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Originally posted on 07/01/03 07:58PM (server time: GMT 0)
hi there
i load up raven shield, enter multi player, and as the server listings are downloading, the following 'critical error' appears, which then shuts down the whole game:-
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1013 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4230)
R6WindowServerListBox Transient.R6WindowServerListBox0 (Function UWindow.UWindowListControl.GetItemAtIndex:0060) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- [InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
if someone could help me, i would be very greatful!
thanks
freestyler
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Originally posted on 07/01/03 07:58PM (server time: GMT 0)
hi there
i load up raven shield, enter multi player, and as the server listings are downloading, the following 'critical error' appears, which then shuts down the whole game:-
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1013 MHz with 255MB RAM
Video: NVIDIA GeForce4 MX 440 with AGP8X (4230)
R6WindowServerListBox Transient.R6WindowServerListBox0 (Function UWindow.UWindowListControl.GetItemAtIndex:0060) Runaway loop detected (over 1000000 iterations)
History: FFrame::Serialize <- UObject::ProcessEvent <- [InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_PostRender) <- UInteractionMaster::MasterProcessPostRender <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
if someone could help me, i would be very greatful!
thanks
freestyler
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Message Edited on 07/02/0307:07AM by TFS_Brute
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