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SeaFireLIV
05-26-2004, 07:01 AM
Well was in a big dogfght against Focke wolves over smolensk in mid 1944.

Unusually for this period I found myself the only one left facing the only FW left. Ha! I thought, no problem. I chased this FW all over the place in my P39-Q. I got so close several times and proceeded to continually miss with my cannons and only peppered him with my mgs until I was outta ammo!

Cursing audibly, I turned and headed for home. The FW followed, but I had a good start. I was sure he`d break off soon and definitely at the border to friendly lines. He followed me all the way to the frontlines, firing a few shots. Then, to my surprise he continued to follow me into friendly territory - this guy really wanted to get me! I called for support and HQ said backup was on the way- it never arrived.

The FW continued to follow me deep into friendly territory (where I had to circle a couple of times to avoid his shots and run again) until I got near the friendly airfield where friendly aircraft were circling to land. Then he broke and left, with AAA firing at him!

I dunno AI surprises me in that it`ll break and leave me if I run way before the border, other times not. There`s a certain unpredictability to when it does what it does.

Cool. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SeaFireLIV...


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SeaFireLIV
05-26-2004, 07:01 AM
Well was in a big dogfght against Focke wolves over smolensk in mid 1944.

Unusually for this period I found myself the only one left facing the only FW left. Ha! I thought, no problem. I chased this FW all over the place in my P39-Q. I got so close several times and proceeded to continually miss with my cannons and only peppered him with my mgs until I was outta ammo!

Cursing audibly, I turned and headed for home. The FW followed, but I had a good start. I was sure he`d break off soon and definitely at the border to friendly lines. He followed me all the way to the frontlines, firing a few shots. Then, to my surprise he continued to follow me into friendly territory - this guy really wanted to get me! I called for support and HQ said backup was on the way- it never arrived.

The FW continued to follow me deep into friendly territory (where I had to circle a couple of times to avoid his shots and run again) until I got near the friendly airfield where friendly aircraft were circling to land. Then he broke and left, with AAA firing at him!

I dunno AI surprises me in that it`ll break and leave me if I run way before the border, other times not. There`s a certain unpredictability to when it does what it does.

Cool. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

SeaFireLIV...


http://img12.photobucket.com/albums/v31/SeaFireLIV/storm.jpg

want to see more?
http://members.lycos.co.uk/gritier/

carguy_
05-26-2004, 07:11 AM
Hmmm as long as AI fights the way it acts now offline is a nono for me.For example everytime I want to lose some AI I simply go to a dive,zoomclimb and voila - he`s on the plate,whereas online this tactic never works.Plus AI can follow in a substained climb but humans tend to drop off the pursuit very quickly.

http://carguy.w.interia.pl/tracki/sig23d.jpg

SeaFireLIV
05-26-2004, 07:13 AM
ah, probably just me then....

HamishUK
05-26-2004, 07:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeaFireLIV:
ah, probably just me then....<HR></BLOCKQUOTE>

Actually no! I mentioned this on our teams website last week or so. I am designing a Coop with P38's vs FW190A5's. In testing the Coop I have founfd the 190's to have a renewed vigour about them. Following me all the way back to base finally finishing me off as I was landing!

http://www.blitzpigs.com/photos/Ham1.jpg

musickna
05-26-2004, 08:49 AM
Had exactly the same experience last night fighting over Berlin. My Yak-3P - out of ammo - was chased all the way back to base by a very determined Fw109-D9. Only when we ran into a bunch of my own comrades over my own airfield did he leave me alone. Definitely nail-biting.

dbuff
05-26-2004, 09:01 AM
That is good stuff....


Have a different question to you since you know alot more than I do.

Why does AI fighter always move at last minute when you sneak up on them? I approach from direct rear and as soon as I get in gun range he yanks. Many times they move along with NO defensive manuaer at all until I am close - close like &lt;200 meters. This is fine with no cokpit, but with cokpit on it drives me nuts....

non solum armis

musickna
05-26-2004, 09:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dbuff:
That is good stuff....


Have a different question to you since you know alot more than I do.

Why does AI fighter always move at last minute when you sneak up on them? I approach from direct rear and as soon as I get in gun range he yanks. Many times they move along with NO defensive manuaer at all until I am close - close like &lt;200 meters. This is fine with no cokpit, but with cokpit on it drives me nuts....

non solum armis<HR></BLOCKQUOTE>

He finally looked around! Actually, with AI rookies you can get really close and they will sit there until you have shot them up. Other AI ranks are more perceptive. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

GT182
05-26-2004, 09:17 AM
AI uses "Wonder Woman" view. LOL

It seems to me that no matter what, they know you are there. Even Rookie setting.

"GT182" / "vonSpinmeister"
www.bombs-away.net (http://www.bombs-away.net)
"Fly to Survive, Survive to Fly"

arjisme
05-26-2004, 09:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by musickna:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dbuff:
That is good stuff....


Have a different question to you since you know alot more than I do.

Why does AI fighter always move at last minute when you sneak up on them? I approach from direct rear and as soon as I get in gun range he yanks. Many times they move along with NO defensive manuaer at all until I am close - close like &lt;200 meters. This is fine with no cokpit, but with cokpit on it drives me nuts....

non solum armis<HR></BLOCKQUOTE>

He finally looked around! Actually, with AI rookies you can get really close and they will sit there until you have shot them up. Other AI ranks are more perceptive. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>
I don't think that's it. You can approach them from the low 6 o'clock and they still know you are there. Possibly the code decides that the AI pilot can "hear" your plane at very close ranges and then breaks. It also seems to me like they break right as or shortly after I reach my convergence range. So the code may be written to break when an opponent reaches convergence - X meters. It is annoying though -- just like how the AI can see through clouds.

gates123
05-26-2004, 10:10 AM
Sounds like something a inexperienced online pilot would do.

http://www.flightjournal.com/images/index_photos/gunslinging.jpg
Did anyone see that or was it just me?

dbuff
05-26-2004, 10:35 AM
i think AI behavior has improved over time. remember those crazy lazer beam head on shots???

maybe it is convergence thing - i will have to test. perhaps someone hear knows how the AI "thinks" when you are on 6.

someone here once quoted that 50% kills were upon pilots that had no idea they were about to be sacked. could pilots really hear an approaching aircraft? it would not seem so. I could understand tracers giving you away.

also, do you feel that if a DF goes on very long with AI, they seem to settle down and become easy kill?

non solum armis

musickna
05-26-2004, 11:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ar****e:
You can approach them from the low 6 o'clock and they still know you are there. Possibly the code decides that the AI pilot can "hear" your plane at very close ranges and then breaks. It also seems to me like they break right as or shortly after I reach my convergence range. So the code may be written to break when an opponent reaches convergence - X meters. It is annoying though -- just like how the AI can see through clouds.<HR></BLOCKQUOTE>

That's certainly a possible explanation. Actually, though, as long as you are nimble, I find that when they break at that distance they become more vulnerable. By turning more of the aircraft becomes hittable, particularly wings, and I get the majority of my quick kills this way. On the other hand, you can pump a lot of lead into the rear of an un-breaking plane to little effect. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

arjisme
05-26-2004, 12:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dbuff:
could pilots really hear an approaching aircraft? it would not seem so. I could understand tracers giving you away.
<HR></BLOCKQUOTE>
I doubt they could except possibly when you have gotten very close.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
also, do you feel that if a DF goes on very long with AI, they seem to settle down and become easy kill?<HR></BLOCKQUOTE>
Yes, I see that all the time. You can be in a pretty involved fight going vertical, horizontal, dropping flaps, etc. and eventually they decide to head off in a straight line and not at top speed. I can always drive right up their 6 and get a free shot, unless I delay just a bit more to get even closer, when they seem to wake up and break. I do agree that when they break, that presents an even better target if you are ready for it.