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Okay, I've created this mod, which has been done before, I know...
But I don't seem to be able to download any, though.
- http://www.home.zonnet.nl/Timothee/mods/AssaultMod.zip
- http://www.home.zonnet.nl/Timothee/m...ultMod_pak.zip
The last file has all files pakked. What means that the Scipts are inside a .pak file. Some people don't seem to like it that way, so hereby two versions.
Okay, it basic functions, as described in the included readme:
- Five classes in Assault mode, all new balanced, with new options.
- Increased speed, or should I say energy.
- Some new models for FFA and TDM mode, choose from "Game" options menu.
If you are a fan of the Assault genre, or are tired of those five simple models to choose from in Deathmatch levels, this might be something for you.
Feel free to give feedback!
So please give some.
I'm doing this because I only know people that play RPG's and so on. Very boring...
[This message was edited by Sceprax7 on Mon April 12 2004 at 04:15 PM.]
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Okay, I've created this mod, which has been done before, I know...
But I don't seem to be able to download any, though.
- http://www.home.zonnet.nl/Timothee/mods/AssaultMod.zip
- http://www.home.zonnet.nl/Timothee/m...ultMod_pak.zip
The last file has all files pakked. What means that the Scipts are inside a .pak file. Some people don't seem to like it that way, so hereby two versions.
Okay, it basic functions, as described in the included readme:
- Five classes in Assault mode, all new balanced, with new options.
- Increased speed, or should I say energy.
- Some new models for FFA and TDM mode, choose from "Game" options menu.
If you are a fan of the Assault genre, or are tired of those five simple models to choose from in Deathmatch levels, this might be something for you.
Feel free to give feedback!
So please give some.
I'm doing this because I only know people that play RPG's and so on. Very boring...
[This message was edited by Sceprax7 on Mon April 12 2004 at 04:15 PM.]
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Being a moderator on quake3world mapping forums, I know that you will only get feedback, if you add some nifty screenshots to your post.
And it is a good idea to keep the shots less than 800x600... I normally collage shots 400x200 (6 of those into one 800x600).
Sofar the screens I have seen for other maps were pretty bad... use flymode folks! 
AEon
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Today I just added a fourth class to my own mod. I like adding to assault and i'm glad someone else does too. Your mod is interesting, but i think a real selling point would be a couple guns, also you can add FlashbangGrenade and a few other weapons (type exactly as shown) which are already built in. I'm a fan of the non-spray long range rifles (M16A2) a slower powerful shotgun and maybe a machine pistol. SMGs (P90 MP5) are close to machine pistols but the other 2 categories are lacking. A FAMAS is also one of my favorite guns. I don't think farcry is open for importing models yet so you might just want to use existing ones but color the skin for differentiation? I've seen camo M4 mods and stuff like that before.
i dunno just a suggestion, keep on truckin
-3up
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Hi
I tested your mod Sceprax7, the extra models work in ffa/tdm
, the 2 new classes in assult dont work, the last 2 where they only have 3 selections. Hope this helps.
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ThreeUp:
Today I just added a fourth class to my own mod. I like adding to assault and i'm glad someone else does too. Your mod is interesting, but i think a real selling point would be a couple guns, also you can add FlashbangGrenade and a few other weapons (type exactly as shown) which are already built in. I'm a fan of the non-spray long range rifles (M16A2) a slower powerful shotgun and maybe a machine pistol. SMGs (P90 MP5) are close to machine pistols but the other 2 categories are lacking. A FAMAS is also one of my favorite guns. I don't think farcry is open for importing models yet so you might just want to use existing ones but color the skin for differentiation? I've seen camo M4 mods and stuff like that before.
i dunno just a suggestion, keep on truckin
-3up<HR></BLOCKQUOTE>
I already added flashbang grenades, but only to the last class. And for new weapons, I'm planning on adding them indeed, but I'm not a moddeler.
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http://www.home.zonnet.nl/Timothee/FarCry1.jpg
http://www.home.zonnet.nl/Timothee/FarCry1_low.jpg
I managed to get deformable terrain in assault mode! So it will be in the next version.
I also have tried to fix the problem, but the only thing I can think of is that the "Scripts" folder needs to be in a "FCData" folder, for some versions of the game.
Also, i don't seem to be able to show pics of the menus, so this are the only screenshots so far.
Btw, real physics are map based, and for most MP maps, the objects are made brushes, so no hope on that.
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<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by superior_no.1:
Hi
I tested your mod Sceprax7, the extra models work in ffa/tdm
, the 2 new classes in assult dont work, the last 2 where they only have 3 selections. Hope this helps.<HR></BLOCKQUOTE>
Well, I don't get it. If the models work, than the map is correct, so why won't the rest work?
Could you give some information about the game you've? Like is it an US version, patched, or on DVD?
Btw, how do I make screenshots of a ingame menu, without the console blocking one half?
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"I'm a fan of the non-spray long range rifles (M16A2)"
Finally... FINALLY there is someone round these parts who has the same weapons preferences as myself. lol
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