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View Full Version : Game Controls: The Poll



Eat_My_Shortz
07-08-2004, 07:54 AM

Eat_My_Shortz
07-08-2004, 07:54 AM

Eat_My_Shortz
07-09-2004, 11:17 PM
Looks pretty good. So far 50% of our very large sample have picked either Uru, or the option. It'll be interesting once more votes come in.

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The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!

Jerle
07-10-2004, 09:14 AM
I'm in the "wait and see" group so I'd like the option to change... sometimes game controls make me go http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif sometimes http://ubbxforums.ubi.com/images/smiley/52.gif and sometimes even http://ubbxforums.ubi.com/images/smiley/35.gif so gimmee a choice. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

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Srikandi
07-11-2004, 09:13 PM
I really don't like having to hold the right mouse button to pan, as in Uru. Question is, which mode are you going to be in the most? That should be the one with no buttons. I'd suspect that's panning.

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maztec
07-11-2004, 11:38 PM
hmmm.. my first reaction is in favor of the uru control scheme. But Sri brings up a good point. Revelation is played in cells. You click once to be moved to the next. your primary job in a cell is to look around.

Personally I'd like to have a hotkey to toggle between modes. A key that is a click toggle - not a hold toggle.

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Eat_My_Shortz
07-11-2004, 11:43 PM
OK well the Uru scheme I was proposing consisted of 2 differences over the Revelation scheme:

1. The hold down instead of click toggle
and
2. The fact that the cursor returns to where it was in free mode when you switch back to free mode.

People seem to be against (1), so why not just implement (2).


Anyway, I suppose another vote option could have been "I will absolutely not buy this game if there is an option of the Uru mode"
and I doubt anyone would vote for that. Which means, why not just put the option in, if 50% of people will be either using the Uru mode, or switching back and forth?

_______________________________________________
The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!

matt myat
07-12-2004, 03:11 AM
first i kinda liked the idea of the uru control scheme because of the freedom of not having to toggle modes, but i realised that holding down the right mouse button for most of the duration of the game didn't quite appeal to me, so now i'm just confused http://ubbxforums.ubi.com/images/smiley/53.gif

i think i prefer the toggle scheme at the moment, but since i may change my mind in the near future i think the option of either is the best option!

Pat, what's your vote? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Eat_My_Shortz
07-12-2004, 03:40 AM
Yeah, Pat. What's ur vote?

_______________________________________________
The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!

CAGrayWolf
07-12-2004, 06:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Eat_My_Shortz: People seem to be against (1), so why not just implement (2).<HR></BLOCKQUOTE>

Ummm ... this is not what I'm seeing ...


50%
I'd mostly use Exile controls

27%
I'd mostly use Uru 1st Person controls


Seems option #1 has a 23% lead over #2 ... I also don't understand how (not all that programing literate here) one could implement a real time control into a pre-rendered control system ... and visa-versa. We are talking two totally separate systems here.

Besides, Uru's controls were not all that great and caused hand cramping for quite a few players ... myself included.

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matt myat
07-12-2004, 10:27 PM
hmmm... i think i'm converting (again http://ubbxforums.ubi.com/images/smiley/35.gif - don't worry i only voted once, just for the wrong one http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif)

it would be retatively easy to implement the uru control scheme, but the question is, is it a good idea to use a system optimised for a real time game?

in real-time 3d there is a lot more swinging, ducking and lurching of the camera which is good to have at the drag of a button, however this probably isn't suited to a more cinematic, graphically intense exploration game like Myst IV where modal changes are fine since you don't need lightning-fast reflexes or face the immediate threat of impending death (at least i hope not!! http://ubbxforums.ubi.com/images/smiley/blink.gif) besides you don't want to give users hand-cramp do you? http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

i think i'm beginning to see the light - and the reason Pat won't come anywhere near here!

T_S_Kimball
07-13-2004, 04:09 AM
Yeah, I suppose a question like this can spark a rather polarized debate. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I for one would probably use both formats if implemented. Though I voted specifically for the Uru controls, I tend to switch modes as needed in any game that has it; This includes non-Ubi games too.

Mind you, I never experienced the 'hand cramp' in Uru that people are talking about. Then again I'm used to WASD controls ever since the original HL, and holding mouse buttons down from D2, so perhaps I'm just used to it now...

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Eat_My_Shortz
07-13-2004, 09:57 AM
GrayWolf. Sorry - when I spoke of (1) and (2) I wasn't referring to the poll options. I was referring to the 2 aspects of the scheme which I proposed in that same post:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>OK well the Uru scheme I was proposing consisted of 2 differences over the Revelation scheme:

1. The hold down instead of click toggle
and
2. The fact that the cursor returns to where it was in free mode when you switch back to free mode.
<HR></BLOCKQUOTE>

Now you may be right entirely. It's not actually a real-time system (it may work better for a realtime game) but theres nothing to stop it being implemented in Revelation.

As outlined above, its just 2 simple changes. If I had the Revelation source code I could do it in an hour - because it doens't involve graphics, or interaction with the world, or the 3D panoramic display.

All it involves is how the system interprets the mouse movement and translates that into a mouse cursor - a very basic system.

(Hey Pat - any chance of getting the source http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif) Actually, better not joke about it after what happened to Halflife 2!

_______________________________________________
The Gathered Will Tell the Path of the Shell. Well TELL ME ALREADY!