Have a question about Trials Fusion? Ask it below and hopefully a RedLynx employee will answer it for you!
Shifty Edit: We'll do our best to answer questions, but there are things we aren't allowed to talk about yet.
PRE-ORDERING / PURCHASING TRIALS FUSION
Q. What platforms will the game be released on?
A. Xbox 360, Xbox One, PS4, PC
Q. Do I have to buy the season pass for Trials Fusion on Xbox Live Arcade or can the core game be purchased separately?
A. You will be able to buy the digital version of the game without buying a season pass. The season pass that you purchase will only work on the platform you purchase it on.
Q. Will the pre-order bonuses be the same on Uplay and Steam? Will the pre-order bonuses be the same for all platforms?
A. No, No.
Q. What are the pre-order bonuses, if any?
A. There is a separate thread that lists all the bonuses.
Q. Does a season pass for Xbox 360 carry over to Xbox One (and vice versa)?
Q. What controller(s) will be compatible with the PC version of Trials Fusion?
A. Currently, Xinput devices are compatible with Trials Fusion.
Q. The main bike in the Trials Fusion videos looks strikingly similar to the Banshee in Trials Evolution. Any comments on this?
A. The main bike in the videos, the Pit Viper, is the equivalent to the Phoenix in Evolution.
Q. How many bikes will be available in-game at launch?
A. The videos have shown all the bikes.
Q. Does the bmx still explode?
A. Good question...
Q. I have not seen the Donkey in any videos, will it be in Trials Fusion?
A. There will be no Donkey at launch.
Q. The sun seems EXTREMELY bright in most tracks. It looks a bit distracting. Can you tone it down a bit?
Q. Is the ghost system the same as it was in Trials Evolution? (racing against your PB, top time, rival, etc.) Any new tweaks or additions? Can you set a rival again?
Q. Any cross-platform leaderboards? If any, what replays will be viewable?
Q. Can you provide some information on what leaderboards we should expect to see?
A. Global, Friends, per Track
Q. Do you have any information on whether the Trials Fusion bikes are similar in weight to the bikes in Trials Evolution?
A. No major differences. Bikes feel pretty much the same as usual but of course there has been some fine tuning to make small improvements.
Q. What is the purpose of the message center?
A. The message center will show you notifications. More info on this soon.
Q. Has the sensitivity changed in regards to when the rider crashes?
A. The rider's head is just like a normal head, it won't bear the weight of the rider and the bike.
Q. Will there be license tests similar to those in Trials Evolution?
A. There are tutorials as usual.
Q. Will there be an in-game link/feed to the official Trials forums?
Q. Will there be a more convenient way to message other builders on the PC version?
Q. Are all the DLC packs going to add tracks? (eg. will one be a "Builders Paradise" editor object expansion?)
Q. How many tracks will be in the game at launch? (Trials, FMX, Skill Games)
A. Trials - XX, FMX - XX, Skill Games - XX
Q. What is the max gamer score that can be earned on the Xbox 360 version? 400G? 1000G?
Q. What are the biggest differences between the Xbox 360 and Xbox One versions? (Resolution, Textures, Complexity)
Q. Will there be a Trials riddle?
Q. Does single player include a story mode?
A. There is a reason behind certain occurrences in the game.
Q. Can you do tricks on the new Quad bike?
Q. Will FMX have leader boards?
Q. Will FMX/Skill Games count towards global score? If not, will they have separate leaderboards?
A. No, No
Q. Will there be character customization like there is in Trials Evolution?
Q. We've seen some characters shown in the videos in tracks. Are these characters only be available to the devs (like the squirrels)? And if they are available, are there animation options?
Q. Will there be an option to turn off the voice overs?
A. Yes, but you should keep them on until you've finished the game as they are related to the game story.
Q. Are the FMX tricks always enabled? Can you do tricks on non-FMX tracks?
A. Yes. When building a track, you can disable FMX tricks.
Q. Are there points for the timing and/or angle of the landing itself? Not just the lack of points that could have been gained in the air preparing to land early, but the actual quality of the landing?
A. There is landing quality factor in the scoring and keeping up a good flow is another.
Q. Can you share any information on the new rating system in Track Central?
A. We will have more info on track central, including feeds and ratings, soon.
Q. Will we have the option to subscribe to builders?
A. vladi answering - I saw in the video that there is a "favorites" section in the feed along with a "create your own feed" option but that's all the information I have.
Q. Is there a limit on how many tracks you can have downloaded at one time? (1000 in Trials Evolution)
Q. Is Track Central cross-platform?
A. Not at release.
Q. What game modes will be available for online multiplayer?
A. Online multiplayer will not be available at launch.
Q. Any new additions/changes to the multiplayer leaderboards?
Q. Will supercross be available in public MP like in Trials Evolution?
Q. Will you be able to gain rewards (i.e. money) playing multiplayer?
Q. Are there any plans to add RedLynx picks (or any custom tracks) to the multiplayer lineup?
Q. Are there any new additions to the super cross mode? (i.e. triggers, events)
Q. Will there be a forge editor mode?
A. Forge as in Halo's live MP editing? No.
Q. Does the editor include dead trees?
A. As seen in some videos there are few.
Q. Is it possible to scale objects in the editor?
A. To preserve the high quality of the objects made by our talented 3D artists, no.
Q. Are A and RT - X and LT - dpad and LS still mapped together for the editor or can we use all the regular buttons now for whatever we want?
A. The controller triggers are still the same because some players prefer to use the buttons for gas and brake
Q. Why are there 4 environments on one map? Doesn't that limit people with view distance because you can easily see a different environment in the background?
A. It's not that easy. Remember that the total area is twice the size of Evo world, 16km²
Q. How many objects are in the editor?
A. vladi answering - Over 1000 (from a press video)
Q. Is there a speed run mode? (an option to disable checkpoints so "b" resets to start line)
Q. I want to make a ninja track and in that track is an obstacle that can only be passed through using a trick. When the rider is in his trick 'Position', will the driver's hit marker follow the position that he is in?
A. When doing tricks, every part of the body can hit things. So go nuts.
Q. Is there a ninja feed in Track Central? If not, are there plans to add one in the future?
A. A feed just for Ninja tracks? No.
Q. Is "Ninja" an in-game difficulty in Trials Fusion?
Last edited by vladiiiiiiii; 04-24-2014 at 08:24 PM.
yes I have a question...
lets say for example that I wanted to make a ninja track and in that track is an obstacle that can only be passed through using a trick. When the rider is in its trick 'Position', will the driver's hit marker follow the position that he is in?
1) How many bikes will Fusion have in the base game?
2) Will the bikes be heavier or are they the same or even lighter?
3) What will the message center notify? Will it show your subscribes from creators, or also things outside the game, like when a Twtich stream starts, sorta like Forza 4 message center?
4) Is the rider's head fixed (no more Evo paper-thin)?
5) Dead trees?
Originally Posted by Classyfication
Im a little confused about the season pass thing. If i buy the game on Xbla can i still buy the sp separetly?
Bikes feel pretty much the same as usual but of course there has been some fine tuning to make small improvements.
Rider's head is just like a normal human head, it won't bear the weight of the rider and bike.
I guess the videos have shown all the bikes.
When doing tricks, every part of the body can hit things.