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View Full Version : Screen tearing with Vsync ON ?



Feechembe
03-01-2015, 02:21 PM
In AC unity, Im running everything on ultra, except AA, I put AA to FXAA. When I turn on Vsync, screen tearing is still noticeable and its still there !!
Is there a way to get rid of screen tearing ?

My PC :

i5 4690K @ 4.2 GHz
Gigabyte GTX 970 G1 overclocked a bit
8 GB RAM 1867 MHz
Windows 8.1 Pro 64 Bit

Feechembe
03-01-2015, 08:03 PM
Bump! Can someone share his opinions on this matter?

playlisting
03-01-2015, 08:09 PM
Use V-Sync through the NVIDIA Control Panel. It works much better than pretty much all in-game ones. Make a profile for Unity and near the bottom it'll say vertical sync or something like that. Set it to adaptive (half refresh rate) for a 30 FPS cap, on for the usual 60 FPS cap and adaptive if you find your frame rate varies a lot.

timpbader
03-02-2015, 12:58 PM
Try a combination of triple buffering and vsinc.

Feechembe
03-04-2015, 06:01 PM
Thank you guys, I got rid of screen tearing by enabling Vsync ON in Nvdia control panel...
What about soft shadows (PCSS), are they broken or my PC isnt just strong enough ? When I enable soft shadows, I get a serious performance drop, otherwise, my game sticks at 60 fps 90 % of time (FXAA, all ULTRA)...

My PC :

i5 4690K @ 4.2 GHz
Gigabyte GTX 970 G1 overclocked a bit
8 GB RAM 1867 MHz
Windows 8.1 Pro 64 Bit

playlisting
03-04-2015, 09:36 PM
What about soft shadows (PCSS)

Soft shadows are GPU intensive - they aren't broken :)

Feechembe
03-09-2015, 04:48 PM
Soft shadows are GPU intensive - they aren't broken :)

Well, what in gods name, I have a GTX 970, what GPU should I have to run Nvidia soft shadows smoothly?

playlisting
03-09-2015, 05:12 PM
Well, what in gods name, I have a GTX 970, what GPU should I have to run Nvidia soft shadows smoothly?

GTX 980 minimum I'd say. Unity itself is a hugely demanding title and to add something as heavy as soft shadows on top of that is a hell of a lot of processing for a 970. I can't say for sure the 980 as I only own the PS4 version of Unity - but from my experience with Black Flag's soft shadows that's what I'd say.