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  1. #1

    Hero Analysis - Xorm

    Dear Champions,


    In this week's Hero analysis, we focus on Xorm, from the Inferno faction!



    Tell us what you think about Xorm!
    Do you use him?
    What are his 3 main weaknesses and 3 main strengths?

    Thanks!
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  2. #2
    That's easy, his ability to summon a juggernaut on first turn with a goldpile But fire magic alone is very limiting.


    - Elvin
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  3. #3
    Senior Member Hantzz's Avatar
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    Very good for rush decks. As a Sanctuary player, it is a pain in the a** for me
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  4. #4
    ++ :
    His powerful ability to rush hardly, very useful.
    2 in might, like Elementalist says, is a possible Juggernaut 1st turn (if you don't start and if you've have goldpile in hand) : really devastating.

    -- :
    1 ) Has no access to Primal for teleport and/or bounce, mostly.

    Xorm is a good hero to rush the opponent. I reached ELO 1001 with him, but i've switched after to Garant which i find more efficient because of the Primal school bounce.
    I've recently come back to Xorm because i'd my third Pao (having teleport became less critical) and wanna test him again. Hard to say which is the best between Xorm and Garant. I've got the impression that Garant is more stable because it's harder, with Xorm, to hit the opponent when the game become too long for a rush archetype.
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  5. #5
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    used to play him alot before void....
    he's good the way he is...but fire magic needs to be just a little more versatile in the future

    after void he's only good with void callers...and I only have 2 of them for now...

    inferno also needs a creature with charge...
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  6. #6
    Junior Member viljums's Avatar
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    Its a hit or miss rush and match is decided even more by starting cards and starting order, what leans into to the toxic side of things.

    Love the artwork though.

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  7. #7
    Member ioulios's Avatar
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    good hero for low lvl...rush but after turn 6 a huge problem if u havnt won most propably a lose!

    used him myself to get 1001 elo,but cant go more than 1200 elo in average and for sure cant take u to 1501.
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  8. #8
    Member Infernal_Wisdom's Avatar
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    its a hero for just a blind rushes not for high tiers

    inferno has no fortune dispel, this hero cannot cast primal spells no magic dispell, thus not a chance to win against otks imo(even if you add your deck discard cards believe me )
    most inferno creatures have 4 life so 1 hit to kieran and than boom 3 damage to line and its countered
    against siegfried xorm is disadvantegeous too imo, heaven fortunes are based upon to gain resources and heaven creatures are the most powerful creatures of game absed upon (hp+damage)/resource, they outnumber xorm easily
    so.... weak against heaven to in my opinion
    Also against control decks like ariana is weak too because inferno only got 1 flier creature and he has 2 hp earthquakes insect swarms for whom the bell tolls curse of the nether world are so much aoe


    I dont say I dont like him, if you are lucky enough I did it 3-4 times I think, 2 DA and 3 gold piles at start and in the first turn 2 DA's
    he is my favorite farm public games hero, short time to win or loose, get your gold and rematch hero but I think nothing more, he is far from competative

    As an inferno player I also dont know why developers did inferno is so weak

    too less flier units(comon guys demons can fly!!!)
    why every race can do 4 schools of magic and inferno 3?
    why necropolis and heaven got might+magic=3 heroes and why inferno has not?
    Also fortunes of inferno is weaker I think(except unique)

    last thing dont flame me guys because of my thoughts, I played this game really much(Im lvl 76 maybe or like that) with each race and I watched enough replays of tournaments and played in some tournaments too

    inferno and sanctuary needs serious buffs if they want to see theese decks on tournaments


    carnage - sandalphon winner
    wingformarrie - kieran winner

    if its not explaining let me say there are 10 competative strategy now

    Keiran 3/6/0 or 4/4/0
    Siegfried 3/0/5
    Ariana Control Deck 3/6/1
    Kelthor Surprise Attack Deck with cosmic
    Famous Kat Otk
    Sandalphon Otk with the help of truce of elraths it can be made still
    Nergal Otk with tower
    Nergal cosmic+cosmic+cosmic finishing opponents cards strategy
    Nergal Creature+fortune
    Fleshbane creature+fortune

    Ishuma is not bad but still not enough and also Belias with 4 caller of voids is not bad but its not still enough too

    I rwrote this long just in case maybe devs are reading
    Last edited by Infernal_Wisdom; 04-19-2013 at 01:21 AM.


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  9. #9
    Senior Member Ipwnfour's Avatar
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    What I like best about Xorm is that it's often him that can counter new gimmicky decks, just because of his strong rush.
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  10. #10
    Quote Originally Posted by Infernal_Wisdom View Post
    As an inferno player I also dont know why developers did inferno is so weak

    too less flier units(comon guys demons can fly!!!)
    why every race can do 4 schools of magic and inferno 3?
    why necropolis and heaven got might+magic=3 heroes and why inferno has not?
    Also fortunes of inferno is weaker I think(except unique)

    last thing dont flame me guys because of my thoughts, I played this game really much(Im lvl 76 maybe or like that) with each race and I watched enough replays of tournaments and played in some tournaments too

    inferno and sanctuary needs serious buffs if they want to see theese decks on tournaments
    All these things are so true!
    I hope with the new expansion, there will be a lot of buffs for sanctuary & Inferno.


    Here I am in the darkest hour, standing strong, standing fierce.
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