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  1. #1
    Member Vetrix2011's Avatar
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    Mods for Far Cry 3

    Here NO NEED post REQUESTS!!! - Thread for Request
    IRC Channel for Modders
    Far Cry 3 Mod/Pack Tutorial [VIDEO]
    Tutorial by Rick

    How convert XBT to DDS and DDS to XBT with Gibbed Dunia 2 Tools GUI by Haoose [VIDEO]
    >>> Modding's Wiki <<<
    Hello
    1. Download unpack/pack tools from Rick: http://svn.gib.me/builds/dunia2/
    2. With Gibbed.Dunia2.Unpack.exe unpack files worlds\fc3_main\fc3_main.dat/.fat, common.dat/.fat, patch.dat/.fat. This is sufficient for editing a single.
    Help:
    Code:
    Usage: Gibbed.Dunia2.Unpack.exe [OPTIONS]+ input_fat [output_dir]
    Unpack files from a Big File (FAT/DAT pair).
    Options:
    -o, --overwrite overwrite existing files
    --nu, --no-unknowns don't extract unknown files
    -f, --filter=VALUE only extract files using pattern
    -v, --verbose be verbose
    -h, --help show this message and exit
    3. Find and edit the files.
    4. Add the edited files in a folder with the unpacked patch.dat/.fat
    5. Pack the new patch.dat/.fat with Gibbed.Dunia2.Pack.exe (that is, it must contain all the original files from patch.dat/.fat + files you edited)
    Help:
    Code:
    Usage: Gibbed.Dunia2.Pack.exe [OPTIONS]+ output_fat input_directory+
    Pack files from input directories into a Big File (FAT/DAT pair).
    Options:
    -v, --verbose be verbose
    -c, --compress compress data with LZO1x
    --pv, --package-version
    package version (default 9)
    --pp, --package-platform
    package platform (default PC)
    -h, --help show this message and exit
    6. Copy new patch.dat/.fat folder data_win32\ and play =)
    P.S.: At the moment we know 69% of file names, other names are unknown, but they can also be edited, but they have to stay in your __UNKNOWN folder

    The first mods from Haoose:
    Unpack in the folder data_win32\

    Disable icons of enemies on the minimap http://www.mediafire.com/?vuobm4g5nlbtsfd
    Hardcore - disable icons of enemies, relics, cars, boats, gliders, plants, treasures and alarm on the minimap
    P.S. the main map are still visible, but the mini-map them now not)
    http://www.mediafire.com/?95gkds3wfy26r8w
    Same as in Hardcore mode + removed this icons: http://www.mediafire.com/?7pg6pks05k23dut

    Removed icons above the heads of the enemies in the allocation cam and enemies on the minimap http://www.mediafire.com/?g5eq4jc6r43g4lx
    Removed icon over enemies in the allocation of their camera down, removed from the minimap: enemies, treasures, plants, vehicles, boats, gliders, kits, alarm http://www.mediafire.com/?sdgyndbv89rsqxn
    Hardcore mode + Removed icons quickly move from the map, will now go on foot or by transport http://www.mediafire.com/?xry0x7c8odr00xa
    Enjoy
    Thanks Haoose for mods and manual! / Thanks Rick for Unpack/Pack tools!

    Add.Tools:
    Images:
    xbt to dds converter

    Sounds
    SBAO to MP3
    SPK-converter

    Other
    SFK Binary Patcher
    >>> Gibbed Tools Dunia 2 GUI 1.01 | 1.02 | 1.03 | 1.04 <<<

    Mods::
    * Better sights mod
    * Delete Minimap
    * Other Mod
    * Compilation of some of these mods
    * Attachments mod
    * Compilation mod
    * Enchance to weapon holster
    * Compilation
    * Compilation (Better Sights 1.2 by Khenaz + Beverhund HUD mod compilation + Leechmongers attachement mod + KyodanXD Objective icon removal)
    * Ultra-Low Configuration Mod
    * Compilation (All Attachments + Better Sights)
    * How to remove the wallhack tagging when using the camera
    * Stop object blinking
    * Alternate main menu mod
    * Turn Off White Stealth Indicators (hex edit)
    * Compilation 1.4 | Compilation 1.5 | Compilation 1.6 (Weapons Ballistics by Fnx.. + Unlocked 2nd island weapons by teknogek1300 + Better Sights 1.2 by Khenaz + Beverhund HUD mod compilation + Leechmongers attachement mod + KyodanXD Objective icon removal + object blinking removal by tom.solo + Wallhack removal by KyodanXD (UPDATED to include animal tagging))
    * Attachments mod + Unlock 2nd island weapons
    * Texture Pack
    * mini weapons mod
    * Hereticus Weapons mod 1
    * weapons ballistics 0.90
    * Remove objective reminders (HEX)
    * Compilation Update for Patch 1.03
    * Compilation Mod Ver. 2.01 and 2.00
    * All Attachments+Travel tweaks
    * Viewmodel_Fov edit
    * Wallhack fix
    * Mod
    * Mixmod v.06a by zlobs
    * Compilation Mod Ver. 2.2
    * AI No Lasers
    * Compilation
    * Enemy retake the Islands [experimental!]
    * Crafting Mod
    * Key mapping fixes
    * Wingsuit Unlocked
    * Crafting/Weapon Price Mod
    * Editor Mod
    * FC3 Swartz mod compilation v1.0 | v1.1
    * Compilation
    * Stop Tutorial MsgBox
    * Realistic Movement Mod by Esox
    * Wingsuit + all abilities unlocked AND activated at first crafting mission
    * Mixmod 07
    * Craft Mod
    * Realism Mod
    * Super File-mod
    * Compilation Mod Ver. 2.4
    * Compilation Mod Ver. 2.5
    * Welcome To Neverland V1
    * Compilation Mod Ver. 2.6
    * Swartz mod compilation v1.2
    * Zlobs MixMOD v.1
    * Weapons Ballistics v.0.92
    * Better Sights + Attachments for 1.04
    * Compass mode & Remove Fog of War
    * Welcome to Neverland V2: Pick your choice
    * Revert Doctor's house and enterble Citra's temple after story completed
    * Ceano's FC3 Compilation v0.1
    * Transparent msg Boxes
    Last edited by Vetrix2011; 12-30-2012 at 04:04 PM.
    -= GP-team =-
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  2. #2
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    Wow, I did not expect any mods for this so soon. I guess it helps it's built on the Dunia engine. Definitely going to get hardcore. I avoided radio towers so it didn't spoil the exploration.

    Staff, please support people modding the game. A game with a healthy mod community will keep the game selling for years.
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  3. #3
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    Nice. Hopefully there will be some higher res texture mods made with this.
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  4. #4
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    Quote Originally Posted by HaraDaya View Post
    Wow, I did not expect any mods for this so soon. I guess it helps it's built on the Dunia engine. Definitely going to get hardcore. I avoided radio towers so it didn't spoil the exploration.

    Staff, please support people modding the game. A game with a healthy mod community will keep the game selling for years.
    I contacted them about modding and whether they allow it or not; I'm waiting for them to respond before uploading stuff.
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  5. #5
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    Just what i was waiting for , thanks man !
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  6. #6
    i made many mods for mafia 1 and 2 and some for GTA4 mods are fantastic and make the game sell more Like GTA4 there is so many Mods i like to see mods for far cry 3 YES ;-)
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  7. #7
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    now to figure out how to convert those xbt files to dds ..

    these guys really don't want their stuff modded
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  8. #8
    Oh ! really interesting ! do you think there is a way to increase the near fov value ? to make the weapons smaller on screen ?

    Or disable the bullet disappearance after 250-300m, so be able to snipe at longest distance ?

    So can you explain a bit more how you do to unpack - edit - repack ?
    Last edited by wootwoots; 12-05-2012 at 08:14 AM.
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  9. #9
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    Hi!

    Thanks for the mod, but i have a question!

    Is it possible to completely remove the minimap from the Hardcore mode + Removed icons quickly move from the map, will now go on foot or by transport version? That would be awesome!
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  10. #10
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    Last edited by khenaz; 12-05-2012 at 08:30 AM.
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