# Thread: A couple of quick things... | Forums

1. ## A couple of quick things...

Hey guys...

So as you can imagine, it's pretty busy over here.
I have been able to check in and read some of your posts (and PM's), though.

I wanted to a address a couple of things directly.

1) Ghost points. In the walkthrough, you're shown how they're rewarded for non-lethal takedowns. What you didn't see was how they're awarded for avoiding contact entirely. That would happen if the video had continued a little longer. They kick in at certain checkpoints, and work as a multiplier. I can't remember the specific value, so we'll refer to it as X. The system then determines how many guys you AVOIDED (we'll call that Y), and then subtracts the number that you may have taken out (only if it applies; we'll call that Z).

So... while you have standard ghost points for LTL takedowns, there are ALSO the avoidance ghost points (which go to the same pool). That is:
X multiplied by Y (minus Z multiplied by X)

I really hope that makes sense. I'm going on very little sleep.

2) KO'd AI.
Yes, other enemies can wake up knocked out AI. They don't always do it; sometimes they go into a different state of alertness, sometimes they revive them. I don't know what factors lead to which scenario, or whether it's part of the systemic nature... but that's how it goes.

--
I've got to get back to some video editing before meeting the team for breakfast.
Talk soon!

2. Awesome! That's what I wanted to hear : )

Thanks for your time to making this thread. Really appreciate it, Zack.

3. Good to know, the algebra confuses me, but good stuff nonetheless.

4. Thanks Zack for this, have a good (busy) day

5. Originally Posted by Gunnut19
Good to know, the algebra confuses me, but good stuff nonetheless.
If I were smarter, I'd just have said:

VALUE multiplied by NUMBER OF ENEMIES untouched (and unaware of your presence) minus the NUMBER OF NEUTRALIZED enemies.

6. Thanks for the info Zack.

7. Thanks for the Info Zack, realy handy.

8. Originally Posted by UbiZack
Hey guys...
Zack, you check'n in on us, bro?
Seems not even time can best you.

1) Ghost points. In the walkthrough, you're shown how they're rewarded for non-lethal takedowns. What you didn't see was how they're awarded for avoiding contact entirely. That would happen if the video had continued a little longer. They kick in at certain checkpoints, and work as a multiplier. I can't remember the specific value, so we'll refer to it as X. The system then determines how many guys you AVOIDED (we'll call that Y), and then subtracts the number that you may have taken out (only if it applies; we'll call that Z).
A la Mark of the Ninja.
Sounds good.

2) KO'd AI.
Yes, other enemies can wake up knocked out AI. They don't always do it; sometimes they go into a different state of alertness, sometimes they revive them. I don't know what factors lead to which scenario, or whether it's part of the systemic nature... but that's how it goes.
Pretty sure I heard the AI mention a guy was "only unconscious" in the demo... I assumed they woke him up.
Very interested to see the different AI behaviors, and abilities.

9. Awesome, I figured that's how the Ghost points would work. I assume that you get more money per unaware and avoided enemy than per every KO.

A couple of questions that you might not see/may not be able to answer:
- What does Y do when you have the menu up...?

Also... video editing? I presume for a video of PAX and the things that went on there. Anyway, thanks for the update Zack!

10. Originally Posted by BoBwUzHeRe1138
Awesome, I figured that's how the Ghost points would work. I assume that you get more money per unaware and avoided enemy than per every KO.

A couple of questions that you might not see/may not be able to answer:
- What does Y do when you have the menu up...?

Also... video editing? I presume for a video of PAX and the things that went on there. Anyway, thanks for the update Zack!
Yeah, I was wondering what Y does in the menu. I just assumed it was to change vision modes.

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