PDA

View Full Version : I played the demo, a few things I noticed. *Spoilers (I guess)*



JeUhl
08-11-2004, 03:31 PM
Hi all, first of all the demo looks great, and Im really excited about Revelations, but there are afew things I really need to say, I hope someone at Ubi reads them http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

The cursor hand. I know that 3d is the way of the future, and it is more impressive looking, but it is SO BLOODY HUGE! It is easily 3x the size of the orginial cursor. Not only that but it really changes the feel of the game. I appreciate the work and effort that was put into this cursor, the animation, the magnifying glass, etc, but I have to say, it REALLY kills the Myst-ish feel to me. It makes Myst into a video game, instead of being an experience. Myst, Riven and Exile had the tiny original cursor, and I really prefer that. It is supposed to be non gender, non race specific, and it is much less about the cursor, and more about the experience (does that make sense? hmm) The old cursor only changed into something else when there was something to interact with, and then switched back afterwards, it was more of a small nudge, or reminder that we were allowed to look at something we might look at if we were actually there. Many people might disagree with me, but please PLEASE Ubi, please at least put the OPTION in to have the original cursor. I will thank you in my dreams forever if you do.

Secondly, the Steam Punk feel is pretty successfully captured in this Myst game, which is very commendable, but the camera and its viewer (and indeed any inventory, but that's another flame-war that Im sure all are sick of) are really uneccessary. Making notes and keeping a real life journal was part of the fun of the first 3 games. I still have my notes, and framed the first page of my Riven notes, where i sketched all the animals and islands out. That's part of the appeal of the game, if you make it so inclusive, it really kills that part of note-taking, sketching, etc. I understand that URU did it, and it was sucessful, but i never used the screenshot ability for anything but screenshots, never for puzzles. I'm sure that at this point in production, it is too late to really change that, but once again, it makes Myst a game, and not an experience. If you were really there, I doubt you would have D'ni-esque camera handed to you, you'd get dumped there, with perhaps a scrap of paper to write on. That's more realistic.

Lastly, please, for all things holy in the world, get rid of the noise you get when you click on nothing interactive, that "swishy" sort of "no" noise. It was in Exile, and it killed the immersiveness, please don't do it again...

Playing Myst games have always been about acting as if you were really there, that's the mindset that has always helped solve puzzles, and understand storylines. Please don't change the most basic elements of the series. Other than that, I am excited to play the next chapter. Thanks for taking the time to read these. Thanks.

JeUhl
08-11-2004, 03:31 PM
Hi all, first of all the demo looks great, and Im really excited about Revelations, but there are afew things I really need to say, I hope someone at Ubi reads them http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

The cursor hand. I know that 3d is the way of the future, and it is more impressive looking, but it is SO BLOODY HUGE! It is easily 3x the size of the orginial cursor. Not only that but it really changes the feel of the game. I appreciate the work and effort that was put into this cursor, the animation, the magnifying glass, etc, but I have to say, it REALLY kills the Myst-ish feel to me. It makes Myst into a video game, instead of being an experience. Myst, Riven and Exile had the tiny original cursor, and I really prefer that. It is supposed to be non gender, non race specific, and it is much less about the cursor, and more about the experience (does that make sense? hmm) The old cursor only changed into something else when there was something to interact with, and then switched back afterwards, it was more of a small nudge, or reminder that we were allowed to look at something we might look at if we were actually there. Many people might disagree with me, but please PLEASE Ubi, please at least put the OPTION in to have the original cursor. I will thank you in my dreams forever if you do.

Secondly, the Steam Punk feel is pretty successfully captured in this Myst game, which is very commendable, but the camera and its viewer (and indeed any inventory, but that's another flame-war that Im sure all are sick of) are really uneccessary. Making notes and keeping a real life journal was part of the fun of the first 3 games. I still have my notes, and framed the first page of my Riven notes, where i sketched all the animals and islands out. That's part of the appeal of the game, if you make it so inclusive, it really kills that part of note-taking, sketching, etc. I understand that URU did it, and it was sucessful, but i never used the screenshot ability for anything but screenshots, never for puzzles. I'm sure that at this point in production, it is too late to really change that, but once again, it makes Myst a game, and not an experience. If you were really there, I doubt you would have D'ni-esque camera handed to you, you'd get dumped there, with perhaps a scrap of paper to write on. That's more realistic.

Lastly, please, for all things holy in the world, get rid of the noise you get when you click on nothing interactive, that "swishy" sort of "no" noise. It was in Exile, and it killed the immersiveness, please don't do it again...

Playing Myst games have always been about acting as if you were really there, that's the mindset that has always helped solve puzzles, and understand storylines. Please don't change the most basic elements of the series. Other than that, I am excited to play the next chapter. Thanks for taking the time to read these. Thanks.

TheThunder55
08-11-2004, 03:52 PM
wow, thats a really big post.
i dont know what to say, you cant really stop the evolution of the game.

Plsese Register at my forum!
WeHaveFreeTime (http://www.wehavefreetime.uni.cc)

http://members.cox.net/zach88/tio2.jpg

Srikandi
08-11-2004, 05:36 PM
Don't think these are spoilers, so I'll leave the thread here... if anybody disagrees, let me know.

These are of course very legitimate views; just thought I'd counter-balance them with some different views http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Every Myst game has had an inventory bar; the first two had a top menu bar as well. You may not like it, but you can't claim it's un-Mystish. This one is really a menu, not an inventory; I understand that nothing else will be added to it.

As for the camera/journal, you're free not to use it. Personally I love it; I've been using screenshots and notepad to take my Myst series notes since I learned how, since I'm much happier writing and drawing on the computer than on paper. There are definitely two schools of thought on this, but I think everybody is accomodated.

And I adore the hand. I like the way it moves. I like the fact that I can tap things and hear what material they're made of. To me it feels more immersive, not less; in life, you do in fact see your hands as well as various other body parts as you interact with the world. To me, the bitmapped cursor of the earlier games was the one that seemed fake: doesn't match the photo-realism of the world.

Anyway you'll notice in the settings that you can adjust the hand's transparency, so you can make it much less conspicuous if you like.

Call me a rabid fangirl, but I do sincerely believe that this game is a big step forward for the series... or I wouldn't be here.

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Zard0z
08-11-2004, 05:47 PM
I think maybe the hand should disappear unless needed. Maybe a toggle between hand interaction and handless observation (I kinda like that term, handles observation... dunno why). In my VR post I thought maybe the hand and POV movement could be seperated, giving the hand to keymapping or joystick port so it could be moved out of the middle of your viewpoint.

Another toggle for full screen or letter box would be nice for those who would prefer one over the other. This seems sensible enough and may be underway for the final for all I know.

Does anyone get a Seventh Guest vibe from this? Does anyone know if any Seventh Guest developers share credits?

StarScrap
08-11-2004, 06:53 PM
The hand DOES disappear when not needed. It fades after a while.

Also, while separating the hand from vision makes sense when using a VR rig, it would be very unintuitive when using a mouse and keyboard. I like it the way it is.

________________________________________________

Different does not mean better or worse. It just means NOT THE SAME.

Eat_My_Shortz
08-11-2004, 11:07 PM
I haven't played the demo but I'd like to respond to the original post anyway.

I really don't have a problem with any of the things you mentioned:
- The hand - I really like the feel of it. It may be a little big, but I love the way it changes slowly, and darts around. As Sri said, you can change several things about it.

- The camera & journal - what you're asking is for them to REMOVE one of the key features of the game, because you don't like it. Many many people will find this useful. If you don't, then don't use it. But I for one loved the journal in POTS - I took notes for the first time. I hate loose paper, I always lose it and it makes a mess. Ingame journal = great idea. Also camera means I don't have to exercise my http://ubbxforums.ubi.com/infopop/emoticons/icon_redface.gif shocking drawing skillz.

- The swish sound. I actually loved the way Myst III handled this - a very subtle sound to say "no" without really getting in the way. If you played Monkey Island and had to hear Guybrush say "I don't think thats a good idea" every time you try something, you'll know that this is a fine idea - most unobtrusive.

One thing - I do hope theres a way to hide the hand as there was in Uru - its much better for taking screenshots.

_______________________________________________
...Untěl Uru slowly begins to grow again! (http://plasma.cyanworlds.com)

Nebodin
08-11-2004, 11:18 PM
I totally have to agree with Sri and E.M.S.

The journal and camera are an excellent idea, if you like to draw things by hand, by all means do so - its not a requirement of the game to use it.

As for a realistic hand being less immersive - the original games had a mouse cursor that looked like you were browsing a web page. That cursor made it look like a computer game. I love the new realistic hand, it feels like i am actually interacting with things. But the idea of having an option sounds fair enough - though the amount of work to implement an additional cursor system is probably not worth it.

I also like the swiping at the air sound http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

I find it very interesting that you find that features that they have implemented to increase the realism and immersiveness of the game actually detract from the immersiveness. Oh well, people are always going to feel differently about different things http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

biggie_101
08-12-2004, 12:50 AM
*..comes in after failing to finish the fireplace puzzle*.....sonofa....gah..so hard..yet so fun......i'll get you when i'm not so tired....

..AHem..okay..even though i'm (temporarly) playing below the min requirements, the game looks unbelievably awesome. Although i agree.. the cursor does look a little big.. but it doesn't really matter... the cursor is kinda the last thing i thought about when playin the game. but i love how they designed it to make different sounds when you tapped on different objects..

I even love how the trees sway in the wind, outside the room... it's those fine details that take the game farther into a more realistic world. i'm also pleased to know that they kept the 360 degrees cursor rotation from Exile.

and yes..finally... a way to save scenes...without using the 'printscreen' button on my keyboard, and freezing up the game... and the ability to stick notes there just makes it all the better


has anyone actually BEAT the demo yet?

__________________________________________________ __________
"I LOVE Crisco"

JeUhl
08-12-2004, 05:44 AM
I'm not asking for them to remove anything, I'm simple asking for the option to be put in to either have something or not. I'd prefer the original cursor, and I know others would as well, and some obviously prefer the new cursor. I just want the option to change it if I choose

Eat_My_Shortz
08-12-2004, 06:10 AM
Maybe you should start a poll...
Although I doubt you'll change their minds.
However everyone *is* entitled to their opinions.

_______________________________________________
...Untěl Uru slowly begins to grow again! (http://plasma.cyanworlds.com)

Nebodin
08-12-2004, 03:45 PM
Speaking of taking pictures, it would be cool if you could somehow access those pictures outside of the game. Like maybe you take a photo in the game and it ends up creating a jpg in a photos folder in your install directory or something, so that we can share pictures. Could be useful for helping people/getting help, or showing people things you have discovered - like last night i took a snapshot of what looked like a face in the rocks down near the containment chamber thing and i wanted to post it to ask what people thought - but there was no way for me to get to it out of the game http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif

biggie_101
08-12-2004, 03:57 PM
that's easy

just do it the old fashioned way... use the 'printscreen' button on your keyboard (should be in that group of buttons above your arrow keys.. i dunno, that's how it is for mine)

then, minimize the prog, and paste it (ctrl+v) on word or paint (personally, i think word is better for it... doesn't ruin the colours)

the downside? It might freeze the game up if not your entire pc!

__________________________________________________ __________
"I LOVE Crisco"

LazerFX
08-12-2004, 04:37 PM
Well, I've just played the demo. I'm new here, so I should introduce myself first - LazerFX, pleased to meet you all.

That over with, I'd like to say that I'm a long-term Mystic... from the original Myst played back in about '96 (I think... I can't recall when I bought my HP Deskjet 600C that it came with), through Riven (Special Edition with the headphones), Myst III (It was OK, but not as good as the 1&2) and URU (Never online though :/) I have followed Myst, and loved almost every puzzling, brainteasing, aweinspiring minute of it.

I found the puzzle in the demo to be unbearably easy - the notes actually *TOLD* you how to do it! That's not true Myst... it should have given you cryptic comments, half encoded, in a location on the other side of the island, and left you to it http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

But, as a demo, it's got me hooked... I love the sheer amount of detail, the 'texture' sounds, the detail that has gone into it, and that funky new cursor is neat. Really neat.

I've pre-ordered it... That and Richard Burns Rally is probably going to be the only two new games I'm going to buy for the rest of the year...

I can't wait.

_ Paula _
08-12-2004, 05:39 PM
Welcome to the forum LazerFX. We're glad to have you here http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Paula (Pa'lua in Cavern)
"I'm confused.......no wait, maybe I'm not"

JeUhl
08-12-2004, 08:40 PM
LazerFX, i agree with you on the fireplace puzzle ^_^

TheThunder55
08-12-2004, 08:53 PM
yeah, you were right about the fireplace. i hope thats not in the full version, traditionally, you would have to look and investigate to do that, i havent seen a puzzle like that since the marker switch puzzle on myst island (you know, the one where you had to count all of the switches and enter it into the imager to get atrus' message?)

Plsese Register at my forum!
WeHaveFreeTime (http://www.wehavefreetime.uni.cc)

http://members.cox.net/zach88/tio2.jpg

Srikandi
08-12-2004, 09:23 PM
Hey guys... if you want to talk any more about the fireplace, please move to spoilers! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

As for saving screenshots, I believe Pat said somewhere that the journal would be saved (with the pictures, presumably) as HTML. Just tested this in the demo, and it doesn't seem to work there, but there IS a folder for the journal, so I think we can expect to get something we can look at out of game http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Sri's Relto (http://members.cox.net/srikandi/Uru/)

Nebodin
08-12-2004, 09:34 PM
I hope so, cos that would be cool. Fingers crossed http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

StarScrap
08-12-2004, 09:51 PM
That marker switch puzzle was made even worse by the fact that in the Masterpeice edition at least (the one I played) it was WRONG. It said "off" when it meant "on" or vice versa. I finally was like "well maybe down means 'on'" and got the puzzle then. Grrrrr.

That wasn't a Myst 4 spoiler, is it okay here?

________________________________________________

Different does not mean better or worse. It just means NOT THE SAME.

Cierdwyn
08-13-2004, 08:06 AM
Well, with the exception of the Alida demo, that is one short demo. http://ubbxforums.ubi.com/images/smiley/blink.gif I'm surprised there's enough there to pique the interest of someone who's never played the game before. The Aura demo had a lot more in it - and people B & M'd about how short it was ... http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif Honestly, the newly revamped website kept me busier for a LOT longer.

BUT ... it's a beautiful game - musically and visually - to be sure! And I agree wholeheartedly with Srikandi - I loved the hand - there's a certain elegance to it, the way it moves and points - really lovely! <Nicely done Revelation Team!!! http://ubbxforums.ubi.com/images/smiley/11.gif> The tactile feel of the game is there that I enjoy so much in the Myst games, although the sounds of everything that you "touch" sort of threw me for a bit - not in a bad way, it was just so different. I spent a good amount of time tapping on anything just to hear a response. Hmm ... I never thought, I must go back and replay it to see if I can "touch" the water.

I LOVED the puzzle - didn't take very long to solve it, though - I'd watched my daughter solve one very similar to it in <I think> a Resident Evil game recently, so recognized what to do immediately.

Another thing the demo did was show off how Yeesha's necklace works - which was an excellent way of filling you in on the details of what's been going on prior to your arrival. I'd forgotten to test out the camera and journal - well, heck that's just one more reason to head on back and do some looking around and get a little bit more mileage out of the demo ...

Personally, I think the game is going to be an amazing addition to the Myst universe, and I am really looking forward to it's release this fall. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Cierdwyn

JeUhl
08-13-2004, 01:48 PM
The hand is so biiig http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif I just want a small hand that doesnt get in the way ^_^

(don't mind me :P)

DudeMiester
08-13-2004, 02:04 PM
Use the hand with the green colour.

ZOMBIE HAND!!

Either way, imho it looks like a zombie hand, just so unnatural, eek!

Forums are the Opiate of the Masses

LazerFX
08-13-2004, 04:44 PM
Hah... Zombie hand http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Nice one.

You can up the transparency of the hand in the options... make it so you can barely see it / don't see it (Kinda fun - click without being able to see the hand == guess where the centre of the image is ;D)

I do think it's kinda short, but then given the size of the game (3 DVD's!!!) I kinda think that giving any more away would break most internet connections.

That said, I did hear (At Mystobsession.com (http://66.102.9.104/search?q=cache:H-wLVpquJroJ:www.mystobsession.com/%3Fmodule%3Dnews+600MB+demo+myst+revelation&hl=en) (Note -> Google's cache of the page, which shows the Jul 29th entry of the news, which contained the relevant piece)) that there would be two demo's, a 200MB one, and a 600MB one...

I can't wait to get my connection on a 600MB one... should only take about 5 1/2 hours (32Kb/s avg spd on 37.5Kb/s nominal) to download...

LazerFX

biggie_101
08-13-2004, 10:48 PM
ahah..finally figured out what i was doing wrong!! http://ubbxforums.ubi.com/images/smiley/88.gif


this makes the fireplace a WHOLE lot easier...

damn... i feel stupid...
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

__________________________________________________ __________
"I LOVE Crisco"

Scythephantasm
08-16-2004, 10:16 AM
*as he sits at his computer listening to the Myst IV main theme, he ponders the demo he has just finished, and prepares a comprehensive analysis of what he thinks of it*

Okay . . . my two cents . . .

First: Stuff I didn't care for

The curser, I felt, didn't change fast enough. When it would move to form the magnifying glass, it took to long to change, so I would miss any changes it made to objects next to the object. But I guess you can change the curser speed in options, so I guess it'll be okay.

The new curser funtion of actually having to pull things, rather than just having it automatically done, is a bit annoying. I quickly got the hang of it, but when I was showing my mother (who loves these games), she couldn't gasp the consept of it, and would just ignore it. I think that this isn't a good feature for those who are like my mother http://ubbxforums.ubi.com/images/smiley/crazy.gif ( http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif haha)

As for the necklace, while a good means of telling the story, I don't much buy into "magic" stuff. I can believe the you can link, it's an art or a science (I'm not quite sure http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif), but it's not magic. (and I'm just going out on a limb here, but I don't really buy into the predictions and whatnot that they uses in Uru. I just don't really believe in that stuff, so it kind of made Uru feel a bit . . . "unreal" to me. But I digress)

Second: Praises!

First of all, the 360 degree turning. Great Job! (Now it's time for some fun backstory!) Myst's graphics were great for it's time, and is now, still, very well rendered. Riven had stunning graphics, which I always loved to play through. Exile, while having superior graphics to Riven, lost some of it's realism to the 360 degree feature. It (atleast on my computer) made the picture "liney" and gave the images that stupid thing that you get when your computer tries to render a curve (that is, having a long line, then a medium line, then a short line. You know what I mean, right?). But from what I've seen of M4, They did an excellent job! Smooth turning, no liney things, more praise, other stuff! Just great!

The feature that gives it life (if forget what it's called *blush*) is really cool. The moving trees and little buggy things and drippy water are great effects!

...

Well, I'm sure that there's other stuff to say, but I seem to have forgotten it . . .
oh well

----------
I am Doctor Doom-fist! Tremble in my mighty presence! Fear my- *bonk* ow! . . . stupid lamp . . .

StarScrap
08-16-2004, 01:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Scythephantasm:

First: Stuff I didn't care for

The curser, I felt, didn't change fast enough. When it would move to form the magnifying glass, it took to long to change, so I would miss any changes it made to objects next to the object. But I guess you can change the curser speed in options, so I guess it'll be okay.
<HR></BLOCKQUOTE>

I agree. It almost always took me 2 or 3 tries to figure out exactly where the hotspot was, and it sometimes made it look like there was a hotspot somewhere that there wasn't.

________________________________________________

Different does not mean better or worse. It just means NOT THE SAME.

LazerFX
08-16-2004, 01:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Scythephantasm posited:
Exile, while having superior graphics to Riven, lost some of it's realism to the 360 degree feature. It (atleast on my computer) made the picture "liney" and gave the images that stupid thing that you get when your computer tries to render a curve (that is, having a long line, then a medium line, then a short line. You know what I mean, right?)<HR></BLOCKQUOTE>
Yup - You mean it's 'Aliased'... no, not the excellent TV series with Jennifer Garner, but the symptom of the eye having a greater definition than the computer screen. What this means is that you get something like the following:<pre class="ip-ubbcode-code-pre"> OO
OOOO
OOOOOOO</pre>To Anti-Alias the graphics, the computer calculates interim pieces, half-shades if you like, that smooth the apparent lines:<pre class="ip-ubbcode-code-pre">
,oOO
,oOOOO/`
OOOOOOO/`</pre>Well, that's as close as I'm going to get in text-based art http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif Yes, I definitely did notice that Revelation has much better and less aliased graphics than Exile; as well as not having the 'fish-eye-lens' effect that is so difficult to remove from 3D panoramic images.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Scythephantasm was unsure of the effect of magic:
As for the necklace, while a good means of telling the story, I don't much buy into "magic" stuff<HR></BLOCKQUOTE>
True - it does kind of break from the traditional 'we have a semi-rational if fantasy reasoning behind everything'; but we'll just have to see how it fits in the story, maybe the crystal is a pseudo-linking crystal, that allows vision only?

daffy29
08-16-2004, 04:06 PM
Well, I very much enjoyed the realism of the environment...the trees moving in the breeze blew me away (sorry 'bout that pun http://ubbxforums.ubi.com/images/smiley/59.gif)

I must admit I expressed a few choice expletives when I got to the end of the demo...
it's never enough &lt;sigh&gt;...

I also liked the hand, and discovered right away that you could change it's color...I was very impressed by that...

NEway...my $0.02

Eat_My_Shortz
08-18-2004, 01:10 AM
LazerFX:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>and URU (Never online though :/)<HR></BLOCKQUOTE>
But you're online now, right (http://plasma.cyanworlds.com)?

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I found the puzzle in the demo to be unbearably easy - the notes actually *TOLD* you how to do it!<HR></BLOCKQUOTE>
Well, better than the Aura demo! I think the demo puzzles are temporary, the real game will actually be a challenge.

Sri:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I believe Pat said somewhere that the journal would be saved (with the pictures, presumably) as HTML.<HR></BLOCKQUOTE>Oh? I heard that they said it would be too hard and it wasnt in.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>That marker switch puzzle was made even worse by the fact that in the Masterpeice edition at least (the one I played) it was WRONG. It said "off" when it meant "on" or vice versa. I finally was like "well maybe down means 'on'" and got the puzzle then. Grrrrr.
<HR></BLOCKQUOTE>
Finally someone else complains about this. I've been complaining for months!

_______________________________________________
I touch them... and they are real... (http://plasma.cyanworlds.com)
00113229 on Tapestry
00100487 on Guild of Greeters

LazerFX
08-18-2004, 11:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Eat_My_Shortz asked:
But you're online now, right (http://plasma.cyanworlds.com/)?<HR></BLOCKQUOTE>
Ummm... no, I've never seen that before... didn't even know about it! I've only been keeping up with the Myst:Revelation information, not Uru...

Looks good, but - I've already got To D'ni, and I'm about to get Path of the Shell once it hits the shops here; looks like this needs a base install, or a second install. As you might have heard in my other conversation about disk space, I haven't got that much left, and I'm waiting for a 10+GB install for Myst:R, so I think I'll pass...

Maybe in a while... It sounds a great idea...

--
LazerFX - Mystaholic Computer Geek

nakita7
09-01-2004, 12:16 AM
The cursor hand...I personally think it's too big, but the fact you can change the colour and/or % of transparency definately made up for it!

Camera/journal...won't use journal, I like making my own notes (by candle with light out, that's how I play). Camera may use, not sure, will see.

'Whoosh' noise...don't care either way. It's definately better than Syberia's "No need to go down there" every time you went up to a door, that was irritating!

Fair rants though, make you think.

Eat_My_Shortz
09-01-2004, 02:14 AM
Candle with light out - ??? interesting!

I'll use the journal - the one in POTS helped me to get my thoughts down. I really hate writing with my hand - I'm very slow, so usually I don't record anything. In POTS I was able to finally get my thoughts out and solve the game better.

LazerFX - Not sure why POTS hasn't arrived wherever you are yet! Its been nearly 2 months now! But get Until Uru - its GREAT. It costs $6 US, and does require a full install of regular Uru, but well worth it!

_______________________________________________
I touch them... and they are real... (http://plasma.cyanworlds.com)
113229 on Tapestry

LazerFX
09-01-2004, 10:57 AM
Hehe - old thing, I didn't realise you could download POTS - I'm about 1/2 way through it (OK, I got a walkthrough for those damn cylinders - GRRR! 15 MINUTES!?! What were they thinking? You don't make a puzzle that makes you sit around staring at your navel for an age!) and I really want to see Myst Island...

As for the journal, I'll use it with regards to images, it'll be brilliant not having to rely on my shaky handwriting to store symbols and the like, and I can then put translations to anything I figure out below it! Awesome!

I'll have a look at Until Uru when I get time (not too much available at the minute, what with one thing and another - barely enough time to do revelationists amazing puzzles on here).

Ah well, good fun http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

<pre class="ip-ubbcode-code-pre"> |\ _,,,--,,_ ,)
LazerFX /,`.-'`' -, ;-;;'
Mystaholic Computer Geek____________________ |,4- ) )-,_ ) /\______
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'---''(_/--' (_/-'~~~~~~</pre>