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View Full Version : Love the Look, makes me wish for a surface fleet sim



Kriegsmarine41
04-30-2004, 10:11 PM
The new screen shots of the Bismarck and King George V make me wish they would come out with a new surface fleet sim. Destroyer command was fine but lacked the punch of 16 inch guns. How about a game called "commerce raider" use the same engine and campaign formula but let us captain ships like the Atlantis, Graf Spee, Scharnhorst, and Bismarck. I'd preorder a game like that right now!

Kriegsmarine41
04-30-2004, 10:11 PM
The new screen shots of the Bismarck and King George V make me wish they would come out with a new surface fleet sim. Destroyer command was fine but lacked the punch of 16 inch guns. How about a game called "commerce raider" use the same engine and campaign formula but let us captain ships like the Atlantis, Graf Spee, Scharnhorst, and Bismarck. I'd preorder a game like that right now!

TonyLovell
05-01-2004, 02:58 PM
I agree.

I'm prototyping a sim that does what any good naval sim should do and none ever have: put more than a single person on each ship and made them work together. Sure it's fun to put crosshairs on a target and pull a trigger, but you can hardly make command decisions while doing this.

Why are no naval sims approached with the same rigor as (say) IL-2 or Falcon 3.0? I'd be keen to hear feedback on my (somewhat dated) videos of my prototype:

http://www.dreadnoughtproject.org/sim

I think you'll see the basis of my view that naval combat is by its very nature a corporate undertaking.

tone

Kriegsmarine41
05-01-2004, 03:57 PM
Well an old game called Fighting Steel, made by SSI, was a pretty good representation of WWII surface action. It just lacked airplanes/subs/ and a campaign map. It still has a cult following. I guess there just is not enough interest to garner something else in that line.

ulfr1066
05-01-2004, 06:30 PM
Fighting Steel was a great game, and I agree that the screenshots have me yearning for another go at some good surface combat (in fact this recent round of screenshots lead me to fire up another campaign after finding FS and reinstalling). I think this engine looks beautifully suited to such an endevor and I hope that they take up the challenge of recreating Fighting Steel, since they seem to be doing a decent job with this sim <which also bears SSI lineage>. I don't, however, know how well major surface vessels lend themselves to true "sims" where one controls aspects of the ship, like SH, SHII, and DC even with other players helping (sorry Tony, but best of luck). I think larger vessels are perhaps better for 3D realtime naval tactical wargames.

In fact all these screenshots of these heavy surface combatants makes me wonder why all this focus on modeling these vessels, given their limited interaction with U-boats? While the Royal Navy was still deploying battleships and heavy cruisers (juicy torpedo bait indeed) with large convoys to counter the potential threat posed by German surface raiders, especially after the Scheer broke out and was narrowly prevented from obliterating a convoy, I guess I don't see why the Bismarck has been given such loving attention? Are we to see its destruction from a passing U-boat? If the ship isn't going to play heavily, why not concentrate on adding more ship classes that would play a role with U-boats like a good breadth in escorting vessels? The corvettes, sloops, armed trawlers, converted merchantmen and destroyer escorts, a rickety old fourstacker or two, thats what I want to see! (Ok so I have a family-borne bias for the old sloops, but I always wanted to see a Black Swan class modeled).

[This message was edited by ulfr1066 on Sat May 01 2004 at 05:40 PM.]

Kriegsmarine41
05-01-2004, 07:18 PM
Maybe they something else in mind for the engine http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif