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RinoTheBouncer
04-13-2015, 09:03 PM
ALTAIR II - AN ASSASSIN’S CREED: VICTORY MODERN DAY THEORY


The Altair II is a ship owned by the Assassin Order. It is manned by Gavin Banks and his crew, and acts as a mobile headquarters for the Brotherhood.


Crew


The ship's crew


▪ Gavin Banks - Assassin leader.
▪ Susan Drayton - Captain.
▪ Eric Cooper - Navigator, supervisor.
▪ Emmanuel Barraza - Armorer, weapons instructor.
▪ Emmett Leary - Computer expert.
▪ Dr. Stephanie Chiu - Medic.
▪ Nodar Ninidze - Chief steward.
▪ Akaki Ninidze - Chief engineer.
▪ Galina Voronina - Enforcer.


Origin


Both Gavin and Susan Drayton, the ship's captain, had worked together to steal the Altair II, though they possessed different intentions at first - Susan's motivation was to combat Japanese whalers, while Gavin aimed to turn it into the mobile Assassin headquarters it now serves as. However, due to Gavin not having the necessary skills to properly captain the ship, Susan was given the position instead.


Pacific


From 14 to 19 May 2013, the Altair II traveled through the Pacific ocean, before dropping off Shaun Hastings and Rebecca Crane in California. During a transfer of power from William Miles to Gavin as Assassin leader, Gavin used a book given to him by William in order to discover the Assassin locations around the world.


Once the location of the Osaka Brotherhood was discovered, the Altair II left the Pacific ocean and traveled west towards Asia.


Japan


After the Altair II stopped at Honolulu Harbor on 11 September 2013, Gavin failed to contact the Osaka Assassins. The ship traveled to the Philippines on 1 October 2013, where Emmanuel Barraza, the weapons instructor, re-armed the Altair II crew to prepare for a potential fight in Osaka.


By 1 December 2013, the ship had docked in Osaka, Japan, where it stayed until 1 January 2014, when the Altair II was taken to Tokyo for New Years. During the ship's stay in Japan, its crew were busy discovering and rebuilding the Osaka brotherhood, after which they celebrated the holidays.


Russia


By 15 January 2014, the ship had left Japan and was in the Pacific ocean, traveling to the next destination, Russia.


By 19 February 2014, the Altair II had docked in Vladivostok, Russia. After a clue in the book leading to the ship's crew discovering the location of the Russian Assassins, the Altair II sailed around Russia in order to dock in St Petersburg. During this time, Gavin, Emmanuel, and Emmett, having left the ship, went into mainland Russia in order to find the Russian Brotherhood's location.


On March 26th, 2014, the ship docked in St. Petersburg. Gavin, Emmanuel, and Emmett rejoined the crew, along with a new crew member, Galina Voronina.


Norway


By 10 May 2014, the Altair II had docked in Helsinki, Finland, where Gavin gave the crew members the order to find William Miles, using clues from the latter's book. Having uncovered the location, the ship then left and by 1 May 2014, the Altair II had arrived at William Miles' bunker in Norway.


Discovering bugs reporting the Assassins' activities to a group called the Initiates, William interrogated a member of Gavin's crew on a daily basis, until all suspects were seen to. Upon gathering their testimonies and reviewing the information over the course of several days, William gathered the crew and subsequently ordered Galina to kill Dr. Stephanie Chiu.


Suddenly, Eric Cooper leapt to her defense, explaining he was the spy – however, Stephanie countered this claim by admitting her involvement through uploading his reports. Despite their intervention, William explained the order to simply be a ruse, deciding that the two Initiates were reasonable people and did not deserve execution.


Theory


Throughout all Assassin’s Creed games, the modern day segment never got an open world area as big or even close to being as big as those of the historical segment. In ACI, we’re in one big room. In ACII, we’re in that warehouse which is significantly bigger. In AC:B, we got to roam around Monteriggioni and within the Villa Auditore, and later, explore the Colosseum and Santa Maria Aracoeli along with the Temple of Juno, making it one of the most interesting MD segments in AC.


In AC:R, we had a different kind of modern day and we were playing as Desmond Miles, again but in a cyberspace, within the Animus Island, as well as the Animus Core with Desmond’s Journey.


ACIII, in my opinion, had a very remarkable and promising modern day. We had a base which was the Grand Temple, which had some interesting dialogues with fellow Assassins there as well as Juno’s hologram, revealing some secrets about her time and civilization. And in addition to that, we had separate standalone missions as Desmond Miles.


Assassin’s Creed IV and Rogue had the same setting for modern day which is Abstergo Entertainment building, and AC Unity did not have any out-of-Animus experiences, except for the brief Time Rifts within The Helix and the video chats that Bishop. Those were the closest thing to the modern day experience from previous games.


Now, whether we like or dislike the kind of missions and context of AC:B or ACIII modern day or it’s cutscenes and endings is not relevant in this theory, but the structure of it is what made it one of the most interesting modern day versions to me. I loved the idea of having one base to be in and learn more about the creed along with what’s going on with the overarching story by interacting with characters, watching cutscenes, reading emails, doing small missions, and I also love that we get to explore the world through linear missions in certain modern day locations.


I believe Altair II makes a perfect candidate. First of all, it’s something newly introduced through Assassin’s Creed: Initiates and it’s basically the place where all the interesting and relevant modern day characters are, many of who we’ve never met and have been eager to do so for a while.


Second, it’s a mobile bureau for the Assassins so there has to be lots of information within it, information that we truly care about, we can know a lot about the communications between the Assassins, what Abstergo is up to, what are the latest goals, so I believe it has the potential to be one of the most interesting modern day settings, by far, as well as bringing back the feeling of being in the middle of the war zone, in a race against time, doing something truly big that is directly related to the overarching story, rather than being a Helix user being contacted by the Assassins whom he/she does not know or being a tester for a game or a historical footage extractor at Abstergo Entertainment. Each one of those had its special flavor, but for me, I’ve always loved the idea of being in the center of the critical events and conflicts.


Third, being a mobile base will make it more interesting because you can go to multiple locations for linear missions like ACIII, or be set on a fixed course throughout that you won’t reach till the end of the game, but might face some Templar attacks or mini-quests until you get there, and won’t feel like you’re locked inside a room or a building, you’re not in an open world, but rather in a limited space, yes, but it can be made big enough to be interesting, and the fact that it’s mobile will make it easier for the Assassins to reach and anchor near the shore of any location, send the modern day protagonist on a modern day mission or perhaps send some drones to eavesdrop and extract data from certain Abstergo bases near the shore that we’re anchored right next to, and then start a mission or know what what we need to do.


Whether we can have multiple missions where we leave the ship or we’ll keep exploring history until the very last part of the game where we anchor somewhere and steal a Piece of Eden or Assassinate a Templar Master, is equally interesting to me, even though I lean more towards multiple missions, because they make the game feel a lot more fun, seeing the world and the two dominating factions and their conflicts through the eyes of time different time periods, with the historical portion and the modern day segment walking hand in hand, taking information and leads from one to help us in continuing through the other.


In Assassin’s Creed: Rogue, there’s an Easter Egg that our fellow community member and owner of the page, The Ones Who Came Before, Col, found which is a magazine called DISCOVERING (see the figure below) found during the modern day segment of AC:R, at Abstergo Industries, that show the image of the Altair II ship. I’m not suggesting that this confirms anything, but it gives me hope to see the modern day of Assassin’s Creed: Victory of a future Assassin’s Creed game set in the heart of the modern day brotherhood in such a new and interesting setting, which is the Altair II ship.

https://scontent-cdg.xx.fbcdn.net/hphotos-xfa1/t31.0-8/10985471_1581567555428019_1503976084150580827_o.jp g

ze_topazio
04-13-2015, 09:08 PM
Rino, you should be hired by Ubisoft to deal with the modern day.

Alphacos007
04-13-2015, 09:15 PM
Rino, you should be hired by Ubisoft to deal with the modern day.

I couldn't agree more.

Namikaze_17
04-13-2015, 09:23 PM
I'll ask again: Ubi hasn't hired you because?

Like seriously, this is great man. :cool:

Democrito_71
04-13-2015, 09:34 PM
I'm surprised Ubisoft haven't hired you as a writer yet, Rino :confused: Your theories are always so interesting and intriguing so I believe you would be a valuable asset for Ubisoft's writing department :cool:

GunnerGalactico
04-13-2015, 09:42 PM
@ Rino

I really love your ideas and theories :)


being a mobile base will make it more interesting because you can go to multiple locations for linear missions like ACIII, or be set on a fixed course throughout that you won’t reach till the end of the game, but might face some Templar attacks or mini-quests until you get there, and won’t feel like you’re locked inside a room or a building, you’re not in an open world, but rather in a limited space, yes, but it can be made big enough to be interesting, and the fact that it’s mobile will make it easier for the Assassins to reach and anchor near the shore of any location, send the modern day protagonist on a modern day mission or perhaps send some drones to eavesdrop and extract data from certain Abstergo bases near the shore that we’re anchored right next to, and then start a mission or know what what we need to do.

^ I really like this. It sure beats being a floating tablet and hacking computers or checking e-mails all day. For once in MD, I like to go sleuthing around, uncovering clues or taking snap shots with a camera and sending them to HQ. It would also be cool if we could find clues or information regarding the whereabouts of William Miles.

Shahkulu101
04-13-2015, 09:58 PM
Nice write up, Rino.

I actually thought the same thing. I know very little of Initiates and the events that happen in it's stories but I read about the Altair II on the wiki and thought it would make an awesome MD base. Apart from the great practical points you made, the boat just looks really damn cool and it would have a nice atmosphere being out at sea. :)

Sorrosyss
04-13-2015, 10:12 PM
Great ideas again Rino. A mobile base makes perfect sense for the greatly diminished brotherhood in hiding.

What would the modern day sea shanties be though? :p

Namikaze_17
04-13-2015, 10:28 PM
if we could find clues or information regarding the whereabouts of William Miles.

From what we know: He was in a cave, got captured again, and is apparently alive or dead. :rolleyes:

Altair1789
04-13-2015, 11:43 PM
Rino, you should be hired by Ubisoft to deal with the modern day.

That would honestly solve so many problems... I think even the anti- modern day fans would start to like modern day

SpiritOfNevaeh
04-14-2015, 12:41 AM
Rino, you should be hired by Ubisoft to deal with the modern day.

Agreed.

Rino's love for Ubisoft/AC knows no bounds.

Why haven't they hired you yet? :p

RinoTheBouncer
04-15-2015, 08:21 PM
Thanks a lot for all the kind words, my friends. I really appreciate your trust in me and how you always support me and my theories. Being hired by Ubisoft would be a dream come true, and something that I'd give my best and more than my best if I'm given the chance :D

pacmanate
04-16-2015, 09:42 PM
I would love this! It would be like an actual hub.

RinoTheBouncer
04-18-2015, 03:50 PM
I would love this! It would be like an actual hub.

Yes! It's a mobile Assassin Bureau/Den, and it already has its reasons to be locked because it's a ship. You don't feel like you're limited in a building or a district or an office. And it makes sense too, because the Assassins are a secret organization, and the Templars are basically woven within the government. They wouldn't wanna be in a fixed building that can be found, especially after The Great Purge. They also cannot use airplanes to travel easily. The have many bureaus, so the safest way is to travel using a privately owned ship, and keep their top secrets there, and move from one place to another.

Gameplay-wise it would be so much fun, because there are many ways to make this interesting and original. It can be a setting for the next 2-3 games, because if you're to sail to specific locations for a short linear mission, this would be ideal for it, and not something that can get old or boring.

ze_topazio
04-18-2015, 03:55 PM
I would be up for that, I don't dislike the concept of AC3's modern day, only the execution.

wvstolzing
04-18-2015, 04:13 PM
Altair II?

How about the ALTAIR 8800?

https://dl.dropboxusercontent.com/u/19784797/Altair_8800_Computer.jpg

Hans684
04-18-2015, 04:41 PM
Now, whether we like or dislike the kind of missions and context of AC:B or ACIII modern day or it’s cutscenes and endings is not relevant in this theory, but the structure of it is what made it one of the most interesting modern day versions to me.

Indeed but it wasn't executed good enough.


I loved the idea of having one base to be in and learn more about the creed along with what’s going on with the overarching story by interacting with characters, watching cutscenes, reading emails, doing small missions, and I also love that we get to explore the world through linear missions in certain modern day locations.

We should have two bases, 1 Templar base and 1 Assassin base(giving both perspectives, plus making it able to see lies from both sides more clearly).


I believe Altair II makes a perfect candidate. First of all, it’s something newly introduced through Assassin’s Creed: Initiates and it’s basically the place where all the interesting and relevant modern day characters are, many of who we’ve never met and have been eager to do so for a while.

It's why I also suggest another perspective, they're not the only relevant people. Berg is one.


Second, it’s a mobile bureau for the Assassins so there has to be lots of information within it, information that we truly care about, we can know a lot about the communications between the Assassins, what Abstergo is up to, what are the latest goals, so I believe it has the potential to be one of the most interesting modern day settings, by far, as well as bringing back the feeling of being in the middle of the war zone, in a race against time, doing something truly big that is directly related to the overarching story, rather than being a Helix user being contacted by the Assassins whom he/she does not know or being a tester for a game or a historical footage extractor at Abstergo Entertainment. Each one of those had its special flavor, but for me, I’ve always loved the idea of being in the center of the critical events and conflicts.

The Assassin base as you suggest could be Altair II, a mobile base traveling around the world. The Templar base can be an Abstergo founded hidden building/vault where we play as Berg himself and his missions while hacking Assassin controlled places and investigate. It's not a mobile base since with Abstergo running things he'd be getting free tickets for traveling on missions world wide. Actually doing stuff on both sides that directly impact each other and move the story while keeping it as gray as possible. Cleaning the mess AC2 started piece by piece.


Third, being a mobile base will make it more interesting because you can go to multiple locations for linear missions like ACIII, or be set on a fixed course throughout that you won’t reach till the end of the game, but might face some Templar attacks or mini-quests until you get there, and won’t feel like you’re locked inside a room or a building, you’re not in an open world, but rather in a limited space.

And in those case we can experience both attacking and defending as both. The perspective changes when the story need it, we get missions as both doing whatever the goal(s) are. Both places, both events, both perspectives and same goal.


But it can be made big enough to be interesting, and the fact that it’s mobile will make it easier for the Assassins to reach and anchor near the shore of any location, send the modern day protagonist on a modern day mission or perhaps send some drones to eavesdrop and extract data from certain Abstergo bases near the shore that we’re anchored right next to, and then start a mission or know what what we need to do.

And when we are done with what the Assassin did we switch to Berg and try to fix whatever was was done and undo as much as possible(making the fighting from both side more real, making it so neither side just sit on their arcs while everything falls apart and constantly fight each other). Before tracking the Altair II and attack/infiltrate(while they defend) etc...


Whether we can have multiple missions where we leave the ship

We could have mini-explorable parts around the world. Where we play and undo both sides work, sometimes we play Berg first on a mission, then revisit as an Assassin and do something related to that. Sometimes the Assassin first and Berg after, constant battle and change.


Or we’ll keep exploring history until the very last part of the game where we anchor somewhere and steal a Piece of Eden or Assassinate a Templar Master, is equally interesting to me

To basic and doesn't move the plot enough.


Even though I lean more towards multiple missions, because they make the game feel a lot more fun, seeing the world and the two dominating factions and their conflicts through the eyes of time different time periods, with the historical portion and the modern day segment walking hand in hand, taking information and leads from one to help us in continuing through the other.

Indeed and those Time(forgot the last part) from Unity can be replaced by a few missions on both sides around the world in mini-explorable places. And a lovely theory my friend, I enjoy reading these.