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SixKeys
01-22-2015, 09:23 PM
I'm just curious how much people's opinion of Unity is affected by the performance issues, bugs and Initiates/companion app problems.

If everything in Unity worked the way it should, would your opinion of it be higher? How would you feel about the integration of Initiates and the app stuff if they worked perfectly? Would you be more forgiving of the story? etc.

Keep in mind this means that things like the combat system and stealth would be the same as they currently are, just more reliable. I don't care if you think the old combat system was better or whatever.

Shahkulu101
01-22-2015, 09:49 PM
I never had any massive issue with technical problems, so my actual opinion is pretty much the same as it would be if I was answering this question.

I was pleased with the overall direction, focus on tough combat and stealth being useful and also very satisfied with the open ended nature of all the missions. However I felt like the mechanics supporting the design fell flat, stealth was clunky and hard to control and parkour felt as finicky as ever - even more annoying due to windows. The AI was also inconsistent, sometimes they were total idiots and the next minute telepathic. There were also far too many snipers and their LoS was ridiculous. I liked that combat was hard, but it was also pretty boring. Challenge doesn't necessarily have to mean the game loses all fun, but combat was a yawn fest and felt very basic.

I was also very let down by the side missions. Paris Stories were lame, pretty much the same mission over and over again dressed up in boring, predictable context. Rifts completely sucked and were the most uncreative filler in the Assassin's Creed games. Murder Mysteries were cool though - really enjoyed those.

Overall I enjoyed the core design principles and they were enough for me to enjoy the game, but the execution wasn't up to snuff. Assassination missions are still thrilling due to the options I have at my disposal, but the game just never plays very well. It's stiff and rough around the edges, when a stealth game really needs a slick control system that makes you confident in the protagonist shoes -- i.e Sam Fisher in SC, or the Far Cry protagonists. If they retain this approach to mission design and refine the mechanics so that AC is actually a competent stealth game, that would be my perfect AC game. AC Unity is a game I like and enjoy, but it's problems have me ruing a missed opportunity.

Fatal-Feit
01-22-2015, 10:23 PM
Not a whole lot, actually. It would bump its rating up by a point, I guess. I'm very tolerable of performance/bug issues in a game.

Altair1789
01-22-2015, 10:27 PM
It wouldn't help very much. Overall, for all the crap I gave Unity, I liked it. The story was bad, I didn't like Arno in Unity, but he's now my 3rd favorite assassin after DK. I didn't deal with too many bugs, but my framerate isn't good (it's PC so that's my fault, I don't count that against Ubi). My opinions on Ubi would change a lot, but my opinions on the game not so much. Again, not saying I disliked Unity

X_xWolverinEx_X
01-22-2015, 10:27 PM
hey sixkeys:cool:
http://2ksjbh44hk54113rf2pk9bis06.wpengine.netdna-cdn.com/wp-content/uploads/2014/04/747958.gif

aL_____eX
01-22-2015, 10:38 PM
Unity's story killed the game for me tbh.

IXIRIPPERzIXI
01-22-2015, 10:42 PM
personally i think it would be the best game on the Xbox one but ov that is also down to my own opinion but my game was ruined after patch 4 and my game was flawless with patch 3 and i know the game plays extremely well hope patch 5 ( assuming there will be one ) fixes the remaining problems.... but yeah my opinion would change if it played how it was designed to. also like the fighting style and like the stealth system they have taking into unity so yes my opinion would be a lot higher

Foamy53fsp
01-22-2015, 10:48 PM
I would really, really enjoy Unity (and Dead Kings) if were not for the game-breaking bugs. Grinding for HOURS to unlock weapons and not getting the expected rewards is frustrating. It's like find a ding in the door of your new car. You just can't stop looking at it. It's really a shame. The glitches in multiplayer, the broken achievements, the GIGANTIC patch 4 weirdness, all these things were a distraction and an annoyance to a game that I otherwise would have enjoyed a great deal. I guess I would compare it very slow service and an exceptionally rude waiter at an otherwise nice restaurant. I also would have wished for SOME kind of resonse to the numerous trouble tickets I submitted, or some kind of "sticky" announcement better detailing what going on to address the known bugs that are still ongoing. Ubisoft has left most of their consumer base in the dark about what, if anything is being done to fix these problems.

Short version is that if the game worked as expected, I would have really enjoyed it. Maybe not as much as Black Flag, but I really think that this game left a lot of potential laying on the ground because of the frustartions so many of us felt with the bugs.

topeira1980
01-22-2015, 11:08 PM
personally on my mediocre PC i am having very rare bugs that dont take away much from my experience.

i dont like the rifts, AI is too accurate with firearms, story was meh. i also hated the nostredamus stuff and couldnt care less about the murder mysteries. not saying these are bad. i just didnt do them. its nice they are in there, regardless, for ppl who enjoy them.

but aside from these i love unity more than any AC game. i find combat and free running much much better. they require more input from the gamer but result in much better results - combat is better balanced, making almost every tool you have a good idea, free-running can be really precise with a controller (so much so i can tell exactly how far arno will jump, to what ledge and when according to how i press the free-run up, down or neutral), stealth is a huge step forward and i find very little issues with AI. paris stories are awesome and i loved most of them. most where relatively open so i could do some stealthly , some with combat, some using gadgets and some not. i am playing the game the second time now and i find myself doing main and side missions differently and having a blast.... again. the game has quit a lot of content.

the only thing im missing from ACU is some kind of challenge mode like the trials in shadow of mordor the heists and co-op are nice but get tired quickly. i wish there was something more random to keep me playing.

Fatal-Feit
01-22-2015, 11:12 PM
the only thing im missing from ACU is some kind of challenge mode like the trials in shadow of mordor the heists and co-op are nice but get tired quickly. i wish there was something more random to keep me playing.

OMG. UR ON PC AND UR NOT IN OUR UBIF CLUB!?

Add me and play some CO-OP with us. :mad:

#verydemanding

The_Kiwi_
01-22-2015, 11:15 PM
To our super spectacular, super duper awesome, and intelligent sixkeys

http://www.likecool.com/Gear/Pic/Gif%20I%20love%20you/Gif-I-love-you_1.gif

Bleem7
01-22-2015, 11:21 PM
Haven't experienced any serious problems (one of the lucky ones I guess), but the story still sucks so there you go.

I did have a sound glitch in DK in some areas but it's not that bad considering how much the unlucky ones go through.


To our super spectacular, super duper awesome, and intelligent sixkeys
Hear hear :p

wvstolzing
01-23-2015, 02:55 AM
With respect to glitches & bugs, my assessment wouldn't change either. I didn't experience too many problems on the PS4 (though I've sold everything PS4-related that I had, and I'm migrating over to the PC in about a month; perhaps we could even play some coop together :) ); fell through the world a couple of times, sank into the pavement, went stiff in the middle of combat etc., not a huge deal for me.

... I cut my teeth on a Commodore 64, trying to load pirated games from faulty cassette tapes. Glitches and bugs are nothing new to me.

If, on the other hand, there was no transmedia/app nonsense -- I'm not sure what my answer would be. It seems to me that at this point the ridiculous multiple currencies, items locked with no real reason, app-grinding, etc., are all deeply ingrained into ubi's game design as such. The absence of those elements would entail a different game altogether.

At this point I'm 'in it' almost exclusively for the historical tourism; as such, Unity was an amazing experience. With slightly more reliable stealth mechanics, gameplay too would've been a lot more enjoyable.

The story hardly merits any commentary, so I'm simply ignoring it.

hawkxridge
01-23-2015, 02:59 AM
I probably would be playing it as an actual game rather than just turning it on, bringing up the map and just leaving it like that while periodically checking the funds at the cafe so I have enough money to buy whatever Club Competition gear shows up in the store for weeks to come.

GoldenBoy9999
01-23-2015, 03:07 AM
To the amazing SixKeys:

http://media.giphy.com/media/nG7T7iJNQ5Kp2/giphy.gif

wvstolzing
01-23-2015, 03:09 AM
What's up with everyone spamming 'I love you' posts?

dargor5
01-23-2015, 03:53 AM
ACU works fine for me, honestly I feel it has just about the same bugs that other ACs have just magnified because of the quantity of NPCs (ie clothe changing) but if the combat issues were fixed, meh, ACU is already top on my AC list

RuNfAtBoYrUn740
01-23-2015, 04:55 AM
What's up with everyone spamming 'I love you' posts?

I know right. Like at least answer the question of the thread. I didn't know this was eHarmony lol

In regards to the OP, it probably wouldn't have changed much. Even under all the transmedia, bad release, bad performance etc the game is still flawed. It's going in the right direction but a lot of tweaks are needed, hopefully of which we will see in Victory.

- Combat is a good foundation but is way too simple. Needs more depth. Add counter's back but make them harder, add double and perhaps triple counters. Add combos and just more depth. More weapon and equipment variety needed.
- Parkour is an improvement but is still quite finicky. It also has this weird gravity attached to it. Looks pretty unrealistic at times.
- Stealth is again an improvement but the cover system is too unresponsive and sticky, and the guard AI is still as horrendous as always.
- Customisation definitely needs some tweaks. Make gear and weapons purely cosmetic. Make all gameplay changes tied to skill trees.

So it's a good foundation but it still has problems. Story is decent but nothing special like the other games, side content gets repetitive very quickly and too many damn collectibles. Need more varied locations. One city isn't going to cut it (Versailles and Franciade are essentially the same, with the latter having some fog). Character development was pretty poor here as well. Cool characters but I never cared for any of their quests/motives.
I'd probably give the game an 8. Good base but some heavy revisions are needed.

Cactiii
01-23-2015, 06:30 AM
9/10 easily, with or without glitches. The best graphics on any open-world game so far, the most refined and balanced gameplay (combat is challenging but not frustrating; parkour is fluid and as responsive as I think it can possibly be; stealth is at its best, making it into an actual stealth game), the most fun world to just wander around in... It's incredible. There's so much to do, from structured missions to random events to just walking around. You can watch people be beheaded or you can watch a couple walk down the street holding hands and scatter when a gun goes off (AI which I can't recall having seen every before in non-scripted events) or people carry a body and dump it somewhere. The world deserves never-ending kudos, as does the gameplay.

The only reasons I have to take off points are a few aspects of the story. At the beginning, we're introduced to 3 old white men with wigs and fancy suits (Arno's father, Elise's father and Mirabeau) and I felt that made it a bit harder to remember which character was which. Apart from that, while I get the ending and agree with it, I feel like it could've been implemented better. The fight in the cathedral was absolutely brilliant, well scripted and a fun, dramatic fight scene- if only they could have taken that same brilliance into the final scene.

The modern day and helix rifts are my other gripes. They should've made the modern day story more satisfying. At the very least, instead of "you didn't actually help, but thanks anyways!" They could've made it be "Now we can research what we find. Thanks!" or something. I wish that they could've continued AC3's trend of 'vignettes in the modern world' because that was really promising, especially with the potential for a new storyline. "There was a hyper-advanced species who left a bunch of artifacts that every major person in history has used before humans arose" isn't THAT difficult of a concept for a new gamer, and "factions who have been at war for the last 6000 years have to confront re-animated one of these" isn't that difficult to continue without getting bogged down in Desmond's specifics.

As for the helix rifts, they bothered me because of how much better they could've been instead of "run around collecting Sonic's rings" like Arkham City style challenge maps or just allowing you to walk around Paris as a ghost. I know that this seems like a lot on stuff I didn't like, but that doesn't neglect how incredible I thought the game was. Glitches or not, I think it's my personal favorite game of the year.

SuomiKissa
01-23-2015, 08:53 AM
.


Unity is the first AC game that I want to leave unfinished, since it began in mid-to reproduce itself, even boring. Also, the story is cliche and repeatedly consulted love story. Tasks unproblematic and very short. I wonder whether the game is aimed at children, because they do not get the idea of the work required. Some of the tasks discovers that they are quickly and cheaply made, as to fill the game that the game itself seems larger.

Generally games are growing new parts of the time, but the Unity took off all nice out. Similarly, to fight is not changed little difficult, but rather a one-sided, as part of fighting techniques has been removed.

Unity is a wolf born game and the more it is played now and technical bug come across, it disappointed the fire. The next AC game to keep Ubi raise a lot of the bar, so this game fiasco forgotten.

AC Unity did not meet my expectations and was not what advertised. Beautiful game surely is, but it will remain. This is not such a great game, that it would like to play again as soon as the beginning of the end of the AC as the other games have done, it lacks that certain something.

.

DemonLord4lf
01-23-2015, 09:50 AM
it worked fine for me, a few minor bugs here and there, but the combat system was no fun at all and the story wasn't creative or compelling at all. Though i do hope they do more of the murder mysteries. Those were a lot of fun :)

VestigialLlama4
01-23-2015, 11:47 AM
How would you feel about the integration of Initiates and the app stuff if they worked perfectly? Would you be more forgiving of the story? etc.

Well if they actually did work on the integration and companion Apps and the other subsidiary issues they would have had more time to work on the story, which they clearly did not work on at all. To me UNITY is a game by marketing and committee (Amancio after Revelations worked in advertising and transmedia before returning to game development) and to imagine that the subidiary App stuff is extraneous from its design throughout its cycle is altogether inaccurate. This was never a game about story and character, it was about making a crude product and cash-grab. And so crude and badly done, that it didn't even work as its intended function and in fact I believe it is making a loss.

The UNITY game at my friend's PS4 which I played (since I can't afford the Next-Gen consoles yet) ran fairly well. So for me the glitches and bugs and Companion Apps were never the real issues of why the game is so bad, its just the most visible representation for the game's failure.

People only focus on these aspects because the game as a whole is so bad, that these extraneous commercialism (which is there in all games and not something that Ubisoft is the worst or more representative offender) became the most visible parts of the gaming experience. I mean they had cash grabs stuff in Black Flag as well, Pirate Gear that you could redeem for real-world cash but people forgave it because the product that people did pay for was so good.


Keep in mind this means that things like the combat system and stealth would be the same as they currently are, just more reliable.

Well there would still be the RPG-lite annoyances which always bugged me and struck me as extraneous to the game as a whole, but that is something I can let slide, since obviously its there for the Co-Op (which I am equally indifferent to on the whole).

The stealth is let down by lack of creativity in the level design, aside from the Sivert-Notre Dame level. It's mostly the same kind of stealth mechanics from other stealth games that leads to highly superficial and crude open-level variations, that ultimately only satisfy by doing the scripted actions anyway. The combat is more needlessly elaborate than actually challenging, it still works and functions the same way as earlier games.

SixKeys
01-23-2015, 12:28 PM
What's up with everyone spamming 'I love you' posts?

I'm just as confused as you are. :p


For me personally, without the performance and bug problems, Unity would be my favorite AC yet. Combat is finally somewhat challenging and stealth is a ton of fun. I love the snipers and their crazy LoS, it reminds me of AC1. I've wanted AC1 (Kingdom) archers back forever. The only difference is that Kingdom archers were even more powerful than Unity's - as soon as the guys in the Kingdom spotted you, every guard in the area went on insta-alert. The snipers in Unity give you something like a 5-second headstart. Stealth is challenging with the amount of guards, but they give you enough tools that you can get really creative. My favorite thing to do is berserk one guy so everyone swarms to fight him, then throw a poison bomb while they're all huddled together and watch the wholesale slaughter.

I seem to be one of the few who loved the rifts. They're a great way to update the old race missions from the Ezio games. The route can be different every time and you can try to beat either your own personal high score or your friend's. I only wish there were more of them.

Co-op is fun, but the same missions get kinda boring quickly. A random level generator would be much more fun. There also wasn't any thematic connection between the story and the need for co-op. What was the title "Unity" referring to, exactly, when the story was mainly about Arno hopelessly chasing ╔lise?

The story is okay IMO. It has some problems, but the gameplay makes up for it and the cut scene direction and voice-acting is top notch. Arno is my favorite assassin after Alta´r. I just like his sarcastic attitude and his cheekiness, plus he's very expressive. I do feel there's a bit of a disconnect between his character and the assassin fantasy - sometimes he acts like he really cares about the common people (solving murders, comforting grieving people), at other times he feels very selfish and cold. It's hard to get a grip on his character.

Even if the app and Initiates worked the way they're supposed to, I would still be opposed to their integration. The very first chest you find in the game is an Initiates chest. Before you're even 5 minutes into the story, they're urging you to pause the game and go check out some stupid website. That's just terrible design. The fact that it doesn't even work is just an extra kick in the teeth.

I will say there is a lot of fluff that could have been cut. Do we really need 15 different outfits on top of the gear combinations? Especially when obtaining them can be such a hassle, like Thomas de Carneillon's outfit. The amount of collectibles is absurd. There's also an insane amount of detail in the graphics and NPC animations while glaring problems in the actual game mechanics are overlooked. To me that tells there is a lack of balance in the different departments. The art people seem to have just gone nuts and clearly had all the time and money in the world to create such a beautiful world, while the programmers working on the core pillars were struggling.

I will admit there is a certain sense of hollowness to the overall product. It lacks genuine warmth and emotion in the characters. The city itself is the most lovingly created thing in the whole game, but a lot of gameplay elements feel disconnected. The handling of modern day creates a greater divide than ever between the player and the protagonist. Bishop reminds us at every turn that the person running through the streets isn't actually Arno but us controlling an Arno avatar. I know it's always been like that in the lore, but they used to be more subtle about it. I never pictured it was "actually" Desmond dressed up as a virtual Ezio doing all these things, I imagined he was just sort of along for the ride while he watched Ezio zoom from one memory to another. But in ACU, every co-op mission starts with Bishop talking about "training" and stuff, like it's not Arno doing a heist in a real memory but us, the player, in a virtual challenge mode.

This sense of disconnect plagues the whole game. There are a lot of different elements but they don't form a coherent whole. Why is Arno doing murder mysteries? What's the meaning of the rifts? Why are we doing co-op if it's just training, shouldn't we be searching through Arno's memories? It shows that Ubisoft had more than 10 studios working separately on this one game, each one responsible for one element. Separately they're cool ideas, but you shouldn't just throw every ingredient in the same stew and expect a balanced meal.

This turned out a much longer than intended way of saying: I wish I could say ACU is my favorite game, but I don't think I can. If it wasn't for the technical problems, it probably would be, but there's just too much crap to overlook. The very least I expect from a game is that it's playable. With ACU, every time I start up the game it's a crapshoot how well it's going to run.

killzab
01-23-2015, 03:02 PM
I used to love AC because of the story...

So the technical problems (aside from the horrible NPC LOD) aren't really an issue for me...

I would still dislike the game regardless...

xPLAY3R1x
01-23-2015, 03:59 PM
Well if they actually did work on the integration and companion Apps and the other subsidiary issues they would have had more time to work on the story, which they clearly did not work on at all. To me UNITY is a game by marketing and committee (Amancio after Revelations worked in advertising and transmedia before returning to game development) and to imagine that the subidiary App stuff is extraneous from its design throughout its cycle is altogether inaccurate. This was never a game about story and character, it was about making a crude product and cash-grab. And so crude and badly done, that it didn't even work as its intended function and in fact I believe it is making a loss.

The UNITY game at my friend's PS4 which I played (since I can't afford the Next-Gen consoles yet) ran fairly well. So for me the glitches and bugs and Companion Apps were never the real issues of why the game is so bad, its just the most visible representation for the game's failure.

People only focus on these aspects because the game as a whole is so bad, that these extraneous commercialism (which is there in all games and not something that Ubisoft is the worst or more representative offender) became the most visible parts of the gaming experience. I mean they had cash grabs stuff in Black Flag as well, Pirate Gear that you could redeem for real-world cash but people forgave it because the product that people did pay for was so good.



Well there would still be the RPG-lite annoyances which always bugged me and struck me as extraneous to the game as a whole, but that is something I can let slide, since obviously its there for the Co-Op (which I am equally indifferent to on the whole).

The stealth is let down by lack of creativity in the level design, aside from the Sivert-Notre Dame level. It's mostly the same kind of stealth mechanics from other stealth games that leads to highly superficial and crude open-level variations, that ultimately only satisfy by doing the scripted actions anyway. The combat is more needlessly elaborate than actually challenging, it still works and functions the same way as earlier games.

This pretty much sums up my opinion of the game.

Story is subjective, but it was nothing exceptional. Average, IMO.

The combat was boring and "unrealistic" given Arno is supposed to be a trained Assassin, not a glorified police officer which is what I felt like for most of the game even after finishing the campaign and getting high-level gear.

The whole enemy level system (districts) is right out of an MMO and should have never been put into an AC game since AC (used to be) a primarily SP game. This only compounds the issue of boring and drawn out combat because it makes no logical sense a street thug has the same training as an Assassin (according to the diamond rating) and can potentially beat Arno in a mano y mano situation. Just completely ridiculous and put there for the sake of making certain gamers feel like they've "accomplished something" when they defeat what is supposed to be low-level street rabble.

Stealth is completely broken and unreliable. It's easier to go in swords swinging in some missions because stealth just does not work the way it's intended due to horrible control and navigation bugs that plague this game more so than any previous AC game. You can't be stealthy in this game because Arno isn't really designed to be stealthy. Adding "crouch" doesn't automatically make this is a stealth game, nor does sticking to corners.

Level design is horrid. Some side-missions are impossible to do because they look like early drafts of CO-OP missions that were scrapped at the last minute. Far too many enemies, OP snipers and X-Ray vision guards who detect you on the other side of a wall in a non-restricted zone, etc.

I could go on, but I'm getting tired of constantly writing about Unity's flaws and obviously being a game by committee as the poster above me already cited.

For a game entitled "Unity" nothing in the game works together as it should and often works against itself to prevent the player from enjoying his/her self.

I will say this:

This is the first game in a long time where I am glad I have the PC version (along with PS4, XB1) because the "next-gen" hardware simply can't run it well. All the NPCs require high-end gaming hardware which is why the experience is exponentially better on the PC this time around (usually it's the opposite since UBISoft hates PC gamers) because it can maintain playable frame rates with thousands of NPCs on the screen at once whereas the XB1 and PS4 drop to a crawl sometimes in large crowds.

Jackdaw951
01-23-2015, 08:51 PM
To be fair, I think everything substantially works as it should now, with few exceptions. I avoided the equipping bugs somehow. (If an add-on weapons pack is the cause, then that explains why. Otherwise, I just got lucky.) Crashes are very infrequent now. Frame rate is acceptable. LOD pop-in is ugly, but not game-breaking. I decided to ignore the blue and yellow chests on Day One, and then Ubi unlocked the yellow ones anyway. The lack of an Altair outfit means very little to my overall enjoyment.

So, since things work fairly well, what do I think? Good game, but nowhere near the greatness of Black Flag. Paris may be huge, but it all feels the same. The changes in opulence and architecture across districts are not enough. I'm too used to multiple cities and other locales. It's part of the grand scale of AC games, and, ironically, I find that missing in the AC game with technically the grandest scale of all. Part of that sameyness comes from the plethora of side missions that all seem to bleed into each other.

I'm glad I got this game with my Xbox bundle. I suffered through some rage-inducing problems, the worst being the re-download of the entire 40GB game when all I was supposed to get was a 6.5GB patch. I'm beyond those now, and still enjoying what there is to be enjoyed. Overall, the positives outweigh the negatives--just not by as much as they should have.

Hans684
01-23-2015, 08:57 PM
It won't be perfect, the story made sure of that.

JustPlainQuirky
01-23-2015, 09:30 PM
My opinion would remain relatively the same.

I experienced little to no bugs when playing Unity.

And that opinion is:

>Gameplay pretty good
>Trasnmedia and excessive collectibles is bull
>Story sucks

GunnerGalactico
01-23-2015, 09:40 PM
My opinion would remain relatively the same.

I experienced little to no bugs when playing Unity.

And that opinion is:

>Gameplay pretty good
>Trasnmedia and excessive collectibles is bull
>Story sucks

That's basically how I feel about the game. I thought that Arno was an okay character, but I wasn't that interested or engrossed with the story as much as I was with the previous games.

Democrito_71
01-23-2015, 10:00 PM
I feel the story in Unity was too short and were very underdeveloped for a huge game world Unity is.

The story were too much in the background compared to AC4 where they balanced being in the background of the historical events and being directly involved in the events. Wish we were involved in more events so I could get a better grip about the settings history. Because of being in the background in a big part of the game, I didn't learn that much about the French Revolution compared to the history lessons in High School.

The story have several plot holes which gave me some ?? like why Arno never tried to investigate to find out who killed his father and why he never talked about his father to anyone:confused: ? Unity didn't integrated Arnos redemption motivations that well into the gameplay itself like Black Flag successfully integrated Edwards motivations of greed and for a better life into the gameplay.

Why were Arno doing these mystery murders? Ubi could have done so by having Arno saying like "I lost my father when I was a child and the killer were never caught and is still on the loose. I want to help solving these murders so the victims friends and families won't have to live without knowing what happened to their loved ones" or something like that so Arnos motivations could've been better integrated into the murder mystery gameplay. Now it was like, "ok, I get some cash and a new weapon for each murder solved!"

The stealth/crutch system was too clunky and the cover system was too sticky(and clumsy as well). Wish we could crutch faster by pressing the sprint button when we get detected.

The modern day was none existing and didn't progress the modern day story at all. Plus I hated when Bishop spoiled things like after I killed GrandMaster Lafreniere, which was very exiting to kill off the Grand Master already on sequence 5 and then, Bishop slows down the time and say "Through deep data analysis, we've discovered that the sage we're looking for was a Templar GrandMaster". What was the damn point of spoiling that detail:mad:! I thought I had killed of the Main GrandMaster and then going after the rest of the templars and It would have been really cool to find out ourselves when we later in Sequence 7 goes back to Germains mansion with Elise instead of getting a huge spoiler from Bishop, two sequences before finding out Germain is the Sage and the GrandMaster!

Overall I would give the game a 7 out of 10 for it's beautiful setting, the parkour mechanics(I think it's better than ever though they need to refine it better so future protagonists go where we want to go, climb and such) and the top notch voice acting. Unity is a good game though it could have been much better if Ubi delayed Unity to fall 2015, then we wouldn't have suffered from all these crazy glitches like the missing faces or like getting stuck under ropes. That happened to me a last night when trying to drop from a rope. And Ubisoft could have rewritten the story so it wouldn't have so many plot holes as Unity have and Ubi could have made the game 40 missions longer instead of giving us 26 main mission(compared to AC4's 43)

wvstolzing
01-23-2015, 10:18 PM
Why were Arno doing these mystery murders?

The irony in that, is that given the trail of dead bodies he leaves behind, he should've been the subject of thousands of 'murder' (?!) investigations.

No one cares about those extremists, or thugs, or whoever they are, lying on the streets with their throats sliced open; no 'investigation' for them. :rolleyes:

pacmanate
01-24-2015, 02:55 PM
Personally no... I actually thought the side content was good, overwhelming as it was.

Even if everything worked perfectly however, minus bugs etc, the thing that killed Unity for me was the story.