
Originally Posted by
smashly66
I don't think it'll fix the issue, but has anyone tried playing around with inputactionmapcommon.xml (found in Common.dat actionmaps\)
in the section:
<ActionMap name="common_look">
<!--Mouse-->
<MouseFilter input="mouse:move" curve="Weapons:AimCurves/Mouse_Curve" sensitivity="1.0" maxOutput="10" />
<Binding input="mouse:move" action="update" signal="look"/>
</ActionMap>
The values sensitivity and maxOutput as a guess may improve the the look speed..
I've not actually played with these values, but maxOutput sounds like it may be the governing setting for the amount of turn per signal.
You can actually add different look speed settings to the controls per action.
For example make it so in single player while walking your look sensitivity is one setting and for driving a different setting in game menu your settings different again.
It's not that hard to create personal actionmaps and call those in certain situations, tedious to set up yes, but not hard.