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robsalguz
05-05-2004, 06:49 PM
I read about a newly designed AI.
Will you now be able to do attacks like Kretchmer did (dark nights, into the convoys and on the surface)? Escorts were not able to shoot by fear of damage other ships or because the low silouette of the sub made it almost impossible to see it in dark nights.
With the old AI you were not able to even stick your nose out of the water! as this was at least in this area, too perfect.
Am I asking to much?

robsalguz
05-05-2004, 06:49 PM
I read about a newly designed AI.
Will you now be able to do attacks like Kretchmer did (dark nights, into the convoys and on the surface)? Escorts were not able to shoot by fear of damage other ships or because the low silouette of the sub made it almost impossible to see it in dark nights.
With the old AI you were not able to even stick your nose out of the water! as this was at least in this area, too perfect.
Am I asking to much?

HeibgesU999
05-05-2004, 11:35 PM
will the 50 merchant convoy be able to stay in formation, and evade in a realistic manner the attacks of a wolfpack over 3 days of game time?

CDragon
05-06-2004, 07:55 AM
Modifying the AI in SH2 was a real pain. The behavior files were binary files, which made editing awkward. And not all the commands used in the files were implemented properly.

Will the AI be accessible to the user, perhaps in the form of a text-based scripting language that can precompiled into binary format for use by the sim?

Kapitan_Nereus
05-06-2004, 08:03 AM
Pulling a Kretchmer would kick ***! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
The lone U-Boat Aces live again! lol

Just hope the AI will not have to be modified to make the game decent http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
I can hardly wait to see what the elements of the game are capable of http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

"The Hunt is on..."

Prince_Eugen
07-12-2004, 10:12 AM
In Aces of The Deep it was a valid tactic to do night actions on the surface, my understanding is the periscope was very ineffective at night. The ai in Aces of the Deep was far superior to SH2, it could still find you and kill you, but it made mistakes too.

bertgang
07-12-2004, 11:00 AM
Great results by Kretchmer style attacks in AOD, early in the war.
But is better to forget this way, and learn how to do submerged attacks, if you want survive up to 1945.

[This message was edited by Bertgang on Tue July 13 2004 at 02:54 AM.]

BONFLECK
07-12-2004, 11:50 PM
The new AI needs to be as smart and as dumb as we are to be realistic and entertaining. It needs to learn from experience yet still be susceptable to tactics it may not have previously encountered. Resistance is futile. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/images/smiley/35.gif

BONFLECK
07-12-2004, 11:52 PM
Sweet, I figured out how to use those silly faces. http://ubbxforums.ubi.com/images/smiley/784.gif

TASKFORCE1x1
07-13-2004, 08:14 AM
AI shouldnt be difficult to instruct as long as it falls along the line like a AD&D game construct. The decision for a ship to break away from a convoy could be random or a list of rules standard for all ships could be in an .ini type of file. Following the rules in the .ini file can tell how the ship should act in how many situations it is programmed to watch for. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

values might look like this:

Fear = 1 - 100%
Aggressive = 1 - 100%
Defensive = 1- 100%
Chaos = 1 - 100%
Suicide(will to ram) = 1 - 100%

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Keep on Smiling'

Leimboy
07-15-2004, 07:22 AM
I also hope they make the AI able to "cooperate" like in the old Silent Hunter.

If you are spotted by a plane (for example) the AI would send a destroyer or a sub-hunter group to the coordinates where you were spotted, either from the closest harbour or a nearby task force/convoy.
And the destroyers should use valid tactics for that time period and so on. As in Silent Hunter the destroyers would use the escorting formations the Japanese used and also the Japanese tactics on finding and destroying the sub (like "the weel of death" iirc and so on).

Would be really nice to see this during the campaign http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif