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alekiratu
04-04-2015, 02:37 AM
China



For China, we took a 16th century influence – very flat, 2D illustration. We then melded a very contemporary Chinese ink take with it, so it echoes Shao Jun the character and how fluid she is. We end up with a romantic, impressionistic vibe.



http://blog.ubi.com/wp-content/uploads/2015/04/ACC_LeapOfFaith-nologo_1411403152.jpg





Russia



“Russia’s really exciting,” adds Brace. “It’s 20th century, so we have photography, graphics, poster art, constructivism, and we fused all those together to achieve an even more stark contrast to the other episodes.”



http://blog.ubi.com/wp-content/uploads/2015/03/ACC_SCR_RUSSIA_Viewpoint_wm.jpg



India



India’s art style, meanwhile, is meant to evoke 19th century British journalistic imagery, with more background depth than Assassin’s Creed Chronicles: China and a few culture-appropriate twists. “We took influence from lithographs. Color was a key component; we boosted that, and we mixed some Sikh-influenced patterns into the world,” says Brace. “So again, it’s a fusion of a traditional medium of the period with a very modern, contemporary take.”


http://blog.ubi.com/wp-content/uploads/2015/03/ACC_SCR_INDIA_Viewpoint_wm.jpg

So, whaddaya guys think?

Image and quotes source: http://blog.ubi.com/assassins-creed-chronicles-india-russia-revealed/

SixKeys
04-04-2015, 03:51 AM
India looks beautiful, but I also like the bold style of Russia.

Namikaze_17
04-04-2015, 04:18 AM
Russia.

Its dark tone is a real contrast to the others.

However, India looks really beautiful as well.

SpiritOfNevaeh
04-04-2015, 05:10 AM
In Silas Thatcher's voice:

So many options. I can't possibly decide. Take all three.

:rolleyes:

Shahkulu101
04-04-2015, 05:27 AM
Kim Jong Un

Altair1789
04-04-2015, 06:08 AM
I like China. I don't think Russia's is good, I know it's thematic but the red skies just look stupid

pirate1802
04-04-2015, 06:22 AM
I will say India for biased patriotic reasons.

But if I think honestly, I'd go for Russia. I'm a sucker for that bold high-contast, slightly cartoonish propoganda poster style, mishmashed with stark black and white. Reminds me so much of The Saboteur.

VestigialLlama4
04-04-2015, 06:34 AM
They are all terrible, kitschy and pathetic. China is sub-mulan, India is just this great sadness and Russia is a cold war anticommunist book cover.

SixKeys
04-04-2015, 08:30 AM
They are all terrible, kitschy and pathetic. China is sub-mulan, India is just this great sadness

....what?


and Russia is a cold war anticommunist book cover.

Um, that's the point.

Shahkulu101
04-04-2015, 09:01 AM
They are all terrible, kitschy and pathetic. China is sub-mulan, India is just this great sadness and Russia is a cold war anticommunist book cover.

Geez man, pour yourself a drink or something...

SixKeys
04-04-2015, 09:07 AM
Geez man, pour yourself a drink or something...

http://i.imgur.com/BlYZVRS.jpg?fb

Shahkulu101
04-04-2015, 09:13 AM
Well Spongebob just got a little darker...

:p

SirTookTookIII
04-04-2015, 09:49 AM
I can't decide between China or India, I do think all of the different art styles look great though.

king-hailz
04-04-2015, 10:53 AM
Hard to decide...

Sushiglutton
04-04-2015, 11:17 AM
Like the China one the most. Looked really beautiful in the gameplay shown as well.



They are all terrible, kitschy and pathetic. China is sub-mulan, India is just this great sadness and Russia is a cold war anticommunist book cover.

You mean anticommunism like:

https://brennaariel.files.wordpress.com/2012/01/soviet-poster1.jpg

VestigialLlama4
04-04-2015, 01:08 PM
Geez man, pour yourself a drink or something...

I have as a matter of fact done just that.


....what?

Just the setting of India looks horribly kitsch and silly in their Chronicles Render. It also adapts the Brahman comic story and there's not enough material there for a game. It feeds into a readymade history of stereotypes taken from colonialism. The same with CHINA too.



Um, that's the point.

I remember when the point of Assassin's Creed was about challenging stereotypes, doing periods no other games and few movies tackled, and which also challenged preconceptions and existing cliches. That was the point of AC, not making s--ty pseudoindie titles that poach on the hard work of genuine independent titles like Mark of the Ninja and which take three complex settings and rich periods and create simplistic "video game levels" around it, while conning gamers that it's set on an "artstyle" as if it was Wind Waker or Okami. The game uses aesthetic for video game backgrounds in the manner of 2D game levels in the NES era, that's nothing special or interesting to get worked up about.

pirate1802
04-04-2015, 02:01 PM
Wish I lived in an era where games arent immediately accused of poaching and ripping off games when they attempt a style even marginally similar.

Alphacos007
04-04-2015, 03:18 PM
Russia for me is the best one. I love the dark atmosphere.

Megas_Doux
04-04-2015, 04:04 PM
I donīt think one looks particularly better than the other ones. The whole style sure is kitsch/cliche, but thatīs pretty much the point. China has been my dreamed setting for a while, however I prefer both India and Russia, at least for now.

I would love something like this for a greek game :


https://www.youtube.com/watch?v=W3OfjO0ThhQ

By the way.

Kaschra
04-04-2015, 04:23 PM
China is my fave. Really liker the style.

micksith
04-04-2015, 06:23 PM
Wish I lived in an era where games arent immediately accused of poaching and ripping off games when they attempt a style even marginally similar.

Many gamestyles genres can be anything from vaguely similar to almost renamed clone copies in gameplay features & execution , it's 'how Wide' some companies make that margin of difference/similarity under the title of bold new' & such like - people quickly see through outside gloss once it's actually played.

Patterned rainbows as i swing around india doesn't appeal to me at first glance , Much prefer the look of China Chronicles. Interesting to see wich of the 3 'feels' most like an AC game though.

ze_topazio
04-04-2015, 08:03 PM
Have you seen this game Mega?


https://www.youtube.com/watch?v=620gmmjDVUE

Megas_Doux
04-04-2015, 08:26 PM
Have you seen this game Mega?


https://www.youtube.com/watch?v=620gmmjDVUE

I have not! I will, though.Thanks a lot!!!!!!

GunnerGalactico
04-04-2015, 09:19 PM
India looks the most eye-catching and appealing.

pirate1802
04-06-2015, 07:49 AM
Saying an art style is cliche is like observing that water is, infact, wet! :eek: Circling around a point made so obvious by familiarity, it is missed by a mile.


Many gamestyles genres can be anything from vaguely similar to almost renamed clone copies in gameplay features & execution , it's 'how Wide' some companies make that margin of difference/similarity under the title of bold new' & such like - people quickly see through outside gloss once it's actually played.

Wish I could have said that. These days a presence of a bow and a young woman is likely to cause people to say this game/book is a ripoff of hunger games. Or having a linear TPS game means it is a ripoff Uncharted. :rolleyes:

'You put too much faith in people'.. who was it that said it? I'm forgetting.


Have you seen this game Mega?


https://www.youtube.com/watch?v=620gmmjDVUE

This is superbly awesome. I'm itching to try it now. Thank you, ye magnificent bastard :cool:

shobhit7777777
04-06-2015, 10:27 AM
Soviet Union of course!

I do like China's water-colourish brush stroke approach

Anykeyer
04-06-2015, 12:32 PM
“Russia’s really exciting,” adds Brace. “It’s 20th century, so we have photography, graphics, poster art, constructivism, and we fused all those together to achieve an even more stark contrast to the other episodes.”
I'd like to see where they found a phorograph of a red sky
Stop consuming so many mushrooms

JamesFaith007
04-06-2015, 12:48 PM
I'd like to see where they found a phorograph of a red sky
Stop consuming so many mushrooms

In fact red sky was quite popular in socialistic countries. ;)

http://www.kdykde.cz/w/1000/img/calendar/events/216353/3-action_photol.jpg?v=0

http://www.metalopolis.net/files/pictures/articlespics/sorela_03.jpg http://www.kulturissimo.cz/useruploads/images/redakce/__2014/07/v_plakat_dox_3.jpg

Anykeyer
04-06-2015, 12:57 PM
So they based their art style on this "art", right? Whats next? Make Victory black and white?

SixKeys
04-06-2015, 01:07 PM
I'd like to see where they found a phorograph of a red sky
Stop consuming so many mushrooms

You make it sound like it's impossible or even rare. O_o

http://fc09.deviantart.net/fs71/f/2011/146/0/8/red_sky_at_night_by_flesheatingbug-d3hajtr.jpg

pirate1802
04-06-2015, 01:14 PM
^Lol ownage haha

http://www.quickmeme.com/img/58/58739dcfcdd82515f5f01aa85ded330aa224f06880931f2cb7 c5552d82373ba0.jpg

That's exactly what came to my mind as well.. 'Why is red sky an impossibility?'

Anykeyer
04-06-2015, 02:06 PM
You make it sound like it's impossible or even rare. O_o



It is
Making it a constant ever present feauture is a joke. And everyone can see where it comes from, which makes it not funny.
Its ok for a game like red alert 3, but i didnt know AC is a trash comedy now

VestigialLlama4
04-06-2015, 02:31 PM
In fact red sky was quite popular in socialistic countries. ;)



So are Stars and Stripes for Americans. But you know, if a CHRONICLES USA game took place beneath skies of stars and stripes, people would call it cheesy, but because its USSR and it fulfills a specific fantasy people project towards it, it's considered clever "art style".

The problem with the art style of CHRONICLES:RUSSIA is that the Soviet Propaganda began, ''after the Revolution'', from the period of the Civil War (the reds and the whites) to the 20s onwards. Since CHRONICLES:RUSSIA deals with Anastasia and the deaths of the Romanovs, its still too early, also the game is set in Yekaterinaburg since that's where the Romanovs got whacked.


Wish I lived in an era where games arent immediately accused of poaching and ripping off games when they attempt a style even marginally similar.

There was never an era like that. Big companies like Ubisoft poach creative ideas from independent developers all the time for a quick buck.


So they based their art style on this "art", right? Whats next? Make Victory black and white?

For the Victorian era, they should do it in the style of Punch cartoons, John Tenniel illustrations and so on. You know the illustrations in Victorian Novels and lithographs used in the same period.

When I think of "black and white" photography, I think early 20th Century - Walker Evans, Edmund Atget, Henri-Cartier Bresson. This was the time when black-and-white became associated with "realism". The camera equipment and film quality improved tremendously from the Victorian era to allow more complex gradations and use of light and shadow. The photography of the Victorian Era is technically not the same as what we think of as "black and white" photography, even if visually you can't tell much difference.

JamesFaith007
04-06-2015, 02:49 PM
So are Stars and Stripes for Americans. But you know, if a CHRONICLES USA game took place beneath skies of stars and stripes, people would call it cheesy, but because its USSR and it fulfills a specific fantasy people project towards it, it's considered clever "art style".


I was born and lived in former Eastern block.

This stylization was normal here, heck, I even got few child book inherited from my parents where such kind of illustrations were used, red sky included. When our cartoons in TV where luckily spared of it because target group was smallest children and many of them were sold behind borders, such style of illustration were nothing uncommon in school, pioneers clubs, teenager magazines and newspaper. I saw it on my own eyes because my grandmother have huge collections of magazines from last 60 years.

So no, this isn't just projected fantasy for me. In fact if Orelov was Bolshevik fighting against Bělogvardějecs this style would be glorified by Party.

VestigialLlama4
04-06-2015, 03:37 PM
I was born and lived in former Eastern block.

An era far away from 1918.

Megas_Doux
04-06-2015, 04:07 PM
An era far away from 1918.

Battleship potemkin vintage poster, 1925:

http://upload.wikimedia.org/wikipedia/commons/8/85/Vintage_Potemkin.jpg

And other poster after the WW2 for that same film:

http://iv1.lisimg.com/image/174357/600full-battleship-potemkin-poster.jpg


Aaaaaand some random propaganda cartoon:


https://www.youtube.com/watch?v=adGynkmWLb8


I really donīt know whatīs this fuss about being honest. If Ubi were to make a ancient greek game for this series, Iīm sure they would use that Greek pottery Black Figure style.......

http://www.hellenicfoundation.com/History/Greek-Pottery1.jpg

JamesFaith007
04-06-2015, 04:31 PM
An era far away from 1918.

But still in country where this era was cornerstone of every history book about 20th century. And thanks to this I know that first examples of this kind of soviet art style were... propaganda posters from years 1917 - 1918.

And examples from 1917 - cca. 1920:

http://digitalpostercollection.com/wp-content/uploads/2013/09/Lenin-with-a-red-torch-98x150.jpg http://digitalpostercollection.com/wp-content/uploads/2013/09/Militia-the-army-of-labor-109x150.jpg http://digitalpostercollection.com/wp-content/uploads/2013/09/Red-Army-Figter-Remember-that-you-take-care-of-what-is-your-own-115x150.jpg http://digitalpostercollection.com/wp-content/uploads/2013/09/We-are-short-of-bread-then-let%E2%80%99s-eat-fish-instead.-Our-seas-are-rich-in-fish.-Go-to-the-Labour-Department-and-become-a-fishmonge-107x150.jpg http://digitalpostercollection.com/wp-content/uploads/2013/09/Red-present-for-the-White-plan-%E2%80%93-hit-the-rich-with-the-present-106x150.jpg http://digitalpostercollection.com/wp-content/uploads/2013/09/Have-you-become-a-volunteer-101x150.jpg

VestigialLlama4
04-06-2015, 05:07 PM
I really donīt know whatīs this fuss about being honest. If Ubi were to make a ancient greek game for this series, Iīm sure they would use that Greek pottery Black Figure style.......

Yes, because why bother being creative and come up with new images and challenge our view of the period, you know do real work as opposed to regurgitate cliches?

Using Soviet posters and iconography from masterpieces by Eisenstein is nothing creative at all. It's lazy, anachronistic and stupid and should be treated that way.

LatinaC09
04-06-2015, 07:04 PM
All three of those art styles are gorgeous but I have to say I'm really excited about China. It will be so different. I don't really get all the complaining about these games right now. It's not like we're not getting any more regular AC games. We're just getting some more. Anyways, I'm stoked and will be getting this on day 1.

ze_topazio
04-06-2015, 08:06 PM
Yes, because why bother being creative and come up with new images and challenge our view of the period, you know do real work as opposed to regurgitate cliches?

Using Soviet posters and iconography from masterpieces by Eisenstein is nothing creative at all. It's lazy, anachronistic and stupid and should be treated that way.

No, that is YOUR opinion, so, please, don't speak like YOUR opinion is a fact.

Shahkulu101
04-06-2015, 10:46 PM
No, that is YOUR opinion, so, please, don't speak like YOUR opinion is a fact.

I disagree with this man often but no-one should have to say "IMO" after everything. Of course it's their opinion, they're speaking.

ze_topazio
04-06-2015, 11:19 PM
I'm aware, but the way he speaks, it's like he's stating a fact, and his logic for hating this games is so incomprehensible to me that that kinda rustled my jimmies for a second and made me react like that.

I lost my cool, I'm still weak, I need more training.

shobhit7777777
04-07-2015, 07:02 AM
http://digitalpostercollection.com/wp-content/uploads/2013/09/Have-you-become-a-volunteer-101x150.jpg

This one hangs in a frame on my living room wall

I think some people are getting too worked about the art style in an AC based 2.5D sidescroller which is essentially just an art experiment. Yes, much of the visuals are indeed stereotypes/cliches...but what matters is that they look pretty. Furthermore, for the 3 games to be distinct they've been given a 'local' flavour (or the Western perception of it) that is identifiable to the masses

The objective isn't to create a vastly different visual masterpiece or "challenge our view of the period". The point is to create a simple, aesthetic AC game with an art style which ties in to the 3 settings...Familiarity is in fact the goal...therefore the use of art styles commonly associated with India, China and Russia.

Chronicles is a pretty little side-show. Lets save our twisted undergarments for the Console/PC games.
@Vestigial

I'd like to see your versions of the three locations/eras

VestigialLlama4
04-07-2015, 07:30 AM
I think some people are getting too worked about the art style in an AC based 2.5D sidescroller which is essentially just an art experiment.

No, its the very opposite of an experiment. AC3 was an experiment, Black Flag was. Even Liberation. Those are games that actually tried to do something new and different.


Furthermore, for the 3 games to be distinct they've been given a 'local' flavour (or the Western perception of it) that is identifiable to the masses

The objective isn't to create a vastly different visual masterpiece or "challenge our view of the period". The point is to create a simple, aesthetic AC game with an art style which ties in to the 3 settings...Familiarity is in fact the goal...therefore the use of art styles commonly associated with India, China and Russia.

The point is there is something deeply wrong with that, and its a huge creative setback. It's a symptom of this ugliness that is part of UNITY and ROGUE, where the developers decide that they are no longer going to try and be creative. If AC3 (the most successful game in the franchise) was made for the masses we'd get a piece of trash like The Patriot, or likewise Black Flag would have us do something silly like Sleeping Dogs: an undercover Naval Officer becomes a covert Pirate captain. Even AC2 and the Ezio games, they could have simply made a game where Machiavelli is this evil bad guy and Renaissance Mob Boss.


Chronicles is a pretty little side-show. Lets save our twisted undergarments for the Console/PC games.

Chronicles is to be released on PC and Next-Gen Consoles.


@Vestigial

I'd like to see your versions of the three locations/eras

Ha-Ha

My perception of these three locations/eras are inspired by books and good movies (Chinese, Russian and Indian, you know people from that culture) as well as historical works. The idea that people will make a game called Chronicles:INDIA based on 19th Century colonial fantasies rather than recent research is beyond sad.

shobhit7777777
04-07-2015, 07:45 AM
No, its the very opposite of an experiment. AC3 was an experiment, Black Flag was. Even Liberation. Those are games that actually tried to do something new and different..

Its a sideshow. An alternate way to deliver an AC-esque experience. Nothing more, nothing less.


Chronicles is to be released on PC and Next-Gen Consoles.

Ummm...yeah. It still remains a sideshow. Platforms have nothing to do with it.


The point is there is something deeply wrong with that, and its a huge creative setback. It's a symptom of this ugliness that is part of UNITY and ROGUE, where the developers decide that they are no longer going to try and be creative. If AC3 (the most successful game in the franchise) was made for the masses we'd get a piece of trash like The Patriot, or likewise Black Flag would have us do something silly like Sleeping Dogs: an undercover Naval Officer becomes a covert Pirate captain. Even AC2 and the Ezio games, they could have simply made a game where Machiavelli is this evil bad guy and Renaissance Mob Boss.

No. You're confused. The point of Chronicles is not to be break an artistic plateau....it is simply there to provide a bit more AC in a different packaging. Its not about whether you like or dislike cliches - which is an entirely different argument altogether - but about grasping the simple truth about what exactly Chronicles is and managing expectations.

BTW I do agree with you about the art styles. Pretty or not, I DO feel they are uninspired and the Indian one is especially underwhelming. Would be nice for them to break the mould...but I don't expect it from this one. It looks pretty, it plays different. Ubi's devs have been very creative in the past, but I don't expect them to make ground-breaking titles every single time...and you know what, they DON'T have to be super-innovative experiences to be fun. Sometimes you take the easy wins.


Ha-Ha

My perception of these three locations/eras are inspired by books and good movies (Chinese, Russian and Indian, you know people from that culture) as well as historical works. The idea that people will make a game called Chronicles:INDIA based on 19th Century colonial fantasies rather than recent research is beyond sad.

I wasn't joking.

You dodged.

IDC about the source of your perceptions. I want to know - because you feel so strongly about it 0 - how you would've done the three. This is a genuine question. Either reciprocate with a genuine answer, or don't bother replying.

pirate1802
04-07-2015, 07:48 AM
It is
Making it a constant ever present feauture is a joke. And everyone can see where it comes from, which makes it not funny.
Its ok for a game like red alert 3, but i didnt know AC is a trash comedy now

Is it prevalent though? I saw only one place where it was prominent in the trailer, where Nikolai was racing along a train. Rest were black-and-white skies with a some flaglike hues in the background.
Aren't we jumping the gun here a bit?


I really donīt know whatīs this fuss about being honest. If Ubi were to make a ancient greek game for this series, Iīm sure they would use that Greek pottery Black Figure style.......

http://www.hellenicfoundation.com/History/Greek-Pottery1.jpg

Have you been playing the same game as I have been, brah? :)


There was never an era like that. Big companies like Ubisoft poach creative ideas from independent developers all the time for a quick buck.

Good thing they do, would be a very bland world otherwise, where people aren't allowed to 'poach' (as you say) ideas. This is how ideas grow, by integrating good ideas into it. More importantly, Black Flag might not have existed, if we were such ideanazis.

Also, knowing a few developers personally, I doubt they are the types who would be currently sulking that Ubisoft ripped them off. On the contrary, they probably have self-congratulatory smiles on their faces and feeling big, that a grand AAA company found their idea worthy of 'poaching'. There's no downside in this, for Klei. It's not like they wouldn't be able to make any such games in future, and these Chronicles games would popularize the genre, which means more profit for Klei's next sidescroller. Not like they were the original inventors of this genre anyway, they merely built on pre-existing ideas, like Ubisoft is doing now.

And anyway, I doubt these games could manage to be better than MoTN (given the lousy AI). So I really see no reason why the oh-so-poor indie devs should feel sad.

VestigialLlama4
04-07-2015, 09:07 AM
No. You're confused. The point of Chronicles is not to be break an artistic plateau....it is simply there to provide a bit more AC in a different packaging. Its not about whether you like or dislike cliches - which is an entirely different argument altogether - but about grasping the simple truth about what exactly Chronicles is and managing expectations.

Maybe, but I just dislike it on general principle because to me this isn't what AC is about. The fact is when they did side-shows like Liberation or Freedom Cry they actually experimented and did something totally new. Even if it wasn't entirely successful like Liberation. If this was another franchise which had no decent standards I wouldn't react so strongly. I also get irritated people praising "art style" as if this is something like Wind Waker, Mark of the Ninja or Okami, where the visual aesthetic isn't just there for the background but part of the overall style, tone and theme.


I wasn't joking.

You dodged.

IDC about the source of your perceptions. I want to know - because you feel so strongly about it 0 - how you would've done the three. This is a genuine question.

As for how I would do it --

1) To be honest, I would never choose the time period they did. With China, I would do other periods (20s-30s Shanghai, or the Opium Wars) than the one they chose. 20s Shanghai is currently the setting of a game called "W--re of the Orient" by the LA Noire people (who are casting an American cop working for the colonialist concessions as a hero...because whiteboys amirite? AC could get one over and provide critics a handy cudgel to knock them down). India, well, the Mughal Era (Akbar-Aurangzeb) is more interesting and it would be cool to see India before colonialism. Also, the 1857 Revolt, Anglo-Maratha wars and the Mysore Conflict (you know Tipu Sultan who invented rocket technology and fired it off elephants at the English -- a historical figure made for the AC games) as well. With Russia, the October Revolution is not all that interesting as an AC setting. I'd prefer 19th century Petersburg or Moscow. Who knows, maybe Ubisoft will one day make major games set here but I doubt that very much, as such I think its a waste.

2) But its not just that I don't like the time period (I didn't like AC3 or Black Flag as a setting either until I played it). The overall plot revolves around an "Earthquake Box" (From ROGUE) that I think is a bad MacGuffin in-and-of-itself. A 2D platform game destroys social stealth, there aren't crowds or people to interact with. It's just about sliding and slipping past guards, it becomes another stealth-platform game. There's no longer that focus on architecture that you got in earlier games. In other words it not AC anymore. If they can make a 2D game that somehow adapts the existing 3D gameplay and focus on architecture and monuments in 2D, I'd be more impressed.

3) Also you know Shao Jun, Arbaaz Mir and Nikolai Orelov are transmedia characters, in other words they aren't characters who were specifically made for the video game medium. Shao Jun appeared in Embers and she's cool as a character and I like her costume, so with her it can work (and ubisoft can pat itself for their second female protagonist in a side game). The other two characters, Arbaaz Mir from Brahman is essentially Indian-Ezio or more precisely, Indian-Arno (since he's also a rank incompetent) and the plot from CHRONICLES:INDIA is the same in BRAHMAN which is a decent story for a comic book but not one for a game and I don't think he's especially interesting as a character (Brahman is a story where the MD characters are more interesting than the historical era).

- The worst is Nikolai Orelov. I hated The Fall and the Chain generally and as a character Orelov is not that good, he's a bigger downer than Connor and Altair combined and he has fewer excuses ("The Assassins want me dead because I f--ked up every mission I was ever given, also I kept this rare artifact for personal selfish uses, also I let Lenin's brother die, also I'm Russian"). I wish they gave us another Russian Assassin and made Orelov a cameo or supporting character. Then the whole plot of the game is about the death of the Romanovs, which means it has to be set in Yekaterinaberg (as opposed to the places where the more interesting architecture and historical figures are) and Anastasia is one of the deadest of dead horses to pin a game around.

4) Basically, the developers if they were making side-games had a bunch of options. They could do something exciting and cool, tackle certain eras that are perhaps not big enough for a whole game (Freedom Cry), produce genuinely cool gameplay that they can't do in a main title (Tyranny of King Washington) or go past their realist style in a really big way (instead of applying cliched setting backgrounds). Instead they use it for worldbuilding or filling in stories from other mediums with characters who don't really work as video game protagonists, and they choose stories and gameplay that aren't properly speaking consistent with the AC ethos.

Megas_Doux
04-07-2015, 03:49 PM
I

Have you been playing the same game as I have been, brah? :)

.

Indeed, thanks Ze for I didnīt know about that game -Apotheon, I assume-. and Iīve always wanted a game like that, mostly after this:



https://www.youtube.com/watch?v=W3OfjO0ThhQ

Democrito_71
04-07-2015, 08:23 PM
I like all three art styles. All these styles are unique and suits each of their time periods.
Since I'm weak to colorful settings like Black Flag, I pick Chronicles: India since I love colorful settings like India and Caribbean :)

Edit: It's sad that Ubisoft didn't make Chronicles: India into a Triple A Console game instead of doing a 2D platform game.
An Indian setting during the British Raj in a triple A game would have been so amazing with it's rich culture, fantastic architecture and it's colorful, exotic environments.

shobhit7777777
04-10-2015, 11:49 AM
Maybe, but I just dislike it on general principle because to me this isn't what AC is about. The fact is when they did side-shows like Liberation or Freedom Cry they actually experimented and did something totally new. Even if it wasn't entirely successful like Liberation. If this was another franchise which had no decent standards I wouldn't react so strongly. I also get irritated people praising "art style" as if this is something like Wind Waker, Mark of the Ninja or Okami, where the visual aesthetic isn't just there for the background but part of the overall style, tone and theme.


Fair enough. I can't really disagree with that


As for how I would do it --

Thanks for a genuine reply. I enjoyed reading it. Moving on


1) To be honest, I would never choose the time period they did. With China, I would do other periods (20s-30s Shanghai, or the Opium Wars) than the one they chose. 20s Shanghai is currently the setting of a game called "W--re of the Orient" by the LA Noire people (who are casting an American cop working for the colonialist concessions as a hero...because whiteboys amirite? AC could get one over and provide critics a handy cudgel to knock them down). India, well, the Mughal Era (Akbar-Aurangzeb) is more interesting and it would be cool to see India before colonialism. Also, the 1857 Revolt, Anglo-Maratha wars and the Mysore Conflict (you know Tipu Sultan who invented rocket technology and fired it off elephants at the English -- a historical figure made for the AC games) as well. With Russia, the October Revolution is not all that interesting as an AC setting. I'd prefer 19th century Petersburg or Moscow. Who knows, maybe Ubisoft will one day make major games set here but I doubt that very much, as such I think its a waste.

For a Chronicles like project? IDK....but for a standalone console title....Yea....I would go for the Anglo Maratha wars. That would be interesting. A major Indian city - I'm thinking Calcutta (Kolkatta) - during the second WW would be a place I'd like to visit. I guess it would be something like 20s-30s Shanghai.


2) But its not just that I don't like the time period (I didn't like AC3 or Black Flag as a setting either until I played it). The overall plot revolves around an "Earthquake Box" (From ROGUE) that I think is a bad MacGuffin in-and-of-itself. A 2D platform game destroys social stealth, there aren't crowds or people to interact with. It's just about sliding and slipping past guards, it becomes another stealth-platform game. There's no longer that focus on architecture that you got in earlier games. In other words it not AC anymore. If they can make a 2D game that somehow adapts the existing 3D gameplay and focus on architecture and monuments in 2D, I'd be more impressed.

Yup. It loses much of what makes AC unique. Also - I hate anything and everything related to the precursor race plot and modern day BS in AC.


3) Also you know Shao Jun, Arbaaz Mir and Nikolai Orelov are transmedia characters, in other words they aren't characters who were specifically made for the video game medium. Shao Jun appeared in Embers and she's cool as a character and I like her costume, so with her it can work (and ubisoft can pat itself for their second female protagonist in a side game). The other two characters, Arbaaz Mir from Brahman is essentially Indian-Ezio or more precisely, Indian-Arno (since he's also a rank incompetent) and the plot from CHRONICLES:INDIA is the same in BRAHMAN which is a decent story for a comic book but not one for a game and I don't think he's especially interesting as a character (Brahman is a story where the MD characters are more interesting than the historical era).

Don't know much about Shao or Orelov. I did read Brahman....found it a complete waste of time. Mir was....**** it...I can't even remember.



4) Basically, the developers if they were making side-games had a bunch of options. They could do something exciting and cool, tackle certain eras that are perhaps not big enough for a whole game (Freedom Cry), produce genuinely cool gameplay that they can't do in a main title (Tyranny of King Washington) or go past their realist style in a really big way (instead of applying cliched setting backgrounds). Instead they use it for worldbuilding or filling in stories from other mediums with characters who don't really work as video game protagonists, and they choose stories and gameplay that aren't properly speaking consistent with the AC ethos.

Fair point. But I personally didn't expect much from Chronicles....so it doesn't bother me much.

pirate1802
04-10-2015, 12:16 PM
I'm thinking Calcutta (Kolkatta) - during the second WW would be a place I'd like to visit. I guess it would be something like 20s-30s Shanghai.

I am thinking you may have been watching a certain movie recently? :p Also you managed to spell Kolkata wrong. Did is after you now.

shobhit7777777
04-10-2015, 12:19 PM
I am thinking you may have been watching a certain movie recently? :p Also you managed to spell Kolkata wrong. Did is after you now.

Come at me Sis!

And yup. A certain movie about a certain Bengali detective did indeed convince me of that setting's potential

pirate1802
04-10-2015, 01:09 PM
Tis a great movie indeed. More so for the settings perhaps. We read precious little about that phase in our school books when we were kids.

I-Like-Pie45
04-10-2015, 02:40 PM
was it this movie
http://upload.wikimedia.org/wikipedia/en/b/b7/Gandhi_to_Hitler_Poster.jpg

shobhit7777777
04-13-2015, 12:46 PM
Tis a great movie indeed. More so for the settings perhaps. We read precious little about that phase in our school books when we were kids.

The setting and the visuals make the movie..and yes, it sad that we read sweet **** all about that period in school. Bollywood FTW


was it this movie
http://upload.wikimedia.org/wikipedia/en/b/b7/Gandhi_to_Hitler_Poster.jpg

Nope

This

http://dd508hmafkqws.cloudfront.net/sites/default/files/styles/article_node_view/public/BYOMKESH_0_0_0_0.jpg


https://www.youtube.com/watch?v=ZG--GOpi_0g

pacmanate
04-13-2015, 01:21 PM
I love Chinas the most.

It just got me thinking though, maybe the reason we don't have a Shao game is because of her moves. They would probably have to incorporate quiet a fair bit of new animation; Running, walking, fighting. Fighting is a big one because of her signature blades in her boot thing, not to mention new projectiles.

I honestly think the reason she hasnt got a console release is because the team cant just reskin her, she needs a lot of focus for her own game.

VestigialLlama4
04-13-2015, 03:24 PM
It just got me thinking though, maybe the reason we don't have a Shao game is because of her moves.

That sounds to me a bit too much like there's no Shao Jun game because she's a woman and "a woman is too hard to animate".


They would probably have to incorporate quiet a fair bit of new animation; Running, walking, fighting.

Because other Assassins don't run/walk/fight etcetera.


Fighting is a big one because of her signature blades in her boot thing, not to mention new projectiles.

Every Assassin has some new gimmick.


I honestly think the reason she hasnt got a console release is because the team cant just reskin her, she needs a lot of focus for her own game.

The real reason why she doesn't have a new game is
1) She's a woman, and till today its rare for a franchise with a woman as a hero. Especially a major AAA franchise. There can be side-games with women, DLC with women but women characters can't represent a new major release.
2) She's Chinese in a time and setting with very little options for a White Male Lead, which would require considerable monetary and intellectual investment on the part of Ubisoft.