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Thread: crashes | Forums

  1. #1
    Hi there

    I have a huge problem - I can't even get the game started. Here are my specs:

    amd 2400xp+
    geforce 4 ti 4200 128 ddr - Version: 56.72 driver
    1024 megs of pc 2700 ram
    asus A7N8X Deluxe mobo

    The game starts up - I se the Ubisoft and Crytek intro, and the it chrashes - does anyone have a solution ?
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  2. #2
    Hi there

    I have a huge problem - I can't even get the game started. Here are my specs:

    amd 2400xp+
    geforce 4 ti 4200 128 ddr - Version: 56.72 driver
    1024 megs of pc 2700 ram
    asus A7N8X Deluxe mobo

    The game starts up - I se the Ubisoft and Crytek intro, and the it chrashes - does anyone have a solution ?
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  3. #3
    this is the log - can anyone see where the d*** problem is ?

    Log Started at Wednesday, April 14, 2004 12:31:56
    FileVersion: 1.1.0.1230
    ProductVersion: 1.1.0.1230

    --- CPU detection ---
    Number of system processors: 1
    Number of available processors: 1
    Processor 0:
    CPU: AuthenticAMD AMD Athlon(tm) XP 2400+
    Family: 6, Model: 8, Stepping: 1
    FPU: on-chip
    CPU Speed (estimated): 2004.518658 MHz
    MMX: present
    SSE: present
    3DNow!: present
    Serial number not present or disabled

    ---------------------
    File System Initialization
    Stream Engine Initialization
    Script System Initialization
    Loading system configuration
    Setting ExitOnQuit to 1
    Lua cvar: (GL_TextureFilter,GL_LINEAR_MIPMAP_NEAREST)
    Lua cvar: (ca_EnableDecals,0)
    Lua cvar: (ca_ambient_light_intensity,0.2)
    Lua cvar: (ca_ambient_light_range,0)
    Lua cvar: (cl_installshieldversion,44)
    Lua cvar: (cl_lazy_weapon,0.0000)
    Lua cvar: (cl_projectile_light,0)
    Lua cvar: (cl_weapon_light,0)
    Lua cvar: (d3d9_TextureFilter,BILINEAR)
    Setting e_EntitySuppressionLevel to 2
    Lua cvar: (e_active_shadow_maps_receving,0)
    Lua cvar: (e_beach,0)
    Lua cvar: (e_brushes_merging,1)
    Lua cvar: (e_cgf_load_lods,1)
    Lua cvar: (e_decals,0)
    Lua cvar: (e_decals_life_time_scale,0.5)
    Lua cvar: (e_detail_texture_quality,0)
    Lua cvar: (e_flocks,0)
    Lua cvar: (e_light_maps,1)
    Lua cvar: (e_light_maps_quality,0)
    Lua cvar: (e_max_entity_lights,2)
    Lua cvar: (e_obj_lod_ratio,5)
    Lua cvar: (e_overlay_geometry,0)
    Lua cvar: (e_particles_lod,0.5)
    Lua cvar: (e_particles_max_count,512)
    Lua cvar: (e_shadow_maps,0)
    Lua cvar: (e_shadow_maps_from_static_objects,1)
    Lua cvar: (e_shadow_maps_view_dist_ratio,10)
    Lua cvar: (e_shadow_spots,0)
    Lua cvar: (e_stencil_shadows,0)
    Lua cvar: (e_stencil_shadows_only_from_strongest_light,1)
    Lua cvar: (e_use_global_fog_in_fog_volumes,1)
    Lua cvar: (e_vegetation_min_size,2.2)
    Lua cvar: (e_vegetation_sprites_distance_ratio,0.9)
    Lua cvar: (e_vegetation_sprites_texres,0)
    Lua cvar: (es_EnableCloth,0)
    Lua cvar: (g_gore,0)
    Lua cvar: (g_language,english)
    Lua cvar: (g_playerprofile,default)
    Lua cvar: (g_serverprofile,)
    Lua cvar: (game_GliderBackImpulse,2.5f)
    Lua cvar: (game_GliderDamping,0.15f)
    Lua cvar: (game_GliderGravity,-0.1f)
    Lua cvar: (game_GliderStartGravity,-0.8f)
    Setting i_direct_input to 1
    Lua cvar: (i_mouse_accel,0.0)
    Lua cvar: (i_mouse_smooth,0.0)
    Lua cvar: (log_FileVerbosity,0)
    Lua cvar: (log_Verbosity,0)
    Lua cvar: (mp_model,objects/characters/pmodels/hero/hero_mp.cgf)
    Lua cvar: (p_deathtime,30.0000)
    Lua cvar: (p_lightrange,8)
    Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
    Lua cvar: (r_Beams,0)
    Lua cvar: (r_Brightness,0.500000)
    Lua cvar: (r_ColorBits,32)
    Lua cvar: (r_Contrast,0.500000)
    Lua cvar: (r_CoronaFade,0.0)
    Lua cvar: (r_CoronaSizeScale,1.000000)
    Lua cvar: (r_Coronas,0)
    Lua cvar: (r_CryvisionType,2)
    Lua cvar: (r_DepthBits,24)
    Lua cvar: (r_DetailDistance,0)
    Lua cvar: (r_DetailNumLayers,0)
    Lua cvar: (r_DetailTextures,0)
    Lua cvar: (r_DisableSfx,1)
    Lua cvar: (r_DisplayInfo,0)
    Lua cvar: (r_Driver,Direct3D9)
    Lua cvar: (r_EnhanceImage,1)
    Lua cvar: (r_EnhanceImageAmount,1.000000)
    Lua cvar: (r_EnvCMResolution,1)
    Lua cvar: (r_EnvCMupdateInterval,0.2)
    Lua cvar: (r_EnvLCMupdateInterval,0.1)
    Lua cvar: (r_EnvLightCMSize,8)
    Lua cvar: (r_EnvLighting,0)
    Lua cvar: (r_EnvTexResolution,1)
    Lua cvar: (r_EnvTexUpdateInterval,0.1)
    Lua cvar: (r_FSAA,0)
    Lua cvar: (r_FSAA_samples,1)
    Lua cvar: (r_Flares,0)
    Lua cvar: (r_Fullscreen,1)
    Lua cvar: (r_Gamma,1.000000)
    Lua cvar: (r_Glare,0)
    Lua cvar: (r_GlareQuality,0)
    Lua cvar: (r_HeatHaze,0)
    Lua cvar: (r_Height,768)
    Lua cvar: (r_MotionBlur,0)
    Lua cvar: (r_ProcFlares,0)
    Lua cvar: (r_Quality_BumpMapping,0)
    Lua cvar: (r_Quality_Reflection,0)
    Lua cvar: (r_RenderMode,0)
    Lua cvar: (r_ScopeLens_fx,0)
    Lua cvar: (r_SelfShadow,0)
    Lua cvar: (r_ShadowBlur,0)
    Lua cvar: (r_StencilBits,8)
    Lua cvar: (r_TexBumpResolution,2)
    Lua cvar: (r_TexLMResolution,0)
    Lua cvar: (r_TexQuality,0)
    Lua cvar: (r_TexResolution,2)
    Lua cvar: (r_TexSkyResolution,2)
    Lua cvar: (r_Texture_Anisotropic_Level,1)
    Lua cvar: (r_TexturesStreamPoolSize,0)
    Lua cvar: (r_VSync,0)
    Lua cvar: (r_Vegetation_PerpixelLight,0)
    Lua cvar: (r_VolumetricFog,0)
    Lua cvar: (r_WaterReflections,0)
    Lua cvar: (r_WaterRefractions,0)
    Lua cvar: (r_WaterUpdateFactor,0.02)
    Lua cvar: (r_Width,1024)
    Lua cvar: (r_checkSunVis,0)
    Lua cvar: (s_CompatibleMode,0)
    Lua cvar: (s_DopplerEnable,1)
    Lua cvar: (s_DopplerValue,1.0)
    Lua cvar: (s_DummySound,0)
    Lua cvar: (s_EnableSoundFX,0)
    Lua cvar: (s_InactiveSoundIterationTimeout,1)
    Lua cvar: (s_MaxActiveSoundSpots,100)
    Lua cvar: (s_MaxHWChannels,0)
    Lua cvar: (s_MaxSoundDist,500)
    Lua cvar: (s_MinHWChannels,16)
    Lua cvar: (s_MinRepeatSoundTimeout,200)
    Lua cvar: (s_MusicEnable,1)
    Lua cvar: (s_MusicMaxPatterns,12)
    Lua cvar: (s_MusicStreamedData,0)
    Lua cvar: (s_MusicVolume,0.5)
    Lua cvar: (s_SFXVolume,1)
    Lua cvar: (s_SampleRate,44100)
    Lua cvar: (s_SoundEnable,1)
    Lua cvar: (s_SpeakerConfig,5)
    Lua cvar: (s_VisAreasPropagation,10)
    Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
    Lua cvar: (sv_maxbitspersecond,30000)
    Setting sys_SSInfo to 0
    Setting sys_firstlaunch to 1
    Setting sys_script_debugger to 0
    Setting sys_skiponlowspec to 1
    Setting sys_spec to 1
    Setting sys_warnings to 0
    Lua cvar: (ui_BackGroundVideo,1)
    Lua cvar: (ui_EasyToolTip,0)
    Lua cvar: (ui_RepeatDelay,200)
    Lua cvar: (ui_RepeatSpeed,40)
    Lua cvar: (ui_ToolTipDelay,1500)
    Lua cvar: (ui_ToolTips,1)
    Lua cvar: (ui_TriggerUIEvents,1)
    Lua cvar: (ui_TriggerWidgetEvents,1)
    Loading system configuration
    Opening pack file d:\action\far cry\fcdata\localized\english.pak
    Opening pack file d:\action\far cry\fcdata\CCGF_CACHE.PAK
    Opening pack file d:\action\far cry\fcdata\effects.pak
    Opening pack file d:\action\far cry\fcdata\Music.pak
    Opening pack file d:\action\far cry\fcdata\Objects.pak
    Opening pack file d:\action\far cry\fcdata\Scripts.pak
    Opening pack file d:\action\far cry\fcdata\Shaders.pak
    Opening pack file d:\action\far cry\fcdata\Sounds.pak
    Opening pack file d:\action\far cry\fcdata\Textures.pak
    Network initialization
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    System: INFO: DirectX 9.0b installed
    System: VideoCard Detected: nVidia (GeForce4 Ti4200 with AGP8X)
    Direct3D9 driver is creating...
    Best-match display mode: 1024x768x32 (Error=8)
    Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
    D3D Adapter: Driver name: nv4_disp.dll
    D3D Adapter: Driver description: NVIDIA GeForce4 Ti 4200 with AGP8X
    D3D Adapter: Driver version: 6.14.10.5672
    D3D Adapter: Driver GUID: D7B71E3E-41C1-11CF-98750A2000C2CB35
    D3D Adapter: VendorId = 4318
    D3D Adapter: DeviceId = 641
    D3D Adapter: SubSysId = 0
    D3D Adapter: Revision = 161
    D3D Detected: NVidia video card
    D3D Detected: GeForce4 TI4200 with AGP8X
    D3D Driver: MaxTextureBlendStages = 8
    D3D Driver: MaxSimultaneousTextures = 4
    Using '8888' pixel texture format
    Using 'Depth24' pixel texture format
    Using 'BumpU8V8' pixel texture format
    Using 'BumpQ8W8U8V8' pixel texture format
    Using 'BumpX8L8U8V8' pixel texture format
    Using 'BumpU5V5L6' pixel texture format
    Using 'DXT1' pixel texture format
    Using 'DXT3' pixel texture format
    Using 'DXT5' pixel texture format
    D3D Driver: Supports trilinear texture filtering
    D3D Driver: Allowed projected textures with Env. bump mapping
    D3D Driver: Supports alpha palettes
    D3D Driver: Supports range-based fog
    D3D Driver: Supports eye-relative fog
    D3D Driver: Supports anisotropic filtering
    D3D Driver: Supports LOD biasing
    D3D Driver: Supports Z biasing
    D3D Driver: Supports scissor test
    D3D Driver: Supports stream offset
    D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
    D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
    D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
    D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
    D3D Driver: Supports D3DTOP_ADD TextureOp
    D3D Driver: Supports MaxAnisotropy level 8
    D3D Driver: Supports Stencil shadows
    D3D Driver: Textures (0x0)-(4096x4096), Max aspect 4096
    Apply BILINEAR texture filtering
    Driver description: NVIDIA GeForce4 Ti 4200 with AGP8X
    Full stats: HAL (pure hw vp): NVIDIA GeForce4 Ti 4200 with AGP8X
    Hardware acceleration: Yes
    Full scene AA: Disabled
    Projective EMBM: enabled
    Detail textures: Yes
    Z Buffer Locking: Yes
    Use multitexture mode: Yes (4 texture(s))
    Use bumpmapping : Yes (DOT3)
    Use paletted textures : No
    Current Resolution: 1024x768x32 Full Screen
    Maximum Resolution: 1280x1024
    Maximum Texture size: 4096x4096 (Max Aspect: 4096)
    Texture filtering type: BILINEAR
    Use 32 bits textures
    Gamma control: Hardware
    Vertex Shaders version 1.1
    Pixel Shaders version 1.3
    Use Hardware Shaders for NV2x GPU
    Pixel shaders usage: Replace PS.2.0 to PS.1.1
    Vertex shaders usage: VS.1.1
    Shadow maps type: 2D shadow maps
    Stencil shadows type: Single sided
    *****************************************

    Init Shaders
    WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)
    7 Shader files found.

    92 Shader files found.

    Construct Shader '<Default>'...ok
    Construct Shader 'ZBuffPass'...ok
    Construct Shader 'ShadowMap'...ok
    Construct Shader 'EdgePass'...ok
    Compile System Shader 'StateNoCull'...ok
    Compile System Shader 'SunFlares'...ok
    2 Sun flares was parsed
    Compile System Shader 'LightStyles'...ok
    34 Light styles was parsed
    Compile Glare Shader ...
    Compile System HW Shader 'CGVProgramms'...ok
    Compile System HW Shader 'CGPShaders'...ok
    Compile System Shader 'TemplFog'...ok
    Compile System Shader 'TemplVFog'...Fail.
    Compile System Shader 'TemplFog_FP'...ok
    Compile System Shader 'TemplFogCaustics'...ok
    Compile System Shader 'TemplVFogCaustics'...Fail.
    Compile System Shader 'TemplFogCaustics_FP'...ok
    Console initialization
    Time initialization
    Input initialization
    Initializing Direct Input
    Direct Input initialized (CryInputDLL)
    Initializing Keyboard
    Keyboard initialized
    Initializing mouse
    Mouse initialized
    Found 16 joystick devices
    Joystick 0 not plugged in!
    Joystick 1 not plugged in!
    Joystick 2 not plugged in!
    Joystick 3 not plugged in!
    Joystick 4 not plugged in!
    Joystick 5 not plugged in!
    Joystick 6 not plugged in!
    Joystick 7 not plugged in!
    Joystick 8 not plugged in!
    Joystick 9 not plugged in!
    Joystick 10 not plugged in!
    Joystick 11 not plugged in!
    Joystick 12 not plugged in!
    Joystick 13 not plugged in!
    Joystick 14 not plugged in!
    Joystick 15 not plugged in!
    Joystick initialized
    initializing Key/name Mapping
    Sound initialization
    ------------------------------------------CRYSOUND VERSION=3.610000
    CRYSOUND Driver: Primary Sound Driver
    Total number of channels available: 256
    Set speaker mode stereo
    Font initialization
    AI initialization
    Entity system initialization
    Initializing Animation System
    CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 MMX FXSR SSE 3DNow! ok
    Initializing 3D Engine
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    ObjManager shutdown ...
    Initializing Script Bindings
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  4. #4
    set your settings on low, i've have same card and a simelar systeme
    (i hope it will work on 1152 by 864 with everything medium and texture, environment and water on high)
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  5. #5
    well - i formattet and reinstalled windows and the lot - now things are running smooth : )
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  6. #6
    Hi.
    I found this in your log:

    Init Shaders
    WARNING: Error: CTexMan::ImagePreprocessing: Scaling of 'textures/defaults/palletteheat.dds' compressed texture is dangerous (only one mip)

    That is exactly what mine says to...
    And I can't get the game working either, shuts down on splashscreen. I've tried every possible gfx-settings change both to the .cfg-file and my gfx-card, nothing helps. I have formated my hdd and got the game working...about 1-2 times, then the problem is back. I re-install and it works, again only 1-2 times.

    Anybody got any ideas? I have formated about 5 times, tried 3.9, 4.0, 4.1, 4.2, 4.3, 4.4 and Omega, every possible setting (avg rec. on/off, aa and vs off/on, low-high detail etc.), patched/no-patch.... Reinstalled about 8-10 times, apart from the times I formated. I reeeeeeeeeeeeaaaaaally want this game to work, as it is probably one of the best games I'v played/owned WHEN it works.

    Chenbro Gaming Box Black/Metallic Silver
    Intel P4 2,6 Ghz Boxed
    Asus P4V800-X
    512 Twinmos DDR
    Sapphire RADEON 9600 Pro 128 AIW
    Win XP Pro
    Chenbro Gaming Box Black/Metallic Silver
    Intel P4 2,6 Ghz Boxed
    Asus P4V800-X
    512 Twinmos DDR
    Sapphire RADEON 9600 Pro 128 AIW
    Win XP Pro
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