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Thread: Error: "The memory could not be "read"" ??? | Forums

  1. #1
    Every time i end the "Swamp" level, and the nuke gets to the gate the game just stops at the time when the screen goes black to start loading.
    This is the only place in the game that this happens.

    The first time I got to that point the game loaded but the textures like trees etc was like big white cubes... after that i Get the same error message:

    Logged at Sunday, April 11, 2004 14:11:37
    FileVersion: 1.1.0.1230
    ProductVersion: 1.1.0.1230

    Exception Code: 0xC0000005
    Exception Addr: 0x001B:0x35035545
    Exception Module: <Unknown>
    Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x4288092F

    The memory could not be "read"

    Call Stack Trace:
    5) function=0x35035545
    4) function=0x350F62D4
    3) function=0x35041040
    2) function=0x4E8D0846
    1) function=0x0


    What is wrong? I have a MUCH longer "logg" version but I dont know if that will help if you take a look at it?
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  2. #2
    Every time i end the "Swamp" level, and the nuke gets to the gate the game just stops at the time when the screen goes black to start loading.
    This is the only place in the game that this happens.

    The first time I got to that point the game loaded but the textures like trees etc was like big white cubes... after that i Get the same error message:

    Logged at Sunday, April 11, 2004 14:11:37
    FileVersion: 1.1.0.1230
    ProductVersion: 1.1.0.1230

    Exception Code: 0xC0000005
    Exception Addr: 0x001B:0x35035545
    Exception Module: &lt;Unknown&gt;
    Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0x4288092F

    The memory could not be "read"

    Call Stack Trace:
    5) function=0x35035545
    4) function=0x350F62D4
    3) function=0x35041040
    2) function=0x4E8D0846
    1) function=0x0


    What is wrong? I have a MUCH longer "logg" version but I dont know if that will help if you take a look at it?
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  3. #3
    Ok Ill post 1 of the loggs that I saved.

    Log Started at Sunday, April 11, 2004 14:39:10
    FileVersion: 1.1.1.1256
    ProductVersion: 1.1.1.1256

    --- CPU detection ---
    Number of system processors: 2
    Number of available processors: 2
    Processor 0:
    CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 3.06GHz
    Family: 15, Model: 2, Stepping: 7
    FPU: on-chip
    CPU Speed (estimated): 3058.950961 MHz
    MMX: present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    Processor 1:
    CPU: GenuineIntel Intel(R) Pentium(R) 4 CPU 3.06GHz
    Family: 15, Model: 2, Stepping: 7
    FPU: on-chip
    CPU Speed (estimated): 3058.943604 MHz
    MMX: present
    SSE: present
    3DNow!: not present
    Serial number not present or disabled

    ---------------------
    OS User name: 'Hem-Pc'
    File System Initialization
    Stream Engine Initialization
    Script System Initialization
    Loading system configuration
    Lua cvar: (ca_ambient_light_intensity,0.2)
    Lua cvar: (ca_ambient_light_range,10)
    Lua cvar: (ca_EnableDecals,1)
    Lua cvar: (cl_installshieldversion,44)
    Lua cvar: (cl_lazy_weapon,0.0000)
    Lua cvar: (cl_projectile_light,1)
    Lua cvar: (cl_saveubipassword,1)
    Lua cvar: (cl_weapon_fx,2)
    Lua cvar: (cl_weapon_light,1)
    Lua cvar: (d3d9_TextureFilter,TRILINEAR)
    Lua cvar: (e_active_shadow_maps_receving,0)
    Lua cvar: (e_beach,1)
    Lua cvar: (e_brushes_merging,1)
    Lua cvar: (e_cgf_load_lods,1)
    Lua cvar: (e_decals,1)
    Lua cvar: (e_decals_life_time_scale,2.000000)
    Lua cvar: (e_detail_texture_quality,1)
    Setting e_EntitySuppressionLevel to 0
    Lua cvar: (e_flocks,1)
    Lua cvar: (e_light_maps_quality,2)
    Lua cvar: (e_max_entity_lights,3)
    Lua cvar: (e_obj_lod_ratio,10.000000)
    Lua cvar: (e_overlay_geometry,1)
    Lua cvar: (e_particles_lod,1.000000)
    Lua cvar: (e_particles_max_count,4096)
    Lua cvar: (e_shadow_maps,0)
    Lua cvar: (e_shadow_maps_from_static_objects,1)
    Lua cvar: (e_shadow_maps_view_dist_ratio,10.000000)
    Lua cvar: (e_shadow_spots,0)
    Lua cvar: (e_stencil_shadows,1)
    Lua cvar: (e_stencil_shadows_only_from_strongest_light,0)
    Lua cvar: (e_use_global_fog_in_fog_volumes,0)
    Lua cvar: (e_vegetation_min_size,0.000000)
    Lua cvar: (e_vegetation_sprites_distance_ratio,1.000000)
    Lua cvar: (es_CharZOffsetSpeed,2.0)
    Lua cvar: (es_EnableCloth,1)
    Setting ExitOnQuit to 1
    Lua cvar: (g_gore,2)
    Lua cvar: (g_language,english)
    Lua cvar: (g_playerprofile,Davey)
    Lua cvar: (g_serverprofile,)
    Lua cvar: (g_timezone,0)
    Lua cvar: (game_GliderBackImpulse,2.5f)
    Lua cvar: (game_GliderDamping,0.15f)
    Lua cvar: (game_GliderGravity,-0.1f)
    Lua cvar: (game_GliderStartGravity,-0.8f)
    Setting i_direct_input to 1
    Lua cvar: (i_mouse_accel,0.0)
    Lua cvar: (i_mouse_accel_max,100.0)
    Lua cvar: (i_mouse_smooth,0.0)
    Lua cvar: (log_FileVerbosity,0)
    Lua cvar: (log_Verbosity,0)
    Lua cvar: (mp_model,objects/characters/mercenaries/merc_scout/merc_scout_mp.cgf)
    Lua cvar: (net_cheatprotection,1)
    Lua cvar: (p_color,0)
    Lua cvar: (p_deathtime,30)
    Lua cvar: (p_lightrange,15)
    Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
    Lua cvar: (p_name,Vhalinor)
    Lua cvar: (r_Beams,1)
    Lua cvar: (r_Brightness,0.500000)
    Lua cvar: (r_checkSunVis,2)
    Lua cvar: (r_ColorBits,32)
    Lua cvar: (r_Contrast,0.500000)
    Lua cvar: (r_CoronaFade,0.162500)
    Lua cvar: (r_Coronas,1)
    Lua cvar: (r_CoronaSizeScale,1.000000)
    Lua cvar: (r_CryvisionType,0)
    Lua cvar: (r_DepthBits,24)
    Lua cvar: (r_DetailDistance,8.000000)
    Lua cvar: (r_DetailNumLayers,1)
    Lua cvar: (r_DetailTextures,1)
    Lua cvar: (r_DisableSfx,0)
    Lua cvar: (r_DisplayInfo,0)
    Lua cvar: (r_Driver,Direct3D9)
    Lua cvar: (r_EnhanceImage,1)
    Lua cvar: (r_EnhanceImageAmount,1.000000)
    Lua cvar: (r_EnvCMResolution,2)
    Lua cvar: (r_EnvCMupdateInterval,0.100000)
    Lua cvar: (r_EnvLCMupdateInterval,0.100000)
    Lua cvar: (r_EnvLightCMSize,8)
    Lua cvar: (r_EnvLighting,0)
    Lua cvar: (r_EnvTexResolution,3)
    Lua cvar: (r_EnvTexUpdateInterval,0.050000)
    Lua cvar: (r_Flares,1)
    Lua cvar: (r_FSAA,1)
    Lua cvar: (r_FSAA_samples,4)
    Lua cvar: (r_Fullscreen,1)
    Lua cvar: (r_Gamma,1.000000)
    Lua cvar: (r_Glare,1)
    Lua cvar: (r_GlareQuality,2)
    Lua cvar: (r_HeatHaze,1)
    Lua cvar: (r_Height,1024)
    Lua cvar: (r_MotionBlur,1)
    Lua cvar: (r_ProcFlares,1)
    Lua cvar: (r_Quality_BumpMapping,2)
    Lua cvar: (r_Quality_Reflection,0)
    Lua cvar: (r_RenderMode,0)
    Lua cvar: (r_ScopeLens_fx,1)
    Lua cvar: (r_SelfShadow,0)
    Lua cvar: (r_ShadowBlur,0)
    Lua cvar: (r_StencilBits,8)
    Lua cvar: (r_TexBumpResolution,0)
    Lua cvar: (r_TexLMResolution,0)
    Lua cvar: (r_TexQuality,0)
    Lua cvar: (r_TexResolution,0)
    Lua cvar: (r_TexSkyResolution,0)
    Lua cvar: (r_Texture_Anisotropic_Level,1)
    Lua cvar: (r_TexturesStreamPoolSize,0)
    Lua cvar: (r_Vegetation_PerpixelLight,1)
    Lua cvar: (r_VolumetricFog,1)
    Lua cvar: (r_VSync,0)
    Lua cvar: (r_WaterReflections,1)
    Lua cvar: (r_WaterRefractions,1)
    Lua cvar: (r_WaterUpdateFactor,0.010000)
    Lua cvar: (r_Width,1280)
    Lua cvar: (s_CapsCheck,0)
    Lua cvar: (s_CompatibleMode,0)
    Lua cvar: (s_DopplerEnable,1)
    Lua cvar: (s_DopplerValue,1.0)
    Lua cvar: (s_DummySound,0)
    Lua cvar: (s_EnableSoundFX,0)
    Lua cvar: (s_InactiveSoundIterationTimeout,1)
    Lua cvar: (s_MaxActiveSoundSpots,100)
    Lua cvar: (s_MaxHWChannels,0)
    Lua cvar: (s_MaxSoundDist,500)
    Lua cvar: (s_MinHWChannels,16)
    Lua cvar: (s_MinRepeatSoundTimeout,200)
    Lua cvar: (s_MusicEnable,1)
    Lua cvar: (s_MusicMaxPatterns,12)
    Lua cvar: (s_MusicStreamedData,0)
    Lua cvar: (s_MusicVolume,0)
    Lua cvar: (s_SampleRate,44100)
    Lua cvar: (s_SFXVolume,0.4797731339931488)
    Lua cvar: (s_SoundEnable,1)
    Lua cvar: (s_SpeakerConfig,5)
    Lua cvar: (s_VisAreasPropagation,10)
    Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
    Lua cvar: (sv_maxrate,30000)
    Lua cvar: (sv_maxrate_lan,100000)
    Setting sys_firstlaunch to 0
    Setting sys_script_debugger to 0
    Setting sys_skiponlowspec to 0
    Setting sys_spec to 3
    Setting sys_SSInfo to 0
    Setting sys_warnings to 0
    Lua cvar: (ui_BackGroundVideo,1)
    Lua cvar: (ui_EasyToolTip,0)
    Lua cvar: (ui_RepeatDelay,200)
    Lua cvar: (ui_RepeatSpeed,40)
    Lua cvar: (ui_ToolTipDelay,1500)
    Lua cvar: (ui_ToolTips,1)
    Lua cvar: (ui_TriggerUIEvents,1)
    Lua cvar: (ui_TriggerWidgetEvents,1)
    Loading system configuration
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\localized\english.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\localized\english1.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\ccgf_cache.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\effects.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\music.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\objects.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\objects1.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\scripts.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\scripts1.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\shaders.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\shaders1.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\sounds.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\textures.pak
    Opening pack file c:\program\ubisoft\crytek\far cry\fcdata\textures1.pak
    Network initialization
    network hostname: IBM-0C13260A7E5
    ip:192.168.0.3
    Physics initialization
    MovieSystem initialization
    Renderer initialization
    System: INFO: DirectX 9.0b installed
    System: VideoCard Detected: ATI (Radeon 9600 Pro)
    Direct3D9 driver is creating...
    Best-match display mode: 1280x1024x32 (Error=8)
    Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
    D3D Adapter: Driver name: ati2dvag.dll
    D3D Adapter: Driver description: GIGABYTE RADEON 9600 PRO
    D3D Adapter: Driver version: 6.14.10.6436
    D3D Adapter: Driver GUID: D7B71EE2-0210-11CF-CC6E2860A1C2CB35
    D3D Adapter: VendorId = 4098
    D3D Adapter: DeviceId = 16720
    D3D Adapter: SubSysId = 1075975256
    D3D Adapter: Revision = 0
    D3D Detected: ATI video card
    D3D Driver: MaxTextureBlendStages = 8
    D3D Driver: MaxSimultaneousTextures = 8
    Using '8888' pixel texture format
    Using 'Alpha8' pixel texture format
    Using 'BumpU8V8' pixel texture format
    Using 'BumpQ8W8U8V8' pixel texture format
    Using 'BumpX8L8U8V8' pixel texture format
    Using 'BumpU5V5L6' pixel texture format
    Using 'DXT1' pixel texture format
    Using 'DXT3' pixel texture format
    Using 'DXT5' pixel texture format
    D3D Driver: Supports trilinear texture filtering
    D3D Driver: Allowed projected textures with Env. bump mapping
    D3D Driver: Supports range-based fog
    D3D Driver: Supports eye-relative fog
    D3D Driver: Supports anisotropic filtering
    D3D Driver: Supports LOD biasing
    D3D Driver: Supports Z biasing
    D3D Driver: Supports scissor test
    D3D Driver: Supports stream offset
    D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
    D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
    D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
    D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
    D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
    D3D Driver: Supports D3DTOP_ADD TextureOp
    D3D Driver: Supports MaxAnisotropy level 16
    D3D Driver: Supports Stencil shadows
    D3D Driver: Supports Two-Sided stencil
    D3D Driver: Textures (0x0)-(2048x2048), Max aspect 2048
    Apply TRILINEAR texture filtering
    ****** D3D9 Render Stats ******
    Driver description: GIGABYTE RADEON 9600 PRO
    Full stats: HAL (pure hw vp): GIGABYTE RADEON 9600 PRO
    Hardware acceleration: Yes
    Full scene AA: Enabled (Medium quality)
    Projective EMBM: enabled
    Detail textures: Yes
    Z Buffer Locking: Yes
    Use multitexture mode: Yes (8 texture(s))
    Use bumpmapping : Yes (DOT3)
    Use paletted textures : No
    Current Resolution: 1280x1024x32 Full Screen
    Maximum Resolution: 1600x1200
    Maximum Texture size: 2048x2048 (Max Aspect: 2048)
    Texture filtering type: TRILINEAR
    Use 32 bits textures
    Gamma control: Hardware
    Vertex Shaders version 2.0
    Pixel Shaders version 2.0
    Use Hardware Shaders for ATI R300 GPU
    Pixel shaders usage: PS1.1 only
    Vertex shaders usage: VS1.1 only
    Shadow maps type: Mixed Depth/2D maps
    Stencil shadows type: Two sided
    *****************************************

    Init Shaders
    7 Shader files found.

    94 Shader files found.

    Construct Shader '&lt;Default&gt;'...ok
    Construct Shader 'ZBuffPass'...ok
    Construct Shader 'ShadowMap'...ok
    Construct Shader 'EdgePass'...ok
    Compile System Shader 'StateNoCull'...ok
    Compile System Shader 'SunFlares'...ok
    2 Sun flares was parsed
    Compile System Shader 'LightStyles'...ok
    34 Light styles was parsed
    Compile Glare Shader ...
    Compile System HW Shader 'CGVProgramms'...ok
    Compile System HW Shader 'CGPShaders'...ok
    Compile System Shader 'TemplFog'...ok
    Compile System Shader 'TemplVFog'...Fail.
    Compile System Shader 'TemplFog_FP'...ok
    Compile System Shader 'TemplFogCaustics'...ok
    Compile System Shader 'TemplVFogCaustics'...Fail.
    Compile System Shader 'TemplFogCaustics_FP'...ok
    WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
    WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
    WARNING: Shader 'whiteshadow' has opaque maps defined after pass 0!!!
    WARNING: Shader 'whiteshadow' has depthwrite enabled after pass 0!!!
    Console initialization
    Time initialization
    Input initialization
    Initializing Direct Input
    Direct Input initialized (CryInputDLL)
    Initializing Keyboard
    Keyboard initialized
    Initializing mouse
    Mouse initialized
    Found 16 joystick devices
    Joystick 0 not plugged in!
    Joystick 1 not plugged in!
    Joystick 2 not plugged in!
    Joystick 3 not plugged in!
    Joystick 4 not plugged in!
    Joystick 5 not plugged in!
    Joystick 6 not plugged in!
    Joystick 7 not plugged in!
    Joystick 8 not plugged in!
    Joystick 9 not plugged in!
    Joystick 10 not plugged in!
    Joystick 11 not plugged in!
    Joystick 12 not plugged in!
    Joystick 13 not plugged in!
    Joystick 14 not plugged in!
    Joystick 15 not plugged in!
    Joystick initialized
    initializing Key/name Mapping
    Sound initialization
    ------------------------------------------CRYSOUND VERSION=3.610000
    CRYSOUND Driver: Primär ljuddrivrutin
    Total number of channels available: 256
    Set speaker mode stereo
    Font initialization
    AI initialization
    Entity system initialization
    Initializing Animation System
    CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 CLFSH DS ACPI MMX FXSR SSE SSE2 SS HTT TM PBE ok
    Initializing 3D Engine
    Removing lights ...
    Deleting visareas ...
    Deleting terrain ...
    ObjManager shutdown ...
    Initializing Script Bindings
    System Shutdown
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  4. #4
    The Biggest English Far Cry Fansite Around Since December 2003

    Forum Members - 91,590
    File Database - [URL=http://www.fpscentral.com/index.php?game=5&site=folder&id=41]150+[/
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  5. #5
    I have a similar error (except at 0x00000000) just after the intro, so consider yourself lucky that you can actually play the earlier levels. Many people have posted with similar errors but as yet no-one has worked out how to fix it, you generally get replies from people saying they have the same problem (like this one).
    It isn't RAM because the game works on my brothers PC, so i tried his RAM in my PC but still had the same problem.
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  6. #6
    If 1000+ ram isent enough Im a Trident...
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  7. #7
    Err.... here's a me too!

    I've been going back and forth with Ubi tech support via e-mail, and all they've had to offer on the problem is standard generated e-mails telling me to make sure my video driver is up to date and such. Grr.... wish they would just admit they need to work on this memory issue.
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  8. #8
    Well I too got this error towards the end of the game. Here's how I fixed it....reedited .cfg from OpenGL back to direct3d9. Now works fine. If you have been using the OpenGL rendering then try it.
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  9. #9
    Yo, how did you let FC use your second processor? I have two and FC sees this but says only one is available. If one processor get bogged down I don't want FC waiting around when there's another processor sitting there doing nothing :O
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  10. #10
    I got many Memory could not be read error, may be just the game's problem

    btw my computer:
    AMD 1800+
    512MB pc2100
    R9800 (o/c 438/375)
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