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Thread: Far Cry 4 - 7 Minute Premier Gameplay Walkthrough! - E3 2014 | Forums

Far Cry Classic Launch Trailer [UK]

Far Cry 3 Blood Dragon - The year is 2007, it is the future

Far Cry 3 - Deluxe Bundle Trailer [UK]

Far Cry 3 Outpost App [UK]

  1. #41
    Senior Member mistados's Avatar
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    I want to ride a snow leopard in multiplayer! Ala BattleCat!

    It's what your right hand's for..

    PSN: mistincat
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  2. #42
    Far Cry 3 Elite Member DapperHayden007's Avatar
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    Just found this video, direct PS4 footage, thought i'd share it

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  3. #43
    Moderator rcole_sooner's Avatar
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    That was a good video.

    Much is familiar from FC3 , but also many new things to see and do.

    It is going to be fun!
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  4. #44
    Senior Member xRaDRoacHx's Avatar
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    Weapon degradation confirmed?!?!



    Sorry if my english is not perfect.

    Steam ID: xRaDRoacHx | Xbox Live Gamertag: RaDRoacH AM | uPlay: xRaDRoacHx | Youtube Channel
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  5. #45
    Senior Member Ix Johnnien xI's Avatar
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    Either that or ammo count.
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  6. #46
    Senior Member mistados's Avatar
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    Weapon degridation was a pretty sought after feature in FC3 and a lot of people were pretty gutted they pulled it.

    I hope we get a little more weapon customization this time too.

    More weapons full stop.
    It's what your right hand's for..

    PSN: mistincat
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  7. #47
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    Quote Originally Posted by xRaDRoacHx View Post
    Weapon degradation confirmed?!?!



    Il hope it is not. ...

    Probably just ammo Count...
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  8. #48
    Senior Member Ix Johnnien xI's Avatar
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  9. #49
    Senior Member HorTyS's Avatar
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    Quote Originally Posted by Allare123 View Post
    Il hope it is not. ...

    Probably just ammo Count...
    You didn't like the weapon jamming? I think most people didn't, which is why it got removed, but there is a contingent of fans (myself included) who thought it added something to the game. It's a cool idea, i just don't think it was executed as well as it could've been, and so it kinda got annoying. For one thing the weapons degraded a bit too quickly, by the 3rd or 4th time you were using it it was already jamming, the degradation should have been a more drawn out and subtle process. Secondly, the only way to fix the degraded/ jamming weapon was to go all the way to a gun shop and get a replacement from the armory. Something they could've done would be the ability to buy a field cleaning kit, which could be something in your inventory you can access at anytime (obviously you wouldn't wanna do it mid-gunfight!!) that you could use to clean your weapon and repair it. There should be a cool animation and maybe a simple mini-game to cleaning the weapons. This maybe shouldn't repair it back to 100% integrity, but maybe back to 90% and weapons shouldn't start jamming until about 50%. I'd also say that the way weapons degrade should be based more upon how many bullets fired rather than time/ number of times switched to it.
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  10. #50
    Senior Member mistados's Avatar
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    Quote Originally Posted by HorTyS View Post
    You didn't like the weapon jamming? I think most people didn't, which is why it got removed, but there is a contingent of fans (myself included) who thought it added something to the game. It's a cool idea, i just don't think it was executed as well as it could've been, and so it kinda got annoying. For one thing the weapons degraded a bit too quickly, by the 3rd or 4th time you were using it it was already jamming, the degradation should have been a more drawn out and subtle process. Secondly, the only way to fix the degraded/ jamming weapon was to go all the way to a gun shop and get a replacement from the armory. Something they could've done would be the ability to buy a field cleaning kit, which could be something in your inventory you can access at anytime (obviously you wouldn't wanna do it mid-gunfight!!) that you could use to clean your weapon and repair it. There should be a cool animation and maybe a simple mini-game to cleaning the weapons. This maybe shouldn't repair it back to 100% integrity, but maybe back to 90% and weapons shouldn't start jamming until about 50%. I'd also say that the way weapons degrade should be based more upon how many bullets fired rather than time/ number of times switched to it.
    Agree 100%
    It's what your right hand's for..

    PSN: mistincat
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