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Thread: Assassin's Creed III Day one title update details [SPOILERS] | Forums

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    Community Manager FredEx919's Avatar
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    Oct 2008

    Assassin's Creed III Day one title update details [SPOILERS]


    Assassin's Creed III releases Oct 30 (North America) and Oct 31st (worldwide). If your Console is connected to the Internet when you launch Assassin's Creed III, you will receive a pop up to inform you that a title update is available for you to download. This day one update is designed to optimize your player experience and is highly recommended

    Find below a list of changes in the day 1 Assassin's Creed III Title update.

    Bug Fix
    - Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits
    - Fixed a bug where counter-killing with the bow does not always work
    - NPCs spawned too far away could end up being of the wrong type
    - Camera could remain stuck after the player being respawned
    - Player could remain stuck after diving from a waterfall
    - Player could remain stuck if he exits a slopped hay stack at a certain angle
    - player would always get immediately detected when performing an unarmed stealth assassination in another guard's back
    - Under rare circumstances, the crowd would stop spawning
    - Fixed an animation glitch when interrupting the reception from high profile jump
    - Fixed various occurrences of missing sounds
    - In some cases, the Animus Database sound ambiance was not stopped when exiting
    - Various stats and leaderboards were not showing up properly
    - Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
    - Mission "RETURN TO ABSTERGO" - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
    - Mission "A DEADLY PERFORMANCE" - Mission would not continue if the player decides to climb the wall instead of using the ladder
    - Mission "JOHNSON'S ERRAND" - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
    - Mission "THE SURGEON" - Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
    - Mission "THE SURGEON" - fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
    - Mission "WELCOME TO BOSTON" - The courier side-quest next to the general store would not start properly
    - Mission "EXECUTION IS EVERYTHING", fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
    - Mission "THE BRADDOCK EXPEDITION" - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
    - Mission "FEATHERS AND TREES" - NPC's would not detect beams properly, preventing them from performing the trunk around move
    - Mission "FEATHERS AND TREES" - Mission would not continue if the player doesn't follow the expected path
    - Mission "HUNTING LESSONS" - Mission giver could not be there if the player goes away and comes back
    - Mission "SOMETHING TO REMEMBER", fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
    - Mission "ON JOHNSON'S TRAIL", fixed a bug that could cause the optional objective "Use powder kegs to destroy smuggled cargo" to not be saved properly if the player reloads during the mission
    - Mission "THE TEA PARTY'' - Optional objective "Dump crates of tea in the water" could not be completed if the player threw all crates before having killed all guards
    - Mission "THE MIDNIGHT RIDE" - Mission could not be completed if the player interacts with the delivery quest giver along the way
    - Mission "BRIDEWELL PRISON", Player could remain stuck prison cells
    - Mission "PUBLIC EXECUTION" - Crowd NPCs could be spawned in or walk through a cart during a cinematic
    - Mission "SOMETHING ON THE SIDE" - Optional objective "Perform a successful static eavesdrop" could not be completed.
    - Mission "MISSING SUPPLIES" - Optional objective "Do not hide in the hay cart while following the convoy" not being saved properly if the game is reloaded during second part of the mission

    Crash Fix
    - Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.
    - Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
    - Possble crash that could happen when calling a brotherhood trainee with the snipe ability

    Naval Mission
    - "OAK ISLAND" - Player could pass through the ground when diving into the cave
    - "OAK ISLAND" - Wolves could stop attacking the player and remain stuck
    - Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

    - Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission
    - On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance

    Side Quest
    - Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.
    - Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly
    - New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)
    - New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet
    Last edited by FredEx919; 10-29-2012 at 05:11 PM.

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