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Thread: Greetings Splinter Cell: Pandora Tomorrow Community | Forums

  1. #1
    XyZspineZyX
    Guest
    Hello All,

    I would like to take a minute and introduce myself. My name is Casey 'BulletTooth' Keefe and I am the new Community Manager for the Tom Clancy games here at Ubisoft. My goal as the Splinter Cell Community Manager is to give you, the gamers, the best community experience of any game out there. I plan to do this by bringing you exclusive and breaking news on any developments, the latest available downloads, and anything else Splinter Cell related that the community can benefit from. I realize that my predecessors have not been giving you the attention you deserve and my foremost priority is to rectify that. I am a longtime gamer and have worked in the gaming industry for a few years and will use experiences from both to keep the community excited about Splinter Cell.

    Naturally, feedback is ALWAYS welcomed and we encourage you all to contribute feedback, both good and bad. But remember, it isn't enough to just say "this sucks" or "this is cool." Say why it sucks or is cool, what you would do to improve, change, or not change it, and why you think this improvement, change, or non-change would benefit the game and most importantly, the community. I look forward to serving you all and hope that together we can build a strong gaming community based around Splinter Cell.

    BulletTooth - out


    Casey 'BulletTooth' Keefe
    <font color="#FF0000">Community Manager - Tom Clancy</font>
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  2. #2
    XyZspineZyX
    Guest
    Hello All,

    I would like to take a minute and introduce myself. My name is Casey 'BulletTooth' Keefe and I am the new Community Manager for the Tom Clancy games here at Ubisoft. My goal as the Splinter Cell Community Manager is to give you, the gamers, the best community experience of any game out there. I plan to do this by bringing you exclusive and breaking news on any developments, the latest available downloads, and anything else Splinter Cell related that the community can benefit from. I realize that my predecessors have not been giving you the attention you deserve and my foremost priority is to rectify that. I am a longtime gamer and have worked in the gaming industry for a few years and will use experiences from both to keep the community excited about Splinter Cell.

    Naturally, feedback is ALWAYS welcomed and we encourage you all to contribute feedback, both good and bad. But remember, it isn't enough to just say "this sucks" or "this is cool." Say why it sucks or is cool, what you would do to improve, change, or not change it, and why you think this improvement, change, or non-change would benefit the game and most importantly, the community. I look forward to serving you all and hope that together we can build a strong gaming community based around Splinter Cell.

    BulletTooth - out


    Casey 'BulletTooth' Keefe
    <font color="#FF0000">Community Manager - Tom Clancy</font>
    Reply With Quote Reply With Quote

  3. #3
    XyZspineZyX
    Guest
    welcome aboard bullet [img]/i/smilies/16x16_smiley-wink.gif[/img]

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  4. #4
    XyZspineZyX
    Guest
    welcome aboard dude!! it has been a long time since any community updates have occurred since volkan left. I hope you do good [img]/i/smilies/16x16_smiley-happy.gif[/img]

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  5. #5
    XyZspineZyX
    Guest
    hoooooooooowwwwwwwwwwwwwddddddddddddyyyyyyyyyyyyyy-hhhhhhhhhooooooooooooooooooooooo
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  6. #6
    XyZspineZyX
    Guest
    Hey Bullet. I hope you can provide us with really good info like you do on the Rainbow Six 3 board!
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  7. #7
    XyZspineZyX
    Guest
    Hi Bullettooth! When can we expect news about PT or some downloadable "goodies" for PC ;-)

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  8. #8
    XyZspineZyX
    Guest
    Here's a suggestion for Pandora Tomorrow. Make the multiplayer more than 4 players. The max number of players should be 8 players. More people playing at once would be a better use of the PS2 and XBox link up and online capability.
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  9. #9
    XyZspineZyX
    Guest
    No, it wouldn't because the online component is going to have such good graphics and real time shadowing and all the little touches that the game would lag with more than 4 players. BTW, this guy is a moderator, not a developer.
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  10. #10
    XyZspineZyX
    Guest
    Dawg605 wrote:
    - BTW, this guy is a moderator, not a developer.
    -

    a community manager is a little more than that [img]/i/smilies/16x16_smiley-wink.gif[/img] [img]/i/smilies/16x16_smiley-very-happy.gif[/img] [img]/i/smilies/16x16_smiley-very-happy.gif[/img]




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    Click Here to see the Ubi.com Forum Guidelines</A>
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