Just wanted to assemble a list of all the things I had noticed and anything other players had noticed from the interviews, gameplay demo, etc. If there is anything you noticed in the game that I missed please feel free to post it and I'll try to add it to the list. Parts of this have been taken from posts in this thread, the rest has been taking from interviews the devs have done or the gameplay demo.
What is The Division?
- Persistent Open World Tactical Cover Based Online RPG Shooter.
- Devs have repeatedly stressed RPG which could mean dice rolls instead of accurate bullet physics. ("Unlike such rivals as Destiny and Borderlands, The Division isn't selling itself as a hybrid, and Massive is planting its feet firmly on the side of the dice roll." Taken from the Eurogamer 2 article)
- Always online (Eurogamer article interviewing Alain Corre)
- Only one server per platform in order to prevent picking the wrong server and having to make a new character to play with your friends.
- Game built to be added to, will not have sequels. (Gamespot interview)
- Game world is persistent and continues to evolve while the player is offline (OXM article)
- No Splitscreen (The Division World Interview)
- PC version will not simply be a port, it will be ground up for camera, controls and character (The Division World Interview)
- Game is not a "Survival" game like DayZ, food and water will not be absolutely essential (The Division World Interview)
- Release is currently scheduled for "Winter 2014" they at one point commented a year and a half away so that would put it Holiday Season 2014 not Q1 2014 (1 1/2 year specified in IGN interview 2)
- Simultaneous launch for PS4, Xbox One, and PC (The Division World Interview)
- Able to play solo through most of the content other than specifically marked group events
- Seamlessly move between solo, co-op, and PVP
- Extraction always triggers a 90 second timer (Eurogamer article 2)
- When outside of a "Secure Zone" or a "Social Zone" you will not see any players other than ones on your team. The reason for this was to avoid other players from interfering with your personal exploration. This will be similar to Guild Wars 1. (The Division World Interview)
- Some areas may be more difficult, but it won't be a flat level progression per zone (The Division World Interview)
- Securing areas will influence your game world, example in Rev3 interview was that the police will be able to start patrolling the area and make the area safer. Also mentioned bringing back power and water to the area as possible objectives.
- Helicopter flying on the in game map, no idea what the helicopter does, whether we can shoot it, whether it's involved in extraction, or whether it's just a little touch.
- There are red lines above the players head which include the street name and the tag Dark Zone, this allows players to see whether they're in a Dark Zone or not
- A vehicle can be seen driving in the distance at 2:31 in the gameplay demo. It only shows for a second. This seems to indicate that there will be vehicles you can use, unfortunately the devs have contradicted this with comments regarding using fuel to heat your food, purify water, and other survival purposes as opposed to driving around.
- Wanted Poster in police station next to map indicates some sort of bounty hunting gameplay. Whether Oskar was another player or just an NPC is unknown.
- Only encounter other players in the dark zones: CVG interview
- PVE and PVP missions in the dark zones, no PVP outside the dark zones (Rev3 interview)
- Death in PVP will result in you losing items you haven't extracted with. Since PVP is only available in dark zones, extraction from areas outside the dark zones might not result in PVP.
- There is an in game story related reason why other players can attack you in Dark Zones even though you are all part of the Division. (GiantBomb interview)
- Always safe from attack outside of dark zones (Taken from Eurogamer article 2)
- Team Size 4 players + 1 companion drone
- Able to see team's skill selections so you can pick skills to complement the team
- Each player has their own Persistent world, when players join a team they will share the team leader's persistent world for the duration of that team (Stated in the Gamespot interview)
- Game scales based on whether you team or not. More enemies, more rewards, better XP, more loot.
- "With this game we try to match people with compatible playstyles to make sure that people you meet online are actually people you want to play with and not just some random people."
- Also in the Rev3 interview it mentions if a player has a baby it'll try to match them up with players who are ok with each other going AFK for a few minutes to deal with things.
- Crafting will be important, but approachable, can be focused on fairly hardcore but can also be somewhat ignored depending on player preference. (The Division World Interview)
- Ingame Voice chat system, setup to be Voice Over IP so you can hear your team from anywhere
- Voice Chat confirmed for Companion App (Yogscast Interview)
- Holes shot in windows realistically instead of just slapping a bullet holedecal on the window
- Police car lights individually able to be shot out
- Holes shot in the police station sign let light shine through
- Lights can be shot out to darken a room
- Damage from bullets and explosions remains between play sessions (OXM article)
- No Classes, pick the skills you want, the weapon(s) you want, and go
- Character customization will be huge. Clothing, look, gender, starting equipment (The Division World Interview)
- They are trying to ensure that you can't make a bad choice at character creation (The Division World Interview)
- Companion gaming has it's own progression including buffing allies, debuffing enemies, marking targets, and shooting enemies
- Companion gaming available on Tablets and Smartphones (will most likely depend on smartphone specs and OS)
- Companion gaming will be free to play. Gaming Illustrated interview seems to indicate the app itself will be free so people can get an idea of what the main game is like before they decide to buy it.
- Drone will be able to buff your team, debuff the enemy, heal your team, fire missiles, and possibly fire bullets (Taken from Anthony Shelton's video)
- Can be played separately from console gamers (Eurogamer article 2)
- Second app will be available that allows access to the game's economy/trading/black market (Eurogamer Article 2)
- Face and Clothing customization confirmed in Gamespot interview
- Some sort of group heal – used by Megan to heal the group for 250hp
- Adrenaline Boost - recovers a friendly target's health and stamina by 500
- seeker mine - places a seeker mine. the mine activates when a hostile is in range and chases the target for up to 10secs. on impact the mine deals 1500-2000dmg to all targets in range
- Pulse - sends out an optical pulse in a 60m radius, highlighting all targets in the range through walls and other object
- Distraction device - throws a short-range acoustic device that makes nearby targets investigate its position
- the third skill in skill set 3 looks like the turret bronson uses
- Indomitable - protects the operative from crowd control and prevents the health from going below 1 for the next 3 secs
- Skill called Shockwave mentioned, no details given (Metro Interview)
- Separate section called Talents
- Group buff from the Tablet player showing an increase of 20 damage
- Respec of Talent points is available
- Should not need to reroll a character due to being able to respec and obtain all the skills at max level. Only reason to respec (According to devs on Gamespot interview) is to have characters of different genders.
- Skills are bought using points, then can be assigned to the bumpers on the controller
- Two additional options for spending skill points mentioned "Quicker reloads" and "Silent Footsteps" (Yogscast Interview)
- Player skill: AoE shoulder check of some sort. Knocks down and damages enemies. (Companion Gaming Trailer)
- Some form of crowd control abilities in the game. The Skill Indomitable says it protects the operative from crowd control.
- Drone skills/weapons: Module 1: Heal, Cleanse; Module 2: Cloak; Guns: Sniper rifle, Machine Gun, Laser Cannon; Deployables: Spider Mine, Turret Drone; Heavy Weapons: Missile, Napalm-C Missile (Companion Gaming Trailer)
- Armor Debuff, Damage buff seem to build a charge bar at the bottom with multiple sections. Bar drains when missile is fired. Unsure how many sections are required to be able to fire missile.(Companion Gaming Trailer)
- Story will not be linear, game focuses on letting players go where they want and do what they want so the story will unfold as you play rather than depending on where you go. (The Division World Interview)
- Able to experience the full story without going into PVP at any point (The Division World Interview)
- "we had said that they have created an agency called The Division. [This is] our last hope when everything else fails. So when the Order 51 goes live, these agents get activated, and their job is to save what remains and try to restore society. They were embedded in civilian life since you can't trust that communication would work, or that transportation would work. They are already in place and have ordinary jobs as, you know, doctors, police officers, military, engineers, scientists, all those kind of jobs. Once they get activated they take their go-bag, they go out and try to save what remains."
- Game has a main story that involves finding cure to stop the virus.
- Virus is Man-made
- Playing 3 weeks after the virus was released meaning you are in the middle of the apocalypse instead of the usual post-apocalyptic gameplay.
- Dynamic Content system: As you are running around, new content is spawning making each playthrough different
- Role as a Division agent is to help restore order. Does not sound like we'll be able to interfere with the police, etc. NPCs will cause the problems, we'll clean them up.
- Game is not post-apocalyptic, but you also aren't stopping something before it happens. The game is what the developers call "Mid-crisis", the virus has happened, but society isn't lost yet.
- "The Division" (name of the organization you are a part of) is a group of self sufficient operatives specially trained for dealing with disaster situations.
- Game is based on Operation Dark Winter (http://en.wikipedia.org/wiki/Operation_Dark_Winter) and Presidential Directive 51 (http://www.fas.org/irp/offdocs/nspd/nspd-51.htm) Both are real world events and they indicate the potential that events in the game could happen in our lifetime.
- There won't be a true "Go here, do this" type story to the game. Instead the game's story will be revealed through your actions, where you go, what you do, which locations you secure. (IGN Interview 2 specific section)
- Cannot play as unfriendly faction (most likely meaning terrorists, gangs or other government groups: CIA, FBI, etc.)(Ubisoft Blog)
- There will be "Faction Gameplay" (Whether this means there are rivaling factions within The Division or whether this is just their term for guilds/clans/squads/etc is unknown at the moment)(Ubisoft Blog)
- No AI companions (Metro article, bottom interview section)
- Infected NPCs are dangerous to the players (Yogscast Interview)
- Different factions will have different "Tech levels" and movement patterns (Game Reactor E3)
- Bratva Thugs: Russian Mafia mentioned to be the enemies in the police station (Gametrailers interview)
- Megan says that the guy on the roof is an "Elite" indicating various difficulties of enemies.
- The watch he uses to access the map, skills, etc is called a Smart Watch
- The UI is displayed for the agent via a special contact lens
- Health and ammo on bar and in number format
- Active skills or perks shown below health bar
- Group members shown with status, health, perks, AFK status, and a symbol for whether they are playing on the ground or from a tablet.
- Group members shown with clan tag
- Able to scan NPC's for infection
- Also able to scan for the cause of death on a body
- Players have points to spend on unlocking other skills.
- XP awarded for kills. More xp for harder NPC's
- Damage output shown when shot lands
- Items highlighted - Food, water, Med kit, Weapon type
- Map in the police station can be used to update your map. Possibly allows you to find events that other cannot.
- New weapon shows name, damage range, accuracy range, magazine size, and attachment capabilities
- Extraction countdown of 90 seconds shown after flare launches
- Enemy players' names and clan name shown after player uses Pulse
- Red lines connecting close enemies. White line connecting teammates.
- Level of Event at construction site displayed as Level 3
- Whole map open from the start
- Map in the police station in the E3 gameplay trailer is apparently 96 square kilometers (37 square miles). This is larger than Skyrim's map for those who wish to make a comparison.
- Streets are named after real streets in New York City and even seem to be in the same position: Water Street, Washington Street, and Main Street.
- From the map in the police station it looks like we may have as far south as Governor's island or Red Hook, North as far as Madison Square Park, East to about the 78, and west I doubt we'd reach the interchange of the 495 and 278. Now it's possible that other police stations will have other maps, but considering the roads seem to be about almost as long as the real streets, the game area is going to be huge. Especially if we have to travel on foot the whole time.
- A link to Google Maps with a marker at the intersection where the demo starts: https://maps.google.ca/maps?safe=off...ed=0CDYQ8gEwAA
- Entering buildings will play a major role in gameplay. Devs want to give players as much opportunity to explore as possible. Areas we've seen include a pharmacy (Bronson comes out of it at the start of the demo), an apartment building (Open door on the right side of the first street they are on, don't know how much of it can be explored though), and the police station (Dev Q&A)
- Waypoint markers on the map at 1:36 roughly show Manhattan on the bridges and briefly shows a marker to Queens. The police station map does not cover much of Queens so this may indicate maps available in other police stations that cover other areas.
- Group members are marked with name
- Orange dots with numbers connected to major locations
- "Vendor" Locations with yellow diamonds
- Dynamic event locations marked with Blue dots
- Orange and blue shaded areas of the map. Orange area marked as "Dark Zone"
- Three status shown on map: Secure, Failing, Critical
- Game will have a Black Market (Auction House) (Ubisoft Blog)
- Back market will take a cut of whatever you sell your items for (Ubisoft Blog)
- There is a currency. Which ties in with the Vendors.
- Loot item: Appears to be a crafting component "Magnesium Charge" (Companion Gaming Trailer)
- LMG of some type held by middle enemy just prior to the missile demo.(Companion Gaming Trailer)
- Player 2 appears to be using an MP5 of some sort (If anyone can get a really good freeze frame of the weapons used by Nick, Player 2, or any of the enemies and possibly figure out exactly what weapons they are it would be greatly appreciated)(Companion Gaming Trailer)
- 72 hours worth of supplies when you start a character, after that you have to find food, water, medpacks, ammunition, weapons, upgrades,etc
- Contraband mentioned in the IGN Interview
- Food and water items are Buffs as mentioned in the IGN interview (Thanks Mehlaach)
- Medpacks seem to be used for curing infection (Bronson in gameplay demo:"She's gone red. I'm low on packs though. We have to leave it.")Possible he was referring to a different type of pack though.
- Number of different weapons in the game is supposed to be in the thousands according to Ubisoft blog 2.
- Weapons and items looted throughout the city have to be extracted and decontaminated before they become yours (Eurogamer article 2)
- Arm pads, Hoodie with jacket over top (Two styles of jackets over hoodies, one with hood up, one with hood down), Filter mask, Knit Cap, gloves (http://i.imgur.com/L8EPnaj.jpg)
- Body armor, bandolier of some sort, thigh double magazine pack Knee pads, mismatched gloves (Megan's left hand is wearing a mitt her right is a fingerless glove), scarf, thigh holster (http://i.imgur.com/eSLNPee.jpg)
- Bronson is wearing a pouch on his left thigh. (http://i.imgur.com/CdeG0lu.jpg)
- Submachine gun
- Assault Rifle
Real weapons appearing in the Gameplay videos
- Kriss Vector (Used by Nick: http://youtu.be/AeOyg7Qd6ZQ?t=3m55s)
- Mk17 SR (SCAR-H)
- M4 (Only seen in concept art thus far)
- M21 (Megan's sniper rifle: http://youtu.be/AeOyg7Qd6ZQ?t=3m55s)
- Remington 1100 TAC 4 (Bronson's shotgun: http://www.remington.com/products/fi...100-tac-4.aspx, Thanks Tha_Jig_Is_Up for helping me ID this one.)
- Guilds currently not planned to have a member cap (Ubisoft Blog 2)
- Partnership with Microsoft: There may be specialized content for the Xbox One version, but it will not affect the gameplay in any meaningful way (The Division World Interview)
IGN Interview 2: http://www.youtube.com/watch?v=upx_vi__D40
Polygon Interview: http://www.polygon.com/e3-2013/2013/...vision-massive
Gamespot Stage Show: http://www.gamespot.com/videos/tom-c.../2300-6410292/
Machinima Interview: http://www.youtube.com/watch?v=uIP7VJSSmXc
Doobieperp's Analysis: http://www.youtube.com/watch?feature...&v=thpAaff5PJk A lot of speculation, several things that are either wrong (theories about the dark zone that have already been stated in other videos mainly) or different from my analysis.
Kid-Lee's analysis: http://www.youtube.com/watch?v=zd2i0FDllV4 All general stuff that's previously been stated. Still well spoken and easy to understand.
Gaming Illustrated interview: http://gamingillustrated.com/produce...n-interviewed/
Anthony Shelton report on closed doors demo: https://www.youtube.com/watch?v=rwgd7RDRMMI
Vital Syntax details video: https://www.youtube.com/watch?v=AeOyg7Qd6ZQ
Ubisoft Blog: http://blog.ubi.com/the-division-cla...world-e3-2013/
Ubisoft Blog 2: http://blog.ubi.com/the-division-com...rview-e3-2013/
Second DoobiePerp video: https://www.youtube.com/watch?v=L6z0JV28fuY
Enterable buildings Q&A post: http://forums.ubi.com/showthread.php...=1#post9129206
Eurogamer Article interviewing Alain Corre, Ubisoft Europe: http://www.eurogamer.net/articles/20...-be-open-world
Eurogamer Article 2: http://www.eurogamer.net/articles/20...assive-by-name
Metro Article and interview: http://metro.co.uk/2013/06/14/tom-cl...t-gen-3840916/
OXM article: http://www.oxm.co.uk/56829/previews/...s-mmo-shooter/
Rocketchainsaw article: http://www.rocketchainsaw.com.au/e3-...ision-preview/
Yogscast Hannah Interview: http://www.youtube.com/watch?v=pNWZdK9xd20
The Division World Interview: http://www.youtube.com/watch?v=SEoRHrmA9gA
Game Reactor E3 Interview: https://www.youtube.com/watch?v=jfy2svux_Qg
Companion Gaming Trailer: http://www.youtube.com/watch?v=rcNB1_bGG5w
To be mined for data:
Thanks to those who have contributed to the list: OmG_Fudg3, zanduh, laijka83, DastardlyOne1, Makikou, Tha_Jig_Is_Up, ScoutViking, GIJANDAL, Steel-Falcon, TanteNickel1