Hello everyone.

On the following two dates, the XBOX360 and the Playstation 3 online environment for FarCry 3 will be updated to version 1.05. Please not that during this maintenance, the online environment will be temporarily unavailable. Thank your for your patience.

Xbox360:
Tuesday 2013-03-05, 8:00 – 11:00 GMT

PS3:
Wednesday 2013-03-06, 13:30 – 16:30 GMT

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Release note – Console patch 1.05
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Multiplayer fixes for the patch:
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New features:
- Added ability for Map creators to start Beta Tests, which other players can join through a new playlist
- When hosting a Beta test, map creators can use the new spectate feature to monitor gameplay
- Added new feedback tags and improvements to the user made map rating menu
- Added option to show other maps by the same author in Map Archive
- Added option to suicide in PvP matches

General:
- Fixed several crashes
- Improvements to host migration
- Improvements to prevent players from picking up weapons instead of reviving team mates
- Players will no longer be kicked for being idle in custom matches
- Improvements to team balancing when parties are involved
- Improvements to matchmaking for parties
- Fixed issue where team mates would show as normal players on the mini-map when not clinging on to life
- Fixed issue where game settings option would not be visible for new hosts in custom match
- Fixed issues where players could get stuck when using Booster Shots in Co-op
- Fixed issue where fire was not shown correctly in Firestorm
- Fixed issue where Kill Cam was not shown in certain circumstances
- Improvements to Skip Map functionality when playing on user made maps
- Skipped maps will no longer show up in map rotation when playing on Bronze, Silver or Gold playlists


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Single Player fixes for the patch:
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New features:
- Outpost Reset: After conquering all outposts and completing/acquiring the end game achievement/state, the player can reset the outposts in the gameplay options menu
- New difficulty level: a fourth difficulty option called “Master” with adjustment to player health values and AI behavior to make it more difficult than the current difficulty levels

Fixes:
- Fixed an issue with the weapons not working properly if a challenge was finished exactly during the weapons switching
- Fixed the NPC’s ignoring the player in some cases after dying and restarting a social challenge
- Fixed a hole in the map behind a waterfall that would cause the users to go under the map
- Fixed an issue with one of the captains from a Wanted dead quest that did not spawn sometimes
- Fixed the mission objective not updating sometimes when Buck model was seen floating