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When you kill or knock out a guard, then the other guards should be suspicious when they do a radio check and ask for status, but no one answers. They would probably send someone to investigate, and if it happens enough times, then an alarm should be raised.
And also, chaff grenades should disable their radio if it expodes in close proximity to them (though they'll try their radio anyhow, not knowing that it won't work).
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When you kill or knock out a guard, then the other guards should be suspicious when they do a radio check and ask for status, but no one answers. They would probably send someone to investigate, and if it happens enough times, then an alarm should be raised.
And also, chaff grenades should disable their radio if it expodes in close proximity to them (though they'll try their radio anyhow, not knowing that it won't work).
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well for when this would happen for splinter cell 1 i always assumed that they think maybe that the guard cant hear them but yea hthey should send a guard out for checking up on the guard.
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It would encourage more sneaking around, rather than killing/knocking out everybody in the map. Have them kill/knock out only as a last resort.
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that's a good idea so you can't just shoot everybody
That would be cool if you could shoot they're radio so they can't set off alarm(MGS:2)
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Yeah, it's one of my big pet peeves that I've had with both the original Splinter Cell and now Pandora Tomorrow. As nice as some of the aspects of the AI are, the enemies are downright stupid. Case in point: There is a room in the Cryogenic Lab that has about 6 video cameras in it, and there are guards in the video monitoring room across the hall. If I shoot out a camera, a guard comes to investigate. If I wait for him to go away and shoot out another, he comes out again, and does nothing new. I could rinse and repeat until all of the cameras are shot out.
The guards should increase their search radius everytime they hear a noise, since they become increasingly suspicious. It would also be cool if they carried a flashlight and would shine it into dark places if they hit a high level of suspicion. Maybe sometimes they would bring friends also, or call a floor sweep.
Sigh, maybe in SC3
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Carrion73:
Yeah, it's one of my big pet peeves that I've had with both the original Splinter Cell and now Pandora Tomorrow. As nice as some of the aspects of the AI are, the enemies are downright stupid. Case in point: There is a room in the Cryogenic Lab that has about 6 video cameras in it, and there are guards in the video monitoring room across the hall. If I shoot out a camera, a guard comes to investigate. If I wait for him to go away and shoot out another, he comes out again, and does nothing new. I could rinse and repeat until all of the cameras are shot out.
The guards should increase their search radius everytime they hear a noise, since they become increasingly suspicious. It would also be cool if they carried a flashlight and would shine it into dark places if they hit a high level of suspicion. Maybe sometimes they would bring friends also, or call a floor sweep.
Sigh, maybe in SC3
<HR></BLOCKQUOTE>
hahaaaaaaaaa...I didn't know that a guy came in if you did that...
I threw a frag nade into the monitoring room first, lol.
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wait, does this mean that you can go past cameras as long as no-one is watching the screens?
i thought if they saw you you got alarmed.
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