I can create terrain in UnrealEd for UT2003 at this point in under a minute, but I cannot seem to do it in RvS w/o crashing...I've read all the tutorials I can find, and I am stumped...I cannot make terrain without moving my mouse outside of the terrain window..how are you supposed to do that? How am I supposed to paint on textures without using the virtual viewport?

and what the hell does this mean...

"**Make sure that you've already created a grey (128,128,128)alpha map for your first
layer (ex. 256x256 RGBA8 (TGA 32 bits) the alpha channel must be white )"

Do I create a gray image 128 by 128 pixels? what resolution?