Hello guys, it’s been a while since the last Developers Bulletin. Meanwhile we did a few interviews, Chat Room Takeovers, video interview with Producer Stephane Jankowski that was targeted to give you some insights about the development of DoC. We’ve been online for a year now, and a lot of things happened during all of that time! The game has changed and especially our priorities have changed a lot, taking into account what you guys requested from us, and what you expect from a competitive free-to-play card game.
In one year our team grew up a lot, around 10 new people joined us in Quebec City. We got more testers to test the features and card balancing, we also hired 2 new designers, a few programmers, a data analyst and a few web programmers to help us with our web services. We are around 42 people total in Quebec City, which is still a small team for an Ubisoft game. Not to forget people who joined us in Europe and the US, like our Polish, German, Spain, Italian and US community managers, to discuss and create original activities with our growing community. We also learned a lot during the last year. We gained a lot of experience about running an online game with all the unexpected situations happening at any moment, how to deal with different versions running on 2 very different platforms, how to deal with an online shop, payment platforms and customer support, etc. We also learned a lot about competition and e-sport. We travelled to some big events like the Dreamhack and the Paris Games Week, we talked to many people involved in that universe. We decided to launch our Road to Paris Championship by ourselves, instead of joining a league. That was one of the first e-sport experiences for Ubisoft, as the company is bigger on console and retail games. Now let’s ask: If we knew what we were jumping in, would we have done things differently? Perhaps, but we wouldn’t have learned that much.
You need to know that Duel of Champions is constantly evolving work in progress, with you guys involved in the process. I like to tell people that we are the “indiest” game of the company (not sure if my boss would like to read this) but it’s true!
More than 10 million duels were performed so far, and we are proud of what we’ve accomplished. We are also aware that we still have a lot of work on the table for the upcoming months!
So now, let’s stop this nostalgic speech, and let’s talk about what’s on the roadmap :
- The next game update should happen pretty soon, at the end of July
o It will feature the implementation of Twitch TV: you will be able to stream on Twitch without going through a 3rd party software like XSplit
This feature should be improved with time, by adding more elements to the game (like a webcam, a microphone, mouse cursor, etc)
o Spectator mode – client version
This is the 1st iteration, we will have a spectator for official Ubi events, in order to stream chosen duels or tournaments
The next iteration will be open to everyone in Swiss tournaments
Next iteration will be improved, probably available in more game modes
o Improved Friendslist
The friendslist will be improved, you will be able to see who’s in a duel or not, and you will also be able to challenge a friend!
o Engine migration
We are switching our engine to a newer version
This is not something that you guys will notice on the short term, but it will allow us more technical possibilities in the future
o A few nerfs :
Nergal’s Poison ability activation will cost 1 resource.
Week of the Wild Spirit is now an activated effect “Until End of Turn” that costs 1
This is a first step for now, if we still need to nerf other cards, our designers will investigate for sure
Other topics :
o Road to Paris Championship:
Online qualifiers are now launched on the official website, come and join in! www.road2paris.com
We are trying to support as much countries as possible, but as rules and regulations are different in each countries, we have to deal with those constraints
Please welcome JasonParadise, our official Community Manager related to the tournament! He’ll be the main point of contact for anything related to Road to Paris
o How to get a single card
This is one of our top priorities for the next months. We are gamers too and this is something we are looking for to improve our decks (Devs don’t cheat, and that’s true ) We have a good idea that we need to design, test and improve, and we can’t wait to share that idea with you!
o Swiss tournament bugs
We are aware of those disconnections/crash bugs since a while and we have people working on it. We know those bugs are frustrating, but they are very hard to isolate. But don’t worry, we want to fix this asap and this is also a top priority
o Next expansion
The next expansion with new cards will be our biggest series EVER and it will feature a new faction! We are very excited and I’m sure you will also enjoy it! Our goal is to release it in the next months, sooner than expected
o New game modes
You guys have been talking a lot about Bo3 and side decks, that are things that we are investigating for sure. We didn’t have pulled the plug on Draft tournaments neither, but those features take a lot of time to develop and actually, our designers are more focused on the next expansion and, of course, how to get a single card
The question of “Having the same card in multiple decks” is still on the table too, it raises many questions about the game’s economy and philosophy but the team is pretty open for discussion. The guy who writes those lines would also like to see that feature, so… fingers crossed If we move forward with this, it could be implemented very fast.
o Russian and Portuguese versions
I think it says all: new languages and new communities!
So, this is what’s on the table for now, I hope you guys enjoy reading some news from us. If you have any questions, comments or something, feel free to contact me or your Community Manager!
Add me : SpaceElephant and SEE YOU ON THE BATTLEGROUND !!
Emile aka SpaceElephant