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Thread: Mods for Far Cry 3 | Forums

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  1. #901
    Quote Originally Posted by inakrin View Post
    Mixmod v.06a by zlobs


    based on Rick's weapon addon and Inakrin's Mod Poor Basturd

    http://rghost.ru/42275443


    A little mix of minor changes and rebalances
    Including: Poor basturd mod+Jungle Daemon mod, Scopes fix, AI improvement mod, ballistix and a bit of my own changes.

    Economic changes (Мод "Нищеброд")
    Reduced on-body loot money amount (NEW GAME required)
    Reduced money reward for road encounter and slaves' rescue from $50 per body to $20
    Increasing cost of all recipes about at 3 times^_^
    all med and high syringe - x3
    all low syringe - to 5, all sack - to 10, all holster - to 10
    all elite gears now cost you of full large gear+quest animal part
    Reallocated all guns' unlock where it's possible. i.e you won't get sg500 until you'll met it ingame
    Increasing all crafted item capabilities via curve: 5-10-15-20 (flame tank and ammo pouch excluded)
    Adeed Tribal Knife to shop (cost 0)
    Slightly rebalanced weapons' and ammo costs to make you feel not so rich boy
    Now kevlar and health synergy will cost you $1000
    Now you should pay for a full modded weapon, not for just mod (mod price+weapons price), i.e, you will buy silensed ak47 for $2150. That will force you to choose wisely of what do you really need.


    etc etc etc very much text (see readme)
    What is "AI Improvement mod" ? I don't seems to find this mod . Thanks in advance !
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  2. #902
    Quote Originally Posted by jketiynu View Post
    ...
    How did you do to open up more attachement slots for weapons ?
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  3. #903
    Next update is here!

    Compilation Mod Ver. 2.2
    Compatible with game patch 1.03



    Privateer Outfit mod by PR3V41L
    Wingsuit Key remapping fix by Leechmonger
    Hereticus Weapons mod 1 by Chorizosss

    All weapons unlocked from the very begining BUT : You need money to buy weapons or activate radio towers to gain weapons for free like in vanilla game.

    Weapons Ballistics by Fnx.. (UPDATED to v.0.91)
    Better Sights 1.2 by Khenaz
    Beverhund HUD mod compilation
    Leechmongers attachement mod
    KyodanXD Objective icon removal
    object blinking removal by tom.solo
    No stealth indicators by ccurtis20
    No objective reminders, including sounds (archived by Chorizosss)
    Wallhack removal by KyodanXD (UPDATED to include animal tagging)


    http://rghost.net/42291710

    Enjoy! And don't forget to:

    1. BACKUP the files you're replacing;

    2. BACKUP your save games;

    3. REPORT any bugs if found.
    Last edited by Uplaysuxor; 12-16-2012 at 05:34 PM.
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  4. #904

    @ Uplaysuxor

    No version with the radio tower activation for weapons removed?

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  5. #905
    Quote Originally Posted by jketiynu View Post
    It says in the readme that you increased the enemy FOV and their detection range. What file did you modify because I did a text-compare between (as an example) the un-modded BaseMerc_FC3.Pirate_Assaulter.xml and yours and I don't see those changes there.
    weapon_npc.xml

    frange
    ftagrange
    ftagtime
    fNearFovDegrees

    btw, your comparing is failed b/c i DID changed some amounts. I'd suggest to use winmerge tool. That thing is able to compare correctly

    Quote Originally Posted by Chorizosss View Post
    What is "AI Improvement mod" ? I don't seems to find this mod . Thanks in advance !
    some ai tweaks mostly causing of weapon using.
    Last edited by inakrin; 12-16-2012 at 05:23 PM.
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  6. #906
    Wher should i unpack files ? wallHack FIX ? THX
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  7. #907
    Quote Originally Posted by Ceano View Post
    No version with the radio tower activation for weapons removed?


    There are too many possible combinations of all mods to constantly update them all. I am providing options along the way, but new versions may supercede them. The previous version was 2.01 which used the Hereticus mod, so this is the one being updated now, and it's my personal preference since it doesn't deviate that much from the originally intended weapon progression while providing considerable new flexibility.
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  8. #908
    Quote Originally Posted by Uplaysuxor View Post
    There are too many possible combinations of all mods to constantly update them all. I am providing options along the way, but new versions may supercede them. The previous version was 2.01 which used the Hereticus mod, so this is the one being updated now, and it's my personal preference since it doesn't deviate that much from the originally intended weapon progression while providing considerable new flexibility.
    But isn't it just to take the file shoppingitems.lib from version 2.00 and replace the one that is in version 2.2?
    Last edited by Ceano; 12-16-2012 at 06:16 PM.
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  9. #909
    Junior Member
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    Dec 2012
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    3
    There is any mod to increase the enemy reaspawn or to mantain the red zones when we clean an enemy base? Cuz that would be great, I mean....actually if we clean a base, to unlock side misions, we know also that the zone will be safe, and it means that we don't have random encounters with enemies in this zone, and this part of the map is "dead" in terms of action....
    Last edited by AlecsLee; 12-16-2012 at 06:18 PM.
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  10. #910
    Quote Originally Posted by inakrin View Post
    weapon_npc.xml

    frange
    ftagrange
    ftagtime
    fNearFovDegrees

    btw, your comparing is failed b/c i DID changed some amounts. I'd suggest to use winmerge tool. That thing is able to compare correctly



    some ai tweaks mostly causing of weapon using.
    My comparing is not failed. I noticed you changed some values, I was only talking about the ones I mentioned though. Anyways thanks for pointing me to the correct file
    *EDIT* I can't find that file. Where is it located?
    *Edit2* I'm an idiot. I was literally looking for a file named weapon_npc.xml :P Thanks again

    @Chorizosss: I just changed the part where it would read (for example on the AK47) iMaxNumAttachments to 3 from 1. It's in the Weapon Properties folder of the unpacked entitylibrary.fcb
    Last edited by jketiynu; 12-16-2012 at 06:30 PM.
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