So as you can imagine, it's pretty busy over here.
I have been able to check in and read some of your posts (and PM's), though.
I wanted to a address a couple of things directly.
1) Ghost points. In the walkthrough, you're shown how they're rewarded for non-lethal takedowns. What you didn't see was how they're awarded for avoiding contact entirely. That would happen if the video had continued a little longer. They kick in at certain checkpoints, and work as a multiplier. I can't remember the specific value, so we'll refer to it as X. The system then determines how many guys you AVOIDED (we'll call that Y), and then subtracts the number that you may have taken out (only if it applies; we'll call that Z).
So... while you have standard ghost points for LTL takedowns, there are ALSO the avoidance ghost points (which go to the same pool). That is:
X multiplied by Y (minus Z multiplied by X)
I really hope that makes sense. I'm going on very little sleep.
2) KO'd AI.
Yes, other enemies can wake up knocked out AI. They don't always do it; sometimes they go into a different state of alertness, sometimes they revive them. I don't know what factors lead to which scenario, or whether it's part of the systemic nature... but that's how it goes.
I've got to get back to some video editing before meeting the team for breakfast.