If you want to make a wooden door destructible, expand "R6Damage", and set m_iHitPoints to "2000" (higher hit points, of course, will require more firepower to destroy). Select m_StateList and click the "Add" button. Set fDamagePercentage to "15" (this will spawn the door as 15% damaged right off the bat). Select ActorList and click the "Add" button on that line. Select ActorToSpawn and choose "R6BreakableDoor" from the dropdown list. This will cause the splintering wood animation to appear once the door experiences 100% damage. Select RandomMeshes and click the "Add" button. Change iPercentage to "100" and leave Mesh set to "None". This will cause the original static mesh door to disappear when 100% damage is reached.