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View Full Version : sounds, music,atmosphere,menu's?



Eagle_34
04-14-2004, 07:56 PM
I was curious if you will have special sounds or music in the background of menu's after you exit a mission? To keep you drawn into the sim more?

I never feel like your actually there anymore whenever you exit one of the IL-2 missions which is a shame i think.

If you had some sort of sounds like you would hear on a navy ship/carrier or the sounds of waves hitting a beach for land based missions, for example while your in the menu's that would help alot to keep you more drawn into the game.

Also are you going to redo the entire menu graphics we have in IL-2 and FB?

Backgrounds , pictures etc. etc. maybe even redo the entire system of how the menu works?

thanks Luthier http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif looking forward to PF, keep up the good work!

Eagle_34
04-14-2004, 07:56 PM
I was curious if you will have special sounds or music in the background of menu's after you exit a mission? To keep you drawn into the sim more?

I never feel like your actually there anymore whenever you exit one of the IL-2 missions which is a shame i think.

If you had some sort of sounds like you would hear on a navy ship/carrier or the sounds of waves hitting a beach for land based missions, for example while your in the menu's that would help alot to keep you more drawn into the game.

Also are you going to redo the entire menu graphics we have in IL-2 and FB?

Backgrounds , pictures etc. etc. maybe even redo the entire system of how the menu works?

thanks Luthier http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif looking forward to PF, keep up the good work!

sithgod66
04-14-2004, 08:46 PM
Although its a minor thing. I did like In Euro air battles how they did barracks with the radio and a couple of channels. The squadron listing in the hanger was on a chalk board. The German one had the 109 under a camo net I think.

VeXX_Master
04-14-2004, 09:41 PM
Great idea...I am definately losing immersion when I get back out to the menu's and mission briefs

T-Bone_
04-14-2004, 10:00 PM
Yes. I agree. A lot can be done in this department. The menu system needs to capture the mood of the epic conflict. Perhaps by changing the washed out black and white backgrounds to some battle scenes like here:

http://www.afwing.com/art/wwii/corsair.jpg

http://www.afwing.com/art/wwii/Lance%20Russwurm/corsair.jpg
http://www.afwing.com/art/wwii/battle_for_the_islands.jpg

http://www.afwing.com/art/wwii/sb2c.jpg

http://www.afwing.com/art/wwii/p38-2.jpg

http://www.afwing.com/art/wwii/warhawk.jpg

http://www.afwing.com/art/wwii/av_mia.jpg

CFS2 did a good job providing these scenes in the menus, although the comic book appearance looked somewhat hoaky. Some dramatic Hans Zimmer type music would add a lot to the atmosphere in the menus, especially something akin to the Pearl Harbor and Last Samurai soundtracks. PF would be perfect if it had these additions.


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

VW-IceFire
04-14-2004, 10:20 PM
They definately need to have some good music...something more dramatic and appealing to the scenario.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

LEXX_Luthor
04-14-2004, 10:25 PM
LOL flighty simmers turn on your stereos or fave radio station.

this is bizzare. http://ubbxforums.ubi.com/images/smiley/35.gif

T-Bone_
04-14-2004, 11:39 PM
Seeing how IL-2 and FB were such hit successes, I'd hope they'd have a better budget now for work on music and menus...

It would be nice to have cutscenes also to introduce/conclude campaigns.



T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

necrobaron
04-14-2004, 11:44 PM
I agree that immersion is a factor that shouldn't be ignored. As for music, I think it should either be dramatic like Saving Private Ryan, Band of Brothers and others like what T-bone suggested or music from the 1940s period. Or both....

I think PF should be done both with an air of reverence and also with a hand in the feel of those times.

"Not all who wander are lost."

xanty
04-15-2004, 05:51 AM
Yes indeed.

This matter is of upmost importance, and should be well thought out. Never mind adding strange little planes, if this is not well implemented.

I like variety of planes, but the whole experience of enjoying the sim on all senses is very important: sound, atmospheric menues, images and drawings when finishing missions, etc. FB started to add some changes, by having backgrounds with planes according to the nation...they can take this a big step further and maybe commision some screenshots or artist to make good screens for:
*loading missions
*Brieffings
*Landing on airfield
*landing on carrier
*after-match (pilot dead, crash, downed plane, downed enemy, etc)

IMO Fb is great, but the atmosphere is lacking big time. I truly hope PF can ammend this somehow.

http://www.silence.plus.com/xanty/stuff/fb_sig.jpg

BarkhornXX
04-15-2004, 06:14 AM
Don't get your hopes up - there are more important things to focus on in an undertaking such as PF.

I doubt we will get much in the way of changes in a number of areas - this being one of them.

Notice any Luthier posts in these types of threads?? I didn't think so.

Barkhorn.

Cpt_Jack
04-15-2004, 06:46 AM
More important things like what? Good music and atmosphere in a game are important to me also. We have three more months before this sim is supposed to be finished. How long would it take to create some background screens, at least? I know this sounds like an ignorant statement from a spoiled consumer, but I thought the reason for these threads was so we could give some feedback on what we think is important so the creators can fine-tune their product before they put it out on the market.

T-Bone_
04-15-2004, 07:58 AM
I created these for LOMAC in one day:

http://www.x-plane.org/users/12thiaptbone/oscs.jpg

http://www.x-plane.org/users/12thiaptbone/oscpreview2.jpg

http://www.x-plane.org/users/12thiaptbone/oscpreview3.jpg


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

RxMan
04-15-2004, 08:29 AM
I made a CD using the German/Japanese/Russian chatter files and play them on a CD player on the other side of the room, great mood setter. Presently compiling one with period music intermixed with chatter.

heywooood
04-15-2004, 09:28 AM
Right Rxman -

one of the best features of this sim is the abilty of us end users to change/rewrite files like the mats and music - the pilots faces and uniforms - etc.. Like Lexx says - alot of the immersion stuff is left up to the individaul to manage or provide - I think this is better than having it all canned and un-alterable.

BarkhornXX
04-15-2004, 10:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cpt_Jack:
More important things like what?
<HR></BLOCKQUOTE>

Like more a/c, more flyable a/c, more ships, bug free carrier operations, decent FM's, decent DM's, accurate maps, accurate speech packs, immersive dynamic campaigns.

When you think about the effort that goes into the list above, then things like;
- canopies that open and close
- muzzle flash revisions
- Revamped GUI
- Music
...are VERY far down the list in importance.

Let me be clear here, the FB GUI is "adequate" at best. Still, if I was designing the game and had a choice between more polish on the "core" elements or devoting resources to some of the "frills" I listed above, well all I can say is, "Hope you like the brown GUI w/ the new PF splash screen bud!"

Barkhorn.

Eagle_34
04-15-2004, 11:12 AM
I would agree these sort of things are not the MOST important , but i feel alot of this would take relative little time to change (for instance just having some atmospheric sounds like you would have on a Navy carrier, when you exit or are about to start a mission).

And they can really do alot for the game.
And i haven't read anything to this effect from Luthier, so it's more a question out of curiousity.

Relative little changes like music and graphics in menu's can really change the overal feel of a sim.

Just think about how much time a gamer spends in menu's in FB, i would think it's probably 30-50% of the time.
Loading screens, briefing screens.

If i had to trade between having a functioning carrier or atmospheric music or menu's i would pick properly functioning carriers afcourse.

It's more the icing on the cake but not something that should be overlooked all together. It's one of the weaker points in IL-2 and FB in my oppinion.

Not the FM's or DM's by a long shot, they are pretty much the best that have ever been implimented in a sim.

Capt._Tenneal
04-15-2004, 12:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
LOL flighty simmers turn on your stereos or fave radio station.

this is bizzare. http://ubbxforums.ubi.com/images/smiley/35.gif<HR></BLOCKQUOTE>

LEXX, it might even be usable in a mission. Remember the anecdote that, in the Pearl Harbor strike, the Japanese used the Honolulu radio stations as a sort of crude direction finder ? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

T-Bone_
04-15-2004, 01:15 PM
These sort of things are not most important but they are to be expected in any quality product. It is the polish that makes the shoe shine. And implementing a better looking menu is not hard to do. Many people in the community have the talent to do that type of simple artwork. Many musical composers are available for games. If PF wants to have a low budget menu to provide more time for the simulation aspect, then they have not looked in the right places. They could simply hire community members with graphics skills to do a good job with the menu system. I don't see why not if they let community members design 3d models for the planes.


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

michaelbjork
04-16-2004, 09:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
CFS2 did a good job providing these scenes in the menus, although the comic book appearance looked somewhat hoaky. Some dramatic Hans Zimmer type music would add a lot to the atmosphere in the menus, especially something akin to the Pearl Harbor and Last Samurai soundtracks. PF would be perfect if it had these additions.

T-Bone

<HR></BLOCKQUOTE>

Agree with you on the music thing you said T-Bone! Maybe they should ask Hans Zimmer to write the music for PF?! That would be cool!!
The music should be like Pearl Harbor or The Last Samurai.. with lots of Taiko drumming and son on.. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Gato-Loco
04-16-2004, 01:55 PM
Hmmmn... I rather have very simple and clean menus. Music and fancy effects look and sound nice the first few times you play, but soon they become annoying. I rather see the PF team concentrate on "in-flight" features than in doing better menus.

eiffel68
04-16-2004, 03:23 PM
I could be wrong but I don't think it would be very difficult or expensive to buy the rights and add to the game some popular songs or musical pieces of the time (1930-40s)and the tweakers could always change the files at the liking. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://www.battleships-cruisers.co.uk/images/antn45.jpg

T-Bone_
04-16-2004, 06:07 PM
Gato-Loco,

have you ever played EAW? That might make your thoughts change.


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

DuxCorvan
04-17-2004, 08:36 AM
I'd rather have a high-res menu system which allowed to manage all the resources in game in a way more eficient and intuitive.

Browsing thru the chaotic list of aircraft is a pain, and not having all the tweaks switchable from ingame is insane.

It should at least have the options included in 'Il-2 Manager'.

A pair of tracks and movies with an officer or general decorating or promoting you, or your burial, or the mourning of a comrade, or some battlefield action and feedback of historical & war events, would be great. http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

For the actual interface is ugly and somewhat rude, and the briefing and feedback in campaign is cold as ice... http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

- Dux Corvan -
http://www.uploadit.org/DuxCorvan/Altamira2.jpg
Ten thousand years of Cantabrian skinning.

DStrong86
04-17-2004, 10:37 PM
Speaking of immersion ... with the music and radio broadcasts, a good base point to model from would be SDOE (Screaming Demons over Europe). The use of actual radio broadcasts (German, US and the BBC) with excerpts of speeches (Churchill, Roosevelt) was a nice touch.

They simulated an collection of music, news and special broadcasts that you might actually hear if you were sitting in front of a radio during WW2 (rather elaborate atmosphere, like the old Mission Impossible ploys on TV)

This use of actual broadcasts would be especially useful for Pacific Fighters in the background (before/during/after) of major Campaigns/Battles. This would also play well for the upcoming Battle of Britain.

1C and UbiSoft could get the details worked out in Pacific Fighters, in time for BOB. And remember (Oleg and Company) that the British are very keen on their history, even to the point of people (still) joining social clubs that re-enact WW2 lifestyle (clothes, music and dancing)

They would appreciate the added realism of the day-to-day or weekly broadcasts that would match up with a mission on a particular day.

And since BoB has already been done at least once before, you'll want something like this to set it apart fron the crowd and capture the public's imagination.

With the additional sound/music/graphic (newspaper?) added to BoB, you might even bring in some of the "older" people to play.

It's an opportunity you shouldn't miss a good attempt with, especially since BoB will be written from scratch on a new engine.

T-Bone_
04-17-2004, 11:41 PM
I believe you could do a great deal with old stock WWII footage as well. You could use these to give the player an idea of what life was like during the war. Not only in the pacific, but you could also show what was going on in Russia and Europe to parallel the events in Forgotten Battles etc... also the idea of preserving the historical feeling of the war can be expanded upon with explanations of where the average American/Japanese pilot experienced before the war... IE many US pilots grew up in small towns seeking to escape their humdrum everyday lives and see the world while many Japanese pilots grew up learning to fight for family honor... presentation of the different cultural aspects would expand upon the immersion factor immensely.


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

T-Bone_
04-18-2004, 02:04 AM
Some cool menu graphics ideas... make splash scenes look more cinematic.

http://www.x-plane.org/users/12thiaptbone/small.jpg


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776

ARSNL
04-18-2004, 04:02 AM
A reworked menu would be nice, very nice actually. But seeing as this is just some minor engine mods, new vehicles and maps I think a complete rework of the GUI is out of the question... http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

http://www.digitalmelee.com/arsenal/Arse242.gif

T-Bone_
04-18-2004, 04:35 AM
Which is sad indeed. I am sitting here wondering how pitiful is it that the most engrossing and most fulfilling WWII sim experience I've ever had was with the one I purchased 6 years ago. European Air War set the standard for the single player campaign experience. It gave you something to look forward to in every mission, a sense of purpose in the war. This scope and gradeur was not captured in Forgotten Battles because FB lacked key elements in making the single player environment immersive. Promotions and awards need to be emphasized more. The squadron management needs to be fleshed out more and the progress of the war needs to be tracked better. The presentation is lacking in portraying the feel of the times and the seriousness of the conflict. After all, World War II was the most epic conflict in human history and it deserves to be portrayed in a more dramatic and immersive way to keep the player interested, especially in single player.


T-Bone

http://www.x-plane.org/users/12thiaptbone/sig3.jpg
Biohazcentral Staff
23rd VFG: Assistant Training Officer

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants"
-Thomas Jefferson 1776