In this week's Hero analysis, we focus on Xorm, from the Inferno faction!
Tell us what you think about Xorm!
Do you use him?
What are his 3 main weaknesses and 3 main strengths?
That's easy, his ability to summon a juggernaut on first turn with a goldpile But fire magic alone is very limiting.
Very good for rush decks. As a Sanctuary player, it is a pain in the a** for me
His powerful ability to rush hardly, very useful.
2 in might, like Elementalist says, is a possible Juggernaut 1st turn (if you don't start and if you've have goldpile in hand) : really devastating.
1 ) Has no access to Primal for teleport and/or bounce, mostly.
Xorm is a good hero to rush the opponent. I reached ELO 1001 with him, but i've switched after to Garant which i find more efficient because of the Primal school bounce.
I've recently come back to Xorm because i'd my third Pao (having teleport became less critical) and wanna test him again. Hard to say which is the best between Xorm and Garant. I've got the impression that Garant is more stable because it's harder, with Xorm, to hit the opponent when the game become too long for a rush archetype.
used to play him alot before void....
he's good the way he is...but fire magic needs to be just a little more versatile in the future
after void he's only good with void callers...and I only have 2 of them for now...
inferno also needs a creature with charge...
Its a hit or miss rush and match is decided even more by starting cards and starting order, what leans into to the toxic side of things.
Love the artwork though.
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The Bum. The Trash. The Drunken One"One of the most special player on the battlefield.." - my mom.Current win rate - NoneDweller of the abandoned crackhouse`s (called MMDoC IRC) inner sanctum.
good hero for low lvl...rush but after turn 6 a huge problem if u havnt won most propably a lose!
used him myself to get 1001 elo,but cant go more than 1200 elo in average and for sure cant take u to 1501.
its a hero for just a blind rushes not for high tiers
inferno has no fortune dispel, this hero cannot cast primal spells no magic dispell, thus not a chance to win against otks imo(even if you add your deck discard cards believe me )
most inferno creatures have 4 life so 1 hit to kieran and than boom 3 damage to line and its countered
against siegfried xorm is disadvantegeous too imo, heaven fortunes are based upon to gain resources and heaven creatures are the most powerful creatures of game absed upon (hp+damage)/resource, they outnumber xorm easily
so.... weak against heaven to in my opinion
Also against control decks like ariana is weak too because inferno only got 1 flier creature and he has 2 hp earthquakes insect swarms for whom the bell tolls curse of the nether world are so much aoe
I dont say I dont like him, if you are lucky enough I did it 3-4 times I think, 2 DA and 3 gold piles at start and in the first turn 2 DA's
he is my favorite farm public games hero, short time to win or loose, get your gold and rematch hero but I think nothing more, he is far from competative
As an inferno player I also dont know why developers did inferno is so weak
too less flier units(comon guys demons can fly!!!)
why every race can do 4 schools of magic and inferno 3?
why necropolis and heaven got might+magic=3 heroes and why inferno has not?
Also fortunes of inferno is weaker I think(except unique)
last thing dont flame me guys because of my thoughts, I played this game really much(Im lvl 76 maybe or like that) with each race and I watched enough replays of tournaments and played in some tournaments too
inferno and sanctuary needs serious buffs if they want to see theese decks on tournaments
carnage - sandalphon winner
wingformarrie - kieran winner
if its not explaining let me say there are 10 competative strategy now
Keiran 3/6/0 or 4/4/0
Ariana Control Deck 3/6/1
Kelthor Surprise Attack Deck with cosmic
Famous Kat Otk
Sandalphon Otk with the help of truce of elraths it can be made still
Nergal Otk with tower
Nergal cosmic+cosmic+cosmic finishing opponents cards strategy
Ishuma is not bad but still not enough and also Belias with 4 caller of voids is not bad but its not still enough too
I rwrote this long just in case maybe devs are reading
Last edited by Infernal_Wisdom; 04-19-2013 at 01:21 AM.
What I like best about Xorm is that it's often him that can counter new gimmicky decks, just because of his strong rush.
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