How convert XBT to DDS and DDS to XBT with Gibbed Dunia 2 Tools GUI by Haoose
How convert XBT to DDS and DDS to XBT with Gibbed Dunia 2 Tools GUI by Haoose
-= GP-team =-
Or you can train your own senses to be able to play the game better. The game lets you adjust your peripheral vision, is more than adequate in terms of generating sound effects to identify target locations, included numerous easily identifiable character models. You even have the immersion breaking syringes should you choose to use them. Besides the point, Jason is a bratty, loves to skydive college-grad moron. He clearly shouldn't even know how to HOLD a gun, let alone sense a commander 200 yards away with his nose. In fact, I bet he's sitting there wondering why on earth he's capable of tagging soldiers like in COD.
He's a noob. We're all noobs. The game is better.
this doesn't look like it got answered. the stats on the shop page have NOTHING to do with the stats of the weapon. these are separate values that are defined based on the properties of each weapon. they can be changed to whatever you want in the shoppingitems.lib file. you'll have to base whether or not that value changed anything by actually testing it.
You'll want to use the FOV variables as opposed to the NearFOV variables. Near FOV refers to the weapon model. In terms of the numbers, a lower number will give you more zoom. I haven't messed with scope zoom factors much yet, but there are some fov settings under 'marksman' and 'ironsight.' judging by the numbers, the ironsight section might be the way to go for the sniper rifles.
'Ironsight' doesn't seem to have any effect on the attachments of other weapons, so I'm wondering if it treats the default sniper scope like an ironsight, and the rest like attachments.
I hope that was helpful and not just a confusing mess of word vomit. I have been awake far too long.
HUmm sooo as long as the hi-power is a multiplication factor deep in the uncharted _UNKNOWN then modifing the FOVdegree will allow better zoom.
I wanna add this on top of the realistic weapon data mod, it gives rifles more range but you wont be able to see your target without better scopes.
Last edited by MarcusLee2012; 12-15-2012 at 08:51 PM.
People like you make me laugh! We can do as we **** well please... why? Because these are mods that you DON'T need to download, that's why. Nothing is wrong with us, a lot of people just want to have a more immersive experience. If it's too taxing on the mind and body... well that's our choice, isn't it? Your judgment here is silly and definitely doesn't belong in this thread. Just stick to your default experience and let us enjoy ours, thanks.
Says the guy on a game forum.
So here's my fix for wallhacks http://rghost.net/42274381
Alternatively, you can search for "CTaggingComponent" in your .dll and change the value for "C" to 00. Same effect but the first one doesn't change the .dll.
It's the player folder inside entitylibrary.fcb. Basically, I changed "fTaggingRange" in each PawnPlayer file from 300 to 0. No more tagging. No more .dll hacks either. No more intermittent wallhacking, although syringes still work. Enjoy!
Oh and only use this if you want things to be hardcore (no tagging of commanders).
Also, guess I'll bump my earlier post in case anyone who's interested didn't see it - This file http://rghost.net/42224991 will unlock all weapons from the beginning but the top tier weapons are all at least $6000 and other prices have been tweaked as well (low tiers are quite cheap). It's a better, less heavy-handed version of my original +70% to prices. Some are less, others even more.
Last edited by karmakgb; 12-23-2012 at 08:47 AM.
For anyone making weapon modifications you may want to wait as Gibbed said he might be releasing an updated version of his Attachments mod (I don't know what it features besides pegs attachment for bow and silencers for shotguns).
Source: http://forums.somethingawful.com/sho...#post410591311
As for the no tagging, good work karmakgb. It's a shame we can't separate out the Commander though or maybe just find a new system to identify them (I forget, do they visually look any different in the game?)