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Thread: I am thoroughly enjoying AC3 multiplayer, but I am disappointed in one aspect. | Forums

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  1. #1
    Senior Member Free_Hidings's Avatar
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    I am thoroughly enjoying AC3 multiplayer, but I am disappointed in one aspect.

    I'm loving it especially in modes like wanted and deathmatch, it's much more stealthy now and it's awesome being able to sneak up on people with a huge prompt giving us away. I also really enjoy focus stunning (not in a smokebomb, either stalking an oblivious pursuer or tricking a more onto it pursuer with disguise)

    In general the gameplay feels much more polished, I am rarely experiencing glitches and lag, and I have yet to be disconnected from a session, let alone kicked out or froze completely. (The most frustrating thing that happened thus far was being stunned through a wall. They literally shot through the wall and stunned me, I was a good 4 meters away from it and I knew they were trying to corner stun me which is exactly why I waited so far from the wall. But it is excusable because it doesn't happen often)

    I am absolutely loving the new characters, the sound effects are better and the maps are awesome.


    BUT


    Artifact Assault is nowhere near as fun as it was in ACR. This is really sad for me, because overall AA would have to have been my favourite mode in ACR. I think the two things that have "Ruined" it in AC3 are:


    Smaller maps (Maps feel waay too small, though it varies from map to map, some aren't so bad. But I think even Rome is a bigger map than most of them.)

    Removal of compass (To encourage stealth maybe, or to compensate for the smaller maps, but it just isn't as fun. If I want to play with no compass, I would rather play Deathmatch. ACR was honestly nearly perfect, with the only issues being a few glitches (dying and keeping artifact) and balancing issues (double teleports, super smoke bombs, the usual)

    Don't get me wrong, it's still fun in AC3. But it just doesn't feel nearly as huge and exciting as ACR, and as weird as it is to say this, I can't wait to get back to ACR. AC3 is fresh, new and exciting, so I am in no rush to get back to ACR, but when I do it's going to be awesome, AC3 does everything great in FFA modes but Artifact Assault just isn't nearly as exciting.

    It's one of those cases where I will probably adapt, get used to it, and maybe come to enjoy it more than ACR. But I just don't think so. It's still fun, and I will keep playing AC3 for months because I love it and it's fresh. But overall, especially for Artifact Assault, I will have to head back to ACR if I want a real, competitive, enjoyable gameplay experience.


    I am really enjoying Domination. And I am enjoying AA, just not nearly as much as in ACR.
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    AA definitely has a very different feel to it, but it's no less exciting IMO. Sure the maps are smaller (and fewer roofs!) but that makes it easier for defenders to close in on the thief, so it balances the compass thing I think. It's certainly not the same, but I think we'll learn to love it.
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  3. #3
    Sorry, beg to differ, ACR was close to perfect but as a FAILRUE, not even 20% enjoyable, no matter the mode, the game was a piece of ****.

    AC3 is way more fun, I enjoy the small maps more tahn anything, I enjoy getting 1k kills everytime with just standing behind them, AC3 has a few issues that need to be addressed, like the bodyguard killing instead of stunning the ****er.

    They need to fix freezing in the MP, which is probably by a defect on their servers which supposedly they are trying to fix right now.

    Still, ACIII is way better than acr in everything.
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  4. #4
    Senior Member Free_Hidings's Avatar
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    I partially agree, and it's definately cool that stealth is much more viable this time. But in all honesty, I like to leave the stealth for FFA, and use AA to just charge in like crazy, get a huge rush from it haha
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  5. #5
    Quote Originally Posted by guitargod33 View Post
    AA definitely has a very different feel to it, but it's no less exciting IMO. Sure the maps are smaller (and fewer roofs!) but that makes it easier for defenders to close in on the thief, so it balances the compass thing I think. It's certainly not the same, but I think we'll learn to love it.
    Really?
    I find it alot harder to catch thieves in AC:3, like in AC:R you'd be able to cut someone off, or outrun a thief in a lot of situations, but in AC:3 if I don't have knives it feels like it's an automatic score for the other team.
    "I'm on a boat, this boat floats"
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  6. #6
    Senior Member Free_Hidings's Avatar
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    Quote Originally Posted by Drakuaza View Post
    Sorry, beg to differ, ACR was close to perfect but as a FAILRUE, not even 20% enjoyable, no matter the mode, the game was a piece of ****.

    AC3 is way more fun, I enjoy the small maps more tahn anything, I enjoy getting 1k kills everytime with just standing behind them, AC3 has a few issues that need to be addressed, like the bodyguard killing instead of stunning the ****er.

    They need to fix freezing in the MP, which is probably by a defect on their servers which supposedly they are trying to fix right now.

    Still, ACIII is way better than acr in everything.
    Remember, I am only referring to Artifact Assault. As I said, I love FFA modes in AC3. But I spent about 7 prestiges in AA in ACR, and it just isn't the same. It's fun, but not as fun.

    Bodyguard killing? Do you mean killing the bodyguard instead of stunning him? Yeah not sure how they are going to circumvent that, I think you just have to avoid the bodguard, there's some added incentive to use it instead of smokebomb.

    I never have freezing in AC3 mp. Not yet anyway. (Level 33 ish)

    And no, I'm sorry, but you are incorrect. AC3, for example, lacks some of the modes that many players enjoyed, and in some cases even favoured. Goodbye Chest Capture, Escort, Corruption, Steal the Artifact. Regardless of your opinion on those modes, that in itself is proof that AC3 is not better in EVERY way. It is better in many, but not all.


    Artifact Assault was perfect in ACR, as I said before the only issues were game mechanics / glitch related or balancing. In one of the maps in AC3, the Artifact is about 10 meters away from the bloody centre line. The whole fun of AA was massive free running paths, long, risky journeys. Now, you can teleport and you're pretty much through, and since the maps are so small teleport is even more powerfull.
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  7. #7
    Senior Member Free_Hidings's Avatar
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    Quote Originally Posted by AwkwardlyBruta View Post
    Really?
    I find it alot harder to catch thieves in AC:3, like in AC:R you'd be able to cut someone off, or outrun a thief in a lot of situations, but in AC:3 if I don't have knives it feels like it's an automatic score for the other team.
    I can relate to this aswell, though I am getting better at doing teleport interceptions and things now, I think much of it is getting used to the maps. But yeah, it feels like... I dunno, the mid field area is so small, and since you have no compass, there is less incentive to stay around the mid line as opposed to either goose guarding the base or trying to score. Of course once everyone starts getting competitive and all that, we will have people guarding from the mid lines waiting to intercept etc, but still, I can't see it being as competitive or enjoyable as ACR, which is a shame because I love most things about AC3.
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    It just means we have to adjust our strategies. Come the new year, it will be just as competitive as ever.
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  9. #9
    I disagree about Artifact Assault, I abselutely HATED IT in Revelations, and now in AC3 it's one of my favorite modes.
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  10. #10
    Never really got into AA for ACR but I am finding it fun figuring out different ways to play it here. But I agree the maps do seem a bit small. Would love to see some variety on them, even if it were just different sections of the same map. I gotta agree with guitargod though. Come the new year things will be in full swing and competitive as ever.
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