I've just obtained a top-secret transcript from UBI-headquarters showing the often difficult relationship between developers and the publisher.
GameDeveloper:"Don't you think we should add a dynamic campaing?"
Publisher:"A what? Shouldn't you be working on the bump-mapping effects of the seagulls? And have you thought about my idea about health-packs and a rocket launcher? Our polls tell us that's what the kids really want."
GameDeveloper:"Errr....still thinking about that one. But you know, the simmers really want a dynamic campaign. And since AOD already did it 10 years ago there really isn't any reason no to."
Publisher:"Ah, screw them! Once they see the bump-mapped seagulls and BIG explosions they will completely forget about those stoopid campaigns. And you WILL include the Peal Harbour attack, won't you? We could boost our sales in the US drastically with such a feature."
GameDeveloper:"A Pearl Harbour attack in a sim featuring GERMAN U-Boats? But what about historical accuracy and the simulation aspect?"
GameDeveloper:"Yeah, what about them? Does Half-Life 2 have a dynamic campaign? Does Doom3 have a dynamic campaign? It's GFX what they want! Those gits spend hundreds of $$ to have the latest, greatest machines, they want them to make pretty pictures! And if they can feel like a hero for half an hour then so be it! Historical accuracy...Pfffft!
And I have a idea how to implement the Pearl Harbour Mission."
GameDev:"But Sir, I really don't think..."
Publisher:"Listen: There's this NAZI U-boat commander, but he isn't really a NAZI U-boat commander, in fact he is a brave US special agent, who decides to rescue his love, a nurse who, not knowing that he's still alive fell in love with the special agent's best friend who is now commanding a destroyer in Pearl Harbour and just as the Japanese...Hey, are you listening to me?"
This is just a humorous attempt to give the devs and UBI a tiny little hint what we simmers really want. I'm very optimistic that the devs will indeed create a great Sim and UBI will do their best to support them.
PS: No, I do NOT have any contacts to either UBI or the dev team.
PPS: No, I don't know if seagulls are included, bump-mapped or not.



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Don't give them any ideas!
perhaps i need reasuring that as player i'm allowed to explore other aspects of the sim ..after all i have a couple of hours to kill cant spend all of it pretending to be uber heroic, it gets monotonous!! micromanagment is okay but i reckon that is only a by-product of the crew managment NOT it's main gameplay function..i dare say it can be turned of or handled automatically..but it's still important that it is there..in this case the total effect of management is greater than the sum of it's parts
