i dont see any tactic behind Ammar,is just an auto win at turn 6 against most of the decks,all that says the opposite are the people that used wildcards to complete that deck and now feel a little bad ,but that was clearly a game ruining hero . you should have smelled this nerf
But I disagree that once this nerf is in place that Ammar will be useless. The deck that everyone is running right now certainly will not be played, but I see no reason outdrawing your opponent 3 cards to 2 can't win you the game over a long enough timeline. This nerf should kill the current 1/6/3 OTK version of Ammar, but there's still a control version that people haven't bothered to explore.
Last edited by silentbobus; 10-18-2013 at 02:53 PM.
Jared Pearson, Game Designer, leaked new infos on the patch during the Team Stream:
- The cost of Strength of the Sea will rise from 3 to 4 Resources, and its Magic Requirement will increase from 3 to 4.
- The cost of Gate to Nowhere will drop from 4 to 3 Resources, and its Magic Requirement will also drop from 4 to 3.
Also, some Achievements bugs, such as the Premium Deck, will be fixed.
Still no date, but it is targeted for end of october, beginning of november!
Interesting...pretty big SotS nerf. Doubt the Gate buff will make it much more playable since I don't believe the cost is what was holding it back.
You don't mention the actual Ammar nerf, is that implied to be in the next patch as well?
I agree completely about Gate. It needs to be modified to be useful. Even if it cost 1 with a 1 Magic requirement, I doubt it would be worth playing...
I bought mine with WC nearly immediately. Since then I've pulled 3 more. Go figure, lol.