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View Full Version : Tombs et.c. Please update me...



Markaccus
03-31-2015, 02:15 PM
Ok, having done a quick search, i found a couple of threads speculating on whether there would be a return in some way to the ac2/b/r tombs and lairs et.c. I have not played unity yet, so i would like to know if there is anything in the game that resembles this? It was one of the best things about the Ezio games, and i was sad to see them disappear for ac3 and 4. There is nothing really comparable in those games. Maybe one or two of the peg leg missions were nearly the same, but they did not have the same feel.

D.I.D.
03-31-2015, 02:32 PM
Dead Kings comes for free, which is kind of a big tomb mission, but it only gets into the "big room, environmental puzzle" thing quite late. It's mostly tunnel networks until then.

Unity contains lots of tunnels/catacombs/sewers, some set piece buildings, and a cathedral with an extensive underground crypt, but nothing like the Ezio-era tombs. That's fair enough, since Paris is famous for tunnel networks.

You might not expect that Victory could possibly reintroduce this stuff, but I think there are good reasons to expect the big mystery tombs to return beneath London. I don't think the devs can possibly resist all those still-standing Templar buildings without adding secret doors, vast chambers and artefacts below them. There's so much potential for the game fiction to say "The Templars built a church on top of this site to protect it".

Markaccus
03-31-2015, 02:48 PM
It doesn't sound too bad, as long as the underground stuff is better than AC3s mindless trudge.

Fingers crossed on Victory. There is definitely potential like you say to bring it back properly.

D.I.D.
03-31-2015, 03:01 PM
Yeah, it's much better than AC3's tunnels. I loved their atmosphere in AC3, but there really wasn't anything to do with them. In Unity, they're part of the story, you get whole missions based in them (lots of them too!), and they're a valid means of moving around the city.

The best thing about Unity is the major assassinations, which give you a target in a large, heavily guarded location and then offer you various means of tipping the balance in your favour. It's often possible to look from stairs on the map and find a tunnel to bring you back up again inside those defences. I was very happy to see that.

Markaccus
03-31-2015, 03:04 PM
......without "skin three elephants and dance with a turnip before making the final kill" i hope :D

D.I.D.
03-31-2015, 03:36 PM
Ha! Yeah, none of that. I think it's been a problem for some players, because you're not forced to follow any demands in Unity. There might be a dozen different ways to approach every part of the assassination and have a great time enjoying your own cleverness, but you could also just run straight at the target and butcher them as long as you didn't get yourself killed while escaping. This might have left some players thinking the game was no good, when in fact it was trying to encourage variety and give you more replay value.

Markaccus
03-31-2015, 03:53 PM
I always thought this would be the best way to go, because each type of player can do it in his or her chosen way. It may seem easy running in, dispatching the target in a messy, blood soaked manner, then legging it out again, but i think it would get boring.

Ac1 actually portrayed this freedom well. That knight who is hiding on his ship..... well, i had killed several targets quite stealthily up to that point, but sneaking in the back way over all the little boats, only for him to escape while you climbed into the ship (if you didnt drown first) became tedious. In the end, i slaughtered the 3 guards at the pier, charged in, brutally murdered him before he could even defend himself, and left the same way. There were no penalties for this. This is how it should be from now on imo.

D.I.D.
03-31-2015, 04:08 PM
Yeah, a huge amount of what made AC1 good was returned in Unity. It doesn't get everything right and it's not without flaws, but I like this game best of all so far in the series.

Ironically, while the core design of the game does a great job of stripping away a lot of the fluff that had built up over AC1's sequels and returning to the essence of the AC idea, there's a lot of uneven work where the team is trying to satisfy the demands of too many departments. The worst part now is that a ton of extra content was unlocked due to the failures of the extended systems, which dilutes the good content further with needless bits and pieces that the makers clearly didn't want to have to make. If ever there was a game you should not try to 100%, it's this one. Just play the parts that are actually fun and you'll have a good time.

Markaccus
03-31-2015, 04:32 PM
Yeah, thats kind of how i approach these games anyway. I do the stuff thats fun, and the stuff that gets me something i might need (as long as it's not too late in the game) and leave the other stuff. Just finished fc4 the other day, but did not bother with half the masks, letters, races and supply drops. Did assassinations, armed escort and propaganda centres because they were fun to do. I think being a completionist can be detrimental to a persons enjoyment of a game, although not being one, i cant say that for sure.

Megas_Doux
03-31-2015, 04:33 PM
Ok, having done a quick search, i found a couple of threads speculating on whether there would be a return in some way to the ac2/b/r tombs and lairs et.c. I have not played unity yet, so i would like to know if there is anything in the game that resembles this? It was one of the best things about the Ezio games, and i was sad to see them disappear for ac3 and 4. There is nothing really comparable in those games. Maybe one or two of the peg leg missions were nearly the same, but they did not have the same feel.

The huge catacombs/caverns in Dead kings were nice, better than the ones in AC III by a large margin, IMO. However the feeling is not the same of the old school tombs/platforming levels though. Back in the day those missions truly stand out due to their amazing background music -there is music in Dead kings though, just not that good- and mostly because the scale, unlike the rest of the games, was pretty close of 1:1, therefore whole experience felt unique.

Markaccus
03-31-2015, 04:38 PM
The huge catacombs/caverns in Dead kings were nice, better than the ones in AC III by a large margin, IMO. However the feeling is not the same of the old school tombs/platforming levels though. Back in the day those missions truly stand out due to their amazing background music -there is music in Dead kings though, just not that good- and mostly because the scale, unlike the rest of the games, was pretty close of 1:1, therefore whole experience felt unique.

Definitely starting to feel i will like this game now. All i need now is the time to go and buy it.

Megas_Doux
03-31-2015, 04:44 PM
Definitely starting to feel i will like this game now. All i need now is the time to go and buy it.

Well donīt get you hopes up too high!!!! After all, D.I.D. and I are few of the ones that didnīt hate the game.

I mean, I truly like the it, but in the end I still have a love/relationship with it.......

Markaccus
03-31-2015, 05:02 PM
Well donīt get you hopes up too high!!!! After all, D.I.D. and I are few of the ones that didnīt hate the game.

I mean, I truly like the it, but in the end I still have a love/relationship with it.......

It just seems to be more "my" type of game. I think side content is important, and i prefer at least some of it to be relevant in some way to the story or the background of the main character. The Ezio trillogy did this well imo. AC3 side content for me was mostly a write off, and the "assassination" contracts were a disgrace. Ac4 was lots of fun, very different in a lot of ways, but Unity is coming across (at least the way you and D.I.D are describing) as a game which returns us to the more Ezio-esque style of game, but bigger and with more choice, and a mechanic which allows us to influence the game more.

Fatal-Feit
03-31-2015, 06:27 PM
The huge catacombs/caverns in Dead kings were nice, better than the ones in AC III by a large margin, IMO. However the feeling is not the same of the old school tombs/platforming levels though. Back in the day those missions truly stand out due to their amazing background music -there is music in Dead kings though, just not that good- and mostly because the scale, unlike the rest of the games, was pretty close of 1:1, therefore whole experience felt unique.

I agree that it's not the same as the old tombs, however I believe it's MUCH, MUCH better simply because it's seamlessly (ehehehe) connected to the main world. It wasn't restricted to some linear platforming missions, the tombs/catacombs in Unity added to the overall scale and depth of the world. They were more meaningful. Side missions/story/CO-OP all made good use of them. It gave us secret pathways/alternative routes, some exploration and platforming, plenty of stealth, puzzles in DK, I do hope they keep this way. AC3 had the right idea, or at least it was going for it, but it fell completely short and the only good thing that came from it was warp points. Unity brought that to life.

Markaccus
03-31-2015, 07:04 PM
.....AC3 had the right idea, or at least it was going for it, but it fell completely short....

That sums up much of ac3s side content. There were a few good basic ideas in there, but they were implemented badly.

Going home via local supermarket now, there is a chance they will have the game. Might be forced to buy it.