Swartz mod compilation v1.2
http://rghost.net/42467994
(Note to TGPomy9795: The Machete issue should now be fixed)
Features:
*
All weapons unlocked at start but you have to pay for them (note: towers will still give pop-ups saying you unlocked free weapons but you haven't)
*Attachments mod with max attachment slots opened up
*
Wingsuit unlocked at start
*All crafting recipes unlocked at start (note: except "cheating" ones)
*
All skills unlocked at start (Note: You still have to earn them, they're just unlocked)
*
2nd island unlocked at start (tested, works)
*Modified wallet sizes to carry more money since you can end up with lots of money very easily in the game
*Modified extra large ammo pouch size ammo amounts, and modified amount of C4/Mines you can carry with various pouches.
*Prices on almost everything modified. Good guns are now more expensive, some ammo is cheaper and some more expensive, and animal hides are now worthwhile (hunting a bear will net you $120 whereas something like a dog was originally $15 is now only $5)
*Doubled the range of all guns
*Slightly increased radius of all explosives including hand grenades (except the AI explosives, they remain the same)
*Gave all weapons their real-life magazine sizes
*Standardized damage across calibers (except for sniper rifles and LMG's). The bizon will no longer do so much damage but will instead do the proper damage of a 9x18mm bullet (same damage as the 6P9) [note: Changed these values slightly. Bizon and special variant of P416 do slightly more damge]
*You can now craft explosive arrows using white leafs (because it sucks having to waste a grenade making them)
*"Cannon" signature revolver unlocked so you don't have to get it with UPlay points. Unfortunately it's free for some reason and I can't figure out a way around this. It should no longer be free but I need someone to test this.
*Player sprint speed increased by 15%
*Laser beams on enemy sniper rifles have been disabled (it made spotting snipers too easy)
*Better Sights mod included
*Dereased XP earned from unlocking a tower to 500 and disabling an alarm increased to 200
*Increased XP needed to reach each level a bit to compensate for all skills being available at start
*Pistols with the exception of the Desert Eagle and revolvers will now shoot basically as fast as you can pull the trigger
*Slightly increased the radius where you can interact with objects
*Made Famas full-auto
*Decreased recoil of Desert Eagle
*Fall-damage radius increased slightly. You'll survive slightly steeper falls.
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Credits:
Gibbed/Rick/Leechmonger for Attachments mod v1.0
Chorizosss for The Super File V2.1
Chorizosss for Hereticus Weapons mod v1.0
khenaz for Better Sights mod
karmakgb for his prices adjustment mod
Ryac666 for unlocked skills at start
zlobs/inarkin for falldamage radius values in Mixmod v.06a
Special thanks: Gibbed and inarkin for various help