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View Full Version : Anno 1800 - General Discussion & Feedback



  1. Forum Rules
  2. Thank You!
  3. Co-Op mode
  4. Request for Anno 1800
  5. What Engine does Anno 1800 use?
  6. Some ideas for the new Anno 1800
  7. Suggestion for anno 1800 townsmen advancing.
  8. A big list of building suggestions
  9. Excited for Anno 1800! I just have one request...
  10. Comments on Previous anno games. I hope you (Devs) will read it
  11. More monuments (and buildings) PLEASE!!!
  12. Lets talk technology
  13. This building in the trailer. Thoughts?
  14. Return of Sessions?
  15. The army system
  16. please add options to disable messages
  17. Please, make integral calculator!
  18. Hotkeys
  19. What was good in previous titles and some new idees.
  20. NPCs
  21. Steam engines and wind direction
  22. Dynamic prices and off-map (unlimited)trading
  23. Dynamic Weather and Season Cycles, along with more types of natural disasters.
  24. No DLC / Micro-Transacions BUT REAL Expansion(s) Yes or No?
  25. Anno 1800 Anno-Union and Forum
  26. No transport ships that have ridiculous high HP like 1404
  27. Expedition
  28. Chain Quests (from 1404) are a must-have for me!
  29. What about the map ?
  30. Bring old gameplay style back please!! Listen please!!
  31. Warehouse to Warehouse transportation
  32. Curved roads
  33. Townsmen Advancing Version 2
  34. Inspiration for Anno 1800- New York, 1890
  35. Rare Resources from 2205
  36. Cities in different climate zones
  37. Anybody want FPS camera in Anno 1800?
  38. Mod support.
  39. Modular Production System
  40. Pirates!
  41. Uplay...
  42. Why Not Move Away from Islands?
  43. Seaports - What We Think We Know, and What We'd Like to See.
  44. Boost Trading with other players
  45. UI Design
  46. Environment
  47. Bring back the "notebook" building please
  48. Choice of our starting faction
  49. Ships and transport
  50. Workers from 2205 on diffrent islands
  51. Preview of future buildings size
  52. diseases
  53. Soundtrack
  54. Sailing boats and Railway Trains
  55. campaigns
  56. We want more buildings in the town !
  57. Your questions for the Anno-Team about Anno 1800
  58. About map size.
  59. Actual ships and buildings which should make it into the game
  60. Shaping the landscape
  61. Ship durability idea
  62. End-game production cycle: Tulips
  63. Whta should the AI (not) do?
  64. Neutral Powers from Anno 1404
  65. A tiny bit of Nostalgia. Including previous music and narrators into the game!
  66. Blueprints
  67. gameplay suggestion
  68. Free Camera Mode confirmed!
  69. The Goods Menu!
  70. Passenger Transportation Between Cities - Ship, Rail
  71. Steam Ships didn't appear Until 1807 - Does This Mean...
  72. Optional goods consumption
  73. Research institutes (a research system for Anno 1800)
  74. Multiplattform Support / Linux
  75. Custom Player Profiles
  76. Custom Player Flags - Company Flags.
  77. war or economics
  78. Industrial Pollution
  79. Choices
  80. City Building.. More Road Angles, "Smart" Building Height Passenger Infrastructure
  81. Functional Palace
  82. visuals in harbour and on the ships
  83. Some Ideas & Suggestions
  84. Suggestion about buildings' grounds graphics
  85. Civic building choices with special (dis)advantages
  86. Improvements to classical gameplay
  87. Chocolate as final civilization level need
  88. Customizable flagships
  89. Chat ability in 1800
  90. Some new ideas to Anno 1800
  91. Shares and hostile takeovers
  92. More Biomes in Anno 1800
  93. Support for Nvidia SLI and AMD CF
  94. Contagious diseases
  95. Roundtable - ideas and feedback
  96. Steamships require fuel.
  97. [Feedback Request] What Do You Wish To See In A Good Tutorial?
  98. +% Production items for non-final items
  99. Capture the whole city by blockading it
  100. Combat system and mechanics needs to be OVERHAULED
  101. The Treasure maps mechanic should be expanded
  102. Expanding financial world aspect?
  103. Anno Union website redesign
  104. Citizen customization and the quest system
  105. Kampfsystem - Combat System
  106. Release in winter, 2018
  107. Map Editor
  108. ANNO 1800 Will not include land combat?!
  109. ANNO 1800 IDEA - no water just desert with trains?
  110. Two Things I'd Like To See In Anno 1800
  111. Please Make A Mac Version
  112. Capital City / Viceroyalties
  113. Should we have further cannon range?
  114. Possibility to also save manually for a backing-up?
  115. Continuous game in 1800????
  116. Confirmed Features and Already Answered Questions For Anno 1800
  117. Ship items that buff ships around it.
  118. Multiple sessions
  119. will there be hostile takeover / share buying?
  120. The Image of the Zoo in your City
  121. Anno 1800 Inter-Island(LAND) Warfare Suggestion
  122. Anno 1800 - Varying Consumption Rates and Demand Suggestion
  123. Field Sizes
  124. Beta Key
  125. The Refilling Mechanic Isn't Pointless
  126. Meaningful Trade
  127. Upgrades to Public Buildings, and more
  128. Bailiwicks & Sabotage
  129. Ideas for New Neutral Parties
  130. Will we see the return of the Academy?
  131. Unique colors for every trading route for better visibility
  132. Add EXTREMELY large maps (same # of islands as now, but more water spacing)
  133. Ship control and combat overhaul suggestion
  134. Game idea: Steampunk DLC
  135. Don't make the naval combat too much Rock, Paper, Scissors
  136. This is my idea of the ANNO 1800 it was in 2012.
  137. 1701 A.D. Lodge!
  138. I am curious to the nature of the name of Anno Union.
  139. My Anno
  140. Warfare Realism & Diplomatic Freedom
  141. Naval Combat - Island Destroy/Takeover
  142. Great Naval Combat!
  143. Anno 2070 // Order & Chaos
  144. Private servers are a must
  145. Artificial Intelligence
  146. Day/Night cycle
  147. ANNO 1800 Downloader
  148. Diasters
  149. Production buildings in the city
  150. Computer controlled AI
  151. Steam Controller Support for ANNO 1800
  152. Placing Fields in Anno 1800
  153. For chinese
  154. no Anno @ e3 =(
  155. Anno 1800 E3 Trailer 2018
  156. arabic language
  157. Anno 1800: Trains for specifics heavy resources could be an excellent idea.
  158. more realistic ressource storage and deeper strategy
  159. Bigger Lands With Borders ; Trading with Train ; Water wheel generator ; Bank
  160. Sphere of influence *Missions
  161. Secondary Factions and Depth of Gameplay
  162. Spies and scouts
  163. Boost Trading between human players
  164. Change opponents level
  165. Citizen Advancement Tree
  166. Inhabitants visual representationl based on goods supplied.
  167. new naval based weapons