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  1. #1241
    Hello , today i'm coming with what i call :

    The super file

    What this lonely file can do ?

    Well :

    Disable/Enable Fast Travel ( will be maybe be reactivated during a mission scipt )
    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Unlock everythings in shops ( but still need money , including signatures weapons ).
    Add player money (only the first time you launch this mod)
    Change the timescale of the game
    Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Unlock Wingsuit
    Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Unlock and activate every crafting


    I used "can" because you can easily modify it youself.

    take a look on changed part of the code ( i added some comments in it to help you ) :

    Code:
    local player = GetLocalPlayerId();
    	self.pawn = self.pawn or GetLocalPlayerId();
    	
    	--Chorizosss note : If you want to activate something , just delete the two "--" in front of it (or delete the complete line)
    	--Keep in mind that some of thoses value may break some mission , you've been warned !
    	
    	--"Cheats" that seems not working
    	
    		OpenWorldSetUnlockAllMenu(true);
    		SetIgnoreSkillLock(true);
    	
    	--"Cheats" that seems working
    		
    		--SetFastTravelEnabled(false);
    		--EnableGodMode(2);
    		--EnableUnlimitedAmmo(true);
    		SetAllowFrontTakedown(true);
    		--SetShopItemsUnlockAll(true);
    		--CAPI_Player.AddPlayerMoney(player, 10000);
    		
    	--Scales how slow/fast time passes within the game. Min value is 0, no max in theory
    	
    		SetTimeScale(1.0)
    	
    	--Give player the amount of weapons slot you want
    	
    		--CAPI_Player.SetNumberOfWeaponSlots(player, 4);
    	
    	--Give the wingsuit
    	
    		CAPI_Player.SetAbilityUpgradable(player, "SP_wingsuit");
    		
    	--Unlock and activate all abilities
    		
    		CAPI_Player.SetAbilityUpgradable(player, "SP_CookThrowables");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FastAimedReload");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedBulletSpreadB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExtendPotionDurationB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ShootOnZipline");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ReducedFallDamage");
            CAPI_Player.SetAbilityUpgradable(player, "SP_MountedGunHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveSingle");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowSingle");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DeathFromAboveDouble");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownFromBelowDouble");
            CAPI_Player.SetAbilityUpgradable(player, "SP_PistolMarksmanTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_HoldBreathUnderwater");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SniperHoldBreathB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LongerSprintBurst");
    
            CAPI_Player.SetAbilityUpgradable(player, "SP_Takedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotC");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseManualHealB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_AddHealthSlotD");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseMedkitHealB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ArmorDefense");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseRegenB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ExplosionDamageResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FireDamageResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_VehicleExtraHealth");
            CAPI_Player.SetAbilityUpgradable(player, "SP_ChainTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_GrenadeTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_HeavyUnitTakedown");
    
            CAPI_Player.SetAbilityUpgradable(player, "SP_Slide");
            CAPI_Player.SetAbilityUpgradable(player, "SP_DragBackTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SprintReload");
            CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadA");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FasterWeaponHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_QuickReloadB");
            CAPI_Player.SetAbilityUpgradable(player, "SP_BetterBowHandling");
            CAPI_Player.SetAbilityUpgradable(player, "SP_FasterBowDraw");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SwimSprint");
            CAPI_Player.SetAbilityUpgradable(player, "SP_CrouchRun");
            CAPI_Player.SetAbilityUpgradable(player, "SP_SilentRun");
            CAPI_Player.SetAbilityUpgradable(player, "SP_TakedownKnifeThrow");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootTakedown");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoublePlant");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleAnimal");
            CAPI_Player.SetAbilityUpgradable(player, "SP_MeleeResist");
            CAPI_Player.SetAbilityUpgradable(player, "SP_LootDoubleCash");
            CAPI_Player.SetAbilityUpgradable(player, "SP_IncreaseLootSalePrice");
    		
    	--Unlock all recipes and fullfill them
    	
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 2");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 3");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Weapon holster 4");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Ammo pouch large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Throwables satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Explosives satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Rocket satchel large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Flame tank satchel extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver med");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Arrow quiver extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Syringe bag extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Wallet extra large");
    
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch small");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch med");
            CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch large");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Gear/Loot pouch extra large");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Med kit small");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Temphealthboost");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Animal repellant");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Wildlife vision");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Prevent flee");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Animaldamage");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Enemy vision");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Detect explosive chemicals");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Fireproof");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super bullet spread reduction");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Never drown");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super sprint burst");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Super swim speed");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Plantvision");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Invincible");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Onehitkill");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Potions/Nofalldamage");
    
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Arrow tips/Fire tip");
    		CAPI_Player.SetRecipeUnlocked(player, true, "FC3_Recipes:Arrow tips/Explosive tip");
    		
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 2",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 3",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Weapon holster 4",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Ammo pouch extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Throwables satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Explosives satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Rocket satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Flame tank satchel extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Arrow quiver extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Syringe bag extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Wallet extra large",1);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch small",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch med",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch large",1);
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Gear/Loot pouch extra large",1);
    
    		CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Arrow tips/Fire tip",5);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Arrow tips/Explosive tip",5);
    
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Med kit small",5);
            
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Animal repellant",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Wildlife vision",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Prevent flee",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Never drown",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super sprint burst",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super swim speed",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Super bullet spread reduction",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Enemy vision",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Detect explosive chemicals",1);
            CAPI_Player.AddRecipeQuantity(player,"FC3_Recipes:Potions/Fireproof",1);
    You can download the raw file here :

    https://hotfile.com/dl/185684643/675...le_V1.rar.html

    And yes i added this code in the lockedcontentcheck.lua ... i swear i tested many other file and this one seems to be the only one that can handle properly thoses commands.
    But the file here don't unlock any DLC content if you didn't baught it .

    Also , you must finish at least the first outpost mission ( the one with dennis ) to unlock this mod.

    Stay tuned because i'm coming back to you with other new things ( that still need some test )
    Last edited by Chorizosss; 12-22-2012 at 12:20 PM.
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  2. #1242
    Nobody's interrested Oo?

    Here is The Super File V2.2

    What's new ?

    log 2.2 :
    -Deleted the script of "second island unlock" that can break the game.
    -Added the possibility to have 2 weapons slot from start by unlocking first weapon holster.

    log 2.1 : WinSuit working now !

    A timer that make a check every second :

    -Make the HUD DISAPEAR but only when you're walking , running , swiming , in a vehicle ... and still apear when you crouching or in QTE .
    -Verify that the fast travel is disabled every second.(if you activate this thing).(That prevent a mission to reactive it)


    And every other things already available in the first version :


    Disable/Enable the possibility to have 2 weapons slot from start by unlocking first weapon holster.
    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Disable/Enable Unlock everythings in shops ( but still need money , including signatures weapons ).
    Disable/Enable Add player money (only the first time you launch this mod)
    Disable/Enable Change the timescale of the game
    Disable/Enable Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Disable/Enable Unlock Wingsuit
    Disable/Enable Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Disable/Enable Unlock and activate every crafting


    https://hotfile.com/dl/186246611/4ff...table.rar.html

    How to install it ? Put it in your patch.dat and patch.fat ! How ? Read the first post .

    Have fun !

    And don't forget to open the file and enable/disable what you want !

    The file here don't unlock any DLC content if you didn't baught it .

    Also , you must finish at least the first outpost mission ( the one with dennis ) to unlock this mod.

    Faq :

    -How to install it ? Put it in your patch.dat and patch.fat ! How ? Read the first post .

    -I likes the idea of unlocking the second island , there is a way to do it safely ?

    jketiynu finded a better way to unlock it.

    Here is the file to unlock the second isand and that appear to be safe :

    https://hotfile.com/dl/186247087/bad...rvice.xml.html

    Inject it in your "generated\nomadobjecttemplates.fcb\PlayerParamsSe rvice.xml"

    This file also enlarge the radius to activate objects.
    Last edited by Chorizosss; 12-27-2012 at 10:45 AM.
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  3. #1243
    Guys, all these mods are looking amazing, can I use any of those in co-op or multiplayer mode? and if I will, is there a chance this account will get banned without warning?

    Great mods guys
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  4. #1244

    Quote Originally Posted by Chorizosss View Post
    Nobody's interrested Oo?

    Here is the The Super File V2

    What's new ?

    A timer that make a check every second :

    -Make the HUD APPEAR ONLY when you're crouching or in a QTE .
    -Unlock the second island from the begining ! ( This one remain untested , if someone can confirm or not ? )
    -Verify that the fast travel is disabled every second.(if you activate this thing).(That prevent a mission to reactive it)


    And every other things already available in the first version :

    Disable/Enable UnlimitedAmmo
    Disable/Enable Godmode
    Disable/Enable Takedown from front
    Unlock everythings in shops ( but still need money , including signatures weapons ).
    Add player money (only the first time you launch this mod)
    Change the timescale of the game
    Change the number of weapons the player can carry , at anytime and with no weapon belt crafted.
    Unlock Wingsuit
    Unlock and activate every abilities at anytime of the game ( no need to finish first crafting mission like in my first mod ).
    Unlock and activate every crafting


    https://hotfile.com/dl/185704210/ae9...le_V2.rar.html

    Have fun !

    And don't forget to open the file and enable/disable what you want !
    Excellent! Thanks buddy!
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  5. #1245
    Member
    Join Date
    Nov 2012
    Location
    Slovenia
    Posts
    61
    Can anybody tell me, where to put this ''file'' ? please. ^^^^
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  6. #1246
    Have a question about the timescale settings...

    If i want 60 minutes to be a cycle from day 1 to day 2, what shall i change SetTimeScale(1.0) to?
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  7. #1247
    Timescale(1.0) is the default setting , if you put it to 100 the timescale will go 100 times faster .... i don't know more ... i guess it need some tweaking to find the best timescale...

    Quote Originally Posted by Darchize View Post
    Can anybody tell me, where to put this ''file'' ? please. ^^^^
    You must put it in your patch.dat/patch.fat .. if you don't know how to do that go see first post .
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  8. #1248
    Quote Originally Posted by Darchize View Post
    Can anybody tell me, where to put this ''file'' ? please. ^^^^
    You put this ''file'' in the extracted Patch-domino-system.
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  9. #1249
    Quote Originally Posted by Chorizosss View Post
    Timescale(1.0) is the default setting , if you put it to 100 the timescale will go 100 times faster .... i don't know more ... i guess it need some tweaking to find the best timescale...
    Thanks...OK then i try with (0.5) first and see.
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  10. #1250
    Member
    Join Date
    Nov 2012
    Location
    Slovenia
    Posts
    61
    Oh i get it. Thank you guys!
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