The team made some changes to some of the Multiplayer modes of Watch_Dogs and wants to let you know about them. The goal of these changes is to encourage players to finish the hacking session without disconnecting, without incurring a penalty.
From now on, the victim of a hacking invasion will never lose Notoriety, even if they fail to find the hacker.
In addition, players losing a ctOS Mobile Challenge will never lose Notoriety. As long as they have passed a few checkpoints, they will gain Notoriety, even if they lose the match.
Now, no one will have a reason to quit a match before it’s finished.
Feel free to send us questions and comments in this thread and I’ll try and answer them.
Thanks, and keep on hacking!