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How does one trigger a different Mood in Sandbox?
I tried this: In Training, after you have picked up the Binoculars in the hut, you walk down the hill toward the camp. This triggers a mood change, that is really really cool, since it make it totally clear that some ominous "battle" is about to commence. I selected and saved to objects (as group) and the loaded the objects (trigger shape + speaker) into my own map. Alas there it does not work.
The Mood parameter is called "Training_Hallway". So I am guessing this is linked to the map specifically? Any help appreciated.
AEon Check the Far Cry Editing FAQ by Swoop/AEon
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How does one trigger a different Mood in Sandbox?
I tried this: In Training, after you have picked up the Binoculars in the hut, you walk down the hill toward the camp. This triggers a mood change, that is really really cool, since it make it totally clear that some ominous "battle" is about to commence. I selected and saved to objects (as group) and the loaded the objects (trigger shape + speaker) into my own map. Alas there it does not work.
The Mood parameter is called "Training_Hallway". So I am guessing this is linked to the map specifically? Any help appreciated.
AEon Check the Far Cry Editing FAQ by Swoop/AEon
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Do you have the same music theme loaded as was being used in the other map. That might be important. I haven't played with that yet but will soon so I am curious as well.
You probably can only call a mood from the current theme. MY GUESS any way and only a guess. It just seems logicl.
Lance
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Makes sense. Alas the "Mood" parameter is only a string and not a list. So I have no idea what could possibly work, i.e. "AEcanyon_Hallway" does not. I am hoping one could fix this by using the many many presets, possibly.
The brutal way to go would be to simply search for the mood wav file and play that via trigger.
AEon Check the Far Cry Editing FAQ by Swoop/AEon
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what i usually do is i place an area sphere down for the area for the music to play in and to be used as a trigger for other stuff then i place musictheme selector preset (found in the entities/sound in the roll up bar) and then create the music inside what i call main theme 1 then add the moods sneaking combat suspense nearsuspense and victory and set the default mood to sneaking to change the theme or mood just place a new musicmood selector or music theme selector preset down make sure to connect all thing to do with music to the area sphere and set the sphere to a radius of 2000 (yes 4 digits i do it as well) and use triggers every where to decide what mood of theme it is this is a bit rough but i tried i will you in more detail if you are bothered
DCdenton
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Thanx will give that a try.
AEon Check the Far Cry Editing FAQ by Swoop/AEon
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