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crazyivan1970
07-20-2004, 11:19 AM
Greetings all, same concept: il2beta@1c.ru

If you feel like sharing info about bug that you found, do it in this thread.


Cheers!

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

crazyivan1970
07-20-2004, 11:19 AM
Greetings all, same concept: il2beta@1c.ru

If you feel like sharing info about bug that you found, do it in this thread.


Cheers!

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Monson74
07-20-2004, 11:25 AM
The Hanomags machinegun is still loud.

S!

Monson


"The Zerst├┬Ârers will form an offensive circle." - G├┬Âring

JaBo_HH-BlackSheep
07-20-2004, 12:28 PM
the Fire extinguishers for the P38 lightning are still working ....

http://www.g-c-p.de/sigbib/hh/blacksheep.jpg

Willey
07-20-2004, 12:49 PM
Me-163 landing / score bug still present http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Capt._Tenneal
07-20-2004, 12:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ToP_BlackSheep:
the Fire extinguishers for the P38 lightning are still working ....

http://www.g-c-p.de/sigbib/hh/blacksheep.jpg <HR></BLOCKQUOTE>

Now that's a major boo-boo. Is this true ?

Willey
07-20-2004, 01:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt._Tenneal:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ToP_BlackSheep:
the Fire extinguishers for the P38 lightning are still working ....

http://www.g-c-p.de/sigbib/hh/blacksheep.jpg <HR></BLOCKQUOTE>

Now that's a major boo-boo. Is this true ?<HR></BLOCKQUOTE>

I can confirm it... just tested the L in Smolensk QMB

Bateleur
07-20-2004, 01:07 PM
Still cannot load winter maps on dedicated server http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

3ra_DSLam
07-20-2004, 01:24 PM
I cannot understand...if fire stingishers are part of what the patch "patches", why are still there? please, anyone can explain me how UBI/Maddox test those patches?

By the way, p38 compass does not work

Willey
07-20-2004, 01:48 PM
The Me-163 compass is odd. It pitches up and down while I roll instead of rolling.

Bearcat99
07-20-2004, 01:53 PM
I didnt test the extinguishers yet but the compass is definitely FUBAR. Tough to navigate with that sucker. I was diving and reached 650kph in my P-51B and the wings didnt fall off.. Ill try it in the D. I do know from what i read that the D wings were a bit weaker because they had the extra guns and the weight from them and the extra ammo for them. I dont knkiw if thats whats being modeled or not.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://www.tuskegeeairmen.org)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
UDQMG (http://www.uberdemon.com/index2.html) | HYPERLOBBY (http://hyperfighter.jinak.cz/) | Sturmovik Essentials (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959) | MUDMOVERS (http://magnum-pc.netfirms.com/mudmovers/index.htm)

IMMERSION BABY!!

BlackShrike
07-20-2004, 01:56 PM
i read that some p38s had fire extinguishers

Wonkys
07-20-2004, 03:46 PM
I have downloaded the patch but my version still displays 2.01...
Whats the problem????
Also there is not any read-me with info on update...
Is it me or what ?????

Wonky......

Snuffy Smith
07-20-2004, 04:01 PM
There are two patches. One is a "server patch." The other, "client patch," is the game patch and is an *.exe file. It is automatic.

B-29 Snuffy & The Skunks
676th Bombardment Sqdn (Very Heavy)
444th Group, 58th Wing, 20th Air Force

Willey
07-20-2004, 05:02 PM
OK the biggest bug ever is stil in 2.04... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

almost INVISIBLE objects!!

damn I hate that and since AEP it's present. Any object is hardly visible from 1km or more, especially ground objects are totally invisible above that. I ca fix it by forcing 16bit Z-Buffer and then deactivating Stencil Buffer which kills the Perfect option... that can't be http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif. I even tried 320x200 res via console to check if there are dots or not, cos they're really large then. Surprise: they really disappear sometimes... at somewhere between 2000 and 3000 they'll pop up again shortly. And if they're visible they have such a low-contrast color that they're practically invisible...

F16_Neo
07-20-2004, 05:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bateleur:
Still cannot load winter maps on dedicated server http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif<HR></BLOCKQUOTE>
F16_Dedicated is up with 2.04 and gone through some wintermissions with no problems.

http://img36.photobucket.com/albums/v109/F16_Neo/Sigs%20Avatars/sig_v2.jpg

Wonkys
07-20-2004, 07:06 PM
This is for Snuffy Smith...

Thanks for your info...I now have egg all over my face...what a dumb ***...
The download page was a little confusing, like an idot that I am I just downloaded the first page I saw that said 2.04..and of course that was the 'server' file...
Thanks once again Snuffy....Tally-Ho..

Wonky.....

BaldieJr
07-20-2004, 07:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:
OK the biggest bug ever is stil in 2.04... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

almost INVISIBLE objects!!

damn I hate that and since AEP it's present. Any object is hardly visible from 1km or more, especially ground objects are totally invisible above that. I ca fix it by forcing 16bit Z-Buffer and then deactivating Stencil Buffer which kills the Perfect option... that can't be http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif. I even tried 320x200 res via console to check if there are dots or not, cos they're really large then. Surprise: they really disappear sometimes... at somewhere between 2000 and 3000 they'll pop up again shortly. And if they're visible they have such a low-contrast color that they're practically invisible...<HR></BLOCKQUOTE>

Double check visibility options. There is a long-standing bug where lower settings cause objects to disappear/ reappear at a certain distance.

BPLIzard
07-20-2004, 11:44 PM
Don't know what happened after patching, but I swear I couldn't find the folders of the 2 variants of the Zeroes in the skin folders. Also, most of the skins were obliterated including the voids, leaving only the default skin.

http://img48.photobucket.com/albums/v147/BPLizard/Lizard/BlitzPig.jpg (http://www.blitzpigs.com)
BLITZPIGS (http://www.blitzpigs.com)

Bateleur
07-21-2004, 01:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by F16_Neo:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bateleur:
Still cannot load winter maps on dedicated server http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif<HR></BLOCKQUOTE>
F16_Dedicated is up with 2.04 and gone through some wintermissions with no problems.

http://img36.photobucket.com/albums/v109/F16_Neo/Sigs%20Avatars/sig_v2.jpg <HR></BLOCKQUOTE>

Thanx Neo... will check again! Did you open and re-save your winter missions maybe? It definately is 2.04 and I receive what appears to be the same Java Error as before!

VVS-Manuc
07-21-2004, 01:21 AM
B-25: bombs on underwing racks are still in a wrong position

Heinz_Knokke
07-21-2004, 02:32 AM
More pauses and stutter than ever...

Also, their are various things not mentionned in the read-me as having been reworked that doesn't work like before:

B-17 gunners used to score hits at 600-700m before and where usually not firing at longer ranges. Now they can make shots at 900-1000m that would make a sharpshooter with scope jealous.

Also it seems that the convergence is no longer working properly on the rockets, guns and canons of the Bf-110G-2

AWL_Spinner
07-21-2004, 04:41 AM
Net-code?

Was flying an eight-plane co-op last night with my squad and JG52. Well, I say flying, didn't actually get off the runway.

Essentially the first four planes in front of me took off without problem, I started my roll and picked up a fair bit of speed before ploughing into the ghost of my number one on the runway, exactly where he would have been had he not taken off.

I blew up, my number one, who was well away from the airfield at this point, detonated in mid-air.

Now I've seen this sort of thing before in IL2 but it's curious that the separation was so great and this was the first time out in a 2.04 co-op. The three players in between us had no issues.

Hopefully the last time I'll see this, maybe it was a one-off. Rest of the night's gaming passed without incident. Good job overall!

Cheers, Spinner

http://www.alliedwingedlegion.com/members/signatures/spinner_sig.jpg

plumps_
07-21-2004, 05:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Heinz_Knokke:
More pauses and stutter than ever...
<HR></BLOCKQUOTE>
Defragment your hard drive. I had done this two days ago and got stutters after applying the patch. I started the defragmentation program again, it said that the FB files that were overwritten by the patch were now the most fragmented files on that drive!

So I defragmented again and the stutters were gone.

-----------------------------------
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My Missions (http://home.arcor.de/rayluck/sturmovik/missionen-en.html)

Metallicaner
07-21-2004, 05:54 AM
Some guys says that it's "still lagging". Well, if most other people doesn't experience that it's not a patch bug but it's your own problem...

Besides, make sure you guys download the biggesst patch, and not the dedicated server patch

JG27_Arklight
07-21-2004, 06:00 AM
The biggest patch IS the server patch (besides the major patch files).

It is on 3DGamers anyways.

Ark

Everybody is a Christian in a foxhole. -R.I.
------------
2.4C @ 3.6 Default Volt.
ASUS P4C800-E (Rev. 1016)
1GB Mushkin PC3500 LvL2 Black @ 2-2-2-5
Radeon 9800XT (Cat. 4.6)
SB Augigy 2 ZS
Antec True550
Zalman 7000A-Cu HSF
4 Case fans/1 120mm Blowhole

Dawg-of-death
07-21-2004, 07:59 AM
At the Official Game Site UBI, The 2.04 game shows in the lobby to be a 2.01 game.

The 2.04 AEP dedicated server launches to the 1.22 FB room.................

When changing missions with Dedicated Server I get a Java error stating it can find mission folder...

Question .........Dose anyone check game play and that the software even works before
releaseing a patch?

S~

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

geetarman
07-21-2004, 08:07 AM
Just to drive the point home - P-38 compass still does not work

Dunkelgrun
07-21-2004, 09:05 AM
Me163 starter button/ignition redundant. The engine starts just by increasing the throttle, whether or not 'I' has been pressed.
Cheers!

http://www.uploadit.org/igmusapa/tft2.jpg
www.nightbomber.com (http://www.nightbomber.com)

Dunkelgrun aka 242Sqn_Cat

AI-1
07-21-2004, 09:27 AM
Don't seem to be able to get the spit to o/heat at all, I can fly full throttle with boost until I run out of fuel http://ubbxforums.ubi.com/images/smiley/53.gif

I like the FM differences between clipped and non clipped versions, very sweet, wasn't very dicernable before but it is now http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif But bring on the MKXIV http://ubbxforums.ubi.com/images/smiley/icon_twisted.gif http://ubbxforums.ubi.com/images/smiley/mockface.gif

Cippacometa
07-21-2004, 11:22 AM
P-51 still loses its wing and P-38 still has fire estinguishers http://ubbxforums.ubi.com/images/smiley/blink.gif

Nero111
07-21-2004, 12:10 PM
No sidewinder racks for my 109, http://ubbxforums.ubi.com/images/smiley/cry.gif http://ubbxforums.ubi.com/images/smiley/35.gif

http://qwrety.cc/nero.jpg

VVS-Manuc
07-21-2004, 03:20 PM
Overheating is totally off and arcade now:
Here some quick tests:
QMB - Smolensk map - full real settings except speed bar and map icon - full throttle (with WEP) - radiator closed

B-239: not fixed...engine "cools" down to normal temperature after the overheat message , no engine failure

LA-5F: engine overheats, but plane can fly with "squeeking" engine but no engine failure

Spitfire MK IX (CW): engine "cools" down to normal temperature after the overheat message , no engine failure

anyone who calls this "realistic"?

AI-1
07-21-2004, 03:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Overheating is totally off and arcade now:
Here some quick tests:
QMB - Smolensk map - full real settings except speed bar and map icon - full throttle (with WEP) - radiator closed

B-239: not fixed...engine "cools" down to normal temperature after the overheat message , no engine failure

LA-5F: engine overheats, but plane can fly with "squeeking" engine but no engine failure

Spitfire MK IX (CW): engine "cools" down to normal temperature after the overheat message , no engine failure

anyone who calls this "realistic"?<HR></BLOCKQUOTE>

wow you've managed to overheat the spit? how long did it take you? mind you I havent tried it on the desert map, maybe I can get it to overheat there http://ubbxforums.ubi.com/images/smiley/35.gif, but it is a shame that overheat is porked http://ubbxforums.ubi.com/images/smiley/51.gif

VVS-Manuc
07-21-2004, 03:51 PM
@AI-1
the Spit IX overheats after 12 minutes and goes back to "normal" after about 15 minutes and never overheated again...I finished the test after 35 minutes of flying

[This message was edited by VVS-Manuc on Wed July 21 2004 at 03:53 PM.]

AI-1
07-21-2004, 04:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
@AI-1
the Spit IX overheats after 12 minutes and went back to "normal" after about 15 minutes and never overheated again...I ended the test after 35 minutes of flying<HR></BLOCKQUOTE>

Thx Manuc, I can see I'm gonna have to try again http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Bateleur
07-21-2004, 04:16 PM
Re the dedicated server and the winter maps... Just to confirm that the problem was on my own side and due to my own stupidity. Has been solved! Apologies for any confusion caused! http://ubbxforums.ubi.com/images/smiley/35.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

depalmer
07-21-2004, 07:41 PM
We have friendly AI again that like to Crash into each other in single player. Two missions in a row. Flying a Lagg in the Kuban. Yes I know we had this in the past but the last couple patches seem to reduce it alot.

System Specs: Pentium 4 3.0
MSI 865PE Neo2 Motherboard
Nvidia FX 5900SE
1gig PC3200 RAM
160 gig HD
Via Envy Chipset sound

mortoma
07-21-2004, 07:57 PM
Severe side to side rocking motion develops at certain airfields in some of the maps during takeoff and landing/fast taxiing. This is still a bug after all these months. Why can't they fix this?? Some people call this "elepant walk". Makes it nearly impossible to take off in some planes, such as the I-153 and I-16. Oleg, please get the rocking motion out of the maps/airfields where it occurs. Thanks!!!!

depalmer
07-21-2004, 08:21 PM
Yep confirmed (Soviet) friendly AI porked in 3 straight single player campaign (Kuban and Crimea flying Lagg 29 and Mig 3) missions my wingman flew right into me while in auto pilot. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

RACFrankenstein
07-21-2004, 08:54 PM
Same here, I-153, IL-2 and ME110. All three times I was on auto and all three times (actually more than three, I tried at least one of the missions twice) AI flew right into me. I also noticed the rocking on takeoff in the I-153 that didn't seem to be there before. I'd have to go back and check what field I was at though....

mortoma
07-21-2004, 09:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by mortoma:
Severe side to side rocking motion develops at certain airfields in some of the maps during takeoff and landing/fast taxiing. This is still a bug after all these months. Why can't they fix this?? Some people call this "elepant walk". Makes it nearly impossible to take off in some planes, such as the I-153 and I-16. Oleg, please get the rocking motion out of the maps/airfields where it occurs. Thanks!!!!<HR></BLOCKQUOTE>I just tried to takeoff I-153 in at least 15 airfields in Kuban map. Working my way from east to west. This severe wing rocking problem exists at all Kuban airfields so far. If I try an airfield in Leningrad map, takeoff is easy and normal. This side to side rocking can not be arrested once it starts and it always starts at 30Kph with I-153. For some reason most planes don't have this problem as I have flown many careers in other planes on Kuban map. But I-16 and I-153 are almost impossible to takeoff nicely. Really nasty take offs!! I am planning to try every airfield in every map in FB, using I-153, then will email bug report to Oleg. Can someone help me and do some of the maps?? This could take a long time to do. Has to be done in FMB.

crazyivan1970
07-21-2004, 11:27 PM
Are you guys reporting any of this to il2beta?

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

http://www.mechmodels.com/images/band.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

http://www.rmutt.netfirms.com/vfc/home.htm

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

leothepilot
07-22-2004, 03:45 AM
look at bf-110: 204_gluck.zip (http://forum.sukhoi.ru/attachment.php?attachmentid=26782)

LordOliver
07-22-2004, 10:11 AM
I posted this in community help, but since it came with the latest....

It doesn't happen with each load of the sim, just sporadically, my pilot seems to be AWOL.

http://bellsouthpwp.net/l/o/lordoliver/forum_misc/grab0000.jpg

I'm guessing that it may be a bad patch download on my end or something, but for what it is worth...

S!
-LO!

http://bellsouthpwp.net/l/o/lordoliver/forum_misc/LOsunset.jpg
Wir sind die schwarzen Husaren der Luft,
Die Stukas, die Stukas, die Stukas!

--------------------------------------------------------
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My home... screenshots and Flight Sim downloads (http://bellsouthpwp.net/l/o/lordoliver/)

hughlb2
07-22-2004, 12:39 PM
Okay don't shoot me down on this but...

SpitIX despite what people say, still feels too heavy, more like how I would expect the XIV to perform. I have flown the IX for hours over the last couple of days and can't help but feel its still got problems, especially at low speed.

IKG26Redcoat
07-22-2004, 01:29 PM
What, a real one? how the hell would u know how heavy a spitfire is to fly? U probally never even seen a real one...... keep the whinging down eh lads, usefull error reporting is what was asked for.
~S~

There are a lot of people, who say, that bombing can never win a war. Well, my answer to that, is that it has never been tried yet, and we shall see.
Sir Arthur Harris
CinC Bomber Command

mortoma
07-22-2004, 02:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Are you guys reporting any of this to il2beta?<HR></BLOCKQUOTE>I plan to after I get more solid info on this wing wagging bug.

jilli
07-22-2004, 03:36 PM
Has anyone noticed - the '50 cals are fixed! This is NOT a cruel joke! All P51Ô┬┤s are as steady as battleships and shoot laser-straight. P47:s too, with powerful FFB (obvious since it has eight guns). My highest regards for fixing this!

It may have been stated previosly, but it seems the fuel capacity of the Me163 is much higher now, and the compasss is acting wierd. But the throttle is great!

Thanks a bunch,
/ Jilli

http://w1.461.telia.com/~u46119101/jilli1.JPG

Willey
07-22-2004, 03:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BaldieJr:
Double check visibility options. There is a long-standing bug where lower settings cause objects to disappear/ reappear at a certain distance.<HR></BLOCKQUOTE>

LOL I've got everything on the wall. Perfect and such...

Willey
07-22-2004, 03:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by crazyivan1970:
Are you guys reporting any of this to il2beta?<HR></BLOCKQUOTE>

No, because I know the answer http://ubbxforums.ubi.com/images/smiley/mockface.gif

And as always, the Flak is not overmodelled and has never been changed...

Not to mention the ghost ship bug which I reported after every version since FB 1.0 with no result http://ubbxforums.ubi.com/images/smiley/354.gif.

DR_Dauntless
07-22-2004, 04:38 PM
Hi , i'm french pilot and i don't read all post of this topic .

I tested G50 5 minutes ago , and i see engine failure after dive to 700 km/h . I allready dive with G50 , and before this patch , I had not engine failure to high RPM with this plane who can dived too 750km/h in 2.01 .

Bye all , and sorry for my english http://ubbxforums.ubi.com/images/smiley/mockface.gif

depalmer
07-22-2004, 06:08 PM
[QUOTE]Originally posted by crazyivan1970:
Are you guys reporting any of this to il2beta?

Yes I did report this to il2beta via e-mail yesterday (Friendly AI crashing in to me on 90% of the missions in Campaign mode) This is a patch killing bug given most of us do not play online. I installed 2.04 over 2.02. Ca't help but wonder if folks who did not install over 2.02 have no such problems.

[This message was edited by depalmer on Thu July 22 2004 at 05:49 PM.]

609IAP_Recon
07-22-2004, 08:41 PM
Major sound problem issues has returned to 2.04 that previously was working fine.

1. Can hear gunfire all over the place, and aircraft have 'sonar' effect, you can hear them all over the place EXCEPT when right on six

2. No hit sounds. Many reporting in missions, including myself, that you now cannot hear any hit sounds - just tracers - you see bullet holes in cockpit, but again NO hit sounds.

Thanks

(Edit: reported to Oleg)

S!
609IAP_Recon
http://www.leeboats.com/609/sig/609_recon3.jpg


Full Real Virtual Online War: Forgotten Skies (http://www.forgottenskies.com)

Mad_Moses
07-22-2004, 11:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 609IAP_Recon:
Major sound problem issues has returned to 2.04 that previously was working fine.

1. Can hear gunfire all over the place, and aircraft have 'sonar' effect, you can hear them all over the place EXCEPT when right on six

2. No hit sounds. Many reporting in missions, including myself, that you now cannot hear any hit sounds - just tracers - you see bullet holes in cockpit, but again NO hit sounds.

Thanks

(Edit: reported to Oleg)

S!
609IAP_Recon
http://www.leeboats.com/609/sig/609_recon3.jpg


Full Real Virtual Online War: http://www.forgottenskies.com<HR></BLOCKQUOTE>


I can't hear the .50s going off behind me and no hit sounds most of the time. I think it's some sort of net issue for me because sometimes I hear them, sometimes not. Maybe a sound setup adjustment will fix it.

Cheers,
Mad

Willey
07-23-2004, 06:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 609IAP_Recon:
Major sound problem issues has returned to 2.04 that previously was working fine.

1. Can hear gunfire all over the place, and aircraft have 'sonar' effect, you can hear them all over the place EXCEPT when right on six

2. No hit sounds. Many reporting in missions, including myself, that you now cannot hear any hit sounds - just tracers - you see bullet holes in cockpit, but again NO hit sounds.<HR></BLOCKQUOTE>

Yeah, bumpage.

They got back although I still use the mg_snd.dll that came around per mail (why the f*** didn't they post that on the site anyway?). That one fixed the problems in 2.0 and 2.01 as well but doesn't help now. The lack of hit sounds in every second patch is the worst bug in the whole Il-2 series http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif

Tachyon1000
07-23-2004, 11:53 AM
Here's a bizzare bug for you:

On take off, with my hand off the stick entirely, the ball will go all the way to the left without even passing through the space between the center and the far left hand side. It just appears there. If I were to put on throttle at that point, it would pull hard to the left. Again, I'm not touching the stick at all. I can counter this with full right rudder but it has to be maintained to even approximate anything like straight forward progress, but the ball doesn't move from the far left hand side eventhough I am reflecting the rudder fully to the right. Then as suddenly the ball may center itself without passing through the space intervening and it will go straight as you might expect.

If I manage to get the plane up to speed 100 kph or so, the aircraft will pirouette around the right landing gear and eventually spin into the ground with my attempts to correct what is going on. This was occuring the BF-109 E/7B.

Now, I can't remember but does the ball indicate yaw or roll angle?? If it is roll angle, this may explain why the aircraft when up to speed was pirouetting around on an angle on one of its landing gear.

From what I can tell, it has nothing to do with my joystick nor should it as the ball was basically jumping through space, but was seemingly indicating a condition of the aircraft that was not physically possible but still was actually effecting how the aircraft was flying, as if the ball being full left made the aircraft roll or yaw.

Buckaroo12
07-23-2004, 03:46 PM
I've also got the AI crashing into me on every mission. This has made off-line campaigns unplayable for me and seeing as I don't do a whole lot of online playing, I'm thinking of either shelving this game for a while or re-installing back to 2.00 (I didn't like 2.01 at all)

heywooood
07-23-2004, 06:24 PM
Buckaroo..

if you fly as lead...just select highest rank in pilot profile.. then you can order the AI to 'break off' and change formation... I use line astern near home base and on final, and i never let the AI squaddies get too close to me.

just keep issueing the order to 'break off' until you feel like you have enough room.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

Thr0tt
07-24-2004, 01:55 AM
Romanian single mission:

Fails to load says missing something ? Can someone else check this also please ?

Dawg-of-death
07-25-2004, 06:38 PM
185 still blows up on take off on sands of time map.

S~

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

Petey78
07-26-2004, 07:04 AM
Tachyton, Bizarre one that, not one I've encountered myself, the ball in a turn and slip indicator refers to yaw, hence the cry of gliding instructors to "step on the ball" if you're flying sideways!

MadMacgunner
07-27-2004, 05:58 AM
I find specially difficult to make a level bombing due to togle level flight key makes the plane to loose altittude constantly.This is no corrected here yet.
Or is only me?

Willey
07-27-2004, 11:42 AM
http://www.jg78.de/uploads/files/suchbild.jpg

http://ubbxforums.ubi.com/images/smiley/34.gif

Dammerung
07-27-2004, 04:49 PM
I think this is a bug.

P-80A throttle bug, when its at 100%, and you push the Throttle just a little bit and IL-2 thinks you are trying to go above 100, the engine dies. Very annoying when using the X-45's rudder rocker. Speaking of Jets...

On the Horten and Volksjager, when you eject, until your *** leaves the seat, you have complete control over the aircraft.

Oh, there are no fighter pilots down in hell...
Oh, there are no fighter pilots down in hell...
The whole damn place is full of queers, navigators, and bombadiers...
Oh, there are no fighter pilots down in hell...

TEOHEM
07-28-2004, 05:05 AM
The B1-1 is now very strange. Goes into an inverted loop at stall! Did it ever have any trim by the way?

The 'lock tail-wheel' feature no longer works. It didn't in version 2.01 either.

The trim 'fix' from auto-pilot to manual-pilot is now 'unfixed'. As it was in version 2.01.

Going from outside to inside view releases the auto-pilot.

Two steps forward, one step back.

Cheers

Tom

Rebel_Yell_21
07-28-2004, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TEOHEM:
Going from outside to inside view releases the auto-pilot.<HR></BLOCKQUOTE>

Always been the case on this one.

http://www.303rdbga.com/art-ferris-fortress-S.jpg
Those who beat their swords into plowshares will plow for those who don't

bubbatex
07-30-2004, 07:12 PM
I-16's gear do not retract or extend with the G key as it is supposed to based on what is in the controls mapping and with other planes. Seems to be limited only to this plane. If you turn on autopilot right after take-off it will retract the gear but nothing will get them back down.

Ran into this bug in the Lvov dyanmic campaign.

DuxCorvan
07-31-2004, 03:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bubbatex:
I-16's gear do not retract or extend with the G key as it is supposed to based on what is in the controls mapping and with other planes. Seems to be limited only to this plane. If you turn on autopilot right after take-off it will retract the gear but nothing will get them back down.<HR></BLOCKQUOTE>

Not a bug. I-16s have not automatic landing gear, but a manual one. You have to map a key to extend it, and one to retract it. Also, you have to strike the key a lot of times to have it fuly extended/retracted. This was the same in real life, where you painfully had to handle a wheel to raise or extend the gear.

- Dux Corvan -
http://www.uploadit.org/DuxCorvan/Altamira2.jpg
Ten thousand years of Cantabrian skinning.

blakesleewaffe
08-01-2004, 01:18 AM
Sorry if anyone has already posted this problem:
Playing in quick mission builder with target airbase, flying either Spit VB or Hurricane IIB: At the end of the mission while landing at home base and taxing in to park next to AI friend (AI friend already parked and engine off), AI friend aircraft explodes, even after ones own aircraft parked and engine off.

Ki-84
08-03-2004, 02:14 AM
Tried loading some B-25s for targets in a quick mission. All that showed up in the game were some prop arcs and bombs. Very stealthy, hard to shoot. Will try reloading the patch and defraging to see if this helps.

Ki-84
08-03-2004, 02:17 PM
Reloaded a different download of the patch and defraged but still no B-25s in the Quick. Non of the versions come up in the modification dialog either. Anyone else have this problem?

Redwulf__1
08-03-2004, 03:20 PM
Please built a correct Focke- Wulf and TA 152 Model. Oleg and the FM Designers got all technical specs from several people, i.e. original german Charts from Erprobungsstelle Rechlin 1944 / 45. Do me a favor and patch these flying refrigerators with wings. This is not a Focke....these a target dronges.

One example? ok, a Spitfire is able to outclimb a TA 152 above 9000 Meters. A P 51 D can catch a TA 152 above 10.000 Meters.....

Before you flame me, I fly 5 years online and our Squadron flies Fockes only. Even in this patch 2.04 the FM of the Fockes are changed...
I do not need comments like..learn to fly. I think I know the Fockes.......

D-XXI
08-04-2004, 02:31 PM
The smoke on the right engine of the Bf-110 on startup goes in the wrong direction.

koivis
08-06-2004, 11:06 AM
I am still waiting for the fix for BK 3,7 way too slow firerate. IT SHOULD BE 160 rpm, and AS YO CAN COUNT, NOW IT'S about 80 rpm. http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif
You can't hit nearly anything with that, and for me it ruins the gameplay when flying planes like Bf 110 or Ju 87G.
Second, if the Yak-9UT's cannon is N-37, as most sources say, it's firerate should be 400 rpm. I barely believe that even myself. http://ubbxforums.ubi.com/images/smiley/blink.gif
Here are the proof's, again:
http://www.ctrl-c.liu.se/misc/ram/gun-n-37.html
http://www.quarry.nildram.co.uk/tankbusters.htm

Koivis

drapis
08-08-2004, 05:50 AM
Hi,

I've seen convoy of vehicles passing through the water - bug? screenshots:
http://vana.misto.cz/walkonwater.JPG

http://vana.misto.cz/walkonwater2.JPG

Killing for peace is like whoring for virginity.

drapis
08-08-2004, 06:02 AM
and one more, this crippled I-16 kept flying for another 15 minutes, descending gently in wide circles - and all that practically minus one wing. Those Russians can build some machines, I can tell you that. No wonder they won http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif.

Yeah, I almost forgot. Notice there is no pilot in the cockpit either ...

http://vana.misto.cz/I-16no_wing1.JPG


http://vana.misto.cz/I-16no_wing2.JPG

Killing for peace is like whoring for virginity.

DeAbajo
08-09-2004, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Wonkys:
I have downloaded the patch but my version still displays 2.01...
Whats the problem????
Also there is not any read-me with info on update...
Is it me or what ?????

Wonky......<HR></BLOCKQUOTE>

Are you sure you did not install it somewhere else..? I have displayed 2.04 and readme as well http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Manos1
08-11-2004, 05:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
When the B-17 was first added, you were able to shoot the ball turret off the plane with cannon fire.

But that feature was removed in the next patch
<HR></BLOCKQUOTE>

Is this true ?

Does anybody know why this happened ?

http://www.hellenic-sqn.gr/Images/33.gif http://www.hellenic-sqn.gr/temp/4th_FG2_new1.gif
Hellenic-SQN (http://www.hellenic-sqn.gr)

Cippacometa
08-16-2004, 06:08 AM
A.I. bug.
I don't know if it has already been reported.
Regularly, after I've set on fire an enemy aircraft - which means that it is doomed especially if it's single-engined - some AI airplanes of my flight go after the burning victim, thus wasting time, ammo and stealing my kill (the latter being quite annoying in campaign mode).
Before 2.04 patch, the AIs let flaming planes go, and it's more correct since they're going to explode in a minute!

http://server6.uploadit.org/files/Cippacometa-gaz.jpg

JZG_Moore
08-16-2004, 04:01 PM
HE 111 Bombsight aimer works when it wants to,
sometimes it comes back quickly after any movment sometimes it can take mins sometimes it just never appears.

BquickD
08-17-2004, 09:07 AM
I have a sound issue. Only dealing with hearing engine and gunnery. I have downloaded the latest patches for my Sound Blaster Audigy 2ZS. The engine and gunnery sound returns. But, if I go play "Far Cry". never experiencing sound issues in this game, then come back to FB, I lose the engine and gunnery sounds again. I can reinstall new patches for sound card again and the sound comes back until I play Far Cry again lol is a bit of a pain, but does anybody have a suggestion??

specs: 3.2 pent, 9800XT 1 gig RAM

Redwulf__61
08-17-2004, 04:23 PM
If timing out of games is a bug .. then I and several others have one. Since the 2.04 patch, we cannot fly long online (5 - 10 minutes) without losing connection. Before I could stay on for hours. Please address this soon, TY

gmot_ka
08-20-2004, 08:39 AM
Originally posted by gmot_ka:
In a P 47 (a late model) I could see the sun shining through the mirror.

Tobus75
08-21-2004, 04:15 AM
Every now and then, when a missions is loading and it is up to 90% (loading people), I sometimes get the error that paratrooper mesh can not be loaded. I defragged my disk, but no go. I uninstalled, reinstalled FB and AEP, patched with 204, and it went fine some time, but now the error is back. I'll try to specify with which country/aircraft/map this happens.

Popey109
08-21-2004, 09:16 AM
I know I've reported this before but I would like to ad it once more, I'm flying dgen l barbarossadoe12 German side 109e-4, as Feldwebels...I'm 7 missions into the campaign now, every bombing mission I go on I encounter enemy fighters. My whole flight drops bombs and engages, even when we have escorts of Bf-109F-2 along! This leaves my flight with no ordinance by the time we reach target, FB ai are the best! But if you could have a look at this maybe we could have half the flight engage or only engage if attacked? Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Metallicaner
08-22-2004, 10:21 AM
the biggest bug/bugger with the patches is that the development team do not test the patches before they release 'em!

Tobus75
08-22-2004, 12:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I'll try to specify with which country/aircraft/map this happens.<HR></BLOCKQUOTE>

I made an error: I patched now to 201 and then to 204, which I didn't before. The error is now gone....mostly. In 1 on about 10 flights, the error is there. It says it can't find the mesh for russian paratrooper, about 92% into loading the mission. This happens totally random, no trigger on map/aircraft/nationality/campaign. This does however, NOT happen in v201, only in v204.

Tobus75
08-24-2004, 11:56 AM
Well, haven't gotten the error since, so it must have been me. But now I have the infamous soundbugs all over again. Sounds are inaudible or waaaaayyy too loud, impactsounds are inaudible, tweaking soundsettings does nothing.

Is it soooo hard to fix a bug once and for all in all those patches this game has seen? My god people, these soundbugs have been around from the first il2, and still they come back to haunt without any identyfiable cause!!!

fabianfred
08-24-2004, 08:09 PM
posted 24-08-04 18:50
My mission 'secret weapons' by 'loon', which used to work OK now is completely unplayable........
the AI planes take exessive avoiding action when getting close to the groud, then when coming back down to the correct height they just crash into the ground.
they also just fly into hills without attempting to climb over them...
does this mean that all 'low-level' missions are now unuseable?
i know the waypoints are low, but they worked oK before.....
might even be since the previous patch

'loon'

Meshsmoother
08-25-2004, 03:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mad_Moses:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 609IAP_Recon:
Major sound problem issues has returned to 2.04 that previously was working fine.

1. Can hear gunfire all over the place, and aircraft have 'sonar' effect, you can hear them all over the place EXCEPT when right on six

2. No hit sounds. Many reporting in missions, including myself, that you now cannot hear any hit sounds - just tracers - you see bullet holes in cockpit, but again NO hit sounds.

Thanks

(Edit: reported to Oleg)

S!
609IAP_Recon
http://www.leeboats.com/609/sig/609_recon3.jpg


Full Real Virtual Online War: http://www.forgottenskies.com<HR></BLOCKQUOTE>


I can't hear the .50s going off behind me and no hit sounds most of the time. I think it's some sort of net issue for me because sometimes I hear them, sometimes not. Maybe a sound setup adjustment will fix it.

Cheers,
Mad&lt;HR&gt;&lt;/BLOCKQUOTE&gt;

I Had the same sound problems, but have been solved by using a new dll that was delivered over the net when the AEP cme out. Just renamed the oldone and copied this one. Much better now. I can hear hits, and planes on the very near area. No sound when at six is the only thing that isn't working well for me.

Cheers.

Mesh.

Meshsmoother
08-25-2004, 03:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by depalmer:
[QUOTE]Originally posted by crazyivan1970:
Are you guys reporting any of this to il2beta?

Yes I did report this to il2beta via e-mail yesterday (Friendly AI crashing in to me on 90% of the missions in Campaign mode) This is a patch killing bug given most of us do not play online. I installed 2.04 over 2.02. Ca't help but wonder if folks who did not install over 2.02 have no such problems.

[This message was edited by depalmer on Thu July 22 2004 at 05:49 PM.]<HR></BLOCKQUOTE>

I guess that the problen is related to 2.04 over 2.02 installation. I've not installed 2.02 (was explitely discouraged on the Official Il2 site tough) and no weird A.I. behavior. I must say also that they (friendly) very often quit fire when you are passing in the middle of it to avoid friendly crash. I remember being shot down by n2 several times offline before the patch. It only happens from time to time, on "Ace Level" which I use sometimes for training. No problems for "Veteran Level" wich is my default training level.

Cheers.

T.

MB_Avro
08-25-2004, 05:23 PM
The Macchi 202 is imposible to shoot down unless cannons are used. I have used this plane on co-ops and players are amazed that it takes at least 20 seconds of machine gun fire from 50 meters to kill.

I have confirmed this by shooting at friendly MC202 for the same period of time.

Regards
MB_Avro

Regards
MB_Avro

past caring
08-26-2004, 02:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Meshsmoother:
I Had the same sound problems, but have been solved by using a new dll that was delivered over the net when the AEP cme out. Just renamed the oldone and copied this one. Much better now. I can hear hits, and planes on the very near area. No sound when at six is the only thing that isn't working well for me.

Cheers.

Mesh.<HR></BLOCKQUOTE>

Any ideas where this dll can be obtained? 'Cos I'm experiencing the same thing with sound....

Thanks

Oh, you wet, you weed, you mite. I will utterly tough you up!

cajun100
08-27-2004, 10:40 AM
Please -- on the Quick Mission generator screen -- change the words "Chose Side" at top right to
"Choose Side" .....
Driving me nuts through all these patches, no fix.

Atomic_Marten
08-27-2004, 04:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Popey109:
I know I've reported this before but I would like to ad it once more, I'm flying dgen l barbarossadoe12 German side 109e-4, as Feldwebels...I'm 7 missions into the campaign now, every bombing mission I go on I encounter enemy fighters. My whole flight drops bombs and engages, even when we have escorts of Bf-109F-2 along! This leaves my flight with no ordinance by the time we reach target, FB ai are the best! But if you could have a look at this maybe we could have half the flight engage or only engage if attacked? Thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

That is the issue brought up months ago on this forum but since thatn no fix 'till these days (2.04). I think it is really stupid to have EVERY flight opposed no matter if you fly fighter or bomber career...

But then also, your solution to the problem might also work just fine http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

Atomic_Marten
08-27-2004, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by cajun100:
Please -- on the Quick Mission generator screen -- change the words "Chose Side" at top right to
"Choose Side" .....
Driving me nuts through all these patches, no fix.<HR></BLOCKQUOTE>

Yes you are right. But also let us not forget all incorrect words in object viewer also. Overall there is a lot "type-kind" errors in game. http://ubbxforums.ubi.com/images/smiley/59.gif

Receive also my apology at once on the matter of grammar mistakes. http://ubbxforums.ubi.com/images/smiley/35.gif
I'm not from english-speaking country. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

D-XXI
09-02-2004, 01:58 PM
On ending a mission in an offline career (Ju-87B) FB/AEP crashed, leaving me the option to inform microsoft or not.

I started FB/AEP right away to select the career I was playing during the crash. On the mission briefing screen there was a blank map and no text. On loading AEP stopped with the message "Map-file not found" so I can't continue the career.

McTriggerhappy
09-03-2004, 11:00 AM
Just wondering, is there a reason why the I-185 isnt listed in the view objects?

Platypus_1.JaVA
09-05-2004, 09:08 AM
Dunno if this has been brought up before but, the magnetic compass keeps on turning like a mary go around in the P-39 series and the P-63. I recall some guy, a while back saying the compasses on those planes where exactly 90 degree's off. Now, since AEP 2.04 it just keeps turning.

Anyone else with this problem?

We still got the gyro compass but, it looks mighty ugly to me.

1 Judge not, that ye be not judged.
2 For with what judgment ye judge,
ye shall be judged: and with what
measure ye mete, it shall be measured
to you again.

Placed 3rd, with team, in the official european championship Il-2/FB

McThag
09-07-2004, 12:09 AM
Several times when the mirrors were on the joystick, throttle and rudder pedals froze. The keyboard still works.

DeAbajo
09-07-2004, 01:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by D-XXI:
On ending a mission in an offline career (Ju-87B) FB/AEP crashed, leaving me the option to inform microsoft or not.

I started FB/AEP right away to select the career I was playing during the crash. On the mission briefing screen there was a blank map and no text. On loading AEP stopped with the message "Map-file not found" so I can't continue the career.<HR></BLOCKQUOTE>


Same happend to me... did not find the reason apart that most applications can do that, nevermind if its game or "serious" staff

DeAbajo
09-07-2004, 01:35 AM
Only note, maybe it is already somewhere here... poor buggers AI when badly shot are landing in the forrest, instead of bailing out to safety...but I guess this is hard to do something about...it makes me sad when my ace wingman dies because doesn't see the trees...http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Darkbluesky
09-10-2004, 01:55 PM
In Perfect mode and FB+AEP, the alone trees and the rockets under wings (not the bombs) are bad rendered in 3D stereoscopic: they appear in the observer nearest plane, so they do not have two different images (one for each eye...).

ALSO, the reflections of the cockpit seen from EXTERNAL view in Perfect mode and 3D stereo, do flickering.

I think it's interesting to know that these glitches (except for the cockpit flickering), DO NOT APPEAR with FB versions under AEP.

Thanks,

D-XXI
09-11-2004, 04:43 PM
A minor one. If you drop your external tanks while standing on the ground, the tank just disappears into the ground.

bazzaah2
09-15-2004, 03:29 PM
not sure if this has been mentioned, but if you mnake a mission in FMB and leave the skins off in QMB you will not get skins on in FMB.

Minor but irritating to rectify.

http://www.endlager.net/fis/pix/banners/fis_banner_05.gif

Crashing online as :FI:SpinyNorman

Normally Spiny Norman was wont to be about
twelve feet from snout to tail, but when Dinsdale was depressed Norman could be
anything up to eight hundred yards long.

mjuss
09-16-2004, 03:06 PM
Couple of odd things I've noticed. Maybe bugs, maybe not...

1) When bomber crew jumps out, they can drop through their plane like ghosts...

2) Some weird aerobatics sometimes (damaged Blenheim flying side first for a couple of minutes). I have a TRK, can send it, if you're interested...

3) The Jumo engines (Ju-87, J-88) seem to run fine quite a long time when damaged (smoking).

Usually the water-cooled engine should "cook off" after a couple of minutes, no? Is this a bug?

The Ju-88 seems to take quite a load of punishment before it drops down... Or maybe I'm just a bad aimer...

mjuss
09-16-2004, 03:15 PM
Oh, the training!

Why is the "take control" - option removed from the training missions? It was in the original Il-2.

How can I take control of the plane in the FB and AEP training missions???

DeAbajo
09-17-2004, 12:23 AM
Yesterday I flew offline mission generated in dgen, my six I-16 + two Pe-2, protect the recon... then almost by the end of the mission, Pe-2 landed, and first I-16 requesting permision to land, six P-36 came to straf the airfield, I called for help, the I-16 responded... and continue landing...http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif