestigialLlama4
04-17-2015, 06:05 PM
but let's be real these things seriously take time and you can only do so much with certain decisions in certain time.I nothing but appreciate the work these guys put in, the team, creatives etc etc etc ALL OF THEM.

Everything that is worth doing in life "takes time" and effort. That can't be an excuse all the time for developers to be lazy and uncreative. It can't be an excuse for developers to chicken out on the very stuff that made AC unique and fresh at the time. Yes Annualization is a problem but AC3 was developed since AC2 ended and its main problem is that it has too many distractions and extraneous features and too much time was spent on making-up-features instead of polishing and improving existing ones. A shorter time of production would have actually forced them to focus on essential stuff instead of wasting time on playable Haytham prologue that otherwise is worthless as gameplay. AC2 took what, 2 years of production. UNITY has even less excuse since it had five long years of production and it has nothing new, it had all the time in the world to fix its glitches and bugs and come up with a great story and unique features. And bear in mind, Ubisoft has an army of production studios across the world and yes the best stuff is done by a small group of studios and other cliches indie developers like to spout up, but I doubt any of them can develop sailing the way Ubisoft Singapore did.

ACZanius
04-17-2015, 07:28 PM
"It can't be an excuse for developers to chicken out on the very stuff that made AC unique and fresh at the time" On this mate i could not agree more, i miss all First Civ and Modern Day action, LORE but a lot of threads have been on this like A LOT but yeah, holy **** Unity has been in development for 5 YEARS? Now i have no idea where i missed that info, but damn 5 years and it turned so "bad" it was not horrible game but it was not fantastic nor brilliant.

VestigialLlama4
04-17-2015, 07:30 PM
"It can't be an excuse for developers to chicken out on the very stuff that made AC unique and fresh at the time" On this mate i could not agree more, i miss all First Civ and Modern Day action, LORE but a lot of threads have been on this like A LOT but yeah, holy **** Unity has been in development for 5 YEARS? Now i have no idea where i missed that info, but damn 5 years and it turned so "bad" it was not horrible game but it was not fantastic and brilliant.

They said they started after Brotherhood, so thats Revelations-Ac3-Black Flag and all of 2014 pre-release. So it's four years actually, but that's still a long time. There's no excuse.

ACZanius
04-17-2015, 07:42 PM
Hmmm ok, interesting regarding Unity's development time, i know about all ACs development time but never really caught the Unity's.

Oh another point, regarding AC3 modern day hehe, so this is just ONE of the things i wished that modern day missions would be more expansive, overall Modern day action was highlight of AC3 for me, like finally Desmond is OUT THERE doing real stuff that really impacts everything. There were 3 missions only yeah and it was disappointing in first one New York where last 5 min ends in cut scene. That is pretty much closest we got to Modern Day Assassin action so far i liked them a lot nonetheless but it was not even tip of the iceberg. This is something i wished since AC3 but unfortunately AC4 nor AC Rogue and not even AC: Unity had was more MODERN DAY ASSASSINATING, again not demanding open world modern day but it can be completely linear missions and we got to do real stuff there wow would be epic. How i see it basically improvement from AC3 style is we get a hideout like AC2 or whatever just some space that's it, we can select gear there and stuff and we go on mission, mission can be completely linear. Expanding on that since this is 21st Century we're not gonna run around and take on 20 guys but we are facing SWAT or para-military enemies abstergo mercs so stealth would be THE most high importance how great is that?

Conclusion: This is very good and realistic idea compared to open world modern day some people may or perhaps want to see.

VestigialLlama4
04-17-2015, 07:47 PM
To be absolutely frank, I really don't care for MD. I mean yeah I do care for the plot, what Juno is upto and I like the Sage concepts but for me they are just bonuses. I prefer them taking a new approach every time and devoting most of their effort and energy on the historical section. To me the Historical part comes first, MD second. I don't mind the approach taken to MD in UNITY, I liked time anomalies a lot.

Namikaze_17
04-17-2015, 07:57 PM
I think I'm in the minority about this. I don't really feel that Connor should use Achilles' robes as Mentor of the Brotherhood. I prefer the outfit from the target footage video to be his Master Assassin outfit.

I'm in the minority-minority that thinks Connor should have new colonial mentor robes. :rolleyes:

But alas, it's only something that lives in a place called headcanon. :p

GunnerGalactico
04-17-2015, 08:10 PM
I'm in the minority-minority that thinks Connor should have new colonial mentor robes. :rolleyes:

But alas, it's only something that lives in a place called headcanon. :p

Unfortunately, that's how it is. :p

But damn! that red and white robe looks awesome. Such a waste. :nonchalance:

Namikaze_17
04-17-2015, 08:23 PM
Unfortunately, that's how it is. :p

But damn! that red and white robe looks awesome. Such a waste. :nonchalance:

There's his Jamestown outfit... :p

It looks pretty nice.

GunnerGalactico
04-17-2015, 08:35 PM
There's his Jamestown outfit...

It looks pretty nice.

Yeah, then there's also Ezio's legacy outfit :p

Megas_Doux
04-17-2015, 08:56 PM
Despite my HUGE hype for it I always disliked the setting for I considered it -and I still do- dull, and by that I mean the cities, the frontier was another stpry, though. However thanks to the pretty amazing job of the marketing department I was looking for the possible scenarios of the new mechanics such as tree running, cover and stalking areas could mean regarding the assassinations. Oh and I also wanted to know about Demondīs fate....

Little Did I know that we will be ended up having only three open assassinations, the climax modern missions being cringe worthy, the Frontier a gorgeous wasteland and hunting basically QTEīs........

Farlander1991
04-17-2015, 09:26 PM
Little Did I know that we will be ended up having only three open assassinations,

Which one's the third one in your list? Silas? :confused:

Megas_Doux
04-17-2015, 09:28 PM
Which one's the third one in your list? Silas? :confused:

Yes and thatīs being too kind I know.

Namikaze_17
04-17-2015, 09:33 PM
Yeah, then there's also Ezio's legacy outfit :p

Oh, yes that too. >__>

I-Like-Pie45
04-17-2015, 09:34 PM
Which one's the third one in your list? Silas? :confused:

Benedict Arnold, TOKW DLC

Peluso_killer
04-18-2015, 07:13 AM
-Many battle sequences as promised,I remember seeing one in the snow but it wasnīt in the final game maybe they cut a few.
-A decent conclusion to Desmond story,
-Daniel Cross having an epic battle with Desmond(or at least epic chat or whatever)
-More open Assassinations.
-Boston and New York to be more exciting,not the dullness we have.

At least the naval battles were the best,battle of chesapeake bay is one of my favorite AC moments.

Farlander1991
04-18-2015, 07:20 AM
-Many battle sequences as promised,I remember seeing one in the snow but it wasnīt in the final game maybe they cut a few.

The one in snow in trailers was Battle of Bunker Hill in snowy weather.

VestigialLlama4
04-18-2015, 07:25 AM
The one in snow in trailers was Battle of Bunker Hill in snowy weather.

Really, which trailer was that? The cinematic trailer took place on sunny plains (and that's the Pitcairn assassination). In any case snowy battles didn't really happen in the American revolution, except for Quebec. There was a reason why Washington camped out at Valley Forge during a long winter after all.

Farlander1991
04-18-2015, 07:52 AM
Really, which trailer was that?

For example this one (https://www.youtube.com/watch?v=xYpRZbuj3w4), watch from 0:47 to 0:53. It was used in one or two more trailers but hard to find which (due to the pure sheer amount of trailers, even official AC channels don't have all of them for AC3). When I first saw that I expected a battle in winter. After I played the game and saw that again, it was like, 'oh. This is Bunker Hill with different weather and time settings'.

ACZanius
04-18-2015, 11:10 AM
This is a good moment to start talking about THE ENDING, so Assassin's Creed 3 ENDING, ****ing **** i was so pissed at ending, they quite literally ruined and killed huge part of AC in me when i saw that. it's like OVER in 30 sec or something wtf, Desmond TOUCH THE ORB-ZSZSZSZZS- END i'm like "u wot m8" what a truly disappointing ending for Desmond and AC as whole. Now a lot of people have different gripes with it, i could nitpick all i want but real talk is not that the events that happened, but how it was EXECUTED just so horrible. I cannot believe AC3, the ultimate conclusion literally failed at end. No i didn't truly expected some "BOSS BATTLE cliche" but hey why not? Why not at least have intense **** going down at end, END OF THE WORLD starting everything shaking, Abstergo arriving at the temple LONGER ENDING and INTENSE, that's where Desmond should really face against Daniel Cross in some dramatic battle, idk i would really like to hear what other people wanted from ending or expected AND what would they change if they could?

Defalt221
04-18-2015, 11:42 AM
This is a good moment to start talking about THE ENDING, so Assassin's Creed 3 ENDING, ****ing **** i was so pissed at ending, they quite literally ruined and killed huge part of AC in me when i saw that. it's like OVER in 30 sec or something wtf, Desmond TOUCH THE ORB-ZSZSZSZZS- END i'm like "u wot m8" what a truly disappointing ending for Desmond and AC as whole. Now a lot of people have different gripes with it, i could nitpick all i want but real talk is not that the events that happened, but how it was EXECUTED just so horrible. I cannot believe AC3, the ultimate conclusion literally failed at end. No i didn't truly expected some "BOSS BATTLE cliche" but hey why not? Why not at least have intense **** going down at end, END OF THE WORLD starting everything shaking, Abstergo arriving at the temple LONGER ENDING and INTENSE, that's where Desmond should really face against Daniel Cross in some dramatic battle, idk i would really like to hear what other people wanted from ending or expected AND what would they change if they could?

It would have been a LOT better an ending if Desomnd died and William Miles at least cried and showed sorrow for that. Instead he's like:"It's okay son. You are nothing to me anyway. So just go on and give away your life. You were an insolent disobedient abnormal moron all along. It doesn't matter to me if you die..."

SixKeys
04-18-2015, 03:17 PM
This is a good moment to start talking about THE ENDING, so Assassin's Creed 3 ENDING, ****ing **** i was so pissed at ending, they quite literally ruined and killed huge part of AC in me when i saw that. it's like OVER in 30 sec or something wtf, Desmond TOUCH THE ORB-ZSZSZSZZS- END i'm like "u wot m8" what a truly disappointing ending for Desmond and AC as whole. Now a lot of people have different gripes with it, i could nitpick all i want but real talk is not that the events that happened, but how it was EXECUTED just so horrible. I cannot believe AC3, the ultimate conclusion literally failed at end. No i didn't truly expected some "BOSS BATTLE cliche" but hey why not? Why not at least have intense **** going down at end, END OF THE WORLD starting everything shaking, Abstergo arriving at the temple LONGER ENDING and INTENSE, that's where Desmond should really face against Daniel Cross in some dramatic battle, idk i would really like to hear what other people wanted from ending or expected AND what would they change if they could?

I wanted an epic showdown between Desmond and Vidic. Vidic was the villain we all loved to hate. Smug, condescending b*stard with no redeeming qualities. I wanted Desmond to have to chase him down and have a white room moment with him where he would say something to Vidic that would show us just how much Desmond had matured and learned. Daniel Cross didn't even need to be there had they done that. Daniel was cool in the comics, but there was just not enough room to develop him as an antagonist by shoving him into the final part of the Desmond saga. Vidic should have been the main baddie all along since he had been there right from the start. THE most disappointing thing to me about AC3's ending was having Random Security Guard #17 shoot Vidic in a cut scene. I had been waiting for a showdown between him and Desmond for years. After that opportunity was robbed from me, along with no proper closure for Lucy, everything else was meaningless. Like having Batman and Joker come together for the last time, the fight to end all fights, then Joker gets hit by a speeding truck.

ACZanius
04-18-2015, 09:47 PM
I feel you SixKeys, the ending was very horrible, there is no use in denying that, idk about Cross i liked it but he went down like some kind of generic thug (not cool that goes for Adewale and other Master Assassins in Rogue too but side issue), yeah i honestly wanted to stab Vidic myself you know proper true Assassination. But i guess it's not that bad, like i said yesterday the modern day like AC3 is closest we got to true modern assassin and it is not even tip of the iceberg. Imagine having our own gear/gadgets before we go to a missions now that is sick af. Missions could be simply linear but yeah i have hopes Victory delivers since let's face it, Victory is gonna MAKE or BREAK Assassin's Creed.

STDlyMcStudpants
04-19-2015, 07:53 PM
My expectations may be ALOT different because I didn't know much about AC before AC3...
Revelations was my first game.. I loved it.. It came with AC1 that I tried to play but didnt like (i didnt end up completing it UNTIL a week or 2 before AC3s release)
and had no urge to play Brotherhood or AC2...
So my only taste of AC was AC1 and ACR.. that being said I didn't know that cities were a draw of the game.. I just assumed that the city was there because thats where the story was told...
I did'nt expect ANY city in AC3...
What I thought the game would be is very focused on the American Revolution... I didn't think it would be personal at all...
Revelations Ezio was a badass, so that is what I expected of Connor
I expected to be a hired hand of the Americans, jumping from tree to tree ambushing red coats, infultrating forts and sabotaging...
Basically being their secret weapon..an unsung hero that couldve most def been part of the war that was left out of the official story... a ghost...
Make me really think wow... what if this is how it really went...
I envisioned absolutely NOTHING but a native american stalker and a giant open world forest with bases and forts

GunnerGalactico
04-19-2015, 08:19 PM
I expected to be a hired hand of the Americans, jumping from tree to tree ambushing red coats, infultrating forts and sabotaging...
Basically being their secret weapon..an unsung hero that couldve most def been part of the war that was left out of the official story... a ghost...
Make me really think wow... what if this is how it really went...
I envisioned absolutely NOTHING but a native american stalker and a giant open world forest with bases and forts

That is also what I expected from AC3. Probably my most biggest disappoints from AC3 was: having Connor out in the forefront of everything and the bad conclusion to the Desmond saga. The Frontier gameplay footage was misleading. There was a line that Connor had said: "Let the patriots fight their own battle. I'm here for the Templar". That made believe that Connor would always be working behind the scenes and be this mysterious, enigmatic figure that always assisted the patriots. Too bad it didn't happen like that.

Defalt221
04-23-2015, 06:49 PM
That is also what I expected from AC3. Probably my most biggest disappoints from AC3 was: having Connor out in the forefront of everything and the bad conclusion to the Desmond saga. The Frontier gameplay footage was misleading. There was a line that Connor had said: "Let the patriots fight their own battle. I'm here for the Templar". That made believe that Connor would always be working behind the scenes and be this mysterious, enigmatic figure that always assisted the patriots. Too bad it didn't happen like that.

Okay. AC 3 has the largest number of on screen enemy (More than UNITY). Proof of the horror overcrowded scene here (Skip to 4:00 and you'll see):

https://www.youtube.com/watch?v=Ykph-6arQZ0