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View Full Version : So,why remove all those features of previous games?



Defalt221
03-04-2015, 11:05 AM
This doesn't make sense!
-We can't pick weapons.
-Can't pick corpses to hide evidence! (And we are playing an Assassin who believes in 'Stealth')
-Can't whistle (This is realistic though. Glad they removed it. But a cherry bomb just for distraction? Ridiculous)
-No fighting with hidden blades. Even in a cloud of smoke bombs when enemies are supposed to not see you swinging blades.
-No take-down with swords and other weapons.
-We can't even dive under water to hide.... so stealth swim in a stealth focused game..

WHY UBISOFT! WHY!?

Fatal-Feit
03-04-2015, 11:43 AM
According to the community managers on Twitch, switching to a new engine required a lot of preparations and resource management so they had to choose and pick out features they couldn't add due to restraints.

It's unfortunate, but I'm not completely upset. AC3 came with a dozen broken/half-baked features that Black Flag fixed, whereas Unity is more compact and every feature makes sense. It's missing a lot of mechanics (although most are redundant), but at least the ones that are present, for the most part, functions appropriately.


-We can't pick weapons.

We don't need to.


-Can't pick corpses to hide evidence! (And we are playing an Assassin who believes in 'Stealth')

AIs are programmed to pay no mind after a few seconds. It doesn't affect the gameplay, but it should have been an implemented feature, I agree.


-Can't whistle (This is realistic though. Glad they removed it. But a cherry bomb just for distraction? Ridiculous)

I miss it, TBH. Although, Unity's stealth is more about taking down a squad of targets than individually.


-No fighting with hidden blades. Even in a cloud of smoke bombs when enemies are supposed to not see you swinging blades.

Fist fighting and/or with Hidden Blades does not need to be a thing, but I only miss it because there are sequences in the story where fist fighting should have been present.


-No take-down with swords and other weapons.

Another removed feature that doesn't need to return. You can non-lethally take out enemies and that's enough for me.


-We can't even dive under water to hide.... so stealth swim in a stealth focused game..

Although we won't need it for 98% of the game, I miss this one too.

Shahkulu101
03-04-2015, 02:05 PM
Because most of them were either useless or served to make the game easier. Apart from whistling, that's the only feature I miss.

BananaBlighter
03-04-2015, 06:00 PM
Agree with all of those and if its because of time restraints, then they hopefully will have those implemented by AC Victory.

wvstolzing
03-04-2015, 06:09 PM
The side-jump -- that's the only thing that needs to return.

Shahkulu101
03-04-2015, 06:59 PM
The side-jump -- that's the only thing that needs to return.

Yeah why on Earth was that removed in the first place?

Mattiaz483
03-06-2015, 06:12 PM
This doesn't make sense!
-We can't pick weapons.
-Can't pick corpses to hide evidence! (And we are playing an Assassin who believes in 'Stealth')
-Can't whistle (This is realistic though. Glad they removed it. But a cherry bomb just for distraction? Ridiculous)
-No fighting with hidden blades. Even in a cloud of smoke bombs when enemies are supposed to not see you swinging blades.
-No take-down with swords and other weapons.
-We can't even dive under water to hide.... so stealth swim in a stealth focused game..

WHY UBISOFT! WHY!?

I totally Agree with you. One start to wonder what kind of developers they have, and if they do any research at all!?

Fatal-Feit
03-06-2015, 09:19 PM
Yeah why on Earth was that removed in the first place?

It's there, but it's more automatic and that really sucks. I've done some testings and to do side ejects, you have to be an exact distance from the ledge you want to jump towards and it won't work if you're too close.

I'm not sure if they improved in the latest patch, though.

Sushiglutton
03-06-2015, 09:22 PM
Because most of them were either useless or served to make the game easier. Apart from whistling, that's the only feature I miss.

This ^^

Also the game was very buggy at launch. Making it more complex by adding back old features would have been silly. Instead they should probably have toned down stuff like the crowds for example.

SofaJockey
03-08-2015, 10:30 PM
Don't think of it as things being removed but things not being added.

That might seem a minor distinction, but it isn't.
With a next gen build, everything is added from scratch, so those mechanics not prioritised were not added.

It's not that someone left out something that was there.

That said, the Cherry Bombs are largely ineffective,
and being able to change weapons and skills on the fly would have been very nice.

JustPlainQuirky
03-08-2015, 10:39 PM
diving underwater should be allowed in all open world games

Megas_Doux
03-09-2015, 02:00 AM
diving underwater should be allowed in all open world games

Not fair....

Edward dove in the crystal clear waters of the caribbean, while poor Arno would have had to dive here


http://www.cinemablend.com/images/gallery/s66552/Assassin_s_Creed_Unity_14070003226822.jpg

;)

wvstolzing
03-09-2015, 02:26 AM
Edward dove in the crystal clear waters of the caribbean, while poor Arno would have had to dive here

Now that you mention it -- swimming in there should have killed him.

... or at least make him lose all hope for any kind of stealth action; because he'd be stinking to high heaven for the rest of his life. Have you ever been anywhere near a place where leather is tanned? If so, you know what I'm talking about..... :rolleyes:

(That brown liquid inside those large vats is mostly bird excrement; that's how leather was tanned traditionally.)

Megas_Doux
03-09-2015, 03:34 PM
Now that you mention it -- swimming in there should have killed him.

... or at least make him lose all hope for any kind of stealth action; because he'd be stinking to high heaven for the rest of his life. Have you ever been anywhere near a place where leather is tanned? If so, you know what I'm talking about..... :rolleyes:

(That brown liquid inside those large vats is mostly bird excrement; that's how leather was tanned traditionally.)

Indeed haha.

Namikaze_17
03-09-2015, 04:24 PM
I cared for not one of these features but whistling.

CBF

Megas_Doux
03-09-2015, 04:29 PM
I cared for not one of these features but whistling.

CBF

Being honest, I miss horses.........

Shahkulu101
03-09-2015, 04:33 PM
Being honest, I miss horses.........

Really? They controlled terribly, especially in crowds - add in the massive crowds of ACU and...

Megas_Doux
03-09-2015, 04:35 PM
Really? They controlled terribly, especially in crowds - add in the massive crowds of ACU and...

Oh yes.

I Should have said that I would like properly working horses.....

Namikaze_17
03-09-2015, 04:39 PM
Being honest, I miss horses.........

Oh, yeah them too. :p

Well...properly working horses. :rolleyes:

Shahkulu101
03-09-2015, 04:46 PM
Oh yes.

I Should have said that I would like properly working horses.....

Even then, they kind of negate the need for free-running. They'd be cool if we didn't have fast travel, which was why they were so useful in Rome.

AssassinHMS
03-09-2015, 05:16 PM
-We can't pick weapons.
Didn’t add anything to the gameplay so there’s no reason to miss it.


-Can't pick corpses to hide evidence! (And we are playing an Assassin who believes in 'Stealth')
Agreed. Not only should picking up corpses be possible but also a necessity when trying to be stealthy. If a guard is missing, others should realize that and look for him. If the body wasn’t properly disposed of it would likely be found and anyone who saw it would alert as many guards as possible (making the mission more difficult for the player). Kills must have consequences in a stealth game and the player should be encouraged to think twice before killing an NPC.


-Can't whistle (This is realistic though. Glad they removed it. But a cherry bomb just for distraction? Ridiculous)
Agreed. There should be more stealth tools at the player’s disposal. Throwing a small rock would do the trick, for example.


-No fighting with hidden blades. Even in a cloud of smoke bombs when enemies are supposed to not see you swinging blades.
Hidden blades are meant for stealth only, they’re useless against an opponent with a sword. And you’re not supposed to see very well in a cloud of smoke bombs either (even with eagle sense, I suppose).


-No take-down with swords and other weapons.
You already have the hidden blade for silent takedowns so there’s no reason to use anything else (especially since no other weapon is as silent and as well concealed as the hidden blade).


-We can't even dive under water to hide.... so stealth swim in a stealth focused game…
True, but it’s a very minor thing. Social stealth is badly underdeveloped and it used to be AC’s trademark.

wvstolzing
03-09-2015, 05:23 PM
Oh yes.

I Should have said that I would like properly working horses.....

That first Machiavelli mission in ACB was hilarious; all those poor people getting trampled under the horses. Talk about immersion-breaking. :rolleyes:

Sorrosyss
03-09-2015, 08:26 PM
Yeah, there were a lot of mechanics removed in Unity from over the years. A lot I liked;

Dual Hidden Blade Fighting - Realism be damned, I loved the style.
Whistle - Just made stealth easier. I gave up trying to stealth in Dead Kings.
Stealth Swim - Miss those easy getaways.
Human Shield - Again, handy and realistic move from a melee specialist.
Execution Streaks - They were so easy back in ACB. They certainly made you feel powerful though.
Territorial Battles - I liked seeing the two factions competing over the maps.
Brotherhood Recruits - Pushed to the companion app, would like it in game again.
Upgrading the city - Always enjoyed this. It really is bare bones in Unity though.
Glyph puzzles - Loved the conspiracy stuff. Would like it back.
Hookblade - Because zip lining never got old.

There are probably more I've forgotten. I just hope Victory starts re-introducing some of these.

RADAR__4077
03-10-2015, 12:25 AM
I miss hidden blade combat. I personally would like to be able to take on an enemy bare handed and pop the blade out with no warning for a fatal stab to the throat.

There is something very satisfying about killing an enemy with his own/his buddy's weapon.

Takedowns with your primary weapon are useful when you want to aggressively engage a group of enemies who don't see you.

Whistle. Removing was a very bad decision.

x___Luffy___x
03-10-2015, 12:13 PM
I miss the hidden blades combat and i wish there was Connor s tomahawk in all the games too, it was a signature weapon of Connor actually.

phoenix-force411
03-10-2015, 03:22 PM
Whistling was a mechanic that either hinders you or benefits you. Cherry Bombs are good for drawing eyes away from you even if they don't lure certain guards. Honestly, I don't miss whistling very much.