Man, the demo crashes to the desktop once it is done loading.
256mb ram
64mb intel extreme graphics
i think it is the graphics card, but I can run battlefield vietnam fine and that uses direct x 9. So I am confused. Any1 got and ideas
Man, the demo crashes to the desktop once it is done loading.
256mb ram
64mb intel extreme graphics
i think it is the graphics card, but I can run battlefield vietnam fine and that uses direct x 9. So I am confused. Any1 got and ideas
Man, the demo crashes to the desktop once it is done loading.
256mb ram
64mb intel extreme graphics
i think it is the graphics card, but I can run battlefield vietnam fine and that uses direct x 9. So I am confused. Any1 got and ideas
nope, maybe try lower grabhicks and mine doesnt work too
i have the same problem 256 MB RAM, GF4MX440, 64DDR. I know that the game does not support MX version, but i uninstalled the nvidia forceware drivers and installed detonator 45.23... IT WORKED, the only problem seems to be with the thermal vision (everything is black), everything else works great (1024*768*32, HIGH)... I hope this information helps !!!![]()
Kev, it looks like your Intel Extreme card isn't in the "Supported Chipsets" list in the FAQ. So that's probably why the demo isn't working.
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Gametag: stigmata
Pandora Tomorrow Multiplayer: Only on PC!
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Gametag: stigmata
Pandora Tomorrow Multiplayer: Only on PC!
I have the same problem but I dought it if it's because of my equipement.
AMD Athlon +2000
1GB memory
50GB free HD
GForce 4 MX card
Win XP Pro
Sound Blaster card
DirextX 9.0b
I had no problems at all playing the standard Splinter Cell demo. The Pandora one just quits after the Loading page. I set it up like all my other games : High Details at 1024 X 768
The SpinterCell2.log says :
Log: Log file open, 03/21/04 19:13:07
Log: PC GUI System Initialized
My SplinterCell2.ini has :
[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.scl
LocalMap=0_0_0_menu.scl
MapExt=scl
EXEName=SplinterCell2.exe
SaveExt=sav
Port=7777
Class=EchelonCharacter.ESam
[FirstRun]
FirstRun=829
[Init]
LogFlags=LNONE
UseDIMouse=False
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=None
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
GUIController=GUI.GUIController
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
[Core.System]
PurgeCacheDays=30
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
Paths=..\Data\Maps\*.scl
Paths=..\Data\Maps\prog\*.scl
Paths=..\Data\Textures\*.utx
Paths=..\Data\Textures\prog\*.utx
Paths=..\Data\Sounds\*.uax
Paths=..\Data\Sounds\prog\*.uax
Paths=..\Data\StaticMeshes\*.usx
Paths=..\Data\StaticMeshes\prog\*.usx
Paths=..\Data\Animations\*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
[WinDrv.WindowsClient]
WindowedViewportX=1024
WindowedViewportY=768
TextureDetail=High
SkinDetail=High
Brightness=0.620000
Contrast=0.490000
Gamma=1.100000
MipFactor=1.000000
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
BrightnessOffset=5
Decals=False
NoLighting=False
MinDesiredFrameRate=0.000000
ScreenFlashes=False
ScaleRUV=0.000000
ScaleXYZ=0.000000
InvertVertical=False
DeadZoneRUV=False
DeadZoneXYZ=False
NoFractalAnim=False
NoDynamicLights=False
[D3DDrv.D3DRenderDevice]
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UsePageFlipping=True
UseFullscreen=False
DetailTextures=False
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=False
OverrideOptimalRefreshRate=False
[Editor.EditorEngine]
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonGameObject
EditPackages=EchelonIngredient
EditPackages=EchelonCharacter
EditPackages=EchelonHUD
EditPackages=EchelonPattern
EditPackages=GUI
[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True
[Engine.GameInfo]
VisUltimatelyThreshold=200.00
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
UseRumble=False
[WindowPositions]
GameLog=(X=176,Y=232,XL=512,YL=256)
CrashBox=(X=529,Y=444,XL=542,YL=281)
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by neohman:
i have the same problem 256 MB RAM, GF4MX440, 64DDR. I know that the game does not support MX version, but i uninstalled the nvidia forceware drivers and installed detonator 45.23... IT WORKED, the only problem seems to be with the thermal vision (everything is black), everything else works great (1024*768*32, HIGH)... I hope this information helps !!!<HR></BLOCKQUOTE>
thanks for da driver dude,now i can play da demo eventhough i have a mx440,i've tried da 44.03 driver but it doesn't work
but i still can't get to da 2nd mission(it crashes after loading),any1 know how to solve this problem???
Here's a tip, buy the XBox version...I heard it's nearly impossible to crash to the desktop, but that might just be a ruMor..
So soon we forget that PC gaming is the best...I'd definitely love to wait over a year for the game, only to find out I won't be playing it for a little while longer..That must suck..
ruM's OUT...
I also have the same problem,i have a Geforce 2 MX 400 64mb video card.
http://www.geocities.com/johnnyboy27fi/scc1.gif
Read the system requirements. ONLY the graphics chips written under "supported graphics chipsets" can work 100% properly with the game.
These are:
NVidia GeForce3, GeForce4 TI (NOT MX), all GeForceFX
ATI Radeon 8500, 9200, 9500, 9600, 9700, 9800
Graphics chipsets which are NOT supported include:
NVIDIA GeForce4 MX & GO, all GeForce2 cards, GeForce 256 cards.
ATI Radeon 7000 series, original Radeon.
INTEL Extreme/Extreme 2 onboard video
MATROX Parhelia
DO NOT BUY THE GAME IF YOU HAVE ONE OF THESE CHIPSETS - IT WILL *NEVER* WORK PROPERLY. These unsupported chipsets don't have pixel / vertex shading in hardware. You need a new video card to run upcoming games.