Hey guys, while digging for some kind of update about 1.6, I stumbled across this image from an internal Ubisoft Kiev Annual meeting.There is lots to comment on in this photo, the first thing is clearly the (not surprising) confirmation that GRFS: Next is happening. Further we know that it is indeed (as of now anyways) planned for a PC release, and we also know that unfortunately Ubisoft Kiev will likely be responsible for the PC release again. I say unfortunately because GRFS was/is such a disaster.More interesting is the bullet point "Released a really great game under tough working conditions." That definitely makes me wonder "what was tough about it?" Things that pop to my mind as possibilities are:
- Tight timeline, resulting in a rushed development
- Too small of a budget
- Too small of a team
Whatever they feel was "tough" about the working conditions for this game, it undoubtedly plays a big role in the launch quality of the game. They mention both UI and multiplayer as notable "great work™", which as a customer I find very frustrating, because I feel both these things were very far from "great," especially with the multiplayer still being very broken today for a very large percentage of customers.
If they feel the GRFS PC release was so great™ it really makes me wonder if they even hear/see/care about the feedback & customer frustrations expressed on this forum. Are there so many filters & layers between us and them that they don't even have a clear picture of what we think about their game, or do they simply not care? Are they really so out of touch?
And its not like this is an external document where you maintain a positive attitude for the press. This is an internal document, this slide would lead us to believe that they are generally happy with the Quality of the PC release and the level of support since.Very interesting anyways.
Last edited by ecma4; 12-21-2012 at 05:32 AM. Reason: grammer, spacing
I am surprised they are going to make another game. The sales were terrible, and who knows how many returns there was at retail stores. Just look at the number of active players on any platform at any time. I have seen indie games on steam with larger active player numbers.
The DEVS did a terrible job.
Last edited by ablekill3r; 12-19-2012 at 11:09 PM.
Nice find ecma4! Although it doesn't bring us much about the upcoming patch, it does bring some potential reasons why GRFS PC became what it is now. Based upon the sudden announcement back in January about the PC version being back in development, the "tough" conditions were probably and likely due to the limitation of time. I am assuming that they only had a few months to put the PC version together (January 2012 to June 2012), which is only 5 - 6 months in development.
Based on this assumption, I overall believe that they did do a good job considering the short time frame that they were given. However, the game still has many issues that still need to be addressed, and hopefully the upcoming patch will show what Ubisoft Kiev can do when they are given time and our patience.
Are they smoking something ? This cant be real
Great Job on DX11 for PC GRFS 1 ? Really are you serious , honestly the graphics came across as DirectX9
Great Job on Online Multiplayer ? ARE YOU FARKING KIDDING
The MULTIPLAYER in GRFS is THE ULIMATE WORST NETWORK ON ANY UBI GAME I HAVE BOUGHT from GR1-GRFS1 , R6-R6V2 , SC1-SCC
Great Job in UI design ? Really whos hand is on the 3rd leg.
The UI was sh1th0use, it was clearly a poorly designed console port missing TONES of options and features.
Maybe the sale of the PC verison actually exceeds their expectaion, because of, you know, TF2 hats perhaps?
I5 2300, GTX460(1GB VRAM), 4GB RAM, Win7 64bit.
Yes I do have all the latest driver, patch, etc
Looking at this picture reminds me of the movie Hancock 1 movie back in 2008. "Tell the cops they did a good job", "why do I have to come if they have done a good job" . Its the same thing your blowing bu11sh1t up someones %$## to make them feel warm and fuzzy for doing "a good job!"